Legendary Weapons

Listed here are all the currently known legendary weapons available in Outriders. If you plan on maxing out your characters build, you will need to get the legendary weapon piece that fits with your build. Some of the tier 3 mods on the legendaries are very powerful combos with certain skills and classes.

legendary weapons list

This page will be updated with new information as more is discovered while playing the game. Make sure to bookmark and share this page with your friends on social media and discord.

NAMETYPEMOD 1MOD 2MAG SIZERPMRELOADCRIT MULTACCURACYSTABILITYRANGE
ABSOLUTE ZEROAssault RifleTier III: Ultimate Freezing Bullets
Shots inflict Freeze on enemies.
Tier II: Improved Vulnerability Bullets
Shots inflict Vulnerable on enemies. Cooldown of 4 seconds.
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AERIE'S MASTERPump Action ShotgunTier III: Weightlessness: Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.Tier I: Critical Point: Increases the chance of scoring a critical shot by 15%
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AMBER VAULTDouble GunTier III: Killing Spree: Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills.Tier II: Brain-Eater: Critical shots do not consume ammo.607502.7s125%76%79%50m
ANOMALY EFFIGYPump Action ShotgunTier III: Concentration Blast
Killing shots cause enemies to explode, dealing [X] damage multiplied by the number of enemies within a [Y] meter radius around the original target.
Tier I: Weakening Bullets
Shots inflict Weakness on enemies. Cooldown of 8 seconds.
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BLIGHTBEARERMarksman RifleTier III: Burst of Decay
Critical shots cause explosions that inflict Toxic on enemies within a [Z] meter radius.
Tier II: Resistance Breaker
Shots decrease your target's Resistance by [X]% for [Y] seconds.
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BODY SNATCHERPump Action ShotgunTier III: Body Snatcher
Killing shots teleport another enemy to the place where the previous one died, works within a [Y] meter radius of the target.
Tier I: Soul Devourer
Killing shots regenerate [X] points of your Health.
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BOLT & THUNDERPistolsTier III: String of Gauss
Shots link up to [Y] enemies in a [Z] meter radius of the target and deal [X] electric damage to each of them. Cooldown of 2 seconds.
Tier II: Damage Link
Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. Cooldown of 4 seconds.
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DAMASCUS OFFERINGLight MachinegunTier III: Claymore Torrent
Shots damage [Z] enemies within a [Y] meter radius with Anomaly blades, dealing [X] damage.
Tier II: Anomaly Enhancement
Receive a passive Firepower boost equal to [X]% of your Anomaly Power.
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DARKNESS CHARMERPump Action ShotgunTier III: Grand Opening
Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing [X] damage in a [Y] meter radius.
Tier II: Perpetuum Mobile
You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds.
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DEATHSHIELDAuto ShotgunTier III: Fortress
Receive up to [X]% damage bonus based on your Armor.
Tier II: Striga
[X]% of Critical Damage is returned to you as Health.
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DISINTEGRATORRevolverTier III: Strings of Gauss
Shots link up to [Y] enemies in a [Z] meter radius of the target and deal [X] electric damage to each of them. Cooldown of 2 seconds.
Tier I: Soul Devourer
Killing shots regenerate [X] points of your Health.
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ENOCH'S BLESSINGPump Action ShotgunTier III: Life and Death
Killing shots create a blast that restores [X]% of Health to players.
Tier II: Gravedigger's Frenzy
Critical shots increase your Critical Damage by [X]% for [Y] seconds.
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FATAL SYMBIONTSubmachine GunTier III: Dark Sacrifice
During combat, your weapon drains up to [X]% of your Maximum Health, in exchange for [Y]% Weapon Damage bonus.
Tier I: Bleeding Bullets
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FUNERAL PYREAuto ShotgunTier III: Shadow Comet
Shots call down a comet, dealing [X] damage to enemies within a [Y] meter radius.
