Vanguard Skill Tree Calculator

Other skilltree calculators: Assassin - Commando - Guardian - Gunslinger - Juggernaut - Marauder - Mercenary - Operative - Powertech - Sage - Scoundrel - Sentinel - Shadow - Sniper - Sorcerer - Vanguard

Skill Tree - Vanguard
01
Energy Blast
Range:10 m
Instant
Cooldown:15 secs
0/1Next Rank:Fires a shot that deals (x) - (y) elemental damage and generates 1 energy cell. This ability does not respect the global cooldown.Left click to add a point
03
CounterattackPassive0/3Next Rank:Increase the shield chance by 2%.Left click to add a point
02
Power ScreenPassive0/2Next Rank:Ion Pulse and Energy Blast generate a Power Screen, increasing shield absorption by 1% for 15 seconds. Stacks up to 4 times.Left click to add a point
02
Charge!Passive0/2Next Rank:Storm has a 50% chance to increase your movement speedy by 30% for 4 seconds.Left click to add a point
01
Storm
Range:10-30 m
Instant
Cooldown:15 secs
0/1Next Rank:Storms up to a distant target, dealing (x) kinetic damage, interrupting the target's current action and immobilizing the target for 3 seconds. Cannot be used against targets in cover.Left click to add a point
02
Static SurgePassive0/2Next Rank:Increase the damage dealt by Explosive Surge by 6%. In addition, Storm grants 1 charge of Static Surge, which makes your next Explosive Surge free of cost.Left click to add a point
02
Defensive MeasuresPassive0/2Next Rank:Harpoon has a 50% chance to immobilize the target for 3 seconds. In addition, your Stealth Scan has a 50% chance to immobilize the targets it reveals for 3 seconds.Left click to add a point
01
Supercharged Ion CellPassive0/1Next Rank:Increases the damage dealt by Ion Cell by 25%. In addition, while Ion Cell is active, High Impact Bolt triggers a blast from Ion Cell that hits the target and up to 4 additional enemies within 5 meters. Does not damage sleeping, lifted, or incapacitated enemies.Left click to add a point
02
Ion ShieldPassive0/2Next Rank:Further increases damage reduction by 1% while Ion Cell is active.Left click to add a point
02
Static ShieldPassive0/2Next Rank:Increases the critical chance of Stockstrike and Explosive Surge by 8%. In addition, shielding an attack has a 25% chance to finish the cooldown on Stockstrike. This effect cannot occur more than once every 4.5 seconds.Left click to add a point
02
Shield CyclerPassive0/2Next Rank:Increases the shield chance by 1%. In addition, shielding an attack has a 25% chance to generate 1 energy cell. This effect cannot occur more than once every 6 seconds.Left click to add a point
01
Smoke Grenade
Instant
Cooldown:1 min
0/1Next Rank:Throws a smoke grenade at your feet that releases a large cloud of smoke, causing nearby enemies to have their accuracy with ranged and melee attacks lowered by 20% for 18 seconds.Left click to add a point
02
Ceramic PlatingPassive0/2Next Rank:Increases absorption by 2% and reduces the cooldown of Adrenaline Rush by 30 seconds.Left click to add a point
01
Neural OverloadPassive0/1Next Rank:Ion Cell damage now lowers the movement speed of the target by 50% for 2 seconds.Left click to add a point
02
Ion OverloadPassive0/2Next Rank:Stockstrike now has a 50% chance to trigger your Ion Cell. In addition, when Ion Cell deals damage, it has a 50% chance to shock the target for (x) additional energy damage over 6 seconds. Does not damage sleeping, lifted, or incapacitated enemies. Generates a high amount of threat.Left click to add a point
03
Steely ResolvePassive0/3Next Rank:Increases Aim by 3%.Left click to add a point
02
Rebraced ArmorPassive0/2Next Rank:Increases armor rating by 8%.Left click to add a point
02
Static FieldPassive0/2Next Rank:Ion Pulse and Explosive Surge spawn a static field, lowering the target's damage dealt by 2.5% for 15 seconds.Left click to add a point
03
IntimidationPassive0/3Next Rank:Increases damage done by elemental attacks by 2%.Left click to add a point
02
Brutal ImpactPassive0/2Next Rank:Increases the damage of High Impact Round by 3%.Left click to add a point
0Shield Specialist (Def)
01
Fire Pulse
Ammo:1
Instant
Cooldown:15 secs
0/1Next Rank:Emits a fiery pulse wave, dealing (x) - (y) elemental damage to the target.Left click to add a point
02
Shock AbsorbersPassive0/2Next Rank:Reduces damage taken from area effects by 15%. Additionally, while stunned, you take 15% less damage from all sources.Left click to add a point
03
Havoc TrainingPassive0/3Next Rank:Increases the critical strike damage bonus of Stockstrike, Ion Pulse, and Fire Pulse by 10%.Left click to add a point
02
Pulse GeneratorPassive0/2Next Rank:Ion Pulse, Explosive Surge and Fire Pulse have a 50% chance to grant Pulse Generator, increasing the damage dealt by your next Pulse Cannon by 20% and making Pulse Cannon immune to interupts. Stacks up to 3 times. At 3 stacks, Pulse Cannon additionally slows the movement speed of all affected targets by 70% for the duration.Left click to add a point
01
Hold the LinePassive0/1Next Rank:Grants 8 seconds of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 30%.Left click to add a point
01
Combat TacticsPassive0/1Next Rank:Damage dealt by Stockstrike and Gut has a 25% chance to make your next High Impact Bolt an automatic critical hit.Left click to add a point
01
HamstringPassive0/1Next Rank:Gut slows the target by 30% for 6 seconds.Left click to add a point
02
Battering RamPassive0/2Next Rank:Ion Pulse has a 15% chance and Fire Pulse has a 50% chance to make your next Stockstrike free. This effect lasts 15 seconds.Left click to add a point
03
Serrated BladesPassive0/3Next Rank:Increases the damage dealt by Gut's bleed effect by 5%.Left click to add a point
02
Frontline DefensePassive0/2Next Rank:Reduces the cooldown of Riot Strike by 1 second.Left click to add a point
02
Battlefield TrainingPassive0/2Next Rank:Increases movement speed by 7.5% while High Energy Cell is active.Left click to add a point
01
Gut
Ammo:2
Instant
0/1Next Rank:Guts the target with a knuckle-plate vibroblade, dealing (x) - (y) kinetic damage and causing the target to bleed for (z) internal damage over 15.0 seconds.

