Once Human Deviant Traits

Guides

We’ve compiled a list of the Deviant Traits we’ve discovered so far, but the world of Once Human is vast and full of surprises. There are certainly more traits out there waiting to be uncovered!

once human deviant traits list

How You Can Contribute

We’re always looking to expand our knowledge and provide the most comprehensive information to the community. If you’ve come across Deviant Traits that aren’t listed here, we encourage you to share your findings with us! Feel free to post in the comments section below or reach out through our contact page. Your contributions help enhance our collective understanding of the game and support fellow players in their adventures.

Comment Below with Your Discoveries!

Stay tuned for updates as we continue to explore and document new Deviant Traits. Thank you for being a part of our Once Human community!

50 thoughts on “Once Human Deviant Traits

  1. Collection +1: There is a 5% chance that crafting output +2, and Crafting speed -20% (Found on Orb Lightening)
    Anti-Burnout: When the Deviation is dormant and regaining Deviant Power, there is a 20% chance that other Territorial Deviations receive Deviant Power +5 (The Digby Boy)
    Living Map: Resource production interval -5% for Territorial Deviations (The Digby Boy)
    Vegetative Calm: Syncing with it grants Max Stamina + 15, Movement Speed -5%

  2. Big cup can be on Gingerbread house. Dunno how this should be shown but the text is ambiguous, it only affects the max crafting materials the deviant itself can hold, that is 300 instead of 360.

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