Legendary Armor

Lists

Listed here are all the currently known legendary armors pieces available in Outriders. If you plan on maxing out your characters build, you will need to get the legendary armor sets for your class. Some of the sets provide bonuses when you have three of the pieces equipped.

legendary armor list

This page will be updated with new information as more is discovered while playing the game. Make sure to bookmark and share this page with your friends on social media and discord.

NAMESLOTCLASS3 PIECE BONUSMOD 1MOD 2
ARMOR OF THE REFORGEDUpper ArmorPyromancerReforged: Increase Feed The Flames damage and Thermal Bomb damage by 50%Tier III: Branded: Thermal Bomb: Enemies affected by the skill receive 40% more damageTier I Bullet Absorption: Feed The Flames: Replenishes 20% of ammo in your magazine for every enemy affected
HANDS OF THE REFORGEDGlovesPyromancer
BOOTS OF THE REFORGEDFootgearPyromancerReforged: Increase Feed The Flames damage and Thermal Bomb damage by 50%Tier III: Power Assimilation: Boosts your anomaly power by 192 for each elite present on the battlefield.Tier I: Nova: Feed The Flames: Increases the skill's range by 100%.
COWL OF THE REFORGEDHeadgearPyromancerReforged: Increase Feed The Flames damage and Thermal Bomb damage by 50%Tier III: Double Fun: Thermal Bomb: The skill can affect two targetsTier I:: Big Boom: Thermal Bomb: Increases the exposion radius by 20%
WAISTCLOTH OF THE REFORGEDLower ArmorPyromancerReforged: Increase Feed The Flames damage and Thermal Bomb damage by 50%Tier III: Flame Grasper: Feed The Flames: Enables absorption of two additional targets.Tier I: Wildfire: Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
CHRONOSUIT FOOTGEARFootgearTricksterChronosuit
Reverting Time replenishes ammo in your clip
Tier III: Shield of the Fallen
Twisted Rounds: When the skill ends, add [x]% of your Maximum Health as Shields for each enemy killed by the skill.
Tier II: Diffuse
Sprinting increases your Armor by [x] and Resistance by 50%
CHRONOSUIT MASKHeadgearTricksterChronosuit
Reverting Time replenishes ammo in your clip
Tier III: Aggressive Teleportation
Borrowed Time: Reverting Time creates an explosion around you that inflicts [x] damage to all enemies within 8 meters.
Tier I: Strong Twist
Twisted Rounds: While the skill is active, increases weapon's firepower by an additional 15%.
UPPER CHRONOSUITChest ArmorTricksterChronosuit
Reverting Time replenishes ammo in your clip
Tier III: Death Shell
Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming weapon damage by 10% and Anomaly Damage by 10% for 10 seconds. Buff is removed at the end of the skill. Stacks up to 4 times.
Tier I: Additional Mag
Twisted Rounds: The skill is effective for 2 magazines before triggering the cooldown
LOWER CHRONOSUITLower ArmorTricksterChronosuit
Reverting Time replenishes ammo in your clip
Tier III: Ammo Bargain
Twister Rounds: While the skill is active, killing shots replenish 20% of ammo in your magazine
Tier I: Armor Of Eons: Borrowed Time: Activating the skill increases your armor by 100% for 10 seconds
CHRONOSUIT GLOVESGlovesTricksterChronosuit
Reverting Time replenishes ammo in your clip
Tier III: Life Drain
Twisted Rounds: While the skill is active, killing shots heal you by X% of your target's health.
Tier I: Short-Term Load
Borrowed Time: Reduces the skill's cooldown by X%.
DEATHPROOF CHEST ARMORUpper ArmorDevastatorDeathproof: Reduce the cooldown of Boulderdash by 90%Tier III: Increase Duration: Reflect Bullets: Increases the skill's duration by 40%Tier I: Primal Armor: Boulderdash: Double your armor when the skill ends for 10 seconds.
