Sorcerer Skill Tree Calculator

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Skill Tree - Sorcerer
01
Revivification
Force:100
Casting Time:2 secs
Cooldown:15 secs
0/1Next Rank:Heals up to 8 allies within 8 meters of the targeted area for (x) over 10 seconds.

Range: 30 m
Left click to add a point
02
Force SurgePassive0/2Next Rank:Innervate critical hits have a 50% chance to make the next Consumption activate without degenerating force.Left click to add a point
03
Penetrating DarknessPassive0/3Next Rank:Increases your bonus healing by 2% and chance to hit with all abilities by 1%.Left click to add a point
02
Conspiring ForcePassive0/2Next Rank:Targets affected by your Affliction are slowed by 10% for it's duration.Left click to add a point
01
Innervate
Force:40
Channeled:3 secs
Cooldown:9 secs
0/1Next Rank:Immediately heals a target for (x) and a furhter (y) per seconds for 3 seconds.Left click to add a point
02
Life SurgePassive0/2Next Rank:Increases your Force critical chance by 1% and reduces all damage taken by 1%.Left click to add a point
01
Sith PurityPassive0/1Next Rank:Lowers the Force cost of Purge by 15. In addition, Purge now remove negative physical effects and heals the target for (x) - (y).Left click to add a point
02
ReconstructPassive0/2Next Rank:Increases the duration of Resurgence by 3 seconds. In addition, Resurgence has some 50% chance to increase the target's armor rating by 10% for the duration of the Resurgence.Left click to add a point
02
FadeoutPassive0/2Next Rank:Force Speed has a 50% chance to grant Fadeout, removing all movement impairing-effects and granting immunity to all movement-impairing effects for the duration.Left click to add a point
02
Force BendingPassive0/2Next Rank:Your Resurgence has some 50% chance to grant Force Bending, which increases the effect of your next healing abilityL
Dark Heal: Critical chance increased by 60%.
Dark Infusion: Force cost reduced by 30%.
Innervate: Critical chance increased by 25%
Revivification: Force cost reduced by 30%.
Left click to add a point
01
Resurgence
Force:30
Instant
Cooldown:6 secs
0/1Next Rank:Immediately heals a target for (x) - (y) points, plus an additional (y) over 9 seconds.Left click to add a point
02
Efficacious CurrentsPassive0/2Next Rank:Reduces the Force cost of Static Barrier by 15 and reduces the cooldown of Static Barrier by 1.5 seconds.Left click to add a point
02
Dark ResiliencePassive0/2Next Rank:Reduces the health spent by Consumption by 2%, and increases the healing done by Unnatural Preservation by 15%.Left click to add a point
03
LucidityPassive0/3Next Rank:Reduces the pushback suffered while casting healing abilities by 25% and lowers the threat generated by healing abilities by 5%.Left click to add a point
02
Empty BodyPassive0/2Next Rank:Increases all healing received by 4%.Left click to add a point
02
Force SuffusionPassive0/2Next Rank:Increases the damage and healing of area effect abilities by 5%.Left click to add a point
02
Dark MendingPassive0/2Next Rank:Reduces the activation time of Dark Infusion by 0.3 seconds.Left click to add a point
03
Seeping DarknessPassive0/3Next Rank:Increases Force critical chance by 1%.Left click to add a point
02
Haunting PresencePassive0/2Next Rank:Increases total Presence by 3% and all healing done by 1%Left click to add a point
0Corruption (Healing)
01
Thundering Blast
Force:45
Casting Time:2 sec
Cooldown:9 secs
0/1Next Rank:Sends a thundering blastwave at a target the deals (x) - (y) internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.Left click to add a point
05
Reverberating ForcePassive0/5Next Rank:Increases the critical damage dealt by Affliction, Chain Lightning, and Thundering Blast by 10%.Left click to add a point
01
ConductionPassive0/1Next Rank:Your Forked Lightning conducts the Force, increasing your Force bonus damage by 1% for 30 seconds. Stacks up to 3 times.Left click to add a point
03
Forked LightningPassive0/3Next Rank:When you activate Lightning Strike or Chain Lightning, there is a 10% chance that ability will produce a second arc of lightning that strikes the same target for 30% damage and no additional threat.Left click to add a point
01
Polarity Shift
Instant
Cooldown:2 mins
0/1Next Rank:Your connection to the Force shifts, granting 20% alacrity and immunity to interrupts for 10 seconds.Left click to add a point
01
Lightning StormPassive0/1Next Rank:Your Lightning Strike has a 30% chance and your Force Storm has a 10% chance when dealing damage to cause a Lightning Storm, immediately finishing the cooldown on Chain Lightning and reducing the activation time of your next Chain Lightning by 100%. This effect cannot occur more than once every 10 seconds.Left click to add a point
02
Lightning EffusionPassive0/2Next Rank:Force attacks that critically hit have a 50% chance to grant Lightning Effusion, reducing the Force cost of your next two Force abilities by 50%.Left click to add a point
02
BacklashPassive0/2Next Rank:Your Static Barrier has a 50% chance to erupt in a flash of light when it ends, blinding all nearby enemies for 3 seconds. This effect does not break on damage.Left click to add a point
02
SuppressionPassive0/2Next Rank:Lowers the cooldown of Whirlwind by 7.5 seconds and increases the lockout duration of Jolt by 1 second.Left click to add a point
01
Chain Lightning
Force:50
Casting Time:3 secs
Cooldown:6 secs
0/1Next Rank:Delivers an arc of lightning that deals (x) - (y) points damage to up to 5 targets within 8 meters.Left click to add a point
02
Lightning BarragePassive0/2Next Rank:Affliction's critical hits have some 50% chance to grant Lightning Barrage, causing your next Force Lightning to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.Left click to add a point
02
Electric BindingsPassive0/2Next Rank:Overload has a 50% chance to bind its targets in electricity, immobilizing them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.Left click to add a point
01
Lightning SpirePassive0/1Next Rank:Increases the maximum range of Lightning Strike, Chain Lightning and Thundering Blast by 5 meters.Left click to add a point
02
ExsanguinatePassive0/2Next Rank:Increases the duration of Affliction by 3 seconds.Left click to add a point
02
SubversionPassive0/2Next Rank:Reduces the pushback suffered while activating casting Lightning Strike, Chain Lightning, and Thundering Blast by 35%. In addition, Lightning Strike has some 50% chance to increase your Force regeneration rate by 10% for 10 seconds. Stacks up to 3 times.Left click to add a point
02
Lightning BarrierPassive0/2Next Rank:Increases the amount absorbed by your Static Barrier by 10%.Left click to add a point
03
Electric InductionPassive0/3Next Rank:Reduces the Force cost of Force attacks and healing abilities by 3%.Left click to add a point
02
ReservesPassive0/2Next Rank:Increases your total Force by 50.Left click to add a point
03
ConvectionPassive0/3Next Rank:Increases the damage dealt by Lightning Strike, Crushing Darkness, Chain Lightning, and Thundering Blast by 2%.Left click to add a point
0Lightning (Damage)
01
Creeping Terror
Force:20
Instant
Cooldown:9 secs
0/1Next Rank:Paralyzes the target in fear, immobilizing it for 2 seconds and dealing (x) internal damage over 18 seconds.Left click to add a point
03
Creeping DeathPassive0/3Next Rank:Increases the critical damage bonus of Death Field and your periodic damage abilities by 10%.Left click to add a point
02
DevourPassive0/2Next Rank:Increases the amount of healing generated by Death Field and Parasitism by 50%.Left click to add a point
01
DeathmarkPassive0/1Next Rank:Death Field places a Deathmark on affected targets, increasing the amount of damage the targets suffer from your next (x) periodic damaging abilities by 20%. Lasts 30 seconds.Left click to add a point
02
Force HorrorsPassive0/2Next Rank:Increases the damage dealt by Affliction by 7.5%.Left click to add a point
02
Lingering NightmaresPassive0/2Next Rank:Increases the duration of Crushing Darkness by 1 second.Left click to add a point
02
Haunted DreamsPassive0/2Next Rank:Lowers the activation time of Whirlwind by 50%. In addition, when your Whirlwind breaks early from damage, the target is stunned for 1 second.Left click to add a point
02
Corrupted FleshPassive0/2Next Rank:Reduces the damage taken by all periodic effects by 7.5%.Left click to add a point
01
WrathPassive0/1Next Rank:When your Force Lightning deals damage, you have a 30% chance to gain Wrath, causing your next Lightning Strike or Crushing Darkness to activate instantly and deal 20% more damage.Left click to add a point
01
Death Field
Force:50
Instant
Cooldown:15 secs
0/1Next Rank:Creates a death field at the target location, dealing (x) - (y) internal damage and healing you for 1% of maximum health for each target struck. Strikes up to 3 targets within an 8-meter radius.

