Aspect of the Trampled Earth

Druid

Within the mystical realms of Diablo 4, the Druid class harnesses the raw power of nature. Among their formidable abilities lies the Aspect of the Trampled Earth, a devastating enhancement that transforms the Trample skill into a force to be reckoned with. By imprinting this aspect onto their gear, Druids gain the ability to summon pillars of earth and wield the forces of Nature Magic and Earth simultaneously. In this article, we delve into the details of the Aspect of the Trampled Earth, exploring its effects, playstyle implications, and the process of unlocking and utilizing this powerful aspect.

Aspect of the Trampled Earth

Aspect Description:
The Aspect of the Trampled Earth enhances the Druid’s Trample skill, infusing it with the might of the earth itself. With this aspect imbued, Trample transforms into a Nature Magic and Earth Skill, granting Druids unparalleled destructive capabilities. During the skill’s duration, the Trample ability summons six mighty Landslide pillars of earth that erupt from the ground, dealing devastating damage to enemies. Each pillar strikes with 70-80% of the normal damage, leaving a trail of destruction in its wake. The Aspect of the Trampled Earth empowers Druids to become agents of earth-shaking chaos, trampling over their foes with unyielding force.

Class: Druid
The Aspect of the Trampled Earth is an exclusive enhancement available to the Druid class in Diablo 4. Druids, attuned to the natural forces around them, harness the powers of earth, storm, and shape-shifting. With the Aspect of the Trampled Earth, Druids unleash the full potential of their earth-based skills, wreaking havoc upon their enemies and reshaping the battlefield to their advantage.

Type: Offensive
As an offensive aspect, the Aspect of the Trampled Earth significantly enhances the Druid’s offensive capabilities. By summoning powerful Landslide pillars and combining Nature Magic and Earth skills, Druids become a force to be feared on the battlefield. This aspect enables Druids to unleash devastating attacks that obliterate their foes and leave a trail of destruction in their wake.

Unlocking and Imprinting the Aspect:
To obtain the Aspect of the Trampled Earth, intrepid Druids must embark on challenging adventures, seeking powerful loot drops from formidable foes. Within these drops, lucky Druids may discover items imbued with the Aspect of the Trampled Earth. Once acquired, the aspect can be imprinted onto the Druid’s gear, unlocking its devastating power and allowing the Druid to harness the might of the Trampled Earth.

Playstyle Implications:
The Aspect of the Trampled Earth profoundly impacts the playstyle of Druids, introducing new strategies and opportunities for devastation:

  • Area Control and Crowd Damage: The summoned Landslide pillars provide area control, dealing significant damage to enemies within their range. Druids can strategically position themselves to trample over groups of foes, maximizing the impact of their attacks and ensuring their enemies feel the wrath of the earth.
  • Synergy with Nature Magic and Earth Skills: With the Aspect of the Trampled Earth, Druids can seamlessly combine the powers of Nature Magic and Earth. This opens up opportunities for devastating combos and synergies with other earth-based skills, such as Tremor or Volcanic Eruption. By integrating different abilities, Druids can unleash a symphony of destruction upon their enemies.
  • Battlefield Manipulation: The Aspect of the Trampled Earth allows Druids to reshape the battlefield to their advantage. The summoned Landslide pillars disrupt enemy formations, obstruct movement, and create chaos among their ranks. This aspect grants Druids the power to control the flow of battle and dictate the terms of engagement.
  • Mastery of Nature’s Wrath: Through the Aspect of the Trampled Earth, Druids ascend to a new level of mastery over nature’s forces. They become agents of destruction, embodying the primal fury of the earth and channeling it to devastating effect. With this aspect, Druids become unstoppable forces of nature, leaving their enemies in awe and disarray.

Conclusion:
The Aspect of the Trampled Earth unlocks immense power for the Druid class in Diablo 4. By imprinting this aspect onto their gear, Druids gain access to the devastating might of the Trampled Earth, summoning Landslide pillars and merging Nature Magic and Earth skills into a symphony of destruction. This offensive aspect allows Druids to reshape the battlefield, control crowds, and unleash devastation upon their foes. Unlock the Aspect of the Trampled Earth, harness the might of the earth, and witness the cataclysmic power of the Druid class in Diablo 4.

