Slow Time Force:30 Instant Cooldown:7.5 secs 0/1Slows the passage of time for up to 5 targets, dealing (x) - (y) kinetic damage, decreasing the damage all targets deal by 5% and slowing the movement speed of all targets by 30%. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat. Lasts 15.0 seconds.Left click to add a point | |||
Harnessed ShadowsPassive0/2Project and Slow Time has a 50% chance to grant Harnessed Shadows, which makes the next Telekinetic Throw used uninterruptable and immune to pushback. In addition, each stack increases the damage dealt by your next Telekinetic Throw by 25%. Stacks up to 3 times. At 3 stacks, Telekinetic Throw damage additionally heals you for 2% of your maximum health.Left click to add a point | Force BreakPassive0/3Increases the damage dealt by Combat Technique's Force Breach by 5% and Slow Time by 10%Left click to add a point | ||
BombardmentPassive0/1Increases the threat and damage dealt by Project by 15%.Left click to add a point | StasisPassive0/1Increases armor by 20% and allows Spinning Kick to be used while out of stealth mode.Left click to add a point | Force Pull Force: Instant Cooldown:45 secs 0/1Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.Range: 10-30 mLeft click to add a point | Nerve WrackingPassive0/3Targets controlled by your Spinning Kick or Force Stun take 3% more damage from all sources.Left click to add a point |
Impact ControlPassive0/2Increases your shield absorption by 2%. In addition, when you activate Battle Readiness while Combat Techinque is active, you instantly heal for 5% of your total health.Left click to add a point | One with the ForcePassive0/3Increases the rate at which your Force regenerates by 10%Left click to add a point | ||
Mind Over MatterPassive0/1Activating Force Speed now removes all movement-impairing effects, and your Resilience now lasts 2 seconds longer.Left click to add a point | Particle AccelerationPassive0/1While Combat Technique is active, damage dealt by Double Strike and Whirling Blow, and Spinning Strike has a 30% chance to finish the cooldown on Project and make your next Project a critical hit. Accelerated Projects that consume a charge of Force Potency deal an additional 50% critical damage.Left click to add a point | Kinetic Ward Force:10 Instant Cooldown:12 secs 0/1Erects a Kinetic Ward with 8 charges that increases your shield chance by 15% for 20 seconds. Each time you successfully shield, Kinetic Ward loses 1 charge. Does not break stealth.Left click to add a point | ShadowsightPassive0/2Increases your stealth detection level by 1 and defense by 1%.Left click to add a point |
Mental FortitudePassive0/3Increases total Endurance by 1%Left click to add a point | ElusivenessPassive0/2Increases the amount of Force recovered by Double-bladed Saber Defense by 1%. In addition, when you shield, parry, or deflect an attack, the active cooldown of Resilience is reduced by 0.5 seconds. This effect cannot occur more than once a second.Left click to add a point | Rapid RecoveryPassive0/2Increases the chance your Combat Technique applies its effects by 7.5%Left click to add a point | ExpertisePassive0/3Increases the damage dealt by your techniques by 3%Left click to add a point |
Double-Bladed Saber DefensePassive0/2When you successfully shield, parry or deflect an attack, you recover 1% of your total Force. This effect cannot occur more than once a second. In addition, your melee and ranged defense is increased by 2%Left click to add a point | Applied ForcePassive0/2Increases the damage dealt by Double Strike, Whirling Blow and Clairvoyant Strike by 3%Left click to add a point | Technique MasteryPassive0/3Improves the effects of your techniques while they're active: Force Technique: Increases critical hit chance by 1% and the damage dealt by Force Technique by 6%. Combat Technique: Internal and elemental resistance increased by 3%. Shadow Technique: Increases your armor penetration by 3%.Left click to add a point | |
0Kinetic Combat (Def) |
Clairvoyant Strike Force:25 Instant 0/1Strike the target twice, dealing (x) - (y) weapon damage for each hit. Each use of this ability increases the damage dealt by your next Project by 15%. Stacks up to 2 times. Range: 4 mLeft click to add a point | |||
Situational AwarenessPassive0/2Reduces the Force cost of Whirling Blow by 5, and reduces the cooldown of Battle Readiness by 15 seconds.Left click to add a point | Deep ImpactPassive0/2Increases the critical strike damage dealt by your Force Breach effects and Project by 25%Left click to add a point | Humbling StrikePassive0/1When a target recovers from Spinning Kick's knockdown, the target's movement speed is slowed by 70% for the following 3 seconds.Left click to add a point | |
Kinetic FieldPassive0/2Dealing a critical hit has a 50% chance to grant Kinetic Field, increasing damage reduction by 1% by 15 seconds. Stacks up to 3 times.Left click to add a point | Exit StrategyPassive0/2When your Shadow Technique deals damage, you have a 50% chance to formulate an exit strategy, increasing the damage dealt by your next Shadow Technique's Force Breach by 6%. Stacks up to 5 times.Left click to add a point | Low Slash Force:30 Instant Cooldown:15 secs 0/1Slashes the target low, dealing (x) - (y) weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.Left click to add a point | |
