Diablo 4 Tooltips List: Discover In-Depth Explanations of Game Elements

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Listed here are all the various tooltips information currently available in Diablo 4. If you’re a fan of the game, you know that tooltips are an important aspect of the game mechanics. They provide additional information about items, skills, and other in-game elements, allowing you to make more informed decisions about how to progress through the game.

Whether you’re a new player or a seasoned veteran, there’s always something new to learn about Diablo 4’s tooltips. That’s why we’ve put together an extensive list of all the tooltips information currently available in the game. From weapon and armor stats to skill descriptions and more, we’ve got you covered.

So if you ever need an expanded explanation of what something does in Diablo 4, be sure to check out our list of tooltips information. We’re constantly updating it with the latest information from the game, so you’ll always be up-to-date on the latest strategies and tactics.

diablo 4 tooltips list

Name: Level
Tooltip: Level: {s1}

The Level system in Diablo 4 is similar to the one in Diablo 3, where players increase their character’s Level by accumulating Experience. With each Level gained, players gain Base Life and Core Stats. Until Level 50, players are granted a Skill Point for every Level gained. Afterward, every quarter of a Level gained grants a Paragon Point. The damage dealt between the player and enemies is adjusted according to the Level difference. Additionally, monsters at higher Levels have more visible damage reduction.

Name: Strength
Tooltip: Strength: {s1} (Item Contribution: {s2}){STR_BENEFIT}

Strength is one of the Core Stats that players can improve through leveling and equipping items. Increasing Strength also increases the player’s Armor by {s3}.

Name: Intelligence
Tooltip: Intelligence: {s1} (Item Contribution: {s2}){INT_BENEFIT}

Intelligence is another Core Stat that players can improve through leveling and equipping items. Increasing Intelligence increases the player’s Resistance to All Elements by {s3}.

Name: Willpower
Tooltip: Willpower: {s1} (Item Contribution: {s2}){WILL_BENEFIT}

Willpower is a new Core Stat in Diablo 4. Increasing Willpower improves the player’s Healing Received by {s3} and increases the Overpower Damage by {s4}.

Name: Dexterity
Tooltip: Dexterity: {s1} (Item Contribution: {s2}){DEX_BENEFIT}

Dexterity is another Core Stat that players can improve through leveling and equipping items. Increasing Dexterity also increases the player’s Dodge Chance by {s3}.

Name: Weapon Damage
Tooltip: Weapon Damage: ({s2} – {s3})

The Weapon Damage stat represents the base damage of the player’s equipped weapon(s). Skills scale their base damage using this value. When wielding One-Handed weapons, this stat is the sum of their base attack values. When wielding a Two-Handed weapon, this stat is its base attack value.

Name: Ranged Weapon Damage
Tooltip: Ranged Damage: ({s2} – {s3})

Ranged Weapon Damage is a subcategory of Weapon Damage and represents the base damage of the player’s Two-Handed Ranged Weapon. Skills that use this weapon scale their base damage using this value. This stat is equal to the weapon’s base attack value.

Name: Bludgeoning Weapon Damage
Tooltip: Bludgeoning Weapon Damage: ({s2} – {s3})

Bludgeoning Weapon Damage is another subcategory of Weapon Damage and represents the base damage of the player’s Two-Handed Bludgeoning Weapon. Skills that use this weapon scale their base damage using this value. This stat is equal to the weapon’s base attack value.

Name: Dual Wielded Weapon Damage
Tooltip: Dual Wielded Weapon Damage: ({s2} – {s3})

Dual Wielded Weapon Damage is another subcategory of Weapon Damage and represents the base damage of the player’s dual-wielded One-Handed Weapons. Skills that use these weapons scale their base damage using this value. This stat is equal to the sum of the weapons’ base attack values.

Name: Slashing Weapon Damage
Tooltip: Slashing Weapon Damage: ({s2} – {s3})

Slashing Weapon Damage is another subcategory of Weapon Damage and represents the base damage of the player’s Two-Handed Slashing Weapon. Skills that use this weapon scale their base damage using this value. This stat is equal to the weapon’s base attack value.

Name: Weapon Speed
Tooltip: Weapon Speed: {s1} Attacks per Second
This is the base Attack Speed inherent to your weapon before applying bonuses. When wielding One-Handed weapons, their weapon speeds are averaged.

Name: Attack Speed Bonus
Tooltip: Bonus Attack Speed: {s1}
You attack {s1} faster than your base Weapon Speed. Combined with your weapon, your total Attack Speed is {s2} Attacks per Second.

Name: Attack Speed from Dodging
Tooltip: Bonus Attack Speed after Dodging: {s1}
You gain {s1} bonus Attack Speed for {s2} seconds after Dodging an incoming attack.

Name: Minion Attack Speed
Tooltip: Minion Attack Speed Bonus: {s1}
Increases the Attack Speed of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.

Name: Critical Strike Chance
Tooltip: Critical Strike Chance: {s1}
When a Skill deals damage, it has a chance to Critically Strike. Critical Strikes deal {s2} bonus damage. Damage over time cannot Critically Strike.

Name: Critical Strike Chance vs Injured
Tooltip: Bonus Critical Strike Chance vs Injured Enemies: {s1}
Your Critical Strike Chance is increased by {s1} when damaging enemies who are below 35% Life. Your total chance to Critically Strike Injured enemies is {s2}.

