Legendary Affix List

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Diablo 4, the highly anticipated action role-playing game, promises an arsenal of legendary items to enhance your character’s power. Among these, legendary affixes are coveted bonuses that can greatly impact your gameplay. In this article, we present a comprehensive list of legendary affixes currently available in Diablo 4, including their effects and the classes that can harness their potential.

legendary affix list

Legendary Affix List

NameEffectClass
BalancedIncrease your Maximum Spirit by 30-50 and Spirit Generation by x20% while Grizzly Rage is active.Druid
BallisticWhen you have Fortify your Earth Skills gain +2 Ranks.Druid
Battle-MadGain Berserking for 1-2.5 seconds after swapping weapons 10.0 times.Barbarian
Bear Clan Berserker'sKilling an enemy while Berserking has a 40.0% chance to grant 16-32% increased Cooldown Reduction to your Brawling Skills for 2.0 seconds.Barbarian
Bladedancer'sTwisting Blades orbit for a short time after they return to you, dealing 10-15% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to 20-30% of the return damage.Rogue
Blast-Trapper'sLucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a 30-50% chance to make them Vulnerable for 3.0 seconds.Rogue
BlightedYou deal x50-120% increased damage for 6.0 seconds after the Shadowblight Key Passive damages enemies 10.0 times.Necromancer
Blood Getter'sYour maximum number of Skeletal Warriors is increased by 2.Necromancer
Blood Seeker'sBlood Lance deals x15-25% increased damage to its primary target per lanced enemy.Necromancer
Blood-bathedBlood Surge's nova echoes again after a short delay, dealing x60-70% less damage.Necromancer
Blood-soakedBlood Mist leaves a trail that lasts for 4.0 seconds and deals # Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.Necromancer
Bold Chieftain'sWhenever you cast a Shout Skill, its Cooldown is reduced by 2.7-5.4 seconds per Nearby enemy, up to a maximum of 12.0 seconds.Barbarian
Brawler'sEnemies damaged by Kick or Charge will explode if they are killed within the next 2.0 seconds, dealing #% damage to surrounding enemies.Barbarian
CadaverousConsuming a Corpse increases the damage of your next Core Skill by x5-10%, up to x25-50%.Necromancer
ChargedCollecting Crackling Energy increases your Movement Speed by +10-15% for 4.0 seconds.Sorcerer
Cheat'sYou take 15-25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15.0% Movement Speed for 2.0 seconds.Rogue
Coldbringer'sEvery 10.0 seconds, your Cold Skeletal Mages cast a blizzard that deals # Cold damage and continuously Chills enemies for 8% over 6.0 seconds.Necromancer
CrashstoneEarth Skills deal x40-50% more Critical Strike Damage to Crowd Controlled enemies.Druid
Death WishGain # Thorns while Berserking.Barbarian
DevilishAfter generating 100.0 Fury your next Core Skill creates a Dust Devil that deals #% damage to enemies behind the target.Barbarian
Dire Wolf'sGrizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain +15-25% Movement Speed instead of Damage Reduction and a 30-50% Spirit cost reduction bonus. In addition, kills Heal you for 10.0% of your Maximum Life.Druid
Dust Devil'sWhirlwind leaves behind Dust Devils that deal #% damage to surrounding enemies.Barbarian
EarthguardGain 15-25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100.0%.Druid
EarthquakeGround Stomp creates an Earthquake damaging enemies for # Physical damage over 4 seconds. While standing in Earthquakes, you deal x5-15% increased damage.Barbarian
Earthstriker'sAfter swapping weapons 10.0 times, your next attack will Overpower and deal x30-50% increased Overpower damage.Barbarian
Elementalist'sCore or Mastery Skills cast at or above 100.0 Mana gain a +20-40% increased Critical Strike Chance.Sorcerer
EncasedWhile Deep Freeze is active, you restore 10-20% of your Maximum Life and Mana per second.Sorcerer
EnergizingDamaging an Elite enemy with a Basic Skill generates 3-7 Energy.Rogue
EnshroudingGain a free Dark Shroud shadow every 3.0 seconds when standing still. Each Dark Shroud shadow grants 2-4% increased Damage Reduction.Rogue
Escape Artist'sUpon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2-7 attacks within 10.0 seconds. This effect can only occur once every 100.0 seconds.Rogue