Tier II: Resistance Breaker Shots decrease your target's Resistance by [X]% for [Y] seconds.204623s120%79%84%10m
GOLEM'S LIMBPump Action ShotgunTier III: Golem Rising: Klling shots grant you a protective Golem effect for 3 seconds.Tier I: Vampire: Killing shots grant 15% Skill Leech boost for 20 seconds6682.1s125%78%21%15m
GRIM MARROWLight MachinegunTier III: Singularity: Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing x damage to enemies with a 6.5 meter radius.Tier II: Improved Stiffening: Shots inflict slow on enemies. Cooldown of 4 seconds.805453s129%96%91%50m
HEIR TO THE DESERTAssault RifleTier III: Sandstorm
Shots conjure a sandstorm, dealing [X] damage over [Y] seconds. Cooldown of 5 seconds.
Tier I: Bleeding Bullets
Shots inflict Bleed on enemies. Cooldown of 8 Seconds.
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ICARUSAuto SniperTier III: Ultimate Anomaly Surge
Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
Tier II: Brain-Eater
Critical shots do not consume ammo.
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IMPLODERDouble GunTier III: Deadly Disturbance
Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing [X] damage to other enemies within a [Y] meter radius.
Tier I: Ruler of Leeches
Killing shots increase Weapon Leech by [X]% for [Y] seconds.
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INFERNO SEEDAssault RifleTier III: Wrath of Moloch
Critical hits cause an explosion, dealing [X] damage and inflicting Burn on enemies within a [Y] meter radius. Cooldown of 3 second.
Tier II: Brain-eater
Critical shots do not consume ammo
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LUCKYRevolverTier III: Pinball
Every critical shot ricochets to [Y] enemies within a [Z] meter radius, dealing weapon's double base damage.
Tier II: Improved Toxic Bullets
Shots inflict Toxic on enemies. Cooldown of 4 seconds.
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LUCKY JINXDouble GunTier III: Ultimate Toxic Bullets
Shots inflict Toxic on enemies.
Tier II: Perpetuum Mobile
You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds.
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MASTER TOOLAssault RifleTier III: Dome of Protection
Killing shots summon a bullet-stopping dome for [Y] seconds. Cooldown of 5 seconds.
Tier II: Perpetuum Mobile
You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds.
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MINDMUGGERAuto SniperTier III: Anomaly Mutation
Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one.
Tier II: Damage Link
Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. Cooldown of 4 seconds.
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MOLTEN EIDOLAMarksman RifleTier III: Ravenous Locust
Shots create a swarm of locusts, dealing [X] damage over [Y] seconds and inflicting Weakness to enemies remaining within a [Z] meter radius of the target. Cooldown of 2 seconds.
Tier II: Brain-Eater
Critical shots do not consume ammo.
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RARÓG'S GAZEMarksman RifleTier III: Weakness Trap: Shots cause explosions, dealing x damage and inflicting weakness on enemies within a 5m radius of the target. Cooldown of 3 seconds.Tier I: Burning Bullets: Shots inflict burn on enemies. Cooldown of 8 seconds.81492s250%76%59%180m
ROARING UMBRALight MachinegunTier III: Kinetic Stomp
Shots create a seismic shock around you, dealing [X] damage in [Y] meter radius. Cooldown of 3 seconds.
Tier I: Bleeding Bullets
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SHELROG'S EXCRESCENCEDouble GunTier III: Ultimate Burning Bullets
Shots inflict Burn on enemies.
Tier I: Hot Blood
Shots pass through enemies whose Health is below [Z]%, ricocheting to [X] enemies within a [Y] meter radius and inflicting Burn.
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SPIRIT HUNTERBolt Action RifleTier III: Ultimate Bone Shrapnel
Critical shots detonate the enemy's bones and turning them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of 3 seconds.
Tier I: Bleeding Bullets
Shots inflict Bleed on enemies. Cooldown of 8 Seconds.
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THE ANEMOIAutomatic ShotgunTier III: Moaning Winds
Reloading creates a strong blast around you, dealing [X] damage to enemies in range of [Y] meters. Cooldown of 2 seconds.