Name: Critical Strike Damage
Tooltip: Critical Strike Damage Bonus: {s1}
Extra damage granted to Skills when they Critically Strike. Has a base value of {s3}. Capped at {s2} against other Players.

Name: Critical Strike Damage vs Crowd Controlled
Tooltip: Bonus Critical Strike Damage vs Crowd Controlled Enemies: {s1}
Extra damage granted to Skills when they Critically Strike Crowd Controlled enemies. This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze. After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration. Stacks with your normal Critical Strike Damage Bonus.

Name: Critical Strike Damage with Fire
Tooltip: Fire Critical Strike Damage Bonus: {s1}
Extra damage is granted to your Fire damage that Critically Strikes. This bonus stacks with your normal Critical Strike Damage Bonus.

Name: Critical Strike Damage with Lightning
Tooltip: Lightning Critical Strike Damage Bonus: {s1}
Extra damage is granted to your Lightning damage that Critically Strikes. This bonus stacks with your normal Critical Strike Damage Bonus.

Name: Critical Strike Damage with Cold
Tooltip: Cold Critical Strike Damage Bonus: {s1}
Extra damage is granted to your Cold damage that Critically Strikes. This bonus stacks with your normal Critical Strike Damage Bonus.

Name: Critical Strike Damage with Poison
Tooltip: Poison Critical Strike Damage Bonus: {s1}
Extra damage is granted to your Poison damage that Critically Strikes. This bonus stacks with your normal Critical Strike Damage Bonus.

Name: Critical Strike Damage with Shadow
Tooltip: Shadow Critical Strike Damage Bonus: {s1}
Extra damage is granted to your Shadow damage that Critically Strikes. This bonus stacks with your normal Critical Strike Damage Bonus.

Name: Critical Strike Damage with Core
Tooltip: Bonus Critical Strike Damage with Core Skills: {s1}
Extra damage is granted to Core Skills when they Critically Strike. This bonus stacks with your normal Critical Strike Damage Bonus. You have +{s2} of this stat from items and Paragon.

Name: Critical Strike Damage with Bone
Tooltip: Bonus Critical Strike Damage with Bone Skills: {s1}
Extra damage is granted to Bone Skills when they Critically Strike. This bonus stacks with your normal Critical Strike Damage Bonus. You have +{s2} of this stat from items and Paragon.

Name: Critical Strike Damage with Earth
Tooltip: Bonus Critical Strike Damage with Earth Skills: {s1}
Extra damage is granted to Earth Skills when they Critically Strike. This bonus stacks with your normal Critical Strike Damage Bonus. You have +{s2} of this stat from items and Paragon.

Name: Critical Strike Damage with Imbued
Tooltip: Bonus Critical Strike Damage with Imbued Skills: {s1}
Extra damage is granted to Imbued Skills when they Critically Strike. This bonus stacks with your normal Critical Strike Damage Bonus.

Name: Critical Strike Damage with Werewolf
Tooltip: Critical Strike Damage Bonus with Werewolf Skills: {s1}
Extra damage granted to Werewolf Skills when they Critically Strike.
Stacks with your normal Critical Strike Damage Bonus.
You have +{s2} of this stat from items and Paragon.

Name: Overpower Chance
Tooltip: Overpower Chance: {s1}
When you cast a Skill, it has a chance to Overpower all of the damage it deals.
Overpowers deal bonus damage based on the sum of your current Life and Fortify.
The bonus damage dealt scales with the Skill that Overpowered.
Damage over time, passive abilities, and Channeled Skills cannot Overpower.
Your chance to Overpower cannot increase as a basic stat, but they can be guaranteed by specific effects.

Name: Overpower Damage
Tooltip: Overpower Damage Bonus: {s1}
Extra damage granted to Skills when they Overpower.
Stacks with the bonus damage inherently granted to Overpowers based on your current Life and Fortify.
The bonus damage dealt scales with the Skill that Overpowered.
Has a base value of {s3}.
Capped at {s2} against other Players.

Name: Vulnerable Damage
Tooltip: Vulnerable Damage Bonus: {s1}
Extra damage granted against Vulnerable enemies.
Has a base value of {s2}.
You have +{s3} of this stat from items and Paragon.

Name: All Damage
Tooltip: Bonus to All Damage: {s1}
Increases all of your damage dealt.
You have +{s2} of this stat from items and Paragon.

Name: Damage vs Elites
Tooltip: Bonus Damage vs Elites: {s1}
Increases damage dealt to Champions, Elites, Bosses and Players.
You have +{s2} of this stat from items and Paragon.

Name: Damage vs Crowd Controlled
Tooltip: Bonus Damage vs Crowd Controlled Enemies: {s1}
Increases damage dealt to Crowd Controlled enemies.
This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
You have +{s2} of this stat from items and Paragon.