DEATHPROOF FOOTGEARFootgearDevastatorDeathproof: Reduce the cooldown of Boulderdash by 90%Tier III: Life Of The Party: Incoming damage is reduced by 5% for each enemy in Close Range. Stacks up to 8 times.Tier I: Primal Constitution: Boulderdash: Each enemy you damage increases your maximum health by x for 10 seconds. Stacks up to 5 times.
DEATHPROOF GAUNTLETSGlovesDevastator
DEATHPROOF LEG ARMORLower ArmorDevastatorDeathproof: Reduce the cooldown of Boulderdash by 90%Tier III: Not Impressed: Reduces the damage taken from elites by 20%Tier I: Auto Reflect: Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage.
DEATHPROOF MASKHeadgearDevastatorDeathproof: Reduce the cooldown of Boulderdash by 90%Tier III: Primal Weakness: Permanently reduces resistances of all damaged enemies by 50%Tier III: Primal Chaingun: Boulderdash: Every enemy damaged by the skill increases your weapon damage by 20% for 5 seconds. Stacks up to 5 times.
TRESPASSER'S ARMORUpper ArmorTricksterTrespasser
Player can't die while inside the Slow Trap.
Tier III: Damage Mitigation
Slow Trap: Allies within the sphere receive 20% less damage
Tier I: Ultimate Big Range
Slow Trap: Increases the sphere range by 2 meters.
TRESPASSER'S BOOTSFootgearTricksterTrespasser
Player can't die while inside the Slow Trap.
Tier III: Stare Into The Barrel
Boosts your Firepower by [x] for each enemy in Close Range. Stacks up to 5 times.
Tier I: Weakening Zone
Slow Trap: Enemies within the sphere are afflicted with Weakness.
TRESPASSER'S COWLHeadgearTricksterTrespasser
Player can't die while inside the Slow Trap.
Tier III: Delivery On Time
Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range
Tier I: Long Range
Time Rift: Triples the skill's range.
TRESPASSER'S BRITCHESLower ArmorTricksterTrespasser
Player can't die while inside the Slow Trap.
Tier III: And Other One
Time Rift: Shots on enemies affected by the skill do not consume ammo.
Tier I: A Little Bit of Pain
Time Rift: Using the skill deals X damage over Y seconds to affected targets.
TRESPASSER'S TALONSGlovesTricksterTrespasser
Player can't die while inside the Slow Trap.
Tier III: Pain Transfer
Time Rift: [x]% of Weapon damage and [y]% of Anomaly damage dealt to one affected enemy will be transferred to another affected enemy.
Tier I: Double Time
Time Rift: Enemies are suspended in the air X times longer.
UPPER ROBE OF THE LAVA LICHUpper ArmorPyromancerLava Lich
Increase damage and decrease cooldown of Eruption.
Tier III: Not Impressed
Reduces the damage taken from elites by 20%
Tier I: Giga-Blast
Eruption: Increases the skill's radius by X%.
LOWER ROBE OF THE LAVA LICHLower ArmorPyromancerLava Lich
Increase damage and decrease cooldown of Eruption.
Tier III: Improved Damage
Eruption: Increases explosion damage by X.
Tier I: Size Matters
F.A.S.E.R Beam: Increases the beam's radius by X%
BOOTS OF THE LAVA LICHFootgearPyromancerLava Lich
Increase damage and decrease cooldown of Eruption.
Tier III: Even Odds
Increases your Maximum Health by X% for each enemy within a Y meter radius around you. Stacks up to 5 times.
Tier I: Volcanic Armor
F.A.S.E.R Beam: Reduces incoming Anomaly Damage by X% and Weapon Damage by Y% when the skill is active.
CHARMS OF THE LAVA LICHGlovesPyromancerLava Lich
Increase damage and decrease cooldown of Eruption.
Tier I: Etna
Eruption: The skill can be activated 1 more time before triggering the cooldown.
Tier I: Pure Power
F.A.S.E.R. Beam: Increases the skill's damage by [x].
HELMET OF THE LAVA LICHHeadgearPyromancerLava Lich
Increase damage and decrease cooldown of Eruption.
