Diablo 4, the highly anticipated action role-playing game, promises an arsenal of legendary items to enhance your character’s power. Among these, legendary affixes are coveted bonuses that can greatly impact your gameplay. In this article, we present a comprehensive list of legendary affixes currently available in Diablo 4, including their effects and the classes that can harness their potential.
Legendary Affix List
Name | Effect | Class |
---|---|---|
Balanced | Increase your Maximum Spirit by 30-50 and Spirit Generation by x20% while Grizzly Rage is active. | Druid |
Ballistic | When you have Fortify your Earth Skills gain +2 Ranks. | Druid |
Battle-Mad | Gain Berserking for 1-2.5 seconds after swapping weapons 10.0 times. | Barbarian |
Bear Clan Berserker's | Killing an enemy while Berserking has a 40.0% chance to grant 16-32% increased Cooldown Reduction to your Brawling Skills for 2.0 seconds. | Barbarian |
Bladedancer's | Twisting Blades orbit for a short time after they return to you, dealing 10-15% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to 20-30% of the return damage. | Rogue |
Blast-Trapper's | Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a 30-50% chance to make them Vulnerable for 3.0 seconds. | Rogue |
Blighted | You deal x50-120% increased damage for 6.0 seconds after the Shadowblight Key Passive damages enemies 10.0 times. | Necromancer |
Blood Getter's | Your maximum number of Skeletal Warriors is increased by 2. | Necromancer |
Blood Seeker's | Blood Lance deals x15-25% increased damage to its primary target per lanced enemy. | Necromancer |
Blood-bathed | Blood Surge's nova echoes again after a short delay, dealing x60-70% less damage. | Necromancer |
Blood-soaked | Blood Mist leaves a trail that lasts for 4.0 seconds and deals # Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. | Necromancer |
Bold Chieftain's | Whenever you cast a Shout Skill, its Cooldown is reduced by 2.7-5.4 seconds per Nearby enemy, up to a maximum of 12.0 seconds. | Barbarian |
Brawler's | Enemies damaged by Kick or Charge will explode if they are killed within the next 2.0 seconds, dealing #% damage to surrounding enemies. | Barbarian |
Cadaverous | Consuming a Corpse increases the damage of your next Core Skill by x5-10%, up to x25-50%. | Necromancer |
Charged | Collecting Crackling Energy increases your Movement Speed by +10-15% for 4.0 seconds. | Sorcerer |
Cheat's | You take 15-25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15.0% Movement Speed for 2.0 seconds. | Rogue |
Coldbringer's | Every 10.0 seconds, your Cold Skeletal Mages cast a blizzard that deals # Cold damage and continuously Chills enemies for 8% over 6.0 seconds. | Necromancer |
Crashstone | Earth Skills deal x40-50% more Critical Strike Damage to Crowd Controlled enemies. | Druid |
Death Wish | Gain # Thorns while Berserking. | Barbarian |
Devilish | After generating 100.0 Fury your next Core Skill creates a Dust Devil that deals #% damage to enemies behind the target. | Barbarian |
Dire Wolf's | Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain +15-25% Movement Speed instead of Damage Reduction and a 30-50% Spirit cost reduction bonus. In addition, kills Heal you for 10.0% of your Maximum Life. | Druid |
Dust Devil's | Whirlwind leaves behind Dust Devils that deal #% damage to surrounding enemies. | Barbarian |
Earthguard | Gain 15-25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100.0%. | Druid |
Earthquake | Ground Stomp creates an Earthquake damaging enemies for # Physical damage over 4 seconds. While standing in Earthquakes, you deal x5-15% increased damage. | Barbarian |
Earthstriker's | After swapping weapons 10.0 times, your next attack will Overpower and deal x30-50% increased Overpower damage. | Barbarian |
Elementalist's | Core or Mastery Skills cast at or above 100.0 Mana gain a +20-40% increased Critical Strike Chance. | Sorcerer |
Encased | While Deep Freeze is active, you restore 10-20% of your Maximum Life and Mana per second. | Sorcerer |
Energizing | Damaging an Elite enemy with a Basic Skill generates 3-7 Energy. | Rogue |
Enshrouding | Gain a free Dark Shroud shadow every 3.0 seconds when standing still. Each Dark Shroud shadow grants 2-4% increased Damage Reduction. | Rogue |
Escape Artist's | Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2-7 attacks within 10.0 seconds. This effect can only occur once every 100.0 seconds. | Rogue |
