Listed here are all the various weapon mods you can get in Outriders. Use this list to find the right weapon mod that fits your character build. Some of them are only available on legendary weapons, see “found on” column for details on those.
This page will be updated with new information as more is discovered while playing the game. Make sure to bookmark and share this page with your friends on social media and discord.
NAME | TIER | STATUS EFFECT | Description | Found On |
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ANOMALY ENHANCEMENT | 2 | Firepower Boost | Receive a passive Firepower boost equal to [X]% of your Anomaly Power. | LEGENDARY: DAMASCUS OFFERING |
ANOMALY MUTATION | 3 | Status Effects | Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. | LEGENDARY: MINDMUGGER |
ANOMALY SURGE | 1 | Explosion | Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius. | LEGENDARY: THE ANEMOI |
ASHEN BULLETS | 1 | Ash | Successful shots inflict Ash on enemies. Cooldown of 8 seconds. | |
BLEEDING BULLETS | 1 | Bleed | Shots inflict Bleed on enemies. Cooldown of 8 Seconds. | LEGENDARY: FATAL SYMBIONT HEIR TO THE DESERT ROARING UMBRA SPIRIT HUNTER |
BODY SNATCHER | 3 | Enemy Teleporter | Killing shots teleport another enemy to the place where the previous one died, works within a [Y] meter radius of the target. | LEGENDARY: BODY SNATCHER |
BOMB'S AHEAD | 2 | Explosion | Killing shots turn enemies into an Anomaly bomb, dealing [X] damage. Cooldown of [Y] seconds. | LEGENDARY: THE MIGRAINE |
BONE SHRAPNEL | 2 | Explosion | Killing shots detonate the enemy's bones and turn them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of [Z] seconds. | |
BRAIN-EATER | 2 | Ammo Consumption | Critical shots do not consume ammo. | LEGENDARY: AMBER VAULT ICARUS INFERNO SEED MOLTEN EIDOLA TWISTED MERCY |
BURNING BULLETS | 1 | Burn | Shots inflict burn on enemies. Cooldown of 8 seconds. | LEGENDARY: RARÓG'S GAZE |
BURST OF DECAY | 3 | Explosion | Critical shots cause explosions that inflict Toxic on enemies within a [Z] meter radius. | LEGENDARY: BLIGHTBEARER THE HEADHUNTER |
CLAYMORE | 2 | Extra Damage | Successful shots damage an enemy with an Anomaly blade dealing [X] damage. | |
CLAYMORE TORRENT | 3 | Shots damage [Z] enemies within a [Y] meter radius with Anomaly blades, dealing [X] damage. | LEGENDARY: DAMASCUS OFFERING |
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CLIP COMBUSTION | 1 | Shockwave | Reloading weapon creates a shockwave dealing [X] damage to enemies within a [Y] meter radius. | LEGENDARY: TORMENT & AGONY |
CLIP OF AMALTHEA | 1 | Ammo Consumption | There is a [X]% chance that critical shot will not consume ammo. | LEGENDARY: THE BULWARK |
CLIP ROLLER | 2 | Instant Reload | When your magazine has [X]% or less ammo left you can roll to quickly reload all your equipped weapons. | LEGENDARY: THE HIGH ROLLER |
CONCENTRATION BLAST | 3 | Explosion | Killing shots cause enemies to explode, dealing [X] damage multiplied by the number of enemies within a [Y] meter radius around the original target. | LEGENDARY: ANOMALY EFFIGY |
CREMATORIUM | 2 | Ash | Killing shots create an explosion that inflicts Ash on enemies within a [Z] meter radius. | |
CRITICAL POINT | 1 | Crit Chance | Increases the chance of scoring a critical shot by [X]% | LEGENDARY AERIE MASTER |
DAMAGE LINK | 2 | Damage Link | Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. Cooldown of 4 seconds. | LEGENDARY: BOLT & THUNDER MINDMUGGER |
DARK SACRIFICE | 3 | During combat, your weapon drains up to [X]% of your Maximum Health, in exchange for [Y]% Weapon Damage bonus. | LEGENDARY: FATAL SYMBIONT |
