Listed here are all the currently known legendary weapons available in Outriders. If you plan on maxing out your characters build, you will need to get the legendary weapon piece that fits with your build. Some of the tier 3 mods on the legendaries are very powerful combos with certain skills and classes.
This page will be updated with new information as more is discovered while playing the game. Make sure to bookmark and share this page with your friends on social media and discord.
NAME | TYPE | MOD 1 | MOD 2 | MAG SIZE | RPM | RELOAD | CRIT MULT | ACCURACY | STABILITY | RANGE |
---|---|---|---|---|---|---|---|---|---|---|
ABSOLUTE ZERO | Assault Rifle | Tier III: Ultimate Freezing Bullets Shots inflict Freeze on enemies. | Tier II: Improved Vulnerability Bullets Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. | 40 | 600 | 1.5s | 125% | 86% | 91% | 35m |
AERIE'S MASTER | Pump Action Shotgun | Tier III: Weightlessness: Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. | Tier I: Critical Point: Increases the chance of scoring a critical shot by 15% | 3 | 86 | 1.6s | 104% | 65% | 24% | 20m |
AMBER VAULT | Double Gun | Tier III: Killing Spree: Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills. | Tier II: Brain-Eater: Critical shots do not consume ammo. | 60 | 750 | 2.7s | 125% | 76% | 79% | 50m |
ANOMALY EFFIGY | Pump Action Shotgun | Tier III: Concentration Blast Killing shots cause enemies to explode, dealing [X] damage multiplied by the number of enemies within a [Y] meter radius around the original target. | Tier I: Weakening Bullets Shots inflict Weakness on enemies. Cooldown of 8 seconds. | 6 | 68 | 2.1s | 125% | 78% | 21% | 15m |
BLIGHTBEARER | Marksman Rifle | Tier III: Burst of Decay Critical shots cause explosions that inflict Toxic on enemies within a [Z] meter radius. | Tier II: Resistance Breaker Shots decrease your target's Resistance by [X]% for [Y] seconds. | 8 | 149 | 2s | 250% | 76% | 59% | 180m |
BODY SNATCHER | Pump Action Shotgun | Tier III: Body Snatcher Killing shots teleport another enemy to the place where the previous one died, works within a [Y] meter radius of the target. | Tier I: Soul Devourer Killing shots regenerate [X] points of your Health. | 3 | 86 | 1.6s | 104% | 65% | 24% | 20m |
BOLT & THUNDER | Pistols | Tier III: String of Gauss Shots link up to [Y] enemies in a [Z] meter radius of the target and deal [X] electric damage to each of them. Cooldown of 2 seconds. | Tier II: Damage Link Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. Cooldown of 4 seconds. | 34 | 361 | 1.8s | 120% | 74% | 82% | 30m |
DAMASCUS OFFERING | Light Machinegun | Tier III: Claymore Torrent Shots damage [Z] enemies within a [Y] meter radius with Anomaly blades, dealing [X] damage. | Tier II: Anomaly Enhancement Receive a passive Firepower boost equal to [X]% of your Anomaly Power. | 100 | 500 | 2.5s | 110% | 76% | 93% | 50m |
DARKNESS CHARMER | Pump Action Shotgun | Tier III: Grand Opening Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing [X] damage in a [Y] meter radius. | Tier II: Perpetuum Mobile You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds. | 6 | 68 | 2.1s | 125% | 78% | 21% | 15m |
DEATHSHIELD | Auto Shotgun | Tier III: Fortress Receive up to [X]% damage bonus based on your Armor. | Tier II: Striga [X]% of Critical Damage is returned to you as Health. | 10 | 240 | 2s | 139% | 94% | 54% | 17m |
DISINTEGRATOR | Revolver | Tier III: Strings of Gauss Shots link up to [Y] enemies in a [Z] meter radius of the target and deal [X] electric damage to each of them. Cooldown of 2 seconds. | Tier I: Soul Devourer Killing shots regenerate [X] points of your Health. | 6 | 361 | 1.6s | 200% | 94% | 25% | 20m |