EverlivingYou take 20-25% less damage from Crowd Controlled or Vulnerable enemies.Sorcerer
FastbloodBlood Orbs reduce your Ultimate Cooldown by 0.5-1 seconds.Necromancer
Flamewalker'sComing in contact with your Firewall grants you +15-25% Movement Speed for 4.0 seconds.Sorcerer
Flesh-RendingAfter Decompose spawns a Corpse, gain 10-20 Essence.Necromancer
FrostbittenChilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2.0 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.Rogue
FrostblitzFrost Nova gains an additional Charge but the Cooldown per Charge is increased by 30-40%.Sorcerer
GlacialWhen you cast Blizzard it will periodically spawn exploding Ice Spikes that deal #% damage. Your Ice Spikes deal x25% increased damage to Frozen enemies.Sorcerer
GravitationalBall Lightning orbits around you, but its damage is decreased by 10-20%.Sorcerer
HulkingYour Golem has a 1-4% chance to reduce its active Cooldown by 2.0 seconds and a 0.5-2% chance to spawn a Corpse each time it damages an enemy with its normal attack.Necromancer
Icy Alchemist'sLucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75.0% chance to release an explosion that deals # Cold damage to the target and surrounding enemies, Chilling them for 15.0%.Rogue
IncendiaryLucky Hit: Burning damage has up to a 5-10% chance to restore 10.0 Mana.Sorcerer
Infiltrator'sPoison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 5-8 seconds per trap placed.Rogue
Iron BloodGain 2-4% Damage Reduction for each Nearby Bleeding enemy up to 10-20% maximum.Barbarian
Lightning Dancer'sLightning Storm Critical Strikes spawn 3.0 Dancing Bolts that seek enemies in the area dealing # Lightning damage.Druid
LuckbringerGain x12-20% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.Barbarian
Mage-Lord'sThe Vyr's Mastery Key Passive's Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%.Sorcerer
MangledWhen you are struck as a Werebear you have a 20-30% chance to gain 1.0 Spirit.Druid
Mangler'sLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25-45% chance to Daze them for 2.0 seconds.Rogue
Mighty Storm'sThe Earthen Might Key Passive also applies to your Storm Skills.Druid
Nighthowler'sBlood Howl increases Critical Strike Chance by +5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3.0 seconds.Druid
of Abundant EnergyCrackling Energy has a 20-30% chance to chain to an additional enemy.Sorcerer
of Ancestral EchoesLucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind has up to a 40-50% chance to summon an Ancient to perform the same Skill. Can only happen once every 5.0 seconds.Barbarian
of Ancestral ForceHammer of the Ancients quakes outwards, dealing 32-50% of its damage to enemies.Barbarian
of Ancient FlameWhile both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40-50%.Sorcerer
of AnemiaLucky Hit: Direct damage against Bleeding enemies has up to a 20-30% chance to Stun them for 2.0 seconds.Barbarian
of ArmageddonA hail of Meteorites falls during Inferno, dealing # Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.Sorcerer
of Arrow StormsLucky Hit: Your Marksman Skills have up to a 10.0% chance to create an arrow storm at the enemy's location, dealing # Physical damage over 3.0 seconds. You can have up to 5.0 active arrow storms.Rogue
of Berserk FuryYou gain 3-6 Fury per second while Berserking.Barbarian
of Berserk RippingWhenever you deal direct damage while Berserking, inflict 20-30% of the Base damage dealt as additional Bleeding damage over 5.0 seconds.Barbarian
of Binding EmbersFlame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for 2-3 seconds.Sorcerer
of Biting ColdWhen you Freeze an enemy there is a 25-35% chance they become Vulnerable for 3.0 seconds.Sorcerer
of Branching VolleysBarrage's arrows have a 15-25% chance to split into 2 arrows whenever they ricochet.Rogue
of Bul-KathosLeap creates an Earthquake that deals # Physical damage over 4 seconds. While standing in Earthquakes, you gain 5-15% increased Damage Reduction.Barbarian
of Burning RageWhile Berserking, you deal # Fire damage every second to surrounding enemies.Barbarian
of Bursting BonesWhen a segment of Bone Prison is destroyed or expires, it deals #% damage in an area around itself.Necromancer