Tier III: Ashen Champion
F.A.S.E.R Beam: Inflicts Ash on enemies instead of Burn. Each enemy hit boosts your Anomaly Power by X% for Y seconds. Stacks up to 5 times.
Tier I: Magma Coat
Eruption: Increases the lava's damage over time by X.
ARMOR OF THE ACARIUpper ArmorPyromancerAcari
Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds.
Tier III: Detonator
Overkill: Decreases the skill's cooldown by 50%
Tier I: Tidal Wave
Heatwave: The skill can be activated 1 more time before triggering the cooldown
HELMET OF THE ACARIHeadgearPyromancerAcari
Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds.
Tier III: Fire Tsunami
Heatwave: Increase the width of the fire wall.
Tier I: Ember Shield
Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times.
BOOTS OF THE ACARIFootgearPyromancerAcari
Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds.
Tier III: Master Consumer
Overheat: The skill consumes either Fire or Ash status to deal damage. Consuming both at once increases the damage by X%.
Tier I: Hellfire
Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional [x] damage.
WAISTCLOTH OF THE ACARILower ArmorPyromancerAcari
Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds.
Tier III: Anomaly Echo
Grants X Firepower and Y Anomaly Power bonus on skill activation for Z seconds.
Tier I: Irradiation Wave
Heatwave: Inflicts Weakness on enemies affected by the skill.
GAUNTLETS OF THE ACARIGlovesPyromancerAcari
Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds.
Tier III: Strength From Fire
Heatwave: Using the skill grants Y seconds X% Weapon Damage bonus for each affected enemy.
Tier I: Blacksmith
Overheat: Each status condition consumed by the skill grants [x] Armor bonus for 8 seconds.
BOOTS OF THE MORTAL EMBRACEFootgear
GLOVES OF THE MORTAL EMBRACEGloves
WAISTCLOTH OF THE MORTAL EMBRACELower Armor
ROBE OF THE MORTAL EMBRACEUpper Armor
MASK OF THE MORTAL EMBRACEHeadgear
EARTHBORN RENEGADE'S BOOTSFootgearHELL'S RANGERS
EARTHBORN RENEGADE'S GLOVESGlovesHELL'S RANGERS
EARTHBORN RENEGADE'S JACKETUpper ArmorHELL'S RANGERS
EARTHBORN RENEGADE'S MASKHeadgearHELL'S RANGERS
EARTHBORN RENEGADE'S TROUSERSLower ArmorHELL'S RANGERS
CROWN OF THE BOREALIS MONARCHHeadgearTechnomancerBorealis Monarch:
Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability.
Tier III: Twins
Cryo Turret: Two turrets can be placed before triggering the cooldown.
Tier I: Painful Chill
Cold Snap: Applies extra [x] damage to all enemies affected by the skill.
ROBE OF THE BOREALIS MONARCHUpper ArmorTechnomancerBorealis Monarch:
Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability.
Tier III: Icicle Storm
Cold Snap: Killing enemies Frozen by the skill makes them explode dealing X damage in Y meter radius.
Tier I: Frostbite
Cold Snap: While Frozen by the skill, enemies have reduced Armor by X% for the duration of this status.
WAISTCLOTH OF THE BOREALIS MONARCHLower ArmorTechnomancerBorealis Monarch:
Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability.
Tier III: Cryodown
Cryo Turret: Decrease the skill's cooldown by X%.
Tier I: Freezing Boost
Boosts your damage against enemies afflicted with Freeze by X%%
BOOTS OF THE BOREALIS MONARCHFootgearTechnomancerBorealis Monarch:
Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability.
Tier III: Sharp Eye: Killing enemies while aiming down sights grants you x firepower for 20 seconds. Stacks up to 3 times.Tier I: Cold Purification: Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receive negative status immunity for 5 seconds.
GLOVES OF THE BOREALIS MONARCHGlovesTechnomancerBorealis Monarch:
Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability.
Tier III: Shatter
Deal X% more damage against enemies afflicted by Freeze.
Tier I: Surprise
Cryo Turret: The turret explodes before being destroyed, dealing x damage in 5 meter radius.