ENOCH'S BLESSING | Pump Action Shotgun | Tier III: Life and Death Killing shots create a blast that restores [X]% of Health to players. | Tier II: Gravedigger's Frenzy Critical shots increase your Critical Damage by [X]% for [Y] seconds. | 6 | 68 | 2.1s | 125% | 78% | 21% | 15m |
FATAL SYMBIONT | Submachine Gun | Tier III: Dark Sacrifice During combat, your weapon drains up to [X]% of your Maximum Health, in exchange for [Y]% Weapon Damage bonus. | Tier I: Bleeding Bullets | 50 | 857 | 1.3 | 150% | 55% | 89% | 15m |
FUNERAL PYRE | Auto Shotgun | Tier III: Shadow Comet Shots call down a comet, dealing [X] damage to enemies within a [Y] meter radius. | Tier II: Resistance Breaker Shots decrease your target's Resistance by [X]% for [Y] seconds. | 20 | 462 | 3s | 120% | 79% | 84% | 10m |
GOLEM'S LIMB | Pump Action Shotgun | Tier III: Golem Rising: Klling shots grant you a protective Golem effect for 3 seconds. | Tier I: Vampire: Killing shots grant 15% Skill Leech boost for 20 seconds | 6 | 68 | 2.1s | 125% | 78% | 21% | 15m |
GRIM MARROW | Light Machinegun | Tier III: Singularity: Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing x damage to enemies with a 6.5 meter radius. | Tier II: Improved Stiffening: Shots inflict slow on enemies. Cooldown of 4 seconds. | 80 | 545 | 3s | 129% | 96% | 91% | 50m |
HEIR TO THE DESERT | Assault Rifle | Tier III: Sandstorm Shots conjure a sandstorm, dealing [X] damage over [Y] seconds. Cooldown of 5 seconds. | Tier I: Bleeding Bullets Shots inflict Bleed on enemies. Cooldown of 8 Seconds. | 60 | 409 | 1.1s | 150% | 91% | 67% | 35m |
ICARUS | Auto Sniper | Tier III: Ultimate Anomaly Surge Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius. | Tier II: Brain-Eater Critical shots do not consume ammo. | 36 | 400 | 1.2s | 200% | 78% | 78% | 55m |
IMPLODER | Double Gun | Tier III: Deadly Disturbance Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing [X] damage to other enemies within a [Y] meter radius. | Tier I: Ruler of Leeches Killing shots increase Weapon Leech by [X]% for [Y] seconds. | 60 | 750 | 2.7s | 125% | 76% | 79% | 50m |
INFERNO SEED | Assault Rifle | Tier III: Wrath of Moloch Critical hits cause an explosion, dealing [X] damage and inflicting Burn on enemies within a [Y] meter radius. Cooldown of 3 second. | Tier II: Brain-eater Critical shots do not consume ammo | 30 | 367 | 1.5s | 175% | 82% | 95% | 42m |
LUCKY | Revolver | Tier III: Pinball Every critical shot ricochets to [Y] enemies within a [Z] meter radius, dealing weapon's double base damage. | Tier II: Improved Toxic Bullets Shots inflict Toxic on enemies. Cooldown of 4 seconds. | 6 | 361 | 1.6s | 200% | 94% | 25% | 20m |
LUCKY JINX | Double Gun | Tier III: Ultimate Toxic Bullets Shots inflict Toxic on enemies. | Tier II: Perpetuum Mobile You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds. | 80 | 796 | 2.7s | 139% | 65% | 64% | 80m |
MASTER TOOL | Assault Rifle | Tier III: Dome of Protection Killing shots summon a bullet-stopping dome for [Y] seconds. Cooldown of 5 seconds. | Tier II: Perpetuum Mobile You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds. | 15 | 500 | 1.5s | 250% | 91% | 85% | 55m |
MINDMUGGER | Auto Sniper | Tier III: Anomaly Mutation Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. | Tier II: Damage Link Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. Cooldown of 4 seconds. | 18 | 340 | 1.8s | 300% | 80% | 85% | 100m |
