In Once Human, weapon mods play a crucial role in enhancing your combat capabilities. By equipping the right mods, you can significantly boost your weapons’ performance, adding various effects that can turn the tide of battle in your favor. This guide provides a detailed overview of the various weapon mods available in the game, including their core effects, suffixes, keywords, where they drop, and the recommended weapons to pair them with.
Introduction to Weapon Mods
Weapon mods in Once Human come with unique core effects and suffixes that provide various benefits and enhancements. Understanding these mods and how to use them effectively can greatly improve your gameplay. Below, you will find a detailed table outlining the different mods, their effects, and other pertinent information.
Keywords in Once Human: A Detailed Guide
In the game Once Human, keywords represent the distinct properties of weapons and armor. These keywords can be enhanced through various methods, such as utilizing the Cradle and equipping Mods. Here, we provide an in-depth look at the available keywords, their tags, and detailed effects.
[The Bull’s Eye]
- Tag: <Continuous Debuff>
- Details: Highlights marked targets, which are outlined and suffer from Vulnerability +8% for 12 seconds.
[Frost Vortex]
- Tags: <Continuous Debuff>, <Continuous DMG>, <AoE>
- Details: Traps enemies within a 4.5m radius and inflicts 30% Psi Intensity Status DMG per second for 4 seconds. Up to 2 Frost Vortices may exist simultaneously. The additional damage is of the Frost element, cannot Crit, cannot strike Weakspots, and does not decay with distance.
- Actual Factor: 30% x (1 + Frost Vortex DMG Factor Bonus) x (1 + Frost Vortex Final DMG Bonus).
[Shrapnel]
- Tag: <Special Ammo Effects>
- Details: Upon hitting an enemy with a bullet, deals Weapon DMG of 50% Attack to a random unhit part. The element type matches the weapon’s element. The additional damage can Crit, strike Weakspots, and decays with distance.
- Actual Factor: 50% x (1 + Shrapnel DMG Factor Bonus) x (1 + Shrapnel Final DMG Bonus).
[Fast Gunner]
- Tag: <Continuous Buff>
- Details: While the skill is active, each stack grants Fire Rate +1% and Attack +1% for 2 seconds. The effect can stack up to 5 times.
[Power Surge]
- Tags: <Continuous Debuff>, <Instant DMG>
- Details: Deals Status DMG of 50% Psi Intensity once and inflicts Power Surge status for 6 seconds (Accuracy -40). The additional damage is of the Shock Element type, cannot Crit, cannot strike Weakspots, and does not decay with distance.
- Actual Factor: 50% x (1 + Power Surge DMG Factor Bonus) x (1 + Power Surge Final DMG Bonus).
[Bounce]
- Tag: <Special Ammo Effects>
- Details: Upon hitting an enemy with a bullet, bounces to hit a random enemy within a 10m radius, dealing Weapon DMG of 60% Attack. The element type matches the weapon’s element. The additional damage can Crit, strike Weakspots, and decays with distance.
- Actual Factor: 60% x (1 + Bounce DMG Factor Bonus) x (1 + Bounce Final DMG Bonus).
[Unstable Bomber]
- Tags: <Instant DMG>, <AoE>
- Details: Triggers 1 Status DMG blast of 100% Psi Intensity after 0.1 seconds with a blast radius of 1.5m. Damage decreases over the explosion distance down to a minimum of 50%. The additional damage is of the Blaze Element, cannot Crit, cannot strike Weakspots, and does not decay with distance.
- Actual Factor: 100% x (1 + Explosive DMG Factor Bonus) x (1 + Explosive Final DMG Bonus).
[Burn]
- Tags: <Continuous Debuff>, <Continuous DMG>
- Details: Deals Status DMG of 10% Psi Intensity every 0.5 seconds for 6 seconds. DMG increases with more stacks, up to 5 stacks. The additional damage is of the Blaze Element, cannot Crit, cannot strike Weakspots, and does not decay with distance.
- Actual Factor: 10% x Stacks x (1 + Burn DMG Factor Bonus) x (1 + Burn Final DMG Bonus).
[Blunt DMG]
- Tag: <Melee>
- Details: Deals additional Melee DMG equal to 25% of the target’s current HP, up to 400% of Psi Intensity. This damage has no element, cannot Crit, and cannot strike Weakspots or decay with distance.
[Fortress Warfare]
- Tags: <Continuous Buff>, <AoE>
- Details: Creates an area of effect within a 2m radius that grants allies Heavy Armor for 5 seconds.
- Heavy Armor: Super Armor with Weapon DMG +20%.
Conclusion
With the right weapon mods and an understanding of the various keywords in Once Human, you can customize your arsenal to suit your playstyle and overcome any challenge. Equip the recommended weapons with the best mods to ensure you are always ready for battle. Happy hunting, and may your journeys in Once Human be ever victorious!
Hello! First of all Want to thank you for your great job! Can you tell me why there is no Fatal Flaw(Bull’s Eye) in this guide? Does that mod even exist?
Its in the data, but this mod isnt a weapon mod anymore, its now a Armor Mod called Most Wanted, I have updated the entry to show that on this list page in-case other people are looking for it as you were …