Wither Force:30 Instant Cooldown:7.50 secs 0/1Causes up to 5 targets to wither under the weight of the Force, dealing (x) - (y) kinetic damage, decreasing the damage all targets deal by 5% and slowing the movement speed of all targets by 30%. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat. Lasts 15 seconds.Range 10 m Left click to add a point | |||
Harnessed DarknessPassive0/2Shock and Wither have a 50% chance to grant Harnessed Darkness, which makes the next Force Lightning used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Force Lightning by 25%. Stacks up to 3 times. At 3 stacks, each tick of Force Lightning heals you for 2% of your maximum health.Left click to add a point | Mounting DarknessPassive0/3Increases the damage dealt by your Dark Charge's Discharge by 5% and Wither by 10%.Left click to add a point | ||
ElectrifyPassive0/1Increases the threat and damage dealt by Shock by 15%.Left click to add a point | Eye of the StormPassive0/1Increases armor by 20% and allows Spike to be used while out of stealth mode.Left click to add a point | Force Pull Force: Instant Cooldown:45 seconds 0/1Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.Range 10-30m Left click to add a point | Nerve WrackingPassive0/3Targets controlled by your Spike or Electrocute take 3% more damage from all sources.Left click to add a point |
HollowPassive0/2Increases your shield absorption by 2%. In addition, when you activate Overcharge Saber while Dark Charge is active, you instantly heal for 5% of your total health.Left click to add a point | Blood of SithPassive0/3Increases the rate at which your force regenerates by 10%Left click to add a point | ||
DisjunctionPassive0/1Activating Force Speed now removes all movement-impairing effects and Force Shroud lasts 2 seconds longer.Left click to add a point | EnergizePassive0/1While Dark Charge is active, Thrash, Lacerate and Assassinate has a 30% chance to finish the cooldown on Shock and make your next Shock a critical hit. Energized Shocks that consume a charge of Recklessness deal an additional 50% critical damage.Left click to add a point | Dark Ward Force:10 Instant Cooldown:12 secs 0/1Surrounds you in a Dark Ward with 8 charges that increases your shield chance by 15% for 20 seconds. Each time you successfully shield, Dark Ward loses 1 charge. Does not break stealth.Left click to add a point | PremonitionPassive0/2Increases your stealth detection level by 1% and defense by 1%Left click to add a point |
Shroud of DarknessPassive0/3Increases your total Endurance by 1%Left click to add a point | Lightning RecoveryPassive0/2Increases the amount of Force recovered by Lightning Reflexes by 1%. In addition, when you shield, parry, or deflect an attack, the active cooldown of Force Shroud is reduced by 0.5 seconds. This effect cannot occur more than once a second.Left click to add a point | Swelling ShadowsPassive0/2Increases the chance your Dark Charge applies its effects by 7.5%.Left click to add a point | Electric ExecutionPassive0/3Increases the damage dealt by your lightsaber charges by 3%Left click to add a point |
Lightning ReflexesPassive0/2Whenever you successfully shield, parry or deflect an attack, you recover 1% of your total force. This effect cannot occur more than once a second. In addition, your melee and ranged defense is increased by 2%.Left click to add a point | Thrashing BladesPassive0/2Increases the damage dealt by Thrash, Lacerate and Voltaic Slash by 3%Left click to add a point | Charge MasteryPassive0/3Improves the effect of your saber charges while they're active: Lightning Charge: Increases your critical chance by 1% and the damage dealt by Lightning Charge by 6%. Dark Charge: Increases the internal and elemental resistance by 3%. Surging Charge: Your attacks ignore 3% of your target's armor.Left click to add a point | |
0Darkness (Defense) |
Voltaic Slash Force:25 Instant 0/1Strike the target twice, dealing (x) - (y) weapon damage each hit. Each use of this ability increases the damage dealt by Shock by 15% for 15 seconds. Stacks up to 2 times.Left click to add a point | |||
ResourcefulnessPassive0/2Reduces the Force cost of Lacerate by 5, and reduces the cooldown of Overcharge Saber by 15 seconds.Left click to add a point | Crackling BlastsPassive0/2Increases the critical strike damage dealt by your Discharge effects and Shock by 25%Left click to add a point | MagnetismPassive0/1When a target recovers from Spike's knockdown, the target's movement speed is slowed by 70% for the following 3 seconds.Left click to add a point | |
Entropic FieldPassive0/2Dealing a critical hit has a 50% chance to grant Entropic Field, increasing damage reduction by 1% for 1 seconds. Stacks up to 3 times.Left click to add a point | Static ChargesPassive0/2When your Surging Charge deals damage, you have a 50% chance to build a Static Charge, increasing the damage dealt by your next Surging Charge's Discharge by 6%. Stacks up to 5 times.Left click to add a point | Low Slash Force:30 Instant Cooldown:15 secs 0/1Slashes the target low, dealing (x) - (y) weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.Left click to add a point | |
