Emergency Scan Instant Cooldown:21 secs 0/1Instantly heals a friendly target for (x) - (y).Left click to add a point | |||
WardenPassive0/3Increases the critical healing bonus of all heals by 5%.Left click to add a point | PeacekeeperPassive0/2While affected by your own Kolto Shell, firing Rapid Shots at an enemy has a 50% chance to trigger your Kolto Shell. This effect cannot occur more than once every 3 seconds, but this rate limit is seperate from Kolto Shell's rate limit. This effect will not occur at full healthLeft click to add a point | ||
Reactive ArmorPassive0/1Proactive Medicine now also provides 10% armor while active.Left click to add a point | Proactive MedicinePassive0/2Healing Scan has a 50% chance to apply Proactive Medicine to the target, healing for an additional (x) over 9 seconds.Left click to add a point | Kolto ShellPassive0/1Deploys a kolto shell around the target that has 10 charges and lasts 5 minutes. When damaged, the kolto shell loses 1 charge and heals the target for (x) - (y). This effect cannot occur more than once every 3 seconds. Only one Kolto Shell can be deployed at a time.Left click to add a point | Cure MindPassive0/1Cure now removes negative mental effects and heals the target for(x) - (y).Left click to add a point |
Powered InsulatorsPassive0/2Reduces all damage taken by 2% while Combat Support Cylinder is active.Left click to add a point | Critical EfficiencyPassive0/3Healing Scan has a 33.3% chance to reduce the heat cost of your next Rapid Scan by 8.Left click to add a point | Protective FieldPassive0/2Increases all healing received by 10% while Energy Shield is active.Left click to add a point | |
Heat DampingPassive0/1Reduces the heat cost of Jet Boost, Concussion Missile and Electro Dart by 8.Left click to add a point | Kolto ResiduePassive0/2Kolto Missile has a 50% chance to leave Kolto Residue on affected targets, increasing all healing received by 3% for 15 seconds for allies and reducing movement speed by 50% for 3 seconds for up to 5 enemies.Left click to add a point | Kolto Missile Heat:16 Instant Cooldown:6 sec 0/1Heals up to 4 allies within 8 meters of the targeted area for (x) - (y).Left click to add a point | Power ShieldPassive0/1Energy Shield now further decreases ability activation pushback by 30% and makes you immune to interrupts.Left click to add a point |
Empowered ScansPassive0/2Increases the healing done by Rapid Scan and Healing Scan by 3%. In addition, Rapid Scan builds 3 charges of Combat Support Cylinder.Left click to add a point | Surgical Precision SystemPassive0/2Reduces the pushback suffered while activating healing abilities by 35% and reduces the threat generated by healing abilities by 5%.Left click to add a point | Supercharged Gas Instant Cooldown:1.50 secs 0/1Converts 30 charges of Combat Support Cylinder to Supercharge your blasters, venting 8 heat and increasing all damage and healing dealt by 5% for 10 seconds. While active, the following abilities gain Supercharge effects:Power Shot: Heat cost reduced by 17. Unload: Cost reduced by 8. Healing Scan: Cooldown reduced by 100%. Kolto Missile: Places a shield on all targets, reducing damage taken by 5% for 15 seconds.Left click to add a point | Critical ReactionPassive0/2Critical results with damage and healing abilities have a 50% chance to grant Critical Reaction, increasing alacrity by 5% for 6.0 seconds.Left click to add a point |
Improved VentsPassive0/2Vent Heat now immediately vents an additional 8 heat.Left click to add a point | Med TechPassive0/2Reduces the activation time of Rapid Scan by 0.3 seconds and reduces the cooldown of Healing Scan by 1.5 seconds.Left click to add a point | Hired MusclePassive0/3Increases ranged and tech critical chance by 1%.Left click to add a point | |
0Bodyguard (Healing) |
Heatseeker Missiles Heat:16 Instant Cooldown:15 secs 0/1Fire several missiles that deal (x) - (y) kinetic damage. This damage is increased by 5% per heat signature on the target.Left click to add a point | |||
BarragePassive0/3Power Shot and Tracer Missile have a 15% chance to finish the cooldown on Unload and increase the damage dealt by the next Unload by 25%. This effect cannot occur more than once every 6 seconds.Left click to add a point | Power OverridesPassive0/2Reduces the cooldown of Concussion Missile by 7.5 seconds and Thermal Sensor Override by 15 seconds.Left click to add a point | ||
Pinning FirePassive0/2Unload has a 50% chance per hit to slow the target's movement by 70% for 2 seconds with each hit.Left click to add a point | RiddlePassive0/1Increases the damage dealt by Unload by 33%.Left click to add a point | Light 'Em upPassive0/1Tracer Missile now applies an additional stack of Heat Signature, Power Barrier, and Tracer Lock, if applicable.Left click to add a point | Kolto VentsPassive0/1Vent Heat regenerates 7% of your maximum health over 10 seconds.Left click to add a point |
Jet EscapePassive0/2Reduces the cooldown of Jet Boost by 2.5 seconds and Determination by 15 seconds.Left click to add a point | Tracer LockPassive0/1Tracer Missle grants Target Lock, increasing the damage dealt by the next Rail Shot by 6% and reducing the activation time of the next Healing Scan by 20%. Stacks up to 5 times.Left click to add a point | Terminal VelocityPassive0/2While High Velocity Gas Cylinder is active, you have a 50% chance to vent 8 heat every 6 seconds.Left click to add a point | |