Name: Damage vs Slowed
Tooltip: Bonus Damage vs Slowed Enemies: {s1}
Increases damage dealt to Slowed enemies. After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Slow, for the Staggered duration. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Immobilized
Tooltip: Bonus Damage vs Immobilized Enemies: {s1}
Increases damage dealt to Immobilized enemies. After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Immobilize, for the Staggered duration. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Stunned
Tooltip: Bonus Damage vs Stunned Enemies: {s1}
Increases damage dealt to Stunned enemies. After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Stun, for the Staggered duration. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Knocked Down
Tooltip: Bonus Damage vs Knocked Down Enemies: {s1}
Increases damage dealt to Knocked Down enemies. After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Knockdown, for the Staggered duration. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Dazed
Tooltip: Bonus Damage vs Dazed Enemies: {s1}
Increases damage dealt to Daze enemies. After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Daze, for the Staggered duration. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Chilled
Tooltip: Bonus Damage vs Chilled Enemies: {s1}
Increases damage dealt to Chilled enemies. After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Chill, for the Staggered duration. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Frozen
Tooltip: Bonus Damage vs Frozen Enemies: {s1}
Increases damage dealt to Frozen enemies. After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Freeze, for the Staggered duration. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Close
Tooltip: Bonus Damage vs Close Enemies: {s1}
Increases damage dealt to enemies in melee range. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Distant
Tooltip: Bonus Damage vs Distant Enemies: {s1}
Increases damage dealt to enemies far away from you. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Healthy
Tooltip: Bonus Damage vs Healthy Enemies: {s1}
Increases damage dealt to enemies who are above 80% Life. You have +{s2} of this stat from items and Paragon.

Name: Damage vs Injured
Tooltip: Bonus Damage vs Injured Enemies: {s1}
Increases damage dealt to enemies who are below 35% Life.
You have +{s2} of this stat from items and Paragon.

Name: Damage vs Bleeding
Tooltip: Bonus Damage vs Bleeding Enemies: {s1}
Increases damage dealt to enemies who are Bleeding.

Name: Damage vs Burning
Tooltip: Bonus Damage vs Burning Enemies: {s1}
Increases damage dealt to enemies who are Burning.

Name: Damage vs Poisoned
Tooltip: Bonus Damage vs Poisoned Enemies: {s1}
Increases damage dealt to enemies who are Poisoned.

Name: Damage vs Shadow DoT
Tooltip: Bonus Damage vs Enemies Affected by Shadow Damage Over Time: {s1}
Increases damage dealt to enemies who are affected by Shadow damage over time.

Name: Damage vs Trapped
Tooltip: Bonus Damage vs Trapped Enemies: {s1}
Increases damage dealt to enemies who are affected by a Rogue’s Trap Skills.

Name: Damage while Healthy
Tooltip: Bonus Damage while Healthy: {s1}
Increases your damage dealt while you are above 80% Life.
You have +{s2} of this stat from items and Paragon.

Name: Damage while Fortified
Tooltip: Bonus Damage while Fortified: {s1}
Increases your damage dealt while your Fortify is greater than or equal to your current Life.

Name: Damage while Berserking
Tooltip: Bonus Damage while Berserking: {s1}
Increases your damage dealt while you are Berserking.

Name: Damage while Human
Tooltip: Bonus Damage while in Human Form: {s1}
Increases your damage dealt while you are in Human Form.

Name: Damage while Shapeshifted
Tooltip: Bonus Damage while Shapeshifted: {s1}
Increases your damage dealt while you are Shapeshifted. This includes both Werewolf and Werebear forms.
Stacks with form-specific bonuses.

Name: Damage while Werebear
Tooltip: Bonus Damage while in Werebear Form: {s1}
Increases your damage dealt while shapeshifted into a Werebear.

Name: Damage while Werewolf
Tooltip: Bonus Damage while in Werewolf Form: {s1}
Increases your damage dealt while shapeshifted into a Werewolf.

Name: Damage with Physical
Tooltip: Physical Damage Bonus: {s1}
Increases your Physical damage dealt. This includes both direct Physical damage and Bleeding damage over time.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Fire
Tooltip: Fire Damage Bonus: {s1}
Increases your Fire damage dealt. This includes both direct Fire damage and Burning damage over time.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Lightning
Tooltip: Lightning Damage Bonus: {s1}
Increases your Lightning damage dealt.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Cold
Tooltip: Cold Damage Bonus: {s1}
Increases your Cold damage dealt.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Poison
Tooltip: Poison Damage Bonus: {s1}
Increases your Poison damage dealt. This includes both direct Poison damage and Poisoning damage over time.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Shadow
Tooltip: Shadow Damage Bonus: {s1}
Increases your Shadow damage dealt. This includes both direct Shadow damage and Shadow damage over time.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Bleeding
Tooltip: Bleeding Damage Bonus: {s1}
Increases your Bleeding damage dealt. This includes Physical damage over time, but not direct Physical damage.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Burning
Tooltip: Burning Damage Bonus: {s1}
Increases your Burning damage dealt. This includes Fire damage over time, but not direct Fire damage.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Poisoning
Tooltip: Poisoning Damage Bonus: {s1}
Increases your Poisoning damage dealt. This includes Poison damage over time, but not direct Poison damage.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Shadow Damage Over Time
Tooltip: Bonus Shadow Damage Over Time: {s1}
Increases your Shadow damage dealt over time. This excludes direct Shadow damage.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Bludgeoning
Tooltip: Bonus Damage with Two-Handed Bludgeoning Weapons: {s1}
Increases your damage dealt while wielding a Two-Handed Bludgeoning weapon.