Tier I: Anomaly Surge
Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
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THE BULWARKAutomatic ShotgunTier III: Ultimate Anomaly Surge
Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
Tier I: Clip of Amalthea
There is a [X]% chance that critical shot will not consume ammo.
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THE DAIMYOSubmachine GunTier III: Ultimate Storm Whip
Shots bring down lightning on an enemy dealing [X] damage.
Tier II: Improved Stiffening
Shots inflict slow on enemies. Cooldown of 4 seconds.
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THE GUILLOTINEPump Action ShotgunTier III: Radiation Splash
Reloading causes a small explosion that inflicts Vulnerable and deals [X] damage to enemies within a [Z] meter radius.
Tier II: Minefield
Killing shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius.
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THE HEADHUNTERBolt Action RifleTier III: Burst of Decay
Critical shots cause explosions that inflict Toxic on enemies within a [Z] meter radius.
Tier I: Vampire
Killing shots grant [X]% Skill Leech boost for [Y] seconds.
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THE HIGH ROLLERPump Action ShotgunTier III: Embalmer's Rage
For [X] seconds after a killing shot all following shots will be critical shots.
Tier II: Clip Roller
When your magazine has [X]% or less ammo left you can roll to quickly reload all your equipped weapons.
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THE ICEBERGBolt Action RifleTier III: Winter Blast: Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius.Tier II: Icebreaker: Killing shots against frozen enemies make them explode, dealing 90 damage.5752.2s200%100%44%200m
THE JUGGLERAssault RifleTier III: Scrap Grenade
The first shot after reload becomes an Anomaly projectile, dealing [X] damage in a [Y] meter radius.
Tier II: Minefield
Killing shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius.
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THE LANDLUBBERBolt Action RifleTier III: Legendary Minefield
Critical shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. Cooldown of 3 seconds.
Tier I: Fireworks
Shots create an explosion that deals [X] damage to enemies within a [Y] meter radius. Cooldown of 3 seconds.
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THE MIGRAINESubmachine GunTier III: Ultimate Bleeding Bullets: Shots inflict Bleed on enemies.Tier II: Bomb’s Ahead: Killing shots turn enemies into an Anomaly bomb, dealing 101 damage. Cooldown of 3 seconds.508571.3s150%55%89%15m
THE REAPERLight MachinegunTier III: Ultimate Weakening Bullets
Shots inflict Weakness on enemies.
Tier II: Death Chains
Shots entangle an enemy with chains, dealing [X] damage over [Y] seconds. Cooldown of 2 seconds.
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THE WICKERSubmachine GunTier III: Ultimate Ashen Bullets
Shots inflict Ash on enemies.
Tier I: Ricochet
Shots ricochet to another enemy within a [X] meter radius of the initial target.
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THUNDERBIRDAssault RifleTier III: Ultimate Storm Whip: Shots bring down lightning on enemy dealing x damage.Tier II: Striga: 30% of critical damage is returned to you as health.406001.5s125%86%91%35m
TIME RIPPERAssault RifleTier III: Ultimate Stiffening
Shots inflict Slow on enemies.
Tier II: Gravedigger's Frenzy
Critical shots increase your Critical Damage by [X]% for [Y] seconds.
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TORMENT & AGONYPistolsTier III: Judgement Enforcer
Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks removed when you change your weapon.
Tier I: Clip Combustion
Reloading weapon creates a shockwave dealing 25 damage to enemies within a 5 meter radius.
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TWISTED MERCYMarksman RifleTier III: Ultimate Vulnerability Bullets
Shots inflict Vulnerable on enemies.
Tier II: Brain-Eater
Critical shots do not consume ammo.
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VOODOO MATCHMAKERAssault RifleTier III: Ultimate Damage Link
Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt.
Tier I: Vulnerability Bullets
Shots inflict Vulnerable on enemies. Cooldown of 8 seconds.
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