Everliving | You take 20-25% less damage from Crowd Controlled or Vulnerable enemies. | Sorcerer |
Fastblood | Blood Orbs reduce your Ultimate Cooldown by 0.5-1 seconds. | Necromancer |
Flamewalker's | Coming in contact with your Firewall grants you +15-25% Movement Speed for 4.0 seconds. | Sorcerer |
Flesh-Rending | After Decompose spawns a Corpse, gain 10-20 Essence. | Necromancer |
Frostbitten | Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2.0 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies. | Rogue |
Frostblitz | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 30-40%. | Sorcerer |
Glacial | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal #% damage. Your Ice Spikes deal x25% increased damage to Frozen enemies. | Sorcerer |
Gravitational | Ball Lightning orbits around you, but its damage is decreased by 10-20%. | Sorcerer |
Hulking | Your Golem has a 1-4% chance to reduce its active Cooldown by 2.0 seconds and a 0.5-2% chance to spawn a Corpse each time it damages an enemy with its normal attack. | Necromancer |
Icy Alchemist's | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75.0% chance to release an explosion that deals # Cold damage to the target and surrounding enemies, Chilling them for 15.0%. | Rogue |
Incendiary | Lucky Hit: Burning damage has up to a 5-10% chance to restore 10.0 Mana. | Sorcerer |
Infiltrator's | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 5-8 seconds per trap placed. | Rogue |
Iron Blood | Gain 2-4% Damage Reduction for each Nearby Bleeding enemy up to 10-20% maximum. | Barbarian |
Lightning Dancer's | Lightning Storm Critical Strikes spawn 3.0 Dancing Bolts that seek enemies in the area dealing # Lightning damage. | Druid |
Luckbringer | Gain x12-20% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. | Barbarian |
Mage-Lord's | The Vyr's Mastery Key Passive's Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%. | Sorcerer |
Mangled | When you are struck as a Werebear you have a 20-30% chance to gain 1.0 Spirit. | Druid |
Mangler's | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25-45% chance to Daze them for 2.0 seconds. | Rogue |
Mighty Storm's | The Earthen Might Key Passive also applies to your Storm Skills. | Druid |
Nighthowler's | Blood Howl increases Critical Strike Chance by +5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3.0 seconds. | Druid |
of Abundant Energy | Crackling Energy has a 20-30% chance to chain to an additional enemy. | Sorcerer |
of Ancestral Echoes | Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind has up to a 40-50% chance to summon an Ancient to perform the same Skill. Can only happen once every 5.0 seconds. | Barbarian |
of Ancestral Force | Hammer of the Ancients quakes outwards, dealing 32-50% of its damage to enemies. | Barbarian |
of Ancient Flame | While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40-50%. | Sorcerer |
of Anemia | Lucky Hit: Direct damage against Bleeding enemies has up to a 20-30% chance to Stun them for 2.0 seconds. | Barbarian |
of Armageddon | A hail of Meteorites falls during Inferno, dealing # Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. | Sorcerer |
of Arrow Storms | Lucky Hit: Your Marksman Skills have up to a 10.0% chance to create an arrow storm at the enemy's location, dealing # Physical damage over 3.0 seconds. You can have up to 5.0 active arrow storms. | Rogue |
of Berserk Fury | You gain 3-6 Fury per second while Berserking. | Barbarian |
of Berserk Ripping | Whenever you deal direct damage while Berserking, inflict 20-30% of the Base damage dealt as additional Bleeding damage over 5.0 seconds. | Barbarian |
of Binding Embers | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for 2-3 seconds. | Sorcerer |
of Biting Cold | When you Freeze an enemy there is a 25-35% chance they become Vulnerable for 3.0 seconds. | Sorcerer |
of Branching Volleys | Barrage's arrows have a 15-25% chance to split into 2 arrows whenever they ricochet. | Rogue |
of Bul-Kathos | Leap creates an Earthquake that deals # Physical damage over 4 seconds. While standing in Earthquakes, you gain 5-15% increased Damage Reduction. | Barbarian |
of Burning Rage | While Berserking, you deal # Fire damage every second to surrounding enemies. | Barbarian |
of Bursting Bones | When a segment of Bone Prison is destroyed or expires, it deals #% damage in an area around itself. | Necromancer |
