Operative Skill Tree Calculator

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Skill Tree - Operative
01
Recuperative Nanotech
Energy:30
Instant
Cooldown:15 secs
0/1Next Rank:Heals up to 4 allies within 10 meters of the target for (x) damage over 6 seconds.Left click to add a point
02
Med ShieldPassive0/2Next Rank:Increases all healing received by 7.5% while Shield Probe is active.Left click to add a point
03
Accomplished DoctorPassive0/3Next Rank:Increases the critical healing bonus of Kolto Injection, Kolto Infusion and Recuperative Nanotech by 10%.Left click to add a point
01
Tox ScreenPassive0/1Next Rank:Toxin Scan now removes negative mental effects and heals the target for (x) - (y).Left click to add a point
02
Medical TherapyPassive0/2Next Rank:Increases the healing dealt by periodic effects by 5% and Surgical Probe by 3%. Additionally reduces the energy cost of Recuperative Nanotech by 2.Left click to add a point
01
Surgical Probe
Range:30 m
Instant
0/1Next Rank:Executes your Tactical Advantage to summon a probe that instantly heals the target (x) - (y). Requires and consumes Tactical Advantage.Left click to add a point
01
Surgical PrecisionPassive0/1Next Rank:Increases the healing dealt by Surgical Probe by 15% and increases the max stack limit of Tactical Advantage by 1. In addition, Surgical Probe immediately re-grants Tactical Advantage when used on targets below 30% max health.Left click to add a point
02
Patient StudiesPassive0/2Next Rank:Increases the speed at which Diagnostic Scan channels by 15%. Diagnostic Scan criticals restore 1 energy.Left click to add a point
03
Medical EngineeringPassive0/3Next Rank:Each tick of Kolto Probe has some 10% chance to grant Tactical Advantage. This effect cannot occur more than once every 9 seconds. Each rank beyond the first reduces this rate limit by 1.5 seconds.Left click to add a point
02
Evasive ImperativePassive0/2Next Rank:Evasion increases movement speed by 10% while active.Left click to add a point
02
Prognosis: CriticalPassive0/2Next Rank:Increases the critical chance of Diagnostic Scan by 12%.Left click to add a point
01
Kolto Probe
Energy:15
Instant
0/1Next Rank:Summons a droid that heals a friendly target for (x) over 18 seconds.