of Bursting VenomsLucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10.0% chance to create a toxic pool that deals # Poisoning damage over 3.0 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no ChargeRogue
of ConcentrationYour Mana Regeneration is increased by x10-20% if you have not taken damage in the last 3.0 seconds.Sorcerer
of ConflagrationWhile channeling Incinerate, your Burning damage is increased by x20-30%.Sorcerer
of ControlYou deal x30-40% more damage to Immobilized, Stunned, or Frozen enemies.Sorcerer
of CorruptionYour Imbuement Skill effects have x20-40% increased potency against Vulnerable enemies.Rogue
of Cruel SustenanceExplosions from the Victimize Key Passive Heal you for # Life for each enemy damaged, up to a maximum of # Life.Rogue
of Cyclonic ForceCyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.Druid
of DecayEach time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10.0 seconds by x20-40%, stacking up to 5.0 times.Necromancer
of Echoing FuryYour Shout Skills generate 2-4 Fury per second while active.Barbarian
of EfficiencyCasting a Basic Skill reduces the Mana cost of your next Core Skill by 10-20%.Sorcerer
of Elusive MenaceWhile you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by +1-5% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus.Rogue
of Empowering ReaperCritical Strikes from Sever have a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3.0 seconds.Necromancer
of Encircling BladesFlurry damages enemies in a circle around you and deals x8-15% increased damage.Rogue
of Encroaching WrathAfter spending 100.0 Fury, your next Weapon Mastery Skill deals x82-100% increased damage.Barbarian
of Engulfing FlamesWhile enemies are affected by more Damage Over Time than their total Life, you deal x30-40% increased Burning damage to them.Sorcerer
of Explosive MistBlood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.2-0.5 seconds.Necromancer
of Explosive VerveYour Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +10-18% increased Movement Speed for 3.0 seconds.Rogue
of Exposed FleshLucky Hit: Up to a 10.0% chance to generate 30-50 Essence when hitting a Vulnerable enemy with your Bone Skills.Necromancer
of FortuneYour Lucky Hit Chance is increased by +10-20% while you have a Barrier active.Sorcerer
of Frenzied DeadEach time one of your Summoning Minions damages an enemy, they gain +10-14% Attack Speed for 3.0 seconds, up to +30-42%.Necromancer
of Frozen MemoriesThe Avalanche Key Passive now applies to 1.0 additional casts.Sorcerer
of Frozen OrbitFrozen Orb stays in place after reaching its destination and explodes 2.0 additional times for 20-30% of its damage.Sorcerer
of Giant StridesReduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds.Barbarian
of Grasping VeinsGain +10-20% increased Critical Strike Chance for 6.0 seconds when you cast Corpse Tendrils. You deal x30-60% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.Necromancer
of Grasping WhirlwindWhirlwind periodically Pulls enemies to you.Barbarian
of Hardened BonesWhile you have 7.0 or more Minions, your Minions gain 15-20% increased Damage Reduction.Necromancer
of Hungry BloodWhen Blood Lance hits an enemy that is already lanced, it has a 10-20% chance to fire a Blood Lance at a Nearby enemy.Necromancer
of Imitated ImbuementYour Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone x8-16% increased damage for 5.0 seconds.Rogue
of Lethal DuskEvading through an enemy infected by Shadow Imbuement grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 4.0 seconds.Rogue
of Limitless RageEach point of Fury you generate while at Maximum Fury grants your next Core Skill x1-2% increased damage, up to x15-30%.Barbarian
of Mending StoneThe duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes # of your active Earthen Bulwark's Barrier.Druid
of Metamorphic StoneBoulder is now a Core Skill and costs 60.0 Spirit to cast dealing 80-100% of normal damage.Druid
of Natural BalanceCasting a Storm Skill grants your Earth Skills x30-45% Critical Strike Damage for 4.0 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by +8-12% for 4.0 seconds.Druid
of Nature's SavageryWerewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.Druid