Power BarrierPassive0/2Power Shot and Tracer Missile have a 50% chance to generate a Power Barrier that reduces damage taken by 1% for 15.0 seconds. Stacks up to 5 times.Left click to add a point | AfterburnersPassive0/2Rocket Punch has a 50% chance to immobilize the target for 4 seconds. Damage caused after 2 seconds ends the effect. In addition, Jet Boost's knockback effect is stronger and pushes enemies 2 meters further away.Left click to add a point | Tracer Missile Heat:16 Activation2 secs 0/1Launches a missile at the target that deals (x) - (y) kinetic damage and applies a heat signature, reducing the armor rating by 4% for 15 seconds. Stacks up to 5 times. Heat signatures leave the target vulnerable to Rail Shot. Range: 30 mLeft click to add a point | Target TrackingPassive0/2Increases the critical bonus damage of Unload and Heatseeker Missiles by 15%.Left click to add a point |
StabilizersPassive0/3Reduces the pushback suffered while activating Power Shot, Concussion Missile, Tracer Missile and Unload by 25%.Left click to add a point | Muzzle FlutingPassive0/1Reduces the activation time of Power Shot and Tracer Missile by 0.5 seconds.Left click to add a point | Upgraded ArsenalPassive0/1Increases the effects of your gas cylinders while they are active. Combustable Gas Cylinder: Increases tech crit chance by 3% High Velocity Gas Cylinder: Reduces the heat cost of Rail Shot by 8. Combat Support Cylinder: Increases tech crit chance by 3%..Left click to add a point | Custom Enviro SuitPassive0/2Increases Endurance by 1% and all healing received by 1%.Left click to add a point |
Mandalorian Iron WarheadsPassive0/2Increases the damage dealt by all missiles and Power Shot by 3% and the healing dealt by Kolto Missile by 10%.Left click to add a point | Integrated SystemsPassive0/2Increases healing received by 1% and all healing done by 1%.Left click to add a point | IronsightsPassive0/3Increases Aim by 3%.Left click to add a point | |
0Arsenal (Damage) |
Thermal Detonator Heat:16 Instant Cooldown:15 secs 0/1Hurls a thermal detonator that adheres to the target and detonates after several seconds. Standard and weak enemies enter a state of panic while the explosive is active. The explosion deals (x) - (y) kinetic damage when it detonates. Standard and weak targets are knocked back from the blast.Left click to add a point | |||
Automated DefensesPassive0/2Critical hits have a 50% chance to reduce the active cooldown on Kolto Overload and Thermal Sensor Override by 3 seconds. This effect cannot occur more than once every 1.5 seconds.Left click to add a point | BurnoutPassive0/3Increases tech critical hit chance by 1% and increases the damage dealt by periodic elemental effects by 10% on targets below 30% max health.Left click to add a point | ||
Energy RebounderPassive0/2When you take damage, you have 50% chance to reduce the active cooldown of Energy Shield by 1.5 seconds. This effect cannot occur more than once every 1.5 seconds.Left click to add a point | Rain of FirePassive0/3Rapid Shots, Power Shot, Rail Shot, Unload and Sweeping Blasters deal 3% additional damage to burning targets.Left click to add a point | FirebugPassive0/2Increases the critical bonus damage of Combustible Gas Cylinder, Rail Shot, Incendiary Missile and Thermal Detonator by 15%.Left click to add a point | |
Rapid VentingPassive0/2Reduces the cooldown of Vent Heat by 15 seconds.Left click to add a point | Prototype Particle AcceleratorPassive0/3While Combustible Gas Cylinder is active, Power Shot has a 15% chance and Unload has a 25% chance to finish the cooldown of Rail Shot and make the next Rail Shot free. This effect cannot occur more than once every 6 seconds.Left click to add a point | ||
DegaussPassive0/2Energy Shield has a 50% chance to remove all movement-impairing effects when activated.Left click to add a point | Superheated RailPassive0/2Rail Shot ignores 15% of the target's armor. In addition, if Rail Shot hits a burning target, it has a 50% chance to vent 8 heat and refresh the duration of your Combustible Gas Cylinder's burn effect if present.Left click to add a point | Incendiary Missile Heat:25 Instant 0/1Fires a missile that explodes on contact, igniting the target for (x) - (y) elemental damage and an additional (z) elemental damage over 18 seconds.Left click to add a point | Infrared SensorsPassive0/2Increases stealth detection by 1, melee and ranged defense by 1%, and reduces the cooldown of Stealth Scan by 2.5 seconds.Left click to add a point |
Superheated GasPassive0/3Increases the damage dealt by Combustable Gas Cylinder by 10% and its chance to be triggered by 2%.Left click to add a point | Sweltering HeatPassive0/2Combustible Gas Cylinder has a 50% chance when it applies its effects to reduce the movement speed of the target by 30% for 2.0 seconds.Left click to add a point | Gyroscopic Alignment JetsPassive0/2You have a 50% chance to vent 8 heat when stunned, immobilized, knocked down or otherwise incapacitated.Left click to add a point | |
Advanced TargetingPassive0/3Unload and Rail Shot ignore 10% of the target's armor.Left click to add a point | System CalibrationsPassive0/2Increases alacrity by 2%.Left click to add a point | Integrated Cardio PackagePassive0/3Increases Endurance by 1%Left click to add a point | |
0Pyrotech (Damage) |
User Submitted / Approved Builds |