Name: Damage with Slashing
Tooltip: Bonus Damage with Two-Handed Slashing Weapons: {s1}
Increases your damage dealt while wielding a Two-Handed Slashing weapon

Name: Damage with Ranged
Tooltip: Bonus Damage with Ranged Weapons: {s1}
Increases your damage dealt while wielding a Two-Handed Ranged weapon.

Name: Damage with Dual Wield
Tooltip: Bonus Damage with Dual Wielded Weapons: {s1}
Increases your damage dealt while Dual Wielding One-Handed weapons.

Name: Damage with Mace
Tooltip: Bonus Damage with Maces: {s1}
Increases your damage dealt while wielding either a One-Handed or Two-Handed Mace.

Name: Damage with Sword
Tooltip: Bonus Damage with Swords: {s1}
Increases your damage dealt while wielding either a One-Handed or Two-Handed Sword.

Name: Damage with Axe
Tooltip: Bonus Damage with Axes: {s1}
Increases your damage dealt while wielding either a One-Handed or Two-Handed Axe.

Name: Damage with Polearm
Tooltip: Bonus Damage with Polearms: {s1}
Increases your damage dealt while wielding a Two-Handed Polearm.

Name: Damage with Swapped Weapons
Tooltip: Bonus Damage when Swapping Weapons: {s1}
Increases the damage dealt by your Skills that use different weapon(s) than you were previously wielding.

Name: Damage with Basic
Tooltip: Bonus Damage with Basic Skills: {s1}
Increases damage dealt by your Skills that have the Basic tag.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Core
Tooltip: Bonus Damage with Core Skills: {s1}
Increases damage dealt by your Skills that have the Core tag.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Brawling
Tooltip: Bonus Damage with Brawling Skills: {s1}
Increases damage dealt by your Skills that have the Brawling tag.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Weapon Mastery
Tooltip: Bonus Damage with Weapon Mastery Skills: {s1}
Increases damage dealt by your Skills that have the Weapon Mastery tag.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Cutthroat
Tooltip: Bonus Damage with Cutthroat Skills: {s1}
Increases damage dealt by your Skills that have the Cutthroat tag.
You have +{s2} of this stat from items and Paragon.

Name: Damage with Marksman
Tooltip: Bonus Damage with Marksman Skills: {s1}
Increases damage dealt by your Skills that have the Marksman tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Imbued
Tooltip: Bonus Damage with Imbued Skills: {s1}
Increases damage dealt by your Skills that are enhanced by an Imbuement.

Name: Damage with Imbuement
Tooltip: Bonus Damage with Imbuement Skills: {s1}
Increases damage dealt by your Skills that have the Imbuement tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Trap
Tooltip: Bonus Damage with Trap Skills: {s1}
Increases damage dealt by your Skills that have the Trap tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Pyromancy
Tooltip: Bonus Damage with Pyromancy Skills: {s1}
Increases damage dealt by your Skills that have the Pyromancy tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Shock
Tooltip: Bonus Damage with Shock Skills: {s1}
Increases damage dealt by your Skills that have the Shock tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Frost
Tooltip: Bonus Damage with Frost Skills: {s1}
Increases damage dealt by your Skills that have the Frost tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Conjuration
Tooltip: Bonus Damage with Conjuration Skills: {s1}
Increases damage dealt by your Skills that have the Conjuration tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Earth
Tooltip: Bonus Damage with Earth Skills: {s1}
Increases damage dealt by your Skills that have the Earth tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Storm
Tooltip: Bonus Damage with Storm Skills: {s1}
Increases damage dealt by your Skills that have the Storm tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Werebear
Tooltip: Bonus Damage with Werebear Skills: {s1}
Increases damage dealt by your Skills that have the Werebear tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Werewolf
Tooltip: Bonus Damage with Werewolf Skills: {s1}
Increases damage dealt by your Skills that have the Werewolf tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Companion
Tooltip: Bonus Damage with Companion Skills: {s1}
Increases damage dealt by your Skills that have the Companion tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Bone
Tooltip: Bonus Damage with Bone Skills: {s1}
Increases damage dealt by your Skills that have the Bone tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Blood
Tooltip: Bonus Damage with Blood Skills: {s1}
Increases damage dealt by your Skills that have the Blood tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Darkness
Tooltip: Bonus Damage with Darkness Skills: {s1}
Increases damage dealt by your Skills that have the Darkness tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Summoning
Tooltip: Bonus Damage with Summoning Skills: {s1}
Increases damage dealt by your Skills that have the Summoning tag. You have +{s2} of this stat from items and Paragon.

Name: Damage with Crackling Energy
Tooltip: Bonus Damage with Crackling Energy: {s1}
Increases the damage dealt by your Crackling Energy applications.

Name: Damage with Minions
Tooltip: Minion Damage Bonus: {s1}
Increases damage dealt by your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.

Name: Damage with Warriors
Tooltip: Skeletal Warrior Damage Bonus: {s1}
Increases damage dealt by your Skeletal Warriors. You have +{s2} of this stat from items and Paragon.

Name: Damage with Mages
Tooltip: Skeletal Mage Damage Bonus: {s1}
Increases damage dealt by your Skeletal Mages. You have +{s2} of this stat from items and Paragon.

Name: Damage with Golem
Tooltip: Golem Damage Bonus: {s1}
Increases damage dealt by your Golem. You have +{s2} of this stat from items and Paragon.