of Noxious IceChilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x10-25% additional Poison damage to Frozen enemies.Rogue
of Numbing WrathEach point of Fury generated while at Maximum Fury grants # Fortify.Barbarian
of Overwhelming CurrentsUnstable Currents has a 10-20% chance to cast an additional Shock Skill.Sorcerer
of Perpetual StompingDamaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.Barbarian
of Piercing ColdIce Shards pierce 4-3 times, dealing 20-25% less damage per subsequent enemy hit.Sorcerer
of Plunging DarknessBone Prison spawns a pool of Blight that deals 50-100% bonus damage over 6.0 seconds.Necromancer
of Potent BloodWhile at full Life, Blood Orbs grant 10-20 Essence.Necromancer
of Quickening FogYou automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by 0.25-0.35 seconds for each enemy Dazed this way, up to 0.75-1.05 seconds.Rogue
of QuicksandDamage from Earth Skills Slow enemies hit by 25-50% for 5.0 seconds.Druid
of Rathma's ChosenWhenever your Blood Skills Overpower you gain +20-50% Attack Speed for 4.0 seconds.Necromancer
of ReanimationYour Skeletons gain increased damage while alive, up to x20-30% after 10.0 seconds.Necromancer
of RetaliationYour Core Skills deal up to x20-40% increased damage based on your amount of Fortify.Druid
of SerrationThe Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by +1.0% per Essence above 50.0, up to +30-40%.Necromancer
of Shattered StarsMeteorites fall around Meteor, dealing # Fire damage on impact. Your Meteorites additionally Burn enemies they hit for #% damage over 6.0 seconds.Sorcerer
of Shielding StormEach time that Bone Storm damages an enemy, gain a Barrier equal to 2-5% of your Base Life for 10.0 seconds.Necromancer
of Singed ExtremitiesAfter Immobilize wears off, enemies are Slowed by 25-35% for 4.0 seconds.Sorcerer
of Siphoned VictualsLucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10-20% chance to drop a Healing Potion.Rogue
of Splintering EnergyLightning Spear has a 11-20% chance to spawn an additional Lightning Spear when you cast it.Sorcerer
of Static ClingYour casts of Charged Bolts have a 15-25% chance to be attracted to enemies and and last 300.0% longer.Sorcerer
of Stolen VigorEach stack of the Momentum Key Passive Heals you for # Life per second.Rogue
of SurpriseWhen you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for 0.5 seconds.Rogue
of Swelling CurseBone Spirit deals increased damage based on distance traveled, up to x15-25%.Necromancer
of SynergyUsing an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x10-30%.Rogue
of Tempering BlowsAfter swapping weapons 6.0 times, gain # Fortify.Barbarian
of The AftershockLandslide's earth pillars each strike a second time and deal an additional 6-12% bonus damage per hit.Druid
of the AlphaYour Wolf Companions are now Werewolf Companions. Werewolf Companions deal +75-100% additional damage and can spread Rabies.Druid
of the Blurred BeastWhile dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 60-90% of the Poisoning damage to them.Druid
of the Bounding ConduitGain 20-25% Movement Speed for 3.0 seconds after Teleporting.Sorcerer
of the Calm BreezeLucky Hit: Wind Shear has up to a 5-10% chance to fully restore your Spirit.Druid
of the Changeling's DebtDamaging a Poisoned enemy with a Werebear Skill will instantly deal 120-150% of the Poisoning damage and consume the Poisoning.Druid
of the DamnedYou deal x30-40% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.Necromancer
of the Dark HowlDebilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for 2-4 seconds.Druid
of the Dire WhirlwindWhirlwind's Critical Strike Chance is increased by +5-10% for each second it is channeled, up to +20-40%.Barbarian
of the EmbalmerConsuming a Corpse has a 20-30% chance to spawn a Blood Orb.Necromancer
of the Frozen TundraWhile Deep Freeze is active, exploding Ice Spikes form in the area, dealing # Cold damage. Your Ice Spikes have a 50% increased explosion radius.Sorcerer
of the Frozen WakeWhile Ice Armor is active, you leave behind exploding Ice Spikes that deal #% damage. Your Ice Spikes Chill enemies for 10%.Sorcerer
of the Iron WarriorIron Skin grants Unstoppable, and 10-20% Damage Reduction.Barbarian