GLOVES OF THE EDGE OF TIMEGloves
GOGGLES OF THE EDGE OF TIMEHeadgear
ARMOR OF THE EDGE OF TIMEUpper Armor
FOOTWEAR OF THE EDGE OF TIMEFootgear
PANTS OF THE EDGE OF TIMELower Armor
GRIM INVENTOR'S BOOTSFootgearTechnomancerGrim Inventor:
While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage.
Tier III: Bigger Sector
Pain Launcher: Launched rockets cover X% more area.
Tier I: Rain of Pain
Pain Launcher: Decreases the skill's cooldown by X%.
GRIM INVENTOR'S GLOVESGlovesTechnomancerGrim Inventor:
While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage.
Tier III: Not Impressed
Reduces the damage taken from Elites by 20%
Tier I: Advanced Rockets
Pain Launcher: Every rocket deals [x] more damage.
GRIM INVENTOR'S COATUpper ArmorTechnomancerGrim Inventor:
While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage.
Tier III: Cannonade
Pain Launcher: Increases the number of rockets launched by 10.
Tier I: Fortify
Tool Of Destruction: Active Minigun skill grants [x] bonus armor.
GRIM INVENTOR'S LEG ARMORLower ArmorTechnomancerGrim Inventor:
While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage.
Tier III: Special Delivery
Tool Of Destruction: Increase the rockets' explosion radius by X%.
Tier I: Portable Armory
Tool Of Destruction: You can fire 1 additional rocket.
GRIM INVENTOR'S MASKHeadgearTechnomancerGrim Inventor:
While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage.
Tier III: Rocket Man
Tool of Destruction: You can shoot 3 additional rockets.
Tier I: Upgraded Gun
Tool Of Destruction: Active skill grants 20% Resistance Penetration Bonus
MASK OF THE CANNONBALLHeadgearAnyCannonball
Killing an enemy with Melee Skill replenishes ammunition in your current magazine.
Tier III: Purity
Reduces the duration of negative statuses by X%.
Tier II: Bloodlust
Killing shots increase your Firepower by x. Stacks up to 3 times and deteriorates every 10 seconds.
VEST OF THE CANNONBALLUpper ArmorAnyCannonball
Killing an enemy with Melee Skill replenishes ammunition in your current magazine.
Tier III: Not Impressed
Reduces the damage taken from Elites by [x]%
Tier II: Buckshot Shells
Shotgun Weapon Damage is increased by [x]%
LEG ARMOR OF THE CANNONBALLLower ArmorAnyCannonball
Killing an enemy with Melee Skill replenishes ammunition in your current magazine.
Tier III: Circle of Power
Boosts your Resistance by X% every time you use a skill. Stacks up to 3 times and deteriorates every 7 seconds.
Tier II: Move Groove
Moving increases your Anomaly Power by [x] and Firepower by [y].
GAUNTLETS OF THE CANNONBALLGlovesAnyCannonball
Killing an enemy with Melee Skill replenishes ammunition in your current magazine.
Tier III: Captain Hunter
Increases your damage against Elites by X%.
Tier II: Personal Space
Grants you a X% bonus to Close Range Weapon Damage.
FOOTGEAR OF THE CANNONBALLFootgearAnyCannonball
Killing an enemy with Melee Skill replenishes ammunition in your current magazine.
Tier III: Martial Arts
Reduces the cooldown of your Melee skill by X%.
Tier II: Phantom Dash
During combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies.
MARSHAL'S ARMORUpper ArmorDevastatorMarshal
Endless Mass pulls enemies and makes them share damage.
Tier III: High Intensity
Endless Mass: Anomaly Damage against affected targets is increased by X% for Y seconds.
Tier I: Human Comet
Gravity Leap: Increases the skill's damage by [x].
MARSHAL'S FOOTGEARFootgearDevastatorMarshal
Endless Mass pulls enemies and makes them share damage.
Tier III: Despair
Gravity Leap: Enemies within the damage radius of Gravity Leap will receive X times more Anomaly damage for Y seconds.
Tier I: Bleed Them All
Endless Mass: Inflicts Bleed on all the enemies pulled by the skill.
