Mercenary Skill Tree Calculator

Other skilltree calculators: Assassin - Commando - Guardian - Gunslinger - Juggernaut - Marauder - Mercenary - Operative - Powertech - Sage - Scoundrel - Sentinel - Shadow - Sniper - Sorcerer - Vanguard

Skill Tree - Mercenary
01
Emergency Scan
Instant
Cooldown:21 secs
0/1Next Rank:Instantly heals a friendly target for (x) - (y).Left click to add a point
03
WardenPassive0/3Next Rank:Increases the critical healing bonus of all heals by 5%.Left click to add a point
02
PeacekeeperPassive0/2Next Rank:While affected by your own Kolto Shell, firing Rapid Shots at an enemy has a 50% chance to trigger your Kolto Shell. This effect cannot occur more than once every 3 seconds, but this rate limit is seperate from Kolto Shell's rate limit. This effect will not occur at full healthLeft click to add a point
01
Reactive ArmorPassive0/1Next Rank:Proactive Medicine now also provides 10% armor while active.Left click to add a point
02
Proactive MedicinePassive0/2Next Rank:Healing Scan has a 50% chance to apply Proactive Medicine to the target, healing for an additional (x) over 9 seconds.Left click to add a point
01
Kolto ShellPassive0/1Next Rank:Deploys a kolto shell around the target that has 10 charges and lasts 5 minutes. When damaged, the kolto shell loses 1 charge and heals the target for (x) - (y). This effect cannot occur more than once every 3 seconds. Only one Kolto Shell can be deployed at a time.Left click to add a point
01
Cure MindPassive0/1Next Rank:Cure now removes negative mental effects and heals the target for(x) - (y).Left click to add a point
02
Powered InsulatorsPassive0/2Next Rank:Reduces all damage taken by 2% while Combat Support Cylinder is active.Left click to add a point
03
Critical EfficiencyPassive0/3Next Rank:Healing Scan has a 33.3% chance to reduce the heat cost of your next Rapid Scan by 8.Left click to add a point
02
Protective FieldPassive0/2Next Rank:Increases all healing received by 10% while Energy Shield is active.Left click to add a point
01
Heat DampingPassive0/1Next Rank:Reduces the heat cost of Jet Boost, Concussion Missile and Electro Dart by 8.Left click to add a point
02
Kolto ResiduePassive0/2Next Rank:Kolto Missile has a 50% chance to leave Kolto Residue on affected targets, increasing all healing received by 3% for 15 seconds for allies and reducing movement speed by 50% for 3 seconds for up to 5 enemies.Left click to add a point
01
Kolto Missile
Heat:16
Instant
Cooldown:6 sec
0/1Next Rank:Heals up to 4 allies within 8 meters of the targeted area for (x) - (y).Left click to add a point
01
Power ShieldPassive0/1Next Rank:Energy Shield now further decreases ability activation pushback by 30% and makes you immune to interrupts.Left click to add a point
02
Empowered ScansPassive0/2Next Rank:Increases the healing done by Rapid Scan and Healing Scan by 3%. In addition, Rapid Scan builds 3 charges of Combat Support Cylinder.Left click to add a point
02
Surgical Precision SystemPassive0/2Next Rank:Reduces the pushback suffered while activating healing abilities by 35% and reduces the threat generated by healing abilities by 5%.Left click to add a point
01
Supercharged Gas
Instant
Cooldown:1.50 secs
0/1Next Rank:Converts 30 charges of Combat Support Cylinder to Supercharge your blasters, venting 8 heat and increasing all damage and healing dealt by 5% for 10 seconds. While active, the following abilities gain Supercharge effects:

Power Shot: Heat cost reduced by 17.

Unload: Cost reduced by 8.

Healing Scan: Cooldown reduced by 100%.