of the Rampaging WerebeastThe duration of Grizzly Rage is increased by 1-5 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration.Druid
of the Relentless ArmsmasterGain x20-36% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.Barbarian
of the StampedeGain 1 additional Companion. In addition, your Companion Skills deal x10-20% bonus damage.Druid
of the TempestHurricane damage is increased by x7-15% each second while active.Druid
of the Trampled EarthTrample now summons 6.0 Landslide pillars of earth during its duration that deal 70-80% normal damage. Trample is now also a Nature Magic and Earth Skill.Druid
of the Unbroken TetherChain Lightning has a 25-35% chance to chain 2.0 additional times.Sorcerer
of the UnsatiatedAfter killing an enemy with Shred, your next Werewolf Skill generates x20-30% more Spirit and deals x20-30% increased damage.Druid
of the UnwaveringTaking direct damage has a 2-6% chance to reset the Cooldown of one of your Defensive Skills.Sorcerer
of the Ursine HorrorPulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal #% damage over 2.0 seconds.Druid
of the VoidBlight's defiled area, when spawned, Pulls in enemies around the affected area.Necromancer
of the WildrageYour Companions gain the bonuses from the Bestial Rampage Key Passive.Druid
of Three CursesMeteor deals x35-50% increased Critical Strike Damage against Healthy targets.Sorcerer
of TormentCritical Strikes with Bone Skills increase your Essence Regeneration by x20-30% for [Affix."Affix Value 0"] seconds.Necromancer
of Ultimate ShadowBone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: • Enemies damaged by Bone Storm take # Shadow damage over 2.0 seconds. • Blood Wave desecrates the ground it travels over, dealing # Shadow damage oveNecromancer
of Uncanny TreacheryDealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you 15-45% Control Impaired Duration Reduction for 4.0 seconds.Rogue
of Unrelenting FuryKilling an enemy with a Core Skill refunds 10-20% of its base Fury cost. Can only happen once per Skill cast.Barbarian
of Unstable ImbuementsWhen casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing #% damage of the same type.Rogue
of Untimely DeathEach percent of your Maximum Life you Heal beyond 100.0% grants you +0.5% bonus Overpower damage on your next Overpowering attack, up to a 20-60% bonus.Necromancer
of Volatile ShadowsWhen a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals # Shadow damage.Rogue
Opportunist'sWhen you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal # total Physical damage and Stun enemies for 0.5 seconds.Rogue
Osseous GaleBone Storm consumes up to 8 Corpses to increase its duration by up to 4-8 seconds.Necromancer
OverchargedLucky Hit: Up to a 10-20% chance when dealing Lightning damage to overload the target for 3.0 seconds, causing any direct damage you deal to them to pulse # additional damage to surrounding enemies.Druid
Prodigy'sUsing a Cooldown restores 15-25 Mana.Sorcerer
Ravager'sShadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x1-6% for 2.0 seconds, up to x5-30%.Rogue
RavenousKilling a Vulnerable enemy grants you x50-70% increased Energy Regeneration for 4.0 seconds.Rogue
RechargingEach time Chain Lightning bounces off you, gain 4-6 Mana.Sorcerer
Relentless Berserker'sLucky Hit: Damaging an enemy with a Core Skill has up to a 22-40% chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike.Barbarian
RepeatingRapid Fire has a 15-30% chance to ricochet to another target.Rogue
RequiemYou gain 3-5 Maximum Essence per active Minion.Necromancer
RottingDecompose can chain up to 2.0 additional targets. When Decompose spawns a Corpse, it has a 30-60% chance to spawn a Corpse under all afflicted targets.Necromancer
Runeworker's ConduitCritical Strikes with Storm Skills that you cast charge the air around you for 1-2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for # Lightning damage. This duration can be extended by additional Critical Strikes.Druid
SacrificialYour Sacrifice bonuses are increased by 15-25%.Necromancer
Seismic-shiftEarth Spike launches spikes in a line and has a 1.5-2.5 second Cooldown.Druid
SerpentineYou may have 1.0 additional Hydra active, but Hydra's duration is reduced by 20-30%.Sorcerer