MARSHAL'S GAUNTLETSGlovesDevastatorMarshal
Endless Mass pulls enemies and makes them share damage.
Tier III: Double Jump
Gravity Leap: Skill can be used twice before triggering the cooldown.
Tier I: Shattered Armor
Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds
MARSHAL'S WAISTCLOTHLower ArmorDevastatorMarshal
Endless Mass pulls enemies and makes them share damage.
Tier III: Adrenaline
Whenever your Health drops below 50% all your skill cooldowns are reduced by 50%
Tier I: Bone Crusher
Endless Mass: Increases the skill's damage by X.
MARSHAL'S HELMETHeadgearDevastatorMarshal
Endless Mass pulls enemies and makes them share damage.
Tier III: Wide Horizons
Endless Mass: Increases the skill's radius by 25%.
Tier I: Life Absorption:
Gravity Leap: Heal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt.
PLAGUE SOWER'S COATUpper ArmorTechnomancerPlague Sower:
Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times.
Tier III: To The Bone
Blighted Rounds: When the skill is activated, increase Anomaly Power by X% for Y seconds.
Tier I: No Pain, No Gain
Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies.
PLAGUE SOWER'S BOOTSFootgearTechnomancerPlague Sower:
Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times.
Tier III: Enriched Anthrax
Blighted Turret: Increases the turret's damage by X.
Tier I: Better Parts
Blighted Turret: Increases the turrets duration by 50%
PLAGUE SOWER'S SKULLHeadgearTechnomancerPlague Sower:
Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times.
Tier III: Splash Boost
Blighted Rounds: Increases the splash effect radius of successful shots by X%.
Tier II: Euthaniser
Deal X% more damage against enemies afflicted by Toxic.
PLAGUE SOWER'S TROUSERSLower ArmorTechnomancerPlague Sower:
Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times.
Tier III: Med Burst
Blighted Turret: The turret replenishes X% of the maximum Health to each ally within a Y meter radius around itself when destroyed.
Tier I: Spare Mag
Blighted Rounds: The skill is effective for one additional magazine before trigging the cooldown.
PLAGUE SOWER'S HANDSGlovesTechnomancerPlague Sower:
Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times.
Tier III: Euthaniser
Deal X% more damage against enemies afflicted by Toxic.
Tier I: Trick Up The Sleeve
Blighted Rounds: While the skill is active, killing shots grant you 30% extra bullets in your mag.
PREDATOR'S BOOTSFootgear
PREDATOR'S GLOVESGloves
PREDATOR'S MANTLEUpper Armor
PREDATOR'S MASKHeadgear
PREDATOR'S WAISTCLOTHLower Armor
RITUALIST'S CAPEUpper Armor
RITUALIST'S FOOTWEARFootgear
RITUALIST'S GAZEHeadgear
RITUALIST'S LEG ARMORLower Armor
RITUALIST'S TOUCHGloves
SEISMIC COMMANDER'S ARMORUpper ArmorDevastatorIncrease damage towards enemies with Bleed.Tier III: Palisade: Impale: The skill can strike 2 additional targetsTier I: Earth's Legacy: Earthquake: increases the skill's range by 60%
SEISMIC COMMANDER'S HELMETHeadgearDevastatorIncrease damage towards enemies with Bleed.Tier III: Ultimate Impaler: Impale: The skill can be activated 2 more times before triggering the cooldownTier I: Blood Shock: Earthquake: Inflicts Bleed on enemies affected by the skill.
SEISMIC COMMANDER'S FOOTGEARFootgearIncrease damage towards enemies with Bleed.
SEISMIC COMMANDER'S GLOVESGlovesIncrease damage towards enemies with Bleed.
SEISMIC COMMANDER'S LEG ARMORLower ArmorIncrease damage towards enemies with Bleed.
STATUE'S FEETFootgearDevastatorStatue
Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates.
Tier III: Made of Marble
Golem: When the skill is active, incoming bullets have [y]% chance to ricochet back at the enemy dealing [x] damage.