of Bursting Venoms | Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10.0% chance to create a toxic pool that deals # Poisoning damage over 3.0 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge | Rogue |
of Concentration | Your Mana Regeneration is increased by x10-20% if you have not taken damage in the last 3.0 seconds. | Sorcerer |
of Conflagration | While channeling Incinerate, your Burning damage is increased by x20-30%. | Sorcerer |
of Control | You deal x30-40% more damage to Immobilized, Stunned, or Frozen enemies. | Sorcerer |
of Corruption | Your Imbuement Skill effects have x20-40% increased potency against Vulnerable enemies. | Rogue |
of Cruel Sustenance | Explosions from the Victimize Key Passive Heal you for # Life for each enemy damaged, up to a maximum of # Life. | Rogue |
of Cyclonic Force | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. | Druid |
of Decay | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10.0 seconds by x20-40%, stacking up to 5.0 times. | Necromancer |
of Echoing Fury | Your Shout Skills generate 2-4 Fury per second while active. | Barbarian |
of Efficiency | Casting a Basic Skill reduces the Mana cost of your next Core Skill by 10-20%. | Sorcerer |
of Elusive Menace | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by +1-5% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. | Rogue |
of Empowering Reaper | Critical Strikes from Sever have a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3.0 seconds. | Necromancer |
of Encircling Blades | Flurry damages enemies in a circle around you and deals x8-15% increased damage. | Rogue |
of Encroaching Wrath | After spending 100.0 Fury, your next Weapon Mastery Skill deals x82-100% increased damage. | Barbarian |
of Engulfing Flames | While enemies are affected by more Damage Over Time than their total Life, you deal x30-40% increased Burning damage to them. | Sorcerer |
of Explosive Mist | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.2-0.5 seconds. | Necromancer |
of Explosive Verve | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +10-18% increased Movement Speed for 3.0 seconds. | Rogue |
of Exposed Flesh | Lucky Hit: Up to a 10.0% chance to generate 30-50 Essence when hitting a Vulnerable enemy with your Bone Skills. | Necromancer |
of Fortune | Your Lucky Hit Chance is increased by +10-20% while you have a Barrier active. | Sorcerer |
of Frenzied Dead | Each time one of your Summoning Minions damages an enemy, they gain +10-14% Attack Speed for 3.0 seconds, up to +30-42%. | Necromancer |
of Frozen Memories | The Avalanche Key Passive now applies to 1.0 additional casts. | Sorcerer |
of Frozen Orbit | Frozen Orb stays in place after reaching its destination and explodes 2.0 additional times for 20-30% of its damage. | Sorcerer |
of Giant Strides | Reduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds. | Barbarian |
of Grasping Veins | Gain +10-20% increased Critical Strike Chance for 6.0 seconds when you cast Corpse Tendrils. You deal x30-60% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. | Necromancer |
of Grasping Whirlwind | Whirlwind periodically Pulls enemies to you. | Barbarian |
of Hardened Bones | While you have 7.0 or more Minions, your Minions gain 15-20% increased Damage Reduction. | Necromancer |
of Hungry Blood | When Blood Lance hits an enemy that is already lanced, it has a 10-20% chance to fire a Blood Lance at a Nearby enemy. | Necromancer |
of Imitated Imbuement | Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone x8-16% increased damage for 5.0 seconds. | Rogue |
of Lethal Dusk | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 4.0 seconds. | Rogue |
of Limitless Rage | Each point of Fury you generate while at Maximum Fury grants your next Core Skill x1-2% increased damage, up to x15-30%. | Barbarian |
of Mending Stone | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes # of your active Earthen Bulwark's Barrier. | Druid |
of Metamorphic Stone | Boulder is now a Core Skill and costs 60.0 Spirit to cast dealing 80-100% of normal damage. | Druid |
of Natural Balance | Casting a Storm Skill grants your Earth Skills x30-45% Critical Strike Damage for 4.0 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by +8-12% for 4.0 seconds. | Druid |
of Nature's Savagery | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. | Druid |