Druid Aspect List

NameTypeDescription
Accelerating AspectOffensiveCritical Strikes with Core Skills increase your Attack Speed by +15 - 25% for 5.0 seconds.
Aspect of DisobedienceDefensiveYou gain 0.25% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00%.
Aspect of Inner CalmOffensiveDeal 5 - 10 % increased damage for each second you stand still, up to 30.0%.
Aspect of MightDefensiveBasic Skills grant 20.0% Damage Reduction for 2 - 6 seconds.
Aspect of RetributionOffensiveDistant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal 20% increased damage to Stunned enemies.
Aspect of Shared MiseryUtilityLucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30% chance for that Crowd Control effect to spread to another unaffected enemy.
Aspect of the Crowded SageDefensiveYou Heal for # Life per second for each Close enemy, up to 50 Life per second.
Aspect of the Deflecting BarrierDefensiveWhile you have a Barrier active, there is a 7-13% chance to ignore incoming direct damage from Distant enemies. Barriers absorb damage from all sources up to a specified amount.
Aspect of the ExpectantOffensiveAttacking enemies with a Basic Skill increases the damage of your next Core Skill by 5.0%, up to 50%.
Aspect of the ProtectorDefensiveDamaging an Elite enemy grants you a Barrier absorbing up to num damage for 10 seconds. This effect can only happen once every 30 seconds. Barriers absorb damage from all sources up to a specified amount.
Aspect of the UmbralResourceRestore 1 of your Primary Resource when you Crowd Control an enemy.
AssimilationResourceYou have +8.0% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
Conceited AspectOffensiveDeal 15 to 25% increased damage while you have a Barrier active.
Edgemaster's AspectOffensiveSkills deal up to 10% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Eluding AspectUtilityBecoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 second Cooldown.
Exploiter's AspectUtilityYou have +20.0% increased Crowd Control Duration. While enemies are Unstoppable, you deal x{20/50}% increased damage to them.
Ghostwalker AspectMobilityWhile Unstoppable and for 2 seconds after, you gain 10% increased Movement Speed and can move freely through enemies.
Needleflare AspectOffensiveThorns damage dealt has a 20% chance to deal damage to all enemies around you.
Protecting AspectDefensiveWhen hit while not Healthy, a magical bubble is summoned around you for 3 seconds. While standing in the bubble players are Immune. Can only occur once every 90.0 seconds.
Rapid AspectOffensiveBasic Skills gain 15% Attack Speed.
Smiting AspectOffensiveYou have 10-20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 20-40% increased Crowd Control Duration.
Starlight AspectResourceGain 10 -20 of your Primary Resource for every 25.0% of your Life that you Heal.
Wind Striker AspectMobilityCritical Strikes grant 8.0% Movement Speed for 1 second, up to 6 seconds.
Aspect of Cyclonic ForceDefensiveCyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
Aspect of Mending StoneDefensiveThe duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes 8 of your active Earthen Bulwark's barrier. Barriers absorb damage from all sources up to a specified amount.
Aspect of Metamorphic StoneOffensiveBoulder is now a Core Skill and costs 60.0 Spirit to cast dealing 80-100% of normal damage.
Aspect of Natural BalanceOffensiveCasting a Storm Skill grants your Earth Skills 30-45% Critical Strike Damage for 4.0 seconds._x000D_
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Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by 8-12% for 4.0 seconds.
Aspect of Nature's SavageryOffensiveWerewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Aspect of QuicksandUtilityDamage from Earth Skills Slow enemies hit by 25% for 5 seconds.
Aspect of RetaliationOffensiveYour Core Skills deal up to 20% increased damage based on your amount of Fortify. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Aspect of The AftershockOffensiveLandslide's earth pillars each strike a second time and deal an additional 6-12% bonus damage per hit.
Aspect of the AlphaOffensiveYour Wolf Companions are now Werewolf Companions. Werewolf Companions deal 75-100% additional damage and can spread Rabies.
