Revivification Force:100 Casting Time:2 secs Cooldown:15 secs 0/1Heals up to 8 allies within 8 meters of the targeted area for (x) over 10 seconds.Range: 30 mLeft click to add a point | |||
Force SurgePassive0/2Innervate critical hits have a 50% chance to make the next Consumption activate without degenerating force.Left click to add a point | Penetrating DarknessPassive0/3Increases your bonus healing by 2% and chance to hit with all abilities by 1%.Left click to add a point | ||
Conspiring ForcePassive0/2Targets affected by your Affliction are slowed by 10% for it's duration.Left click to add a point | Innervate Force:40 Channeled:3 secs Cooldown:9 secs 0/1Immediately heals a target for (x) and a furhter (y) per seconds for 3 seconds.Left click to add a point | Life SurgePassive0/2Increases your Force critical chance by 1% and reduces all damage taken by 1%.Left click to add a point | |
Sith PurityPassive0/1Lowers the Force cost of Purge by 15. In addition, Purge now remove negative physical effects and heals the target for (x) - (y).Left click to add a point | ReconstructPassive0/2Increases the duration of Resurgence by 3 seconds. In addition, Resurgence has some 50% chance to increase the target's armor rating by 10% for the duration of the Resurgence.Left click to add a point | FadeoutPassive0/2Force Speed has a 50% chance to grant Fadeout, removing all movement impairing-effects and granting immunity to all movement-impairing effects for the duration.Left click to add a point | |
Force BendingPassive0/2Your Resurgence has some 50% chance to grant Force Bending, which increases the effect of your next healing abilityL Dark Heal: Critical chance increased by 60%. Dark Infusion: Force cost reduced by 30%. Innervate: Critical chance increased by 25% Revivification: Force cost reduced by 30%.Left click to add a point | Resurgence Force:30 Instant Cooldown:6 secs 0/1Immediately heals a target for (x) - (y) points, plus an additional (y) over 9 seconds.Left click to add a point | Efficacious CurrentsPassive0/2Reduces the Force cost of Static Barrier by 15 and reduces the cooldown of Static Barrier by 1.5 seconds.Left click to add a point | Dark ResiliencePassive0/2Reduces the health spent by Consumption by 2%, and increases the healing done by Unnatural Preservation by 15%.Left click to add a point |
LucidityPassive0/3Reduces the pushback suffered while casting healing abilities by 25% and lowers the threat generated by healing abilities by 5%.Left click to add a point | Empty BodyPassive0/2Increases all healing received by 4%.Left click to add a point | Force SuffusionPassive0/2Increases the damage and healing of area effect abilities by 5%.Left click to add a point | |
Dark MendingPassive0/2Reduces the activation time of Dark Infusion by 0.3 seconds.Left click to add a point | Seeping DarknessPassive0/3Increases Force critical chance by 1%.Left click to add a point | Haunting PresencePassive0/2Increases total Presence by 3% and all healing done by 1%Left click to add a point | |
0Corruption (Healing) |
Thundering Blast Force:45 Casting Time:2 sec Cooldown:9 secs 0/1Sends a thundering blastwave at a target the deals (x) - (y) internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.Left click to add a point | |||
Reverberating ForcePassive0/5Increases the critical damage dealt by Affliction, Chain Lightning, and Thundering Blast by 10%.Left click to add a point | |||
ConductionPassive0/1Your Forked Lightning conducts the Force, increasing your Force bonus damage by 1% for 30 seconds. Stacks up to 3 times.Left click to add a point | Forked LightningPassive0/3When you activate Lightning Strike or Chain Lightning, there is a 10% chance that ability will produce a second arc of lightning that strikes the same target for 30% damage and no additional threat.Left click to add a point | Polarity Shift Instant Cooldown:2 mins 0/1Your connection to the Force shifts, granting 20% alacrity and immunity to interrupts for 10 seconds.Left click to add a point | |
Lightning StormPassive0/1Your Lightning Strike has a 30% chance and your Force Storm has a 10% chance when dealing damage to cause a Lightning Storm, immediately finishing the cooldown on Chain Lightning and reducing the activation time of your next Chain Lightning by 100%. This effect cannot occur more than once every 10 seconds.Left click to add a point | Lightning EffusionPassive0/2Force attacks that critically hit have a 50% chance to grant Lightning Effusion, reducing the Force cost of your next two Force abilities by 50%.Left click to add a point | BacklashPassive0/2Your Static Barrier has a 50% chance to erupt in a flash of light when it ends, blinding all nearby enemies for 3 seconds. This effect does not break on damage.Left click to add a point | |