of Noxious Ice | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x10-25% additional Poison damage to Frozen enemies. | Rogue |
of Numbing Wrath | Each point of Fury generated while at Maximum Fury grants # Fortify. | Barbarian |
of Overwhelming Currents | Unstable Currents has a 10-20% chance to cast an additional Shock Skill. | Sorcerer |
of Perpetual Stomping | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. | Barbarian |
of Piercing Cold | Ice Shards pierce 4-3 times, dealing 20-25% less damage per subsequent enemy hit. | Sorcerer |
of Plunging Darkness | Bone Prison spawns a pool of Blight that deals 50-100% bonus damage over 6.0 seconds. | Necromancer |
of Potent Blood | While at full Life, Blood Orbs grant 10-20 Essence. | Necromancer |
of Quickening Fog | You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by 0.25-0.35 seconds for each enemy Dazed this way, up to 0.75-1.05 seconds. | Rogue |
of Quicksand | Damage from Earth Skills Slow enemies hit by 25-50% for 5.0 seconds. | Druid |
of Rathma's Chosen | Whenever your Blood Skills Overpower you gain +20-50% Attack Speed for 4.0 seconds. | Necromancer |
of Reanimation | Your Skeletons gain increased damage while alive, up to x20-30% after 10.0 seconds. | Necromancer |
of Retaliation | Your Core Skills deal up to x20-40% increased damage based on your amount of Fortify. | Druid |
of Serration | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by +1.0% per Essence above 50.0, up to +30-40%. | Necromancer |
of Shattered Stars | Meteorites fall around Meteor, dealing # Fire damage on impact. Your Meteorites additionally Burn enemies they hit for #% damage over 6.0 seconds. | Sorcerer |
of Shielding Storm | Each time that Bone Storm damages an enemy, gain a Barrier equal to 2-5% of your Base Life for 10.0 seconds. | Necromancer |
of Singed Extremities | After Immobilize wears off, enemies are Slowed by 25-35% for 4.0 seconds. | Sorcerer |
of Siphoned Victuals | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10-20% chance to drop a Healing Potion. | Rogue |
of Splintering Energy | Lightning Spear has a 11-20% chance to spawn an additional Lightning Spear when you cast it. | Sorcerer |
of Static Cling | Your casts of Charged Bolts have a 15-25% chance to be attracted to enemies and and last 300.0% longer. | Sorcerer |
of Stolen Vigor | Each stack of the Momentum Key Passive Heals you for # Life per second. | Rogue |
of Surprise | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for 0.5 seconds. | Rogue |
of Swelling Curse | Bone Spirit deals increased damage based on distance traveled, up to x15-25%. | Necromancer |
of Synergy | Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x10-30%. | Rogue |
of Tempering Blows | After swapping weapons 6.0 times, gain # Fortify. | Barbarian |
of The Aftershock | Landslide's earth pillars each strike a second time and deal an additional 6-12% bonus damage per hit. | Druid |
of the Alpha | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal +75-100% additional damage and can spread Rabies. | Druid |
of the Blurred Beast | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 60-90% of the Poisoning damage to them. | Druid |
of the Bounding Conduit | Gain 20-25% Movement Speed for 3.0 seconds after Teleporting. | Sorcerer |
of the Calm Breeze | Lucky Hit: Wind Shear has up to a 5-10% chance to fully restore your Spirit. | Druid |
of the Changeling's Debt | Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-150% of the Poisoning damage and consume the Poisoning. | Druid |
of the Damned | You deal x30-40% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden. | Necromancer |
of the Dark Howl | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for 2-4 seconds. | Druid |
of the Dire Whirlwind | Whirlwind's Critical Strike Chance is increased by +5-10% for each second it is channeled, up to +20-40%. | Barbarian |
of the Embalmer | Consuming a Corpse has a 20-30% chance to spawn a Blood Orb. | Necromancer |
of the Frozen Tundra | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing # Cold damage. Your Ice Spikes have a 50% increased explosion radius. | Sorcerer |
of the Frozen Wake | While Ice Armor is active, you leave behind exploding Ice Spikes that deal #% damage. Your Ice Spikes Chill enemies for 10%. | Sorcerer |
of the Iron Warrior | Iron Skin grants Unstoppable, and 10-20% Damage Reduction. | Barbarian |