Name: Damage from Elite Kill
Tooltip: Bonus Damage Upon Killing an Elite: {s1}
You deal {s1} bonus damage for {s2} seconds after killing a Champion, Elite, Boss or Player.

Name: Damage from Warriors
Tooltip: Bonus Damage with Skeletal Warriors Active: {s1}
You deal {s1} bonus damage while you have at least one Skeletal Warrior alive.

Name: Damage from Mages
Tooltip: Bonus Damage with Skeletal Mages Active: {s1}
You deal {s1} bonus damage while you have at least one Skeletal Mage alive.

Name: Damage from Golem
Tooltip: Bonus Damage with Golem Active: {s1}
You deal {s1} bonus damage while your Golem is alive.

Name: Damage from Blood Orb
Tooltip: Bonus Damage Upon Picking Up a Blood Orb: {s1}
You deal {s1} bonus damage for {s2} seconds after picking up a Blood Orb.

Name: Damage from Dodging
Tooltip: Bonus Damage Upon Dodging: {s1}
You deal {s1} bonus damage for {s2} seconds after Dodging an incoming attack.

Name: Lucky Hit Execute
Tooltip: Lucky Hit Execute: {s1}
You have a base {s1} chance to instantly kill enemies who are below 35% Life when you damage them.
This probability scales with the Skill used and your Lucky Hit Chance Bonus.
Cannot activate against Champions, Elites, Bosses, or Players.

Name: Thorns
Tooltip: Thorns: {s1}
Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time.
Damage dealt is affected by the Skill damage increase from your Strength.

Name: Warrior Thorns
Tooltip: Bonus Thorns Inherited by your Skeletal Warriors{/c_label}: {s1}
Your Skeletal Warriors inherit {s1} more Thorns from you than normal.
Their total Thorns inherited from you is now {s2}.

Name: Mage Thorns
Tooltip: Bonus Thorns Inherited by your Skeletal Mages{/c_label}: {s1}
Your Skeletal Mages inherit {s1} more Thorns from you than normal.
Their total Thorns inherited from you is now {s2}.

Name:
Tooltip: Bonus Thorns Inherited by your Golem{/c_label}: {s1}
Your Golem inherits {s1} more Thorns from you than normal.
Its total Thorns inherited from you is now {s2}.

Name: Maximum Life
Tooltip: Maximum Life: {s1}
If you lose all your Life, you die.
You have {s3} Base Life at Level {s2} and {s4} bonus Life from other sources.

Name: Minion Life Bonus
Tooltip: Minion Life Bonus: {s1}
Increases the Life of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.

Name: Warrior Life Bonus
Tooltip: Maximum Skeletal Warrior Life Bonus: {s1}
Increases the Maximum Life of your Skeletal Warriors.

Name: Mage Life Bonus
Tooltip: Maximum Skeletal Mage Life Bonus: {s1}
Increases the Maximum Life of your Skeletal Mages.

Name: Golem Life Bonus
Tooltip: Maximum Golem Life Bonus: {s1}
Increases the Maximum Life of your Skeletal Warriors.

Name: Potion Charges
Tooltip: Maximum Potion Charges: {s1}
The total number of Potion Charges you can have available at a time.
Includes the base {s2} Potion Charges you start with and {s3} additional Charges from Zone Progress and items.

Name: Potion Drop Bonus
Tooltip: Potion Charge Rate Bonus: {s1}
Increases the rate that Potion Charges are dropped from all sources.

Name: All Healing
Tooltip: Bonus to All Healing: {s1}
Increases healing received from all sources.

Name: Healing from Potions
Tooltip: Potion Healing Bonus: {s1}
Increases healing received from Potions.

Name: Healing from Blood Orbs
Tooltip: Blood Orb Healing Bonus: {s1}
Increases healing received from Blood Orbs.

Name: Lucky Hit Life
Tooltip: Lucky Hit Life: {s1}
You have a base 5% chance to heal {s1} Life for every enemy you hit.
This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Life On Kill
Tooltip: Life On Kill: {s1}
You will recover {s1} Life for every enemy you kill.

Name: Life Regeneration
Tooltip: Passive Life Regeneration: {s1}
You recover {s1} Life per second.
Taking damage disables this for 4 seconds.

Name: Armor
Tooltip: Armor: {s1}
Reduces incoming Physical damage taken. This applies to both direct Physical damage and Bleeding damage over time.
Non-Physical damage taken is partially reduced according to your Armor Contribution.
You have {s2} Armor from primary equipment stats, {s3} Armor from your Strength, and {s4} bonus Armor from other sources.

Name: Armor from Warriors
Tooltip: Bonus Armor with Skeletal Warriors Active: {s1}
Increases your Armor while you have at least one Skeletal Warrior alive.

Name: Armor from Mages
Tooltip: Bonus Armor with Skeletal Mages Active: {s1}
Increases your Armor while you have at least one Skeletal Mage alive.

Name: Armor from Golem
Tooltip: Bonus Armor with Golems Active: {s1}
Increases your Armor while your Golem is alive.

Name: Werebear Armor
Tooltip: Bonus Armor while in Werebear Form: {s1}
Increases your Armor while shapeshifted into a Werebear.

Name: Werewolf Armor
Tooltip: Bonus Armor while in Werewolf Form: {s1}
Increases your Armor while shapeshifted into a Werewolf.