SuppressionPassive0/2Lowers the cooldown of Whirlwind by 7.5 seconds and increases the lockout duration of Jolt by 1 second.Left click to add a point | Chain Lightning Force:50 Casting Time:3 secs Cooldown:6 secs 0/1Delivers an arc of lightning that deals (x) - (y) points damage to up to 5 targets within 8 meters.Left click to add a point | Lightning BarragePassive0/2Affliction's critical hits have some 50% chance to grant Lightning Barrage, causing your next Force Lightning to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.Left click to add a point | Electric BindingsPassive0/2Overload has a 50% chance to bind its targets in electricity, immobilizing them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.Left click to add a point |
Lightning SpirePassive0/1Increases the maximum range of Lightning Strike, Chain Lightning and Thundering Blast by 5 meters.Left click to add a point | ExsanguinatePassive0/2Increases the duration of Affliction by 3 seconds.Left click to add a point | SubversionPassive0/2Reduces the pushback suffered while activating casting Lightning Strike, Chain Lightning, and Thundering Blast by 35%. In addition, Lightning Strike has some 50% chance to increase your Force regeneration rate by 10% for 10 seconds. Stacks up to 3 times.Left click to add a point | Lightning BarrierPassive0/2Increases the amount absorbed by your Static Barrier by 10%.Left click to add a point |
Electric InductionPassive0/3Reduces the Force cost of Force attacks and healing abilities by 3%.Left click to add a point | ReservesPassive0/2Increases your total Force by 50.Left click to add a point | ConvectionPassive0/3Increases the damage dealt by Lightning Strike, Crushing Darkness, Chain Lightning, and Thundering Blast by 2%.Left click to add a point | |
0Lightning (Damage) |
Creeping Terror Force:20 Instant Cooldown:9 secs 0/1Paralyzes the target in fear, immobilizing it for 2 seconds and dealing (x) internal damage over 18 seconds.Left click to add a point | |||
Creeping DeathPassive0/3Increases the critical damage bonus of Death Field and your periodic damage abilities by 10%.Left click to add a point | DevourPassive0/2Increases the amount of healing generated by Death Field and Parasitism by 50%.Left click to add a point | ||
DeathmarkPassive0/1Death Field places a Deathmark on affected targets, increasing the amount of damage the targets suffer from your next (x) periodic damaging abilities by 20%. Lasts 30 seconds.Left click to add a point | Force HorrorsPassive0/2Increases the damage dealt by Affliction by 7.5%.Left click to add a point | Lingering NightmaresPassive0/2Increases the duration of Crushing Darkness by 1 second.Left click to add a point | |
Haunted DreamsPassive0/2Lowers the activation time of Whirlwind by 50%. In addition, when your Whirlwind breaks early from damage, the target is stunned for 1 second.Left click to add a point | Corrupted FleshPassive0/2Reduces the damage taken by all periodic effects by 7.5%.Left click to add a point | WrathPassive0/1When your Force Lightning deals damage, you have a 30% chance to gain Wrath, causing your next Lightning Strike or Crushing Darkness to activate instantly and deal 20% more damage.Left click to add a point | |
Death Field Force:50 Instant Cooldown:15 secs 0/1Creates a death field at the target location, dealing (x) - (y) internal damage and healing you for 1% of maximum health for each target struck. Strikes up to 3 targets within an 8-meter radius.Range: 30 mLeft click to add a point | Sith EfficacyPassive0/3Reduces the pushback suffered while activating Crushing Darkness and Force Lightning by 25%. In addition, each time your Force Lightning deals damage, you have some 33.3% chance to recover 1% of your total Force.Left click to add a point | MadnessPassive0/1Force Lightning no longer has a cooldown.Left click to add a point | |
Oppressing ForcePassive0/2Lowers the cooldown of Electrocute by 5 seconds. In addition, your Whirlwind affects up to 1 additional standard or weak enemy within 8 meters of the target.Left click to add a point | Chain ShockPassive0/3When you activate Shock, you have some 15% chance to activate a second Shock, dealing 50% of normal damage.Left click to add a point | ParasitismPassive0/2Causes critical hits from periodic damage abilities to restore 0.5% of your total health.Left click to add a point | DisintegrationPassive0/2Increases the critical chance of Force Lightning and Lightning Strike by 3%.Left click to add a point |
CalcifyPassive0/3Increases the damage dealt by Shock, Force Lightning and Affliction by 2%.Left click to add a point | Sith DefiancePassive0/2Reduces all damage taken by 1%Left click to add a point | Will of the SithPassive0/2Increases total willpower by 3%.Left click to add a point | |
0Madness (Damage) |
User Submitted / Approved Builds |