Saber ConduitPassive0/3Your Surging Charge has a 33.3% chance to restore 10 Force when it deals damage to an enemy. This effect cannot occur more than once every 10 seconds.Left click to add a point | FadePassive0/2Reduces the cooldown of Blackout by 7.5 seconds and Force Cloak by 15 seconds. Additionally reduces damage taken from area effects by 15%.Left click to add a point | Static ClingPassive0/2Increases the duration of Force Slow and reduces the cooldown of Force Slow by 3 seconds.Left click to add a point | |
InductionPassive0/2Increases the critical strike damage dealt by Maul by 15%. In addition, Thrash, Assassinate and Voltaic Slash have a 50% chance to grant Induction while Surging Charge is active, reducing the force cost of your next Shock by 25%. Stacks up to 2 times.Left click to add a point | Surging Charge Force:100 Instant Cooldown:1.50 seconds 0/1Charges your lightsaber with raw surging force, giving your attacks a 25% chance to deal (x) internal damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break stealth.Left click to add a point | DarkswellPassive0/1Exiting stealth mode now finishes the cooldown of Blackout, and Blackout can now be used out of stealth mode, granting 6 seconds of Dark Embrace and restoring 10 Force. While Dark Embrace is active, all damage taken is reduced by 25%. In addition, Force Cloak no longer reduces healing done and received.Left click to add a point | Deceptive PowerPassive0/1Increases your total force by 10.Left click to add a point |
ObfuscationPassive0/3Increases your effective stealth level by 1 and movent speed by 5%.Left click to add a point | RecirculationPassive0/2Reduces the cooldown of Discharge by 1.5 seconds.Left click to add a point | AvoidancePassive0/2Reduces the cooldown of Jolt by 1 second, Unbreakable Will by 15 seconds, and Force Speed by 2.5 seconds.Left click to add a point | |
DuplicityPassive0/3Direct damage attacks have a 10% chance to grant Exploit Weakness, causing your next Maul to deal 30% more damage and cost 75% less force. This effect cannot occur more than once every 15 seconds. Each rank beyond the first reduces this rate limit by 3 seconds.Left click to add a point | Dark EmbracePassive0/2While in stealth mode and for 6 seconds after leaving stealth mode, Force regenerates is increased by 25%.Left click to add a point | InsulationPassive0/2Increases your armor rating by 15% while Surging Charge or Lightning Charge is active.Left click to add a point | |
0Deception (Damage) |
Creeping Terror Force:20 Instant Cooldown:9 secs 0/1Paralyzes the target in fear, immobilizing it for 2 seconds and dealing (x) internal damage over 18 seconds.Left click to add a point | |||
Creeping DeathPassive0/3Increases the critical damage bonnus of Death Field and your periodic damage abilities by 10%.Left click to add a point | DevourPassive0/2Increases the amount of healing generated by Death Field and Parasitism by 50%.Left click to add a point | ||
DeathmarkPassive0/1Death Field places a Deathmark on affected targets, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by 20%. Lasts 30 seconds.Left click to add a point | Calculating MindPassive0/2Consuming a Deathmark charge restores 1 Force.Left click to add a point | Unearthed KnowledgePassive0/2Shock has a 50% chance to increase your melee bonus damage by 10% for 20 seconds.Left click to add a point | |
Haunted DreamsPassive0/2Lowers the activation time of Whirlwind by 50%. In addition, when your Whirlwind breaks early from damage, the target is stunned for 1 second.Left click to add a point | Corrupted FleshPassive0/2Reduces the damage taken by all periodic effects by 7.5%.Left click to add a point | RazePassive0/1Melee attacks that strike a target affected by your Lightning Charge's Discharge effect have a 60% chance to finish the cooldown on Crushing Darkness and make your next Crushing Darkness activate instantly and cost 100% less Force. This effect cannot occur more than once every 7.5 seconds.Left click to add a point | |
Death Field Force:50 Instant Cooldown:15 secs 0/1Creates a death field at the target location, dealing (x) - (y) internal damage and healing you for 1% of maximum health for each target struck. Strikes up to 3 targets within an 8-meter radius.Left click to add a point | FanatacismPassive0/2Reduces the Force cost of Death Field by 25%.Left click to add a point | Claws of DecayPassive0/2Increases the critical strike damage dealt by Thrash 25%.Left click to add a point | |
Oppressing ForcePassive0/2Lowers the cooldown of Overload and Electrocute by 5 seconds. In addition, your Whirlwind affects up to 1 additional standard or weak enemy within 8 meters of the targetLeft click to add a point | Chain ShockPassive0/3When you activate Shock, you have a 15% chance to cast a second Shock, dealing 50% of normal damage.Left click to add a point | ParasitismPassive0/2Causes critical hits from periodic damage abilities to restore 0.5% of your total health.Left click to add a point | TormentPassive0/2Reduces the force cost of Thrash by 1 and Shock by 3.Left click to add a point |
Exploitive StrikesPassive0/3Critical hits with Force attacks increase your melee critical chance by 3% for 10 seconds.Left click to add a point | Sith DefiancePassive0/2Reduces all damage taken by 1%.Left click to add a point | Crackling ChargePassive0/2Increases the damage dealth by Lightning Charge's Discharge effect by 8%, and reduces the cooldown of Discharge by 50% while Lightning Charge is active.Left click to add a point | |
0Madness (Damage) |
User Submitted / Approved Builds |