Name: Armor Contribution
Tooltip: Armor Contribution: {s1}
The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.
The remaining damage reduction is determined by your appropriate Elemental resistances.
Differs in PvP.

Name: Minion Armor
Tooltip: Bonus Armor for your Minions: {s1}
Increases the Armor of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.

Name: Warrior Armor
Tooltip: Bonus Armor for your Skeletal Warriors: {s1}
Increases the Armor of your Skeletal Warriors.

Name: Mage Armor
Tooltip: Bonus Armor for your Skeletal Mages: {s1}
Increases the Armor of your Skeletal Mages.

Name: Golem Armor
Tooltip: Bonus Armor for your Golem: {s1}
Increases the Armor of your Golem.

Name: Block Chance
Tooltip: Block Chance: {s1}
When you receive direct damage, you have a chance to Block it.
Blocks reduce {s2} of incoming damage.
Equal to the equipped Shield’s Block Chance.

Name: Block Reduction
Tooltip: Blocked Damage Reduction: {s1}
The portion of damage prevented when you Block direct damage.
Equal to the equipped Shield’s Blocked Damage Reduction.

Name: Dodge Chance
Tooltip: Dodge Chance: {s1}
When you would receive direct damage, you have a chance to Dodge it.
Dodged attacks deal no damage.
As this stat increases, additional bonuses become less effective.

Name: Dodge Chance Against Close Enemies
Tooltip: Dodge Chance Against Close Enemies: {s1}
Your Dodge Chance is increased when you would be damaged by enemies in melee range.
Your total Dodge Chance from Close enemies is {s2}.
As this stat increases, additional bonuses become less effective.

Name: Dodge Chance Against Distant Enemies
Tooltip: Dodge Chance Against Distant Enemies: {s1}
Your Dodge Chance is increased when you would be damaged by enemies far away from you.
Your total Dodge Chance from Distant enemies is {s2}.
As this stat increases, additional bonuses become less effective.

Name: Fortify Bonus
Tooltip: Fortify Generation Bonus: {s1}
Increases the amount of Fortify generated from your Fortify effects.

Name: Barrier Bonus
Tooltip: Barrier Generation Bonus: {s1}
Increases the amount of Barrier generated from your Barrier effects.

Name: Fire Resistance
Tooltip: Fire Resistance: {s1}
Reduces incoming Fire damage by {s2}. This applies to both direct Fire damage and Burning damage over time.
Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.
As this stat increases, additional bonuses become less effective.

Name: Cold Resistance
Tooltip: Cold Resistance: {s1}
Reduces incoming Cold damage by {s2}.
Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.
As this stat increases, additional bonuses become less effective.

Name: Lightning Resistance
Tooltip: Lightning Resistance: {s1}
Reduces incoming Lightning damage by {s2}.
Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.
As this stat increases, additional bonuses become less effective.

Name: Poison Resistance
Tooltip: Poison Resistance: {s1}
Reduces incoming Poison damage by {s2}. This applies to both direct Poison damage and Poisoning damage over time.
Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.
As this stat increases, additional bonuses become less effective.

Name: Shadow Resistance
Tooltip: Shadow Resistance: {s1}
Reduces incoming Shadow damage by {s2}. This applies to both direct Shadow damage and Shadow damage over time.
Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.
As this stat increases, additional bonuses become less effective.

Name: – Warrior Resist All
Tooltip: – Bonus Resistance to All Elements for your Skeletal Warriors: {s1}. Reduces non-Physical damage taken by your Skeletal Warriors. As this stat increases, additional bonuses become less effective.

Name: – Mage Resist All
Tooltip: – Bonus Resistance to All Elements for your Skeletal Mages: {s1}. Reduces non-Physical damage taken by your Skeletal Mages. As this stat increases, additional bonuses become less effective.

Name: – Golem Resist All
Tooltip: – Bonus Resistance to All Elements for your Golem: {s1}. Reduces non-Physical damage taken by your Golem. As this stat increases, additional bonuses become less effective.

Name: – All Damage Reduction
Tooltip: – Damage Reduction from All Sources: {s1}. Reduces incoming damage taken from all sources, after applying your Armor and Elemental Resistances. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Elites
Tooltip: – Damage Reduction from Elites: {s1}. Reduces incoming damage taken from Champions, Elites, Bosses and Players. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Vulnerable
Tooltip: – Damage Reduction from Vulnerable Enemies: {s1}. Reduces incoming damage taken from Vulnerable enemies. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Close
Tooltip: – Damage Reduction from Close Enemies: {s1}. Reduces incoming damage taken from enemies in melee range. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Distant
Tooltip: – Damage Reduction from Distant Enemies: {s1}. Reduces incoming damage taken from enemies far away from you. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from DoT
Tooltip: – Damage Reduction from Enemies Affected by Damage Over Time: {s1}. Reduces incoming damage taken from enemies that are affected by any Damage Over Time effect. This includes Bleeding, Burning, Poisoning, and Shadow Damage Over Time. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Bleeding
Tooltip: – Damage Reduction from Bleeding Enemies: {s1}. Reduces incoming damage taken from enemies that are Bleeding. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Burning
Tooltip: – Damage Reduction from Burning Enemies: {s1}. Reduces incoming damage taken from enemies that are Burning. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Poisoned
Tooltip: – Damage Reduction from Poisoned Enemies: {s1}. Reduces incoming damage taken from enemies that are Poisoned. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Shadow DoT
Tooltip: – Damage Reduction from Enemies Affected by Shadow Damage Over Time: {s1}. Reduces incoming damage taken from enemies that are affected by Shadow damage over time. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction from Trapped
Tooltip: – Damage Reduction from Enemies Affected by Traps: {s1}. Reduces incoming damage taken from enemies that are affected by a Rogue’s Trap Skills. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction while Injured
Tooltip: – Damage Reduction while Injured: {s1}. Reduces incoming damage taken while you are below 35% Life. As this stat increases, additional bonuses become less effective.