of the Rampaging Werebeast | The duration of Grizzly Rage is increased by 1-5 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration. | Druid |
of the Relentless Armsmaster | Gain x20-36% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active. | Barbarian |
of the Stampede | Gain 1 additional Companion. In addition, your Companion Skills deal x10-20% bonus damage. | Druid |
of the Tempest | Hurricane damage is increased by x7-15% each second while active. | Druid |
of the Trampled Earth | Trample now summons 6.0 Landslide pillars of earth during its duration that deal 70-80% normal damage. Trample is now also a Nature Magic and Earth Skill. | Druid |
of the Unbroken Tether | Chain Lightning has a 25-35% chance to chain 2.0 additional times. | Sorcerer |
of the Unsatiated | After killing an enemy with Shred, your next Werewolf Skill generates x20-30% more Spirit and deals x20-30% increased damage. | Druid |
of the Unwavering | Taking direct damage has a 2-6% chance to reset the Cooldown of one of your Defensive Skills. | Sorcerer |
of the Ursine Horror | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal #% damage over 2.0 seconds. | Druid |
of the Void | Blight's defiled area, when spawned, Pulls in enemies around the affected area. | Necromancer |
of the Wildrage | Your Companions gain the bonuses from the Bestial Rampage Key Passive. | Druid |
of Three Curses | Meteor deals x35-50% increased Critical Strike Damage against Healthy targets. | Sorcerer |
of Torment | Critical Strikes with Bone Skills increase your Essence Regeneration by x20-30% for [Affix."Affix Value 0"] seconds. | Necromancer |
of Ultimate Shadow | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: • Enemies damaged by Bone Storm take # Shadow damage over 2.0 seconds. • Blood Wave desecrates the ground it travels over, dealing # Shadow damage ove | Necromancer |
of Uncanny Treachery | Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you 15-45% Control Impaired Duration Reduction for 4.0 seconds. | Rogue |
of Unrelenting Fury | Killing an enemy with a Core Skill refunds 10-20% of its base Fury cost. Can only happen once per Skill cast. | Barbarian |
of Unstable Imbuements | When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing #% damage of the same type. | Rogue |
of Untimely Death | Each percent of your Maximum Life you Heal beyond 100.0% grants you +0.5% bonus Overpower damage on your next Overpowering attack, up to a 20-60% bonus. | Necromancer |
of Volatile Shadows | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals # Shadow damage. | Rogue |
Opportunist's | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal # total Physical damage and Stun enemies for 0.5 seconds. | Rogue |
Osseous Gale | Bone Storm consumes up to 8 Corpses to increase its duration by up to 4-8 seconds. | Necromancer |
Overcharged | Lucky Hit: Up to a 10-20% chance when dealing Lightning damage to overload the target for 3.0 seconds, causing any direct damage you deal to them to pulse # additional damage to surrounding enemies. | Druid |
Prodigy's | Using a Cooldown restores 15-25 Mana. | Sorcerer |
Ravager's | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x1-6% for 2.0 seconds, up to x5-30%. | Rogue |
Ravenous | Killing a Vulnerable enemy grants you x50-70% increased Energy Regeneration for 4.0 seconds. | Rogue |
Recharging | Each time Chain Lightning bounces off you, gain 4-6 Mana. | Sorcerer |
Relentless Berserker's | Lucky Hit: Damaging an enemy with a Core Skill has up to a 22-40% chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike. | Barbarian |
Repeating | Rapid Fire has a 15-30% chance to ricochet to another target. | Rogue |
Requiem | You gain 3-5 Maximum Essence per active Minion. | Necromancer |
Rotting | Decompose can chain up to 2.0 additional targets. When Decompose spawns a Corpse, it has a 30-60% chance to spawn a Corpse under all afflicted targets. | Necromancer |
Runeworker's Conduit | Critical Strikes with Storm Skills that you cast charge the air around you for 1-2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for # Lightning damage. This duration can be extended by additional Critical Strikes. | Druid |
Sacrificial | Your Sacrifice bonuses are increased by 15-25%. | Necromancer |
Seismic-shift | Earth Spike launches spikes in a line and has a 1.5-2.5 second Cooldown. | Druid |