ShadowslicerWhen you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing 25-35% of the Base damage.Rogue
ShatteredExplosions from the Shatter Key Passive deal x30-40% increased damage if enemies die while Frozen.Sorcerer
Shepherd'sCore Skills deal an additional x6-8% damage for each active Companion.Druid
ShockwavePulverize creates a shockwave that travels forward, dealing 90-130% of its damage to targets in the path.Druid
Skinwalker'sWhen you use a Shapeshifting Skill that changes your form, gain # Life. If you are at full Life, gain the same amount as Fortify.Druid
Skullbreaker'sStunning a Bleeding enemy deals 22-40% of their total Bleeding amount to them as Physical damage.Barbarian
SlakingLucky Hit: You have up to a 30-50% chance to gain 20.0 Fury when Rend deals direct damage to at least one Bleeding enemy.Barbarian
Snap FrozenEach Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs #% damage for 5.0 seconds, absorbing up to a maximum of #% damage.Rogue
Snowguard'sWhile within your own Blizzard, you take 10-15% less damage.Sorcerer
SnowveiledCasting Ice Armor makes you Unstoppable for 2-3 seconds.Sorcerer
SplinteringBone Spear's primary attack makes enemies hit beyond the first Vulnerable for 1.5-2.5 seconds. Bone Shards from Bone Spear deal 50-100% bonus damage to Vulnerable enemies and pierce them.Necromancer
StableWhile Unstable Currents is not active, your Shock Skills have a 5-10% chance to trigger a free cast from it.Sorcerer
Steadfast Berserker'sLucky Hit: Up to a 35% chance to gain # Fortify whenever you deal direct damage while Berserking.Barbarian
Storm SwellYou deal x11-20% increased damage to Vulnerable enemies while you have a Barrier.Sorcerer
Stormchaser'sTornado will seek up to 1-3 targets.Druid
Stormclaw'sCritical Strikes with Shred deal 20-30% of the damage dealt as Lightning damage to the target and surrounding enemies.Druid
Stormshifter'sWhile Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.Druid
SymbioticWhen the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 4-8 seconds.Druid
TidalBlood Wave fires two additional waves, each dealing x50-60% less damage than the previous.Necromancer
TorturousEnemies afflicted by your Iron Maiden have a 15-25% chance to be Stunned for 1.0 second when they deal direct damage.Necromancer
Toxic Alchemist'sLucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies # Poisoning damage over 5.0 seconds to the target and surrounding enemies.Rogue
TrickshotWhenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10-25% of Penetrating Shot's Base damage and do not split.Rogue
Trickster'sCaltrops also throw a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for 0.5 seconds.Rogue
UmbrousLucky Hit: Critical Strikes with Marksman Skills have up to a 30-50% chance to grant a free Dark Shroud shadow.Rogue
Unyielding Commander'sWhile Army of the Dead is active, your Minions gain +70-100% Attack Speed and take 90% reduced damage.Necromancer
VengefulLucky Hit: Making an enemy Vulnerable has up to a 30-50% chance to grant +3.0% increased Critical Strike Chance for 3.0 seconds, up to +9%.Rogue
Veteran Brawler'sEach time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals x15-20% increased damage, up to x225-300%.Barbarian
VigorousGain 10-15% Damage Reduction while Shapeshifted into a Werewolf.Druid
ViscousYour maximum number of Skeletal Mages is increased by 2.Necromancer
Weapon Master'sYour Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a 32-50% chance to Stun them for 2 seconds.Barbarian
WindlasherCasting Double Swing twice within 1.5 seconds creates a Dust Devil that deals #% damage to enemies behind the target.Barbarian

Conclusion:
Legendary affixes in Diablo 4 provide exciting opportunities to specialize your character’s abilities and optimize their combat effectiveness. Whether you’re wielding the power of fire, ice, lightning, or arcane forces, these affixes grant unique advantages to each class. As you embark on your journey through Sanctuary, keep an eye out for these legendary affixes to unleash their full potential and conquer the demonic hordes that stand in your way. May your loot be legendary, and your adventures epic!

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