Name: – Damage Reduction while Fortified
Tooltip: – Damage Reduction while Fortified: {s1}. Reduces incoming

Name: Damage Reduction with Barrier
Tooltip: Damage Reduction with an Active Barrier: {s1}
Reduces incoming damage taken while you have an active Barrier. As this stat increases, additional bonuses become less effective.

Name: Minion Damage Reduction
Tooltip: Damage Reduction for your Minions: {s1}
Reduces incoming damage taken by your Minions from all sources. As this stat increases, additional bonuses become less effective.

Name: Class Damage Reduction
Tooltip: Class Damage Reduction: {s1}
Inherent damage reduction granted by your Class against monsters.

Name: Maximum {PRIMARY_RESOURCE}
Tooltip: Maximum {PRIMARY_RESOURCE}: {s1}
Used to cast various Skills.

Name: {PRIMARY_RESOURCE} Cost Reduction
Tooltip: {PRIMARY_RESOURCE} Cost Reduction: {s1}
Reduces the {PRIMARY_RESOURCE} cost of Skills that consume {PRIMARY_RESOURCE}.

Name: Fury Regeneration
Tooltip: Passive Fury Regeneration: {s1}
You regenerate {s1} Fury per second. Fury decays rapidly while out of combat.

Name: Energy Regeneration
Tooltip: Passive Energy Regeneration: {s1}
You regenerate {s1} Energy per second.

Name: Mana Regeneration
Tooltip: Passive Mana Regeneration: {s1}
You regenerate {s1} Mana per second.

Name: Spirit Regeneration
Tooltip: Passive Spirit Regeneration: {s1}
You regenerate {s1} Spirit per second.

Name: Essence Regeneration
Tooltip: Passive Essence Regeneration: {s1}
You regenerate {s1} Essence per second.

Name: Fury Generation
Tooltip: Bonus Fury Generation: {s1}
Gaining Fury from any source grants {s1} more Fury than normal.

Name: Energy Generation
Tooltip: Bonus Energy Generation: {s1}
Gaining Energy from any source grants {s1} more Energy than normal.

Name: Mana Generation
Tooltip: Bonus Mana Generation: {s1}
Gaining Mana from any source grants {s1} more Mana than normal.

Name: Spirit Generation
Tooltip: Bonus Spirit Generation: {s1}
Gaining Spirit from any source grants {s1} more Spirit than normal.

Name: Essence Generation
Tooltip: Bonus Essence Generation: {s1}
Gaining Essence from any source grants {s1} more Essence than normal.

Name: Fury On Kill
Tooltip: Fury On Kill: {s1}
You will restore {s1} Fury for every enemy you kill.

Name: Energy On Kill
Tooltip: Energy On Kill: {s1}
You will restore {s1} Energy for every enemy you kill.

Name: Mana On Kill
Tooltip: Mana On Kill: {s1}
You will restore {s1} Mana for every enemy you kill.

Name: Spirit On Kill
Tooltip: Spirit On Kill: {s1}
You will restore {s1} Spirit for every enemy you kill.

Name: Essence On Kill
Tooltip: Essence On Kill: {s1}
You will restore {s1} Essence for every enemy you kill.

Name: Movement Speed
Tooltip: Movement Speed: {s1}
You run at {s1} of base Movement Speed. You may have a maximum of 125.0% Movement Speed as a basic stat. Temporary buffs may exceed this limit.

Name: Elite Kill Movement Speed
Tooltip: Bonus Movement Speed Upon Elite Kill: {s1}
You gain {s1} Movement Speed for {s2} seconds after killing a Champion, Elite, Boss or Player.

Name: Cooldown Reduction
Tooltip: Cooldown Reduction: {s1}
Reduces the Cooldowns of all active Skills.

Name: Shout Cooldown Reduction
Tooltip: Cooldown Reduction for Shouts: {s1}
Reduces the cooldown of your Shouts. Stacks with your normal Cooldown Reduction.

Name: Imbuement Cooldown Reduction
Tooltip: Cooldown Reduction for Imbuements: {s1}
Reduces the cooldown of your Imbuements. Stacks with your normal Cooldown Reduction.

Name: Trap Cooldown Reduction
Tooltip: Cooldown Reduction for Traps: {s1}
Reduces the cooldown of your Traps. Stacks with your normal Cooldown Reduction.

Name: Trap Arm Time Reduction
Tooltip: Trap Arm Time Reduction: {s1} seconds
Reduces the time taken for your Trap Skills to become activatable by {s1} seconds.

Name: Lucky Hit Chance Bonus
Tooltip: Bonus Lucky Hit Chance: {s1}
Increases the chance of triggering Lucky Hits with your Skills.