Range: 4 m
Left click to add a point
02
Cell GeneratorPassive0/2Next Rank:While High Energy Cell is active, you have a 50% chance to generate 1 energy cell every 6 seconds.Left click to add a point
01
Blaster AugsPassive0/1Next Rank:Increases the effect of your cells while they are active:

Plasma Cell: Increases the tech crit chance by 3%.

High Energy Cell: Further increases all internal and elemental damage dealt by 3%.

Ion Cell: Increases the damage dealt by Ion Cell by 8%.
Left click to add a point
02
Frontline OffensePassive0/2Next Rank:Increases the damage dealt by Ion Pulse and Gut by 3%.Left click to add a point
02
Power ArmorPassive0/2Next Rank:Reduces all damage taken by 1%.Left click to add a point
02
Tactical ToolsPassive0/2Next Rank:Reduces the cooldown of Pulse Cannon by 1.5 seconds and Harpoon by 5 seconds.Left click to add a point
02
DemolitionPassive0/2Next Rank:Increases the critical hit chance of elemental attacks by 3%.Left click to add a point
02
Containment TacticsPassive0/2Next Rank:Reduces the cooldown of Cryo Grenade by 5 seconds.Left click to add a point
03
Focused ImpactPassive0/3Next Rank:High Impact Bolt penetrates 20% of the target's armor.Left click to add a point
0Tactics (Damage)
01
Assault Plastique
Ammo:2
Instant
Cooldown:15 secs
0/1Next Rank:Throws a moldable plastic explosive that sticks to the target and detonates after several seconds. Standard and weak enemies enter a state of panic while the explosive is active. The explosion deals (x) - (y) kinetic damage when it detonates. Standard and weak targets are knocked back from the blast.