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DEADLY DISTURBANCE | 3 | Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing [X] damage to other enemies within a [Y] meter radius. | LEGENDARY: IMPLODER |
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DEATH CHAINS | 2 | Damage Over Time | Shots entangle an enemy with chains, dealing [X] damage over [Y] seconds. Cooldown of 2 seconds. | LEGENDARY - THE REAPER |
DOME OF PROTECTION | 3 | Shield | Killing shots summon a bullet-stopping dome for [Y] seconds. Cooldown of 5 seconds. | LEGENDARY: MASTER TOOL |
EMBALMER'S RAGE | 3 | Crit Chance | For [X] seconds after a killing shot all following shots will be critical shots. | LEGENDARY: THE HIGH ROLLER |
ESSENCE THIEF | 1 | Health Regen | Shots regenerate your Health. | |
FIREWORKS | 1 | Explosion | Shots create an explosion that deals [X] damage to enemies within a [Y] meter radius. Cooldown of 3 seconds. | LEGENDARY: THE LANDLUBBER |
FIRST THINGS FIRST | 1 | Armor Penetration Buff | The first shot after every reload hits with Armor Piercing increased by [X]%. | |
FORTRESS | 3 | Receive up to [X]% damage bonus based on your Armor. | LEGENDARY: DEATHSHIELD |
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FREEZING BULLETS | 1 | Freeze | Shots inflict freeze on enemies. Cooldown of 8 seconds. | |
FUSION BLAST | 1 | Explosion | Shots create a fusion blast, dealing [X] damage within a [Y] meter radius. | |
GALE OF PROTECTION | 2 | Shield | Killing shots grant you a bullet-stopping gale for 5 seconds | |
GOLEM RISING | 3 | Protection | Killing shots grant you a protective Golem effect for [X] seconds. | LEGENDARY: GOLEM'S LIMB |
GRAND OPENING | 3 | Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing [X] damage in a [Y] meter radius. | LEGENDARY: DARKNESS CHARMER |
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GRAVEDIGGER'S FRENZY | 1 | Crit Dmg Buff | Critical shots increase your Critical Damage by [X]% for [Y] seconds. | LEGENDARY: ENOCH'S BLESSING TIME RIPPER |
HOT BLOOD | 1 | Riccochet and Burn | Shots pass through enemies whose Health is below [Z]%, ricocheting to [X] enemies within a [Y] meter radius and inflicting Burn. | LEGENDARY: SHELROG'S EXCRESCENCE |
ICEBREAKER | 2 | Explosion | Killing shots against frozen enemies make them explode, dealing [X] damage. | LEGENDARY: THE ICEBERG |
IMPROVED ASHEN BULLETS | 2 | Ash | Shots inflict Ash on enemies. Cooldown of 4 seconds. | |
IMPROVED BLEEDING BULLETS | 2 | Bleed | Successful shots inflict Bleed on enemies. Cooldown of 4 Seconds. | |
IMPROVED BURNING BULLETS | 2 | Burn | Successful shots inflict Burn on enemies. Cooldown of 4 seconds. | |
IMPROVED FREEZING BULLETS | 2 | Freeze | Successful shots inflict Freeze on enemies. Cooldown of 4 seconds. | |
IMPROVED STIFFENING | 2 | Slow | Shots inflict slow on enemies. Cooldown of 4 seconds. | LEGENDARY: GRIM MARROW THE DAIMYO |
IMPROVED TOXIC BULLETS | 2 | Toxic | Shots inflict Toxic on enemies. Cooldown of 4 seconds. | LEGENDARY: LUCKY |
IMPROVED VULNERABILITY BULLETS | 2 | Vulnerable | Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. | LEGENDARY: ABSOLUTE ZERO |
IMPROVED WEAKENING BULLETS | 2 | Weakness | Shots inflict Weakness on enemies. Cooldown of 4 seconds. | |
JUGMENT ENFORCER | 3 | Damage Mark | Shots mark enemies. When reloading, deal [X] times your weapon’s damage to every marked enemy. Marks removed when you change your weapon. | LEGENDARY: TORMENT & AGONY |
KILLER MEDIC | 1 | Health regen | Killing shots replenish [X] points of Health to allies within a [Y] meter radius of the target. | |