Kolto Missile: Places a shield on all targets, reducing damage taken by 5% for 15 seconds.
Left click to add a point
02
Critical ReactionPassive0/2Next Rank:Critical results with damage and healing abilities have a 50% chance to grant Critical Reaction, increasing alacrity by 5% for 6.0 seconds.Left click to add a point
02
Improved VentsPassive0/2Next Rank:Vent Heat now immediately vents an additional 8 heat.Left click to add a point
02
Med TechPassive0/2Next Rank:Reduces the activation time of Rapid Scan by 0.3 seconds and reduces the cooldown of Healing Scan by 1.5 seconds.Left click to add a point
03
Hired MusclePassive0/3Next Rank:Increases ranged and tech critical chance by 1%.Left click to add a point
0Bodyguard (Healing)
01
Heatseeker Missiles
Heat:16
Instant
Cooldown:15 secs
0/1Next Rank:Fire several missiles that deal (x) - (y) kinetic damage. This damage is increased by 5% per heat signature on the target.Left click to add a point
03
BarragePassive0/3Next Rank:Power Shot and Tracer Missile have a 15% chance to finish the cooldown on Unload and increase the damage dealt by the next Unload by 25%. This effect cannot occur more than once every 6 seconds.Left click to add a point
02
Power OverridesPassive0/2Next Rank:Reduces the cooldown of Concussion Missile by 7.5 seconds and Thermal Sensor Override by 15 seconds.Left click to add a point
02
Pinning FirePassive0/2Next Rank:Unload has a 50% chance per hit to slow the target's movement by 70% for 2 seconds with each hit.Left click to add a point
01
RiddlePassive0/1Next Rank:Increases the damage dealt by Unload by 33%.Left click to add a point
01
Light 'Em upPassive0/1Next Rank:Tracer Missile now applies an additional stack of Heat Signature, Power Barrier, and Tracer Lock, if applicable.Left click to add a point
01
Kolto VentsPassive0/1Next Rank:Vent Heat regenerates 7% of your maximum health over 10 seconds.Left click to add a point
02
Jet EscapePassive0/2Next Rank:Reduces the cooldown of Jet Boost by 2.5 seconds and Determination by 15 seconds.Left click to add a point
01
Tracer LockPassive0/1Next Rank:Tracer Missle grants Target Lock, increasing the damage dealt by the next Rail Shot by 6% and reducing the activation time of the next Healing Scan by 20%. Stacks up to 5 times.Left click to add a point
02
Terminal VelocityPassive0/2Next Rank:While High Velocity Gas Cylinder is active, you have a 50% chance to vent 8 heat every 6 seconds.Left click to add a point
02
Power BarrierPassive0/2Next Rank:Power Shot and Tracer Missile have a 50% chance to generate a Power Barrier that reduces damage taken by 1% for 15.0 seconds. Stacks up to 5 times.Left click to add a point
02
AfterburnersPassive0/2Next Rank:Rocket Punch has a 50% chance to immobilize the target for 4 seconds. Damage caused after 2 seconds ends the effect. In addition, Jet Boost's knockback effect is stronger and pushes enemies 2 meters further away.Left click to add a point
01
Tracer Missile
Heat:16
Activation2 secs
0/1Next Rank:Launches a missile at the target that deals (x) - (y) kinetic damage and applies a heat signature, reducing the armor rating by 4% for 15 seconds. Stacks up to 5 times. Heat signatures leave the target vulnerable to Rail Shot.

Range: 30 m
Left click to add a point
02
Target TrackingPassive0/2Next Rank:Increases the critical bonus damage of Unload and Heatseeker Missiles by 15%.Left click to add a point
03
StabilizersPassive0/3Next Rank:Reduces the pushback suffered while activating Power Shot, Concussion Missile, Tracer Missile and Unload by 25%.Left click to add a point
01
Muzzle FlutingPassive0/1Next Rank:Reduces the activation time of Power Shot and Tracer Missile by 0.5 seconds.Left click to add a point
01
Upgraded ArsenalPassive0/1Next Rank:Increases the effects of your gas cylinders while they are active.

Combustable Gas Cylinder: Increases tech crit chance by 3%

High Velocity Gas Cylinder: Reduces the heat cost of Rail Shot by 8.