Range: 10 m
Left click to add a point
02
Adrenaline FueledPassive0/2Next Rank:Critical hits have a 50% chance to reduce the active cooldown on Adrenaline Rush and Reserve Powercell by 3 seconds. This effect cannot occur more than once every 1.5 seconds.Left click to add a point
03
BurnoutPassive0/3Next Rank:Increases tech critical chance by 1% and increases the damage dealt by periodic elemental effects by 10% on targets below 30% max health.Left click to add a point
02
Reflexive ShieldPassive0/2Next Rank:When you take damage, you have 50% chance to reduce the active cooldown of Reactive Shield by 1.5 seconds. This effect cannot occur more than once every 1.5 seconds.Left click to add a point
03
Rain of FirePassive0/3Next Rank:Hammer Shot, Stockstrike, High Impact Bolt, Full Auto and Explosive Surge deal 3% additional damage to burning targets.Left click to add a point
02
Assault TrooperPassive0/2Next Rank:Increases the critical bonus damage of Plasma Cell, High Impact Bolt, Incendiary Round and Assault Plastique by 15%.Left click to add a point
02
Rapid RechargePassive0/2Next Rank:Reduces the cooldown of Recharge Cells by 15 seconds.Left click to add a point
03
Ionic AcceleratorPassive0/3Next Rank:While Plasma Cell is active, Ion Pulse has a 15% chance and Stockstrike has a 20% chance to finish the cooldown on High Impact Bolt and make the next High Impact Bolt free. This cannot occur more than once every 6 seconds.Left click to add a point
02
DegaussPassive0/2Next Rank:Reactive Shield has a 50% chance to remove all movement-impairing effects when activated.Left click to add a point
02
High Friction BoltsPassive0/2Next Rank:High Impact Bolt ignores 15% of the target's armor. In addition, if High Impact Bolt hits a burning target, it has a 50% chance to generate 1 energy cell and refresh the duration of your Plasma Cell's burn effect if present.Left click to add a point
01
Incendiary Round
Ammo:3
Instant
0/1Next Rank:Launches an incendiary projectile, setting the target ablaze for (x) - (y) elemental damage and an additional (z) elemental damage over 18 seconds.

Range: 10 m
Left click to add a point
02
Nightvision ScopePassive0/2Next Rank:Increases stealth detection by 1, melee and ranged defense by 1% and reduces the cooldown of Stealth Scan by 2.5 seconds.Left click to add a point
03
Superheated PlasmaPassive0/3Next Rank:Increases the damage dealt by Plasma Cell by 10% and increases its chance to be triggered by 2%.Left click to add a point
02
Sweltering HeatPassive0/2Next Rank:Plasma Cell has a 50% chance when it applies its effects to reduce the movement speed of the target by 30% for 2.0 seconds.Left click to add a point
02
Parallactic Combat StimsPassive0/2Next Rank:You have a 50% chance to recharge 1 energy cell when stunned, immobilized, knocked down or otherwise incapacitated.Left click to add a point
03
Ionized IgnitionPassive0/3Next Rank:Ion Pulse has a 33.3% chance to trigger your Plasma Cell if active.Left click to add a point
02
Heavy StockPassive0/2Next Rank:Increases the damage dealt by Stockstrike by 4%.Left click to add a point
03
Soldier's EndurancePassive0/3Next Rank:Increases Endurance by 1%.Left click to add a point
0Assault Specialist (Dam)
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User Submitted / Approved Builds
Vanguard - Unstoppable and utterly fearless, Vanguards are the first and best line of defense in the Republic Military.
- Class Role: Tank, Damage
- Weapon: Blaster Rifle
- Armor: Heavy
- Resource: Energy Cells


Recommended Crew Skills:

Crafting: (one of the following)
Armormech - Good for making Armor pieces for Non-force users.
Armstech - Good for making Blasters, Cannons, Rifles, Blaster mods, melee weapons.

Gathering:
Scavenging - Assists with gathering scavenged metals, compounds and other special items required for Armormech, Armstech.

Missions: (one of the following)
Underworld Trading - Goes with Armormech, gets you underworld metals and luxury frabrics.
Armstech - Goes with Armstech, gets you researched compounds and misc schematics.

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