Exploring how Starfield’s core design already mirrors modern live-service MMO structures in surprising ways.
A Hidden Live-Service Blueprint?
When Starfield launched, the conversation quickly split into two camps: those who loved the scale and those who thought it felt empty and slow. I get both sides. But after sinking hundreds of hours into it, exploring over a thousand planets, running multiple New Game+ cycles, grinding faction quests, building outpost networks, and tweaking endless ship designs, one thing started to bug me in a good way.
I originally thought New Game+ was just Bethesda’s lazy way of padding the game, another excuse to recycle content without much effort. It wasn’t until my third or fourth jump through the Unity that something clicked, and I realized they might actually be doing something clever here.
Starfield’s story and progression don’t just work with an MMO framework. They kind of already feel like one.
This isn’t me saying “Bethesda should turn it into Destiny 3.” It’s more that, looking closely, they’ve quietly built a lot of the scaffolding you’d need for a persistent, shard-based sandbox. Here’s why it feels that way to me.
Core Structural Parallels
- 1. The Main Quest as a Scalable MMO Progression Spine
- 2. New Game+ as Canonical Shard-Hopping
- 3. Factions as Guild Frameworks, Not Side Content
- 4. Skills, Challenges, and Long-Term Mastery
- 5. The “Empty” Sandbox Problem Solved by Players
Final Verdict: Missed Opportunity or Just Ahead of Its Time?
Starfield isn’t a failed MMO in disguise. It feels more like a single-player game accidentally (or maybe not so accidentally) built on multiplayer DNA.
Its story justifies resets.
Its progression rewards years of mastery.
Its factions beg for large-scale social conflict.
Its multiverse is already split into shards.
Whether Bethesda ever goes there is anyone’s guess. But the foundation feels less accidental than people think.
The question isn’t really “Could Starfield work as an MMO?”
It’s “Why does it already kind of play like one?”
Quick Poll: Your Take
Do you think Starfield's design would translate well to an MMO format?