KILLING SPREE | 3 | Damage Bonus | Killing shots increase damage by [X]% for this weapon for [Y] seconds. Bonus deteriorates with time and stacks up to 5 kills. | LEGENDARY: AMBER VAULT |
KINETIC STOMP | 3 | Shots create a seismic shock around you, dealing [X] damage in [Y] meter radius. Cooldown of 3 seconds. | LEGENDARY: ROARING UMBRA |
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LEGENDARY MINEFIELD | 3 | Critical shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. Cooldown of 3 seconds. | LEGENDARY: THE LANDLUBBER |
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LIFE AND DEATH | 1 | Health regen | Killing shots create a blast that restores [X]% of Health to players. | LEGENDARY: ENOCH'S BLESSING |
LIFE STOCK | 1 | Health regen | Reloading restores [X] points of Health for each enemy killed since your last reload without changing your weapon. | |
MARK OF THE STAKE | 2 | Burn | Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it. | |
MINEFIELD | 2 | Explosion | Killing shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. | LEGENDARY: THE GUILLOTINE THE JUGGLER |
MOANING WINDS | 3 | Damage Area Of Effect | Reloading creates a strong blast around you, dealing [X] damage to enemies in range of [Y] meters. Cooldown of 2 seconds. | LEGENDARY: THE ANEMOI |
PERPETUUM MOBILE | 2 | Instant Reload | You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds. | LEGENDARY: DARKNESS CHARMER LUCKY JINX MASTER TOOL |
PINBALL | 3 | Ricochet | Every critical shot ricochets to [Y] enemies within a [Z] meter radius, dealing weapon's double base damage. | LEGENDARY: LUCKY |
PROLIFERATION | 1 | Status Effect Spread | Shooting enemies afflicted by a status condition inflicts that status to the next closest enemy | |
RADIATION SPLASH | 3 | Reloading causes a small explosion that inflicts Vulnerable and deals [X] damage to enemies within a [Z] meter radius. | LEGENDARY: THE GUILLOTINE |
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RAVENOUS LOCUST | 3 | Damage Area Of Effect + Weakness | Shots create a swarm of locusts, dealing [X] damage over [Y] seconds and inflicting Weakness to enemies remaining within a [Z] meter radius of the target. Cooldown of 2 seconds. | LEGENDARY: MOLTEN EIDOLA |
RESISTANCE BREAKER | 2 | Resistance Debuff | Shots decrease your target's Resistance by [X]% for [Y] seconds. | LEGENDARY: BLIGHTBEARER FUNERAL PYRE |
RICOCHET | 1 | Ricochet | Shots ricochet to another enemy within a [X] meter radius of the initial target. | LEGENDARY: THE WICKER |
RULER OF LEECHES | 1 | Weapon Leech Buff | Killing shots increase Weapon Leech by [X]% for [Y] seconds. | LEGENDARY: IMPLODER |
SANDSTORM | 3 | Damage Area Of Effect | Shots conjure a sandstorm, dealing [X] damage over [Y] seconds. Cooldown of 5 seconds. | LEGENDARY: HEIR TO THE DESERT |
SCRAP GRENADE | 3 | Damage Area Of Effect | The first shot after reload becomes an Anomaly projectile, dealing [X] damage in a [Y] meter radius. | LEGENDARY - THE JUGGLER |
SHADOW COMET | 3 | Mortar | Shots call down a comet, dealing [X] damage to enemies within a [Y] meter radius. | LEGENDARY: FUNERAL PYRE |
SHIELD MAIDEN | 1 | Shield | Shots generate Shield. | |
SINGULARITY | 3 | Explosion | Killings shots create an Anomaly singularity. When destroyed, the singularity explodes dealing [X] damage to enemies within a [Z] meter radius. | LEGENDARY: GRIM MARROW |
SNOWSQUALL | Freeze Mark Reload | Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. | ||
SOUL DEVOURER | 1 | Health regen | Killing shots regenerate [X] points of your Health. | LEGENDARY: BODY SNATCHER DISINTEGRATOR |