Combat Support Cylinder: Increases tech crit chance by 3%..
Left click to add a point
02
Custom Enviro SuitPassive0/2Next Rank:Increases Endurance by 1% and all healing received by 1%.Left click to add a point
02
Mandalorian Iron WarheadsPassive0/2Next Rank:Increases the damage dealt by all missiles and Power Shot by 3% and the healing dealt by Kolto Missile by 10%.Left click to add a point
02
Integrated SystemsPassive0/2Next Rank:Increases healing received by 1% and all healing done by 1%.Left click to add a point
03
IronsightsPassive0/3Next Rank:Increases Aim by 3%.Left click to add a point
0Arsenal (Damage)
01
Thermal Detonator
Heat:16
Instant
Cooldown:15 secs
0/1Next Rank:Hurls a thermal detonator that adheres to the target and detonates after several seconds. Standard and weak enemies enter a state of panic while the explosive is active. The explosion deals (x) - (y) kinetic damage when it detonates. Standard and weak targets are knocked back from the blast.Left click to add a point
02
Automated DefensesPassive0/2Next Rank:Critical hits have a 50% chance to reduce the active cooldown on Kolto Overload and Thermal Sensor Override by 3 seconds. This effect cannot occur more than once every 1.5 seconds.Left click to add a point
03
BurnoutPassive0/3Next Rank:Increases tech critical hit chance by 1% and increases the damage dealt by periodic elemental effects by 10% on targets below 30% max health.Left click to add a point
02
Energy RebounderPassive0/2Next Rank:When you take damage, you have 50% chance to reduce the active cooldown of Energy Shield by 1.5 seconds. This effect cannot occur more than once every 1.5 seconds.Left click to add a point
03
Rain of FirePassive0/3Next Rank:Rapid Shots, Power Shot, Rail Shot, Unload and Sweeping Blasters deal 3% additional damage to burning targets.Left click to add a point
02
FirebugPassive0/2Next Rank:Increases the critical bonus damage of Combustible Gas Cylinder, Rail Shot, Incendiary Missile and Thermal Detonator by 15%.Left click to add a point
02
Rapid VentingPassive0/2Next Rank:Reduces the cooldown of Vent Heat by 15 seconds.Left click to add a point
03
Prototype Particle AcceleratorPassive0/3Next Rank:While Combustible Gas Cylinder is active, Power Shot has a 15% chance and Unload has a 25% chance to finish the cooldown of Rail Shot and make the next Rail Shot free. This effect cannot occur more than once every 6 seconds.Left click to add a point
02
DegaussPassive0/2Next Rank:Energy Shield has a 50% chance to remove all movement-impairing effects when activated.Left click to add a point
02
Superheated RailPassive0/2Next Rank:Rail Shot ignores 15% of the target's armor. In addition, if Rail Shot hits a burning target, it has a 50% chance to vent 8 heat and refresh the duration of your Combustible Gas Cylinder's burn effect if present.Left click to add a point
01
Incendiary Missile
Heat:25
Instant
0/1Next Rank:Fires a missile that explodes on contact, igniting the target for (x) - (y) elemental damage and an additional (z) elemental damage over 18 seconds.Left click to add a point
02
Infrared SensorsPassive0/2Next Rank:Increases stealth detection by 1, melee and ranged defense by 1%, and reduces the cooldown of Stealth Scan by 2.5 seconds.Left click to add a point
03
Superheated GasPassive0/3Next Rank:Increases the damage dealt by Combustable Gas Cylinder by 10% and its chance to be triggered by 2%.Left click to add a point
02
Sweltering HeatPassive0/2Next Rank:Combustible Gas Cylinder has a 50% chance when it applies its effects to reduce the movement speed of the target by 30% for 2.0 seconds.Left click to add a point
02
Gyroscopic Alignment JetsPassive0/2Next Rank:You have a 50% chance to vent 8 heat when stunned, immobilized, knocked down or otherwise incapacitated.Left click to add a point
03
Advanced TargetingPassive0/3Next Rank:Unload and Rail Shot ignore 10% of the target's armor.Left click to add a point
02
System CalibrationsPassive0/2Next Rank:Increases alacrity by 2%.Left click to add a point
03
Integrated Cardio PackagePassive0/3Next Rank:Increases Endurance by 1%Left click to add a point
0Pyrotech (Damage)
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User Submitted / Approved Builds
Mercenary - A pair of blasters, deadly heat-seeking missiles, and heavy armor make the Mercenary a mobile weapons platform. There's no problem extra firepower can't solve, and no one with sense gets between a Mercenary and their target.
- Class Role: Heal, Damage
- Weapon: 2 Blaster Pistols
- Armor: Heavy
- Resource: Heat


Recommended Crew Skills:

Crafting: (one of the following)
Armormech - Good for making Armor pieces for Non-force users.
Armstech - Good for making Blasters, Cannons, Rifles, Blaster mods, melee weapons.

Gathering:
Scavenging - Assists with gathering scavenged metals, compounds and other special items required for Armormech, Armstech.

Missions: (one of the following)
Underworld Trading - Goes with Armormech, gets you underworld metals and luxury frabrics.
Armstech - Goes with Armstech, gets you researched compounds and misc schematics.

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