ProfundityPassive0/3When your Shadow Technique deals damage, you have a 33.3% chance to recover 10 force. This effect cannot occur more than once every 10 seconds.Left click to add a point | FadePassive0/2Reduces the cooldown of Blackout by 7.5 seconds and Force Cloak by 15 seconds. Additionally reduces damage taken from area effects by 15%Left click to add a point | Subduing TechniquesPassive0/2Increases the duration of Force Slow and reduces the cooldown of Force Slow by 3 seconds.Left click to add a point | |
Circling ShadowsPassive0/2Increases the critical strike damage dealt by Shadow Strike by 15%. In addition, Double Strike, Spinning Strike and Clairvoyant Strike have a 50% chance to grant Circling Shadows while Shadow Technique is active, reducing the force cost of your next Project by 25%. Stacks up to 2 times.Left click to add a point | Shadow Technique Force:100 Instant Cooldown:1.5 secs 0/1Assume a shadow technique, giving your attacks a 25% chance to deal (x) internal damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break stealth.Left click to add a point | Masked AssaultPassive0/1Exiting stealth mode now finishes the cooldown of Blackout, and Blackout can now be used out of stealth mode, granting 6 seconds of Shadow's Respite and restoring 10 Force. While Shadow's Respite is active, all damage taken is reduced by 25%. In addition, Force Cloak no longer reduces healing done and received.Left click to add a point | VigorPassive0/1Increases your total force by 10.Left click to add a point |
MisdirectionPassive0/3Increases your effective stealth level by 1 and movement speed by 5%.Left click to add a point | Security BreachPassive0/2Reduces the cooldown of Force Breach by 1.5 seconds.Left click to add a point | CelerityPassive0/2Reduces the cooldown of Mind Snap by 1 second and Force of Will by 15 seconds, and Force Speed by 2.5 seconds.Left click to add a point | |
Infiltration TacticsPassive0/3Direct damage attacks have a 10% chance to grant Find Weakness, causing your next Shadow Strike to deal 30% more damage and cost 75% less force. This effect cannot occur more than once every 15 seconds. Each rank beyond the first reduces this rate limit by 3 seconds.Left click to add a point | Shadow's RespitePassive0/2While in stealth mode and for 6 seconds after leaving stealth mode, Force regenerates is increased by 25%.Left click to add a point | Shadowy VeilPassive0/2Increases your armor rating by 15% while Shadow Technique or Force Technique is active.Left click to add a point | |
0Infiltration (Damage) |
Sever Force Force:20 Instant Cooldown:9 secs 0/1Weakens the target, freezing it in place for 2 seconds and dealing (x) internal damage over 18 seconds.Left click to add a point | |||
Mental ScarringPassive0/3Increases the critical damage bonus of Force in Balance and your periodic damage abilities by 10%Left click to add a point | Psychic AbsorptionPassive0/2Increases the amount of healing generated by Force in Balance and Focused Insight by 50%.Left click to add a point | ||
Force SuppressionPassive0/1Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by 20%. Lasts 30 seconds.Left click to add a point | Sharpened MindPassive0/2Consuming a Force Suppression charge restores 1 Force.Left click to add a point | Twin DisciplinesPassive0/2Project has a 50% chance to increase your melee bonus damage by 10% for 20 seconds.Left click to add a point | |
ContainmentPassive0/2Lowers the activation time of Force Lift by 50%. In addition, when your Force Lift breaks early from damage, the target is stunned for 1 second.Left click to add a point | Mind WardPassive0/2Reduces the damage taken by all periodic effects by 7.5%.Left click to add a point | Force StrikePassive0/1Melee attacks that strike a target affected by your Force Technique's Breach effect have a 60% chance to finish the cooldown on Mind Crush and make your next Mind Crush activate instantly and cost 100% less Force. This effect cannot occur more than once every 7.5 seconds.Left click to add a point | |
Force in Balance Force:50 Instant Cooldown:15 secs 0/1Deals (x) - (y) internal damage to up to 3 targets within 8 meters of the targeted area and heals you for 1% of maximum health for each target struck.Range: 30 mLeft click to add a point | Mental PotencyPassive0/2Reduces the Force cost of Force in Balance by 25%.Left click to add a point | AdjudicationPassive0/2Increases the critical strike damage dealt by Double Strike by 25%.Left click to add a point | |
Pinning ResolvePassive0/2Reduces the cooldown of Force Stun by 5 seconds. In addition, your Force Lift afects up to 1 additional standard or weak enemy within 8 meters of the target.Left click to add a point | UpheavalPassive0/3When you activate Project, you have a 15% chance to project an additional chunk of debris at the target, dealing 50% normal damage.Left click to add a point | Focused InsightPassive0/2Causes your periodic damaging abilities that critically hit to restore 0.5% of your total health.Left click to add a point | PsychokinesisPassive0/2Reduces the Force cost of Double Strike by 1 and Project by 3.Left click to add a point |
Force SynergyPassive0/3Force critical hits increase your melee critical chance by 3% for 10 seconds.Left click to add a point | Jedi ResistancePassive0/2Reduces all damage taken by 1%.Left click to add a point | Force FocusPassive0/2Increases the damage dealt by Force Technique's Force Breach effect by 8%, and reduces the cooldown of Force Breach by 50% while Force Technique is active.Left click to add a point | |
0Balance (Damage) |
User Submitted / Approved Builds |