Name: Lucky Hit Chance with Barrier
Tooltip: Bonus Lucky Hit Chance with an Active Barrier: {s1}
Increases the chance of triggering Lucky Hits with your Skills while you have an active Barrier.

Name: Crowd Control Duration Bonus
Tooltip: Crowd Control Duration Bonus: {s1}
Increases the duration of your outgoing Crowd Control effects, excluding Knockback. These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

Name: Chill Application
Tooltip: Chill Application Bonus: {s1}
Increases the effectiveness of your outgoing Chill, causing enemies to Freeze more quickly.

Name: Control Impaired Duration Reduction
Tooltip: Control Impaired Duration Reduction: {s1}
Reduces the duration of incoming Control Impairing Effects, excluding Knockback. These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

Name: Slow Duration Reduction
Tooltip: Slow Duration Reduction: {s1}
Reduces the duration of incoming Slows. Stacks with Control Impaired Duration Reduction.

Name: Berserking Duration Bonus
Tooltip: Berserking Duration Bonus:{/c_label} {s1}
Increases the duration of Berserking granted by all sources.

Name: Lucky Hit {PRIMARY_RESOURCE}
Tooltip: Lucky Hit {PRIMARY_RESOURCE}: {s1}
You have a base 5% chance to gain {s1} {PRIMARY_RESOURCE} when you damage them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Hit Slow
Tooltip: Lucky Hit Slow: {s1}
You have a base {s1} chance to Slow enemies when you damage them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Hit Immobilize
Tooltip: Lucky Hit Immobilize: {s1}
You have a base {s1} chance to Immobilize enemies when you damage them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Hit Daze
Tooltip: Lucky Hit Daze: {s1}
You have a base {s1} chance to Daze enemies when you damage them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Hit Stun
Tooltip: Lucky Hit Stun: {s1}
You have a base {s1} chance to Stun enemies when you damage them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Hit Knockdown
Tooltip: Lucky Hit Knockdown: {s1}
You have a base {s1} chance to Knockdown enemies when you damage them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Hit Chill
Tooltip: Lucky Hit Chill: {s1}
You have a base {s1} chance to Chill enemies when you damage them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Hit Freeze
Tooltip: Lucky Hit Freeze: {s1}
You have a base {s1} chance to Freeze enemies when you damage them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Crit Slow
Tooltip: Lucky Crit Slow: {s1}
You have a base {s1} chance to Slow enemies when you Critically Strike them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Crit Immobilize
Tooltip: Lucky Crit Immobilize: {s1}
You have a base {s1} chance to Immobilize enemies when you Critically Strike them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Crit Daze
Tooltip: Lucky Crit Daze: {s1}
You have a base {s1} chance to Daze enemies when you Critically Strike them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Crit Stun
Tooltip: Lucky Crit Stun: {s1}
You have a base {s1} chance to Stun enemies when you Critically Strike them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Crit Knockdown
Tooltip: Lucky Crit Knockdown: {s1}
You have a base {s1} chance to Knockdown enemies when you Critically Strike them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Crit Chill
Tooltip: Lucky Crit Chill: {s1}
You have a base {s1} chance to Chill enemies when you Critically Strike them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Lucky Crit Freeze
Tooltip: Lucky Crit Freeze: {s1}
You have a base {s1} chance to Freeze enemies when you Critically Strike them. This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Name: Damage Reduction
Tooltip: PvP Damage Reduction: {s1}
Inherent damage reduction granted against other Players in PvP. Stacks with all other sources of Damage Reduction.

Name: Armor Contribution
Tooltip: Armor Contribution: {s1}
The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP. The remaining damage reduction is determined by your appropriate Elemental resistance.

Name: Gold
Tooltip: Gold:
The main currency of Sanctuary, used across most Vendors and Crafters. Can be used to refund points invested into the Skill Tree or Paragon. Earned from most activities in Sanctuary and selling items.

Name: Red Dust
Tooltip: Red Dust:
Used to purchase items from PvP Vendors in Dry Steppes and Kehjistan. Earned from Altars of Extraction by successfully purifying Seeds of Hatred. Seeds of Hatred are only obtainable in PvP zones.

Name: Obols
Tooltip: Murmuring Obols:
Used to purchase items from the Purveyor of Curiosities. Earned from random Events in Sanctuary.

Name: Thorns
Tooltip: Thorns: {s1}
Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time. Damage dealt is affected by the Skill damage increase from your Dexterity.

Name: Thorns
Tooltip: Thorns: {s1}
Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time. Damage dealt is affected by the Skill damage increase from your Intelligence.

Name: Thorns
Tooltip: Thorns: {s1}
Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time. Damage dealt is affected by the Skill damage increase from your Willpower.

1 thought on “Diablo 4 Tooltips List: Discover In-Depth Explanations of Game Elements

  1. It’s great to see a comprehensive list of tooltips available for Diablo 4. Tooltips are an essential part of any game, especially for a game like Diablo 4, where there are so many items, skills, and in-game elements to keep track of. Having a resource like this list of tooltips will undoubtedly help both new and experienced players better understand the game mechanics and make more informed decisions. The fact that the list is continuously updated is also excellent news, as it means that players will always have access to the latest information and strategies. Overall, this is an invaluable resource for anyone playing Diablo 4.

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