Tier I: Bleeding Impulse
Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6 meter radius. Frequency of 2 seconds.
STATUE'S HANDSGlovesDevastatorStatue
Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates.
Tier III: Not Impressed
Reduces the damage taken from Elites by 20%
Tier I: Human Fortress
Tremor: Receive [x] Health Regeneration and [y] Armor while the skill is active.
STATUE'S HEADHeadgearDevastatorStatue
Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates.
Tier III: Grand Blast
Tremor: Increases the radius of each explosion by X%.
Tier I: Perseverance
Golem: Increases the skill's duration by 50%
STATUE'S LEGSLower ArmorDevastatorStatue
Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates.
Tier III: Golem Squad
Golem: Increases the skill's duration by X% and casts a Y% shorter version of Golem on your allies.
Tier I: Stolen Life
Tremor: Increases the percentage healed per affected enemy by 6%
STATUE'S TORSOUpper ArmorDevastatorStatue
Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates.
Tier III: Power of The Stones
Tremor: When the skill is active, allies are given a X% Weapon Damage bonus for Y seconds.
Tier I: Crush Sequence
Tremor: Receive 2 additional explosions.
TORRENTIAL DOWNPOUR'S ARMORUpper ArmorTechnomancerTorrential Downpour
Scrapnel creates additional cluster bombs after explosion.
Tier III: Trap Cluster
Scrapnel: Doubles the number of mines that can be thrown before triggering the cooldown.
Tier I: Cleansing Wind
Fixing Wave: Using this skill removes negative status conditions from allies and grants 5 seconds immunity from them.
TORRENTIAL DOWNPOUR'S FOOTGEARFootgearTechnomancerTorrential Downpour
Scrapnel creates additional cluster bombs after explosion.
Tier III: Quatermaster
Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.
Tier I: Supplies
Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
TORRENTIAL DOWNPOUR'S GLOVESGlovesTechnomancerTorrential Downpour
Scrapnel creates additional cluster bombs after explosion.
Tier III: Anomaly Echo
Grants X Firepower and Y Anomaly Power bonus on skill activation for Z seconds.
Tier I: Fine-Tuned
Scrapnel: Increases the detection and explosion radius by 33%
TORRENTIAL DOWNPOUR'S GOGGLESHeadgearTechnomancerTorrential Downpour
Scrapnel creates additional cluster bombs after explosion.
Tier III: Breath In
Fixing Wave: Reduces the skill’s cooldown by 20%
Tier I: More Traps
Scrapnel: 1 Additional mine can be thrown before triggering the cooldown.
TORRENTIAL DOWNPOUR'S LEG ARMORLower ArmorTechnomancerTorrential Downpour
Scrapnel creates additional cluster bombs after explosion.
Tier III: Head of the Ward: Reviving an ally also fully restores their healthTier I: More Damage
Scrapnel: Increases the skill's damage by [x].
TORTURER'S FOOTGEARFootgearPyromancerTorturer
Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet.
Tier III: Anomaly Echo
Grants X Firepower and Y Anomaly Power bonus on skill activation for Z seconds.
Tier I: Empowerment
Ash Blast: Skill deals additional X damage.
TORTURER'S GLOVESGlovesPyromancerTorturer
Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet.
Tier III: Introvert
Increases the range at which enemies are considered to be in Close Range by X meters.
Tier I: Extinguisher
Ash Blast: Apply X damage to an enemy afflicted with Burn and consume the status.
TORTURER'S MASKHeadgearPyromancerTorturer
Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet.
Tier III: Death Sentence
Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by X% and Y% for Z seconds.
Tier I: Armor Melting
Volcanic Rounds: Decreases the target's Armor by 20% for 10 seconds
TORTURER'S VESTUpper ArmorPyromancerTorturer
Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet.
Tier III: Susceptibility
Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by X%.
Tier I: Radiation Flames
Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
TORTURER'S WAISTCLOTHLower ArmorPyromancerTorturer
Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet.
Tier III: Ashes and Leeches
Ash Blast: Using the skill increases your Weapon Leech bonus by X% for Y seconds.