STIFFENING | 1 | Slow | Shots inflict slow on enemy. Cooldown of 8 seconds. | |
STORM WHIP | 2 | Lightning | Shots bring down lightning on an enemy dealing [X] damage. Cooldown of 2 seconds. | |
STRIGA | 2 | Health Regen | [X]% of Critical Damage is returned to you as Health. | LEGENDARY: DEATHSHIELD THUNDERBIRD |
STRINGS OF GAUSS | 3 | Energy Lightning | Shots link up to [Y] enemies in a [Z] meter radius of the target and deal [X] electric damage to each of them. Cooldown of 2 seconds. | LEGENDARY: BOLT & THUNDER DISINTEGRATOR |
THE CYCLE | 2 | Damage bonus | Increase your weapon damage by %. The bonus is proportional to your Health Regeneration. | |
TOXIC BULLETS | Shots inflict Toxic on enemies. Cooldown of 8 seconds. | |||
ULTIMATE ANOMALY SURGE | 3 | Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius. | LEGENDARY: ICARUS THE BULWARK |
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ULTIMATE ASHEN BULLETS | 3 | Ash | Shots inflict Ash on enemies. | LEGENDARY: THE WICKER |
ULTIMATE BLEEDING BULLETS | 3 | Bleed | Shots inflict Bleed on enemies. | LEGENDARY: THE MIGRAINE |
ULTIMATE BONE SHRAPNEL | 3 | Explosion / Bleed | Critical shots detonate the enemy's bones and turning them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of 3 seconds. | LEGENDARY: SPIRIT HUNTER |
ULTIMATE BURNING BULLETS | 3 | Burn | Shots inflict Burn on enemies. | LEGENDARY: SHELROG'S EXCRESCENCE |
ULTIMATE DAMAGE LINK | 3 | Damage Link | Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. | LEGENDARY: VOODOO MATCHMAKER |
ULTIMATE FREEZING BULLETS | 3 | Freeze | Shots inflict Freeze on enemies | LEGENDARY: ABSOLUTE ZERO |
ULTIMATE IMPALER | 3 | Impale Activations | The skill can be activated 2 more times before triggering cooldown | LEGENDARY - SEISMIC COMMANDER'S HELMET |
ULTIMATE STIFFENING | Slow | Shots inflict Slow on enemies. | LEGENDARY: TIME RIPPER |
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ULTIMATE STORM WHIP | 3 | Lightning | Shots bring down lightning on an enemy dealing [X] damage. | LEGENDARY: THUNDERBIRD THE DAIMYO |
ULTIMATE TOXIC BULLETS | 3 | Toxic | Shots inflict Toxic on enemies. | LEGENDARY: LUCKY JINX |
ULTIMATE VULNERABILITY BULLETS | 3 | Vulnerable | Shots inflict Vulnerable on enemies. | LEGENDARY: TWISTED MERCY |
ULTIMATE WEAKENING BULLETS | 3 | Weakness | Shots inflict Weakness on enemies. | LEGENDARY - THE REAPER |
VAMPIRE | 1 | Skill Leech Bonus | Killing shots grant [X]% Skill Leech boost for [Y] seconds. | LEGENDARY: GOLEM'S LIMB THE HEADHUNTER |
VORTEX CHAMBER | 2 | Slow | Reloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it. | |
VULNERABILITY BULLETS | 1 | Vulnerable | Shots inflict Vulnerable on enemies. Cooldown of 8 seconds. | LEGENDARY: VOODOO MATCHMAKER |
WEAKENING BULLETS | 1 | Weakness | Shots inflict Weakness on enemies. Cooldown of 8 seconds. | LEGENDARY: ANOMALY EFFIGY |
WEAKNESS TRAP | 3 | Weakness | Shots cause explosions, dealing [X] damage and inflicting Weakness on enemies within a [Y] meter radius of the target. Cooldown of 3 seconds. | LEGENDARY: RARÓG'S GAZE |
WEIGHTLESSNESS | 3 | Time Rift | Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. | LEGENDARY: AERIE MASTER |
WINTER BLAST | 3 | Freeze | Critical shots create an icy blast that inflicts Freeze on enemies within a [X] meter radius. | LEGENDARY: THE ICEBERG |
WRATH OF MOLOCH | Explosion | Critical hits cause an explosion, dealing [X] damage and inflicting Burn on enemies within a [Y] meter radius. Cooldown of 3 second. | LEGENDARY: INFERNO SEED |