Serpentine | You may have 1.0 additional Hydra active, but Hydra's duration is reduced by 20-30%. | Sorcerer |
Shadowslicer | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing 25-35% of the Base damage. | Rogue |
Shattered | Explosions from the Shatter Key Passive deal x30-40% increased damage if enemies die while Frozen. | Sorcerer |
Shepherd's | Core Skills deal an additional x6-8% damage for each active Companion. | Druid |
Shockwave | Pulverize creates a shockwave that travels forward, dealing 90-130% of its damage to targets in the path. | Druid |
Skinwalker's | When you use a Shapeshifting Skill that changes your form, gain # Life. If you are at full Life, gain the same amount as Fortify. | Druid |
Skullbreaker's | Stunning a Bleeding enemy deals 22-40% of their total Bleeding amount to them as Physical damage. | Barbarian |
Slaking | Lucky Hit: You have up to a 30-50% chance to gain 20.0 Fury when Rend deals direct damage to at least one Bleeding enemy. | Barbarian |
Snap Frozen | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs #% damage for 5.0 seconds, absorbing up to a maximum of #% damage. | Rogue |
Snowguard's | While within your own Blizzard, you take 10-15% less damage. | Sorcerer |
Snowveiled | Casting Ice Armor makes you Unstoppable for 2-3 seconds. | Sorcerer |
Splintering | Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 1.5-2.5 seconds. Bone Shards from Bone Spear deal 50-100% bonus damage to Vulnerable enemies and pierce them. | Necromancer |
Stable | While Unstable Currents is not active, your Shock Skills have a 5-10% chance to trigger a free cast from it. | Sorcerer |
Steadfast Berserker's | Lucky Hit: Up to a 35% chance to gain # Fortify whenever you deal direct damage while Berserking. | Barbarian |
Storm Swell | You deal x11-20% increased damage to Vulnerable enemies while you have a Barrier. | Sorcerer |
Stormchaser's | Tornado will seek up to 1-3 targets. | Druid |
Stormclaw's | Critical Strikes with Shred deal 20-30% of the damage dealt as Lightning damage to the target and surrounding enemies. | Druid |
Stormshifter's | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. | Druid |
Symbiotic | When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 4-8 seconds. | Druid |
Tidal | Blood Wave fires two additional waves, each dealing x50-60% less damage than the previous. | Necromancer |
Torturous | Enemies afflicted by your Iron Maiden have a 15-25% chance to be Stunned for 1.0 second when they deal direct damage. | Necromancer |
Toxic Alchemist's | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies # Poisoning damage over 5.0 seconds to the target and surrounding enemies. | Rogue |
Trickshot | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10-25% of Penetrating Shot's Base damage and do not split. | Rogue |
Trickster's | Caltrops also throw a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for 0.5 seconds. | Rogue |
Umbrous | Lucky Hit: Critical Strikes with Marksman Skills have up to a 30-50% chance to grant a free Dark Shroud shadow. | Rogue |
Unyielding Commander's | While Army of the Dead is active, your Minions gain +70-100% Attack Speed and take 90% reduced damage. | Necromancer |
Vengeful | Lucky Hit: Making an enemy Vulnerable has up to a 30-50% chance to grant +3.0% increased Critical Strike Chance for 3.0 seconds, up to +9%. | Rogue |
Veteran Brawler's | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals x15-20% increased damage, up to x225-300%. | Barbarian |
Vigorous | Gain 10-15% Damage Reduction while Shapeshifted into a Werewolf. | Druid |
Viscous | Your maximum number of Skeletal Mages is increased by 2. | Necromancer |
Weapon Master's | Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a 32-50% chance to Stun them for 2 seconds. | Barbarian |
Windlasher | Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals #% damage to enemies behind the target. | Barbarian |
Conclusion:
Legendary affixes in Diablo 4 provide exciting opportunities to specialize your character’s abilities and optimize their combat effectiveness. Whether you’re wielding the power of fire, ice, lightning, or arcane forces, these affixes grant unique advantages to each class. As you embark on your journey through Sanctuary, keep an eye out for these legendary affixes to unleash their full potential and conquer the demonic hordes that stand in your way. May your loot be legendary, and your adventures epic!