Range: 30 m
Left click to add a point
03
Sith EfficacyPassive0/3Next Rank:Reduces the pushback suffered while activating Crushing Darkness and Force Lightning by 25%. In addition, each time your Force Lightning deals damage, you have some 33.3% chance to recover 1% of your total Force.Left click to add a point
01
MadnessPassive0/1Next Rank:Force Lightning no longer has a cooldown.Left click to add a point
02
Oppressing ForcePassive0/2Next Rank:Lowers the cooldown of Electrocute by 5 seconds. In addition, your Whirlwind affects up to 1 additional standard or weak enemy within 8 meters of the target.Left click to add a point
03
Chain ShockPassive0/3Next Rank:When you activate Shock, you have some 15% chance to activate a second Shock, dealing 50% of normal damage.Left click to add a point
02
ParasitismPassive0/2Next Rank:Causes critical hits from periodic damage abilities to restore 0.5% of your total health.Left click to add a point
02
DisintegrationPassive0/2Next Rank:Increases the critical chance of Force Lightning and Lightning Strike by 3%.Left click to add a point
03
CalcifyPassive0/3Next Rank:Increases the damage dealt by Shock, Force Lightning and Affliction by 2%.Left click to add a point
02
Sith DefiancePassive0/2Next Rank:Reduces all damage taken by 1%Left click to add a point
02
Will of the SithPassive0/2Next Rank:Increases total willpower by 3%.Left click to add a point
0Madness (Damage)
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User Submitted / Approved Builds
Sith Sorcerer - Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies or simply wreak utter devastation.
- Class Role: Heal, Damage
- Weapon: Lightsaber, Focus
- Armor: Light
- Resource: Force


Recommended Crew Skills:

Crafting: (one of the following)
Sythnweaving - Good for making Armor pieces for force users.
Artifice - Good for making Lightsaber mods, Enhancement mods, Generators.

Gathering:
Archeology - Assists with gathering power crystals, artifact fragments and other special items required for Synthweaving, Artificing.

Missions: (one of the following)
Underworld Trading - Goes with Synthweaving, gets you underworld metals and luxury frabrics.
Treasure Hunting - Goes with Artifice, gets you gemstones and lockboxes.

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