Range: 30 m
Left click to add a point
02
SedativesPassive0/2Next Rank:When Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 25% for the next 10 seconds.Left click to add a point
02
Endorphin RushPassive0/2Next Rank:Adrenaline Probe now immediately restores 8 additional energy.Left click to add a point
03
Medical ConsultPassive0/3Next Rank:Increases all healing dealt by 1% at all times and an additional 2% while tactical Advantage is active. Additionally increases the duration of Tactical Advantage by 2 seconds.Left click to add a point
02
Surgical SteadinessPassive0/2Next Rank:Reduces the pushback suffered while activating healing abilities by 35% and reduces the threat generated by heals by 5%Left click to add a point
02
Chem-resistant InlaysPassive0/2Next Rank:Reduces all damage taken by 2%.Left click to add a point
02
Incisive ActionPassive0/2Next Rank:Reduces the activation time of Kolto Injection by 0.3 seconds and gives Kolto Injection some 50% chance to grant Tactical Advantage.Left click to add a point
02
Precision InstrumentsPassive0/2Next Rank:Reduces the energy cost of Corrosive Dart, Debilitate and Sever Tendon by 2.Left click to add a point
03
Imperial EducationPassive0/3Next Rank:Increases total cunning by 3%.Left click to add a point
0Medicine (Healing)
01
Acid Blade
Energy:15
Instant1.50 secs
0/1Next Rank:Coats your instruments in acid, causing your next Hidden Strike or Backstab to deal an additional (x) internal damage over 6 seconds and increases armor penetration by 30% for 15 seconds. This ability does not respect the global cooldown and does not break stealth.Left click to add a point
03
Meticulously Kept BladesPassive0/3Next Rank:Increases the critical damage dealt by Backstab, Sever Tendon, Hidden Strike and Acid Blade by 10%.Left click to add a point
02
Jarring StrikePassive0/2Next Rank:Hidden Strike has a 50% chance to knock the target flat on its face for 1.5 seconds.Left click to add a point
01
WaylayPassive0/1Next Rank:Increases the damage dealt by Backstab by 4%.Left click to add a point
02
CullingPassive0/2Next Rank:Increases the energy recovered by each tick of Stim Boost by 0.5. Additionally increases damage dealt by Laceration and Collateral Strike by 2%Left click to add a point
02
Advanced CloakingPassive0/2Next Rank:Reduces the cooldown of Cloaking Screen by 15 seconds and Sneak by 7.5 seconds. In addition, activating Cloaking Screen increases movement speed by 25% for 6 seconds.Left click to add a point
02
Pin DownPassive0/2Next Rank:Sever Tendon has some 50% chance to immobilize the target for 2 seconds.Left click to add a point
02
Tactical OpportunityPassive0/2Next Rank:Collateral Strike has a 50% chance to immediately re-grant Tactical Advantage when hitting a poisoned target.Left click to add a point
01
GhostPassive0/1Next Rank:Exiting stealth mode now finishes the cooldown of Sneak, and Sneak can now be used out of stealth mode, increasing movement speed by 50% for 6 seconds. In addition, Cloaking Screen no longer reduces healing dealt and received.Left click to add a point
01
FlankingPassive0/1Next Rank:Reduces the energy cost of Backstab by 5.Left click to add a point
01
Laceration
Energy:10
Instant
0/1Next Rank:Executes your Tactical Advantage, lacerating the target for (x) - (y) kinetic damage. Requires and consumes Tactical Advantage.

Range: 4 m
Left click to add a point
02
Collateral StrikePassive0/2Next Rank:Laceration has some 25% chance to trigger a Collateral Strike, dealing (x) additional kinetic damage. This effect cannot occur more than once every 10 seconds. Standard and weak targets are additionally stunned by Collateral Strike.Left click to add a point
01
RevitalizersPassive0/1Next Rank:Stim Boost now additionally grants Revitalizers, restoring 2% of total health every 3 seconds.Left click to add a point
03
InfiltratorPassive0/3Next Rank:Increases movement speed by 5% and effective stealth level by 1.Left click to add a point
02
Surgical StrikesPassive0/2Next Rank:Increases the damage dealt by Shiv, Overload Shot and Laceration by 2%.Left click to add a point
03
Inclement ConditioningPassive0/3Next Rank:Increases total Endurance by 2%.Left click to add a point
02
ScoutingPassive0/2Next Rank:Increases your stealth detection level by 1 and defense by 1%.Left click to add a point
02
Concealed AttacksPassive0/2Next Rank:Increases the critical chance of Backstab and Hidden Strike by 8%.Left click to add a point
03
Imperial BrewPassive0/3Next Rank:Increases the damage dealt by Corrosive Dart by 6% and Acid Blade by 3%.Left click to add a point
03
Survival TrainingPassive0/3Next Rank:Increases all healing done by 1% and all healing received by 1%.Left click to add a point
0Concealment (Damage)
01
Weakening Blast
Instant
Cooldown:15 secs
0/1Next Rank:Deals (x) - (y) weapon damage and causes the target to take 30% additional damage from the Agent's next 10 poison effects. Lasts 15.0 seconds.