Tier I: Extra Mag
Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
UGAKE OTARAH'S ARM WRAPSGlovesTricksterUgake Otarah
Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife.
Tier III: Ready For Anything
X% of Critical Damage dealt to Elites is returned to you as Health.
Tier I: Backstabber
Hunt The Prey: Using the skill deals [x] damage to the enemy you teleported behind
UGAKE OTARAH'S BOOTSFootgearTricksterUgake Otarah
Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife.
Tier III: Not Impressed
Reduces the damage taken from Elites by 20%
Tier I: Sharpening
Venator's Knife: Increases the skills damage by [x].
UGAKE OTARAH'S COWLHeadgearTricksterUgake Otarah
Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife.
Tier III: Instant Reload
Hunt The Prey: Teleporting instantly replenishes magazine in your current weapon.
Tier I: Eager Edges
Venator's Knife: Adds two more bounces during the ricochet path.
UGAKE OTARAH'S TALISMANUpper ArmorTricksterUgake Otarah
Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife.
Tier III: Sniper Blades
Venator's Knife: Increases the skill's range by X%.
Tier I: Dance of Death
Hunt The Prey: Decreases Hunt The Prey's cooldown by [x]%.
UGAKE OTARAH'S WAISTCLOTHLower ArmorTricksterUgake Otarah
Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife.
Tier III: Boomerang Blades
Venator's Knife: After the initial ricochet, the knife will repeat its path and damage enemies a second time.
Tier I: Timeblast
Hunt The Prey: Apply Slow in X meter radius around the enemy you teleport behind.
ANOMALY'S VISAGEHeadgearAnyTier III: Arms and Anomaly
Critical shots increase your Anomaly Power by X for Y seconds.
Tier III: Anomaly Echo
Grants X Firepower and Y Anomaly Power bonus on skill activation for Z seconds.
OL' RELIABLEHeadgearAnyTier I: Kingslayer: Killing an elite enemy grants a powerful Firepower boost.Tier II: Circle of Power: Receives a 10% Resistance Bonus every time you use an ability. Stacks up to 3 times.
WAISTCLOTH OF THE BLOOD RITUALLower Armor
WAISTCLOTH OF THE MASS AWAKENINGLower Armor
CAMO LEG GEARLower Armor
CRANIUM OF A LOST CREATUREHeadgearAnyTier III: Power Assimilation
Boosts your Anomaly Power by [x] for each Elite present on the battlefield
Tier II: Stand Tall
Receive x Anomaly Power and y Firepower when out of cover for more than 5 seconds.
ELDER DUELLER'S ARMORUpper Armor
EXPLOSIVE TEMPERHeadgear
FIGHTERS' MASKHeadgearAnyTier III: Life of The Party
Incoming damage is reduced by [x]% for each enemy in Close Range. Stacks up to 8 times.
Tier II: Untamed Power
Using skills deals [x] damage to enemies within a 5 meter radius around you, the damage is equal to [y]% of your Anomaly Power.
FOREST EXPEDITION'S ARMORUpper Armor
HEIRLOOM COMBAT BOOTSFootgear
IVORY AND BONEHeadgearAnyTier III: King Slayer
Critical hits on an Elite increase your Firepower by [x] for [y] seconds.
Tier II: Personal Space
Grants you a 15% bonus to Close Range Weapon Damage.
LUCKY USHANKAHeadgearAnyTier III: Death's Door
Doubles your Armor whenever your Health drops below 35%
Tier II: Emergency Stance
Attain Golem protective effect for [x] seconds whenever your Health drops below 30%. Cooldown of [y] seconds.
NYBERG'S GLOVESGloves
RONIN'S AMIGASAHeadgear
SERGIO'S BERETHeadgearAnyTier III: Sharp Eye
Killing enemies while aiming down sights grants you [X] Firepower for [Y] seconds. Stacks up to 3 times
Tier II: Bloodlust
Killing shots increase your Firepower by [X]. Stacks up to 3 times and deteriorates every 10 seconds.
STORM-TORN OVERCOATUpper Armor
TANNER'S HATHeadgear




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