Aspect of the Blurred BeastOffensiveWhile dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 60-90% of the Poisoning damage to them.
Aspect of the Calm BreezeResourceLucky Hit: Wind Shear has up to a 5% chance to fully restore your Spirit.
Aspect of the Changeling's DebtResourceDamaging a Poisoned enemy with a Werebear Skill will instantly deal 120% of the Poisoning damage and consume the Poisoning.
Aspect of the Dark HowlUtilityDebilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for 2-4 seconds.
Aspect of the Rampaging WerebeastOffensiveThe duration of Grizzly Rage is increased by 1 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration.
Aspect of the StampedeOffensiveGain 1 additional Companion. In addition, your Companion Skills deal 10-20% bonus damage.
Aspect of the TempestOffensiveHurricane damage is increased by 7.0% each second while active.
Aspect of the Trampled EarthOffensiveTrample now summons 6.0 Landslide pillars of earth during its duration that deal 70-80% normal damage. Trample is now also a Nature Magic and Earth Skill.
Aspect of the UnsatiatedResourceAfter killing an enemy with Shred, your next Werewolf Skill generates 20% more Spirit and deals 20% increased damage.
Aspect of the Ursine HorrorOffensivePulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal num damage over 2 seconds.
Aspect of the WildrageOffensiveYour Companions gain the bonuses from the Bestial Rampage Key Passive.
Balanced AspectResourceIncrease your Maximum Spirit by 30-50 and Spirit Generation by x20% while Grizzly Rage is active.
Ballistic AspectUtilityWhen you have Fortify your Earth Skills gain +2 Ranks. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Crashstone AspectOffensiveEarth Skills deal 40% more Critical Strike damage to Crowd Controlled enemies.
Dire Wolf's AspectOffensiveGrizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain +15-25% Movement Speed instead of Damage Reduction and a 30-50% Spirit cost reduction bonus. In addition, kills Heal you for 10.0% of your Maximum Life.
Earthguard AspectDefensiveGain 15-25-% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100.0%.
Lightning Dancer's AspectOffensiveLightning Storm Critical Strikes spawn 3.0 Dancing Bolts that seek enemies in the area dealing # Lightning damage.
Mangled AspectResourceWhen you are struck as a Werebear you have a 20% chance to gain 1 Spirit.
Mighty Storm's AspectOffensiveThe Earthen Might Key Passive also applies to your Storm Skills.
Nighthowler's AspectOffensiveBlood Howl increases Critical Strike Chance by 5.0%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
Overcharged AspectOffensiveLucky Hit: Up to a 10% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse num additional damage to surrounding enemies.
Runeworker's Conduit AspectOffensiveCritical Strikes with Storm Skills that you cast charge the air around you for 1-2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for # Lightning damage. This duration can be extended by additional Critical Strikes.
Seismic-shift AspectOffensiveEarth Spike launches spikes in a line and has a 1.5-2.5 second Cooldown.
Shepherd's AspectOffensiveCore Skills deal an additional 6.0% damage for each active Companion.
Shockwave AspectOffensivePulverize creates a shockwave that travels forward, dealing 90-130% of its damage to targets in the path.
Skinwalker's AspectDefensiveWhen you use a Shapeshifting Skill that changes your form, gain num life. If you are at full Life, gain the same amount as Fortify. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Stormchaser's AspectOffensiveTornado will seek up to 1-3 targets.
Stormclaw's AspectOffensiveCritical Strikes with Shred deal 20% the damage dealt as Lightning damage to the target and surrounding enemies.
Stormshifter's AspectUtilityWhile Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
Symbiotic AspectOffensiveWhen the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 4-8 seconds.
Vigorous AspectDefensiveGain 10.0% Damage Reduction while Shapeshifted into a Werewolf.

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