Range: 10 m
Left click to add a point
03
Devouring MicrobesPassive0/3Next Rank:Increases the damage dealt by poison effects by 5% on targets below 30% of max health.Left click to add a point
02
Lingering ToxinsPassive0/2Next Rank:Reduces the damage taken by periodic effects by 7.5%. In addition, when Corrosive Dart or Corrosive Grenade end, they have a 50% chance to be replaced by a weaker version of that same effect that deals 15% of the original effect's damage over 9 seconds.Left click to add a point
01
Cull
Energy:25
Instant
0/1Next Rank:Executes your Tactical Advantage to fire a volley of corrosive shots, dealing (x) - (y) weapon damage. For each of your poison effects present on the target, the target is culled for an additional (z) internal damage each second. Requires and consumes Tactical Advantage.

Range: 10 m
Left click to add a point
02
License to KillPassive0/2Next Rank:Reduces the energy cost of Cull by 3.Left click to add a point
02
Counter StrikePassive0/2Next Rank:Countermeasures has some 50% chance to remove all movement-impairing effects when activated.Left click to add a point
02
Lethal PurposePassive0/2Next Rank:Reduces the cooldown of Adrenaline Probe by 15 seconds. In addition, critical hits with poison effects restore 1 energy.Left click to add a point
02
Adhesive CorrosivesPassive0/2Next Rank:Corrosive Grenade has some 50% chance to reduce the movement speed of all targets by 30% for 6 seconds.Left click to add a point
02
Escape PlanPassive0/2Next Rank:Reduces the cooldown of Escape by 15 seconds, Shield Probe by 7.5 seconds and Infiltrate by 30 seconds.Left click to add a point
03
Lethal DosePassive0/3Next Rank:Increases the critical hit chance of all periodic effects by 4%.Left click to add a point
01
Corrosive Grenade
Energy:20
Instant
Cooldown:12 secs
0/1Next Rank:Hurls a corrosive grenade that spews acid in a 5-meter radius on impact, dealing (x) internal damage over 21 seconds to up to 3 targets.Left click to add a point
02
Combat StimsPassive0/2Next Rank:Stim Boost immediately restores 5 energy when activated. Additionally reduces the cooldown of Stim Boost by 7.5 seconds.Left click to add a point
02
Cut DownPassive0/2Next Rank:Increases the damage dealt by Overload Shot, Carbine Burst and Cull by 3%.Left click to add a point
02
Slip AwayPassive0/2Next Rank:Reduces the cooldown of Debilitate by 7.5 seconds, and increases movement speed by 15% for 4 seconds after activating Debilitate.Left click to add a point
02
Flash PowderPassive0/2Next Rank:Reduces all targets' accuracy by 10% for 8 seconds after Flash Bang ends.Left click to add a point
02
Corrosive MicrobesPassive0/2Next Rank:Corrosive Dart has a 12.5% chance to tick twice when it inflicts damage.Left click to add a point
01
Lethal InjectorsPassive0/1Next Rank:Increases the duration of Corrosive Dart by 3 seconds.Left click to add a point
02
Deadly DirectivePassive0/2Next Rank:Increases alacrity by 2%.Left click to add a point
03
LethalityPassive0/3Next Rank:Increases ranged and tech critical chance by 1%.Left click to add a point
02
Razor EdgePassive0/2Next Rank:Increases the damage dealt by Shiv by 4%.Left click to add a point
0Lethality (Damage)
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User Submitted / Approved Builds
Operative - Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the Operative will do whatever it takes to advance the agenda of the Empire.
- Class Role: Heal, Damage
- Weapon: Blaster Rifle, Vibroknife
- Armor: Medium
- Resource: Energy


Recommended Crew Skills:

Crafting: (one of the following)
Armormech - Good for making Armor pieces for Non-force users.
Armstech - Good for making Blasters, Cannons, Rifles, Blaster mods, melee weapons.

Gathering:
Scavenging - Assists with gathering scavenged metals, compounds and other special items required for Armormech, Armstech.

Missions: (one of the following)
Underworld Trading - Goes with Armormech, gets you underworld metals and luxury frabrics.
Armstech - Goes with Armstech, gets you researched compounds and misc schematics.

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