MOLTEN EIDOLA | Marksman Rifle | Tier III: Ravenous Locust Shots create a swarm of locusts, dealing [X] damage over [Y] seconds and inflicting Weakness to enemies remaining within a [Z] meter radius of the target. Cooldown of 2 seconds. | Tier II: Brain-Eater Critical shots do not consume ammo. | 1 | 133 | 1.4s | 150% | 98% | 62% | 125m |
RARÓG'S GAZE | Marksman Rifle | Tier III: Weakness Trap: Shots cause explosions, dealing x damage and inflicting weakness on enemies within a 5m radius of the target. Cooldown of 3 seconds. | Tier I: Burning Bullets: Shots inflict burn on enemies. Cooldown of 8 seconds. | 8 | 149 | 2s | 250% | 76% | 59% | 180m |
ROARING UMBRA | Light Machinegun | Tier III: Kinetic Stomp Shots create a seismic shock around you, dealing [X] damage in [Y] meter radius. Cooldown of 3 seconds. | Tier I: Bleeding Bullets | 100 | 500 | 2.5s | 110% | 76% | 93% | 50m |
SHELROG'S EXCRESCENCE | Double Gun | Tier III: Ultimate Burning Bullets Shots inflict Burn on enemies. | Tier I: Hot Blood Shots pass through enemies whose Health is below [Z]%, ricocheting to [X] enemies within a [Y] meter radius and inflicting Burn. | 52 | 471 | 1.8s | 185% | 76% | 85% | 80m |
SPIRIT HUNTER | Bolt Action Rifle | Tier III: Ultimate Bone Shrapnel Critical shots detonate the enemy's bones and turning them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of 3 seconds. | Tier I: Bleeding Bullets Shots inflict Bleed on enemies. Cooldown of 8 Seconds. | 10 | 115 | 2s | 250% | 88% | 73% | 125m |
THE ANEMOI | Automatic Shotgun | Tier III: Moaning Winds Reloading creates a strong blast around you, dealing [X] damage to enemies in range of [Y] meters. Cooldown of 2 seconds. | Tier I: Anomaly Surge Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius. | 10 | 240 | 2s | 139% | 94% | 54% | 17m |
THE BULWARK | Automatic Shotgun | Tier III: Ultimate Anomaly Surge Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius. | Tier I: Clip of Amalthea There is a [X]% chance that critical shot will not consume ammo. | 20 | 462 | 3s | 120% | 79% | 84% | 10m |
THE DAIMYO | Submachine Gun | Tier III: Ultimate Storm Whip Shots bring down lightning on an enemy dealing [X] damage. | Tier II: Improved Stiffening Shots inflict slow on enemies. Cooldown of 4 seconds. | 60 | 409 | 1.1s | 150% | 91% | 67% | 35m |
THE GUILLOTINE | Pump Action Shotgun | Tier III: Radiation Splash Reloading causes a small explosion that inflicts Vulnerable and deals [X] damage to enemies within a [Z] meter radius. | Tier II: Minefield Killing shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. | 6 | 68 | 2.1s | 125% | 78% | 21% | 15m |
THE HEADHUNTER | Bolt Action Rifle | Tier III: Burst of Decay Critical shots cause explosions that inflict Toxic on enemies within a [Z] meter radius. | Tier I: Vampire Killing shots grant [X]% Skill Leech boost for [Y] seconds. | 5 | 75 | 2.2s | 200% | 100% | 44% | 200m |
THE HIGH ROLLER | Pump Action Shotgun | Tier III: Embalmer's Rage For [X] seconds after a killing shot all following shots will be critical shots. | Tier II: Clip Roller When your magazine has [X]% or less ammo left you can roll to quickly reload all your equipped weapons. | 3 | 86 | 1.6s | 104% | 65% | 24% | 20m |
THE ICEBERG | Bolt Action Rifle | Tier III: Winter Blast: Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius. | Tier II: Icebreaker: Killing shots against frozen enemies make them explode, dealing 90 damage. | 5 | 75 | 2.2s | 200% | 100% | 44% | 200m |
THE JUGGLER | Assault Rifle | Tier III: Scrap Grenade The first shot after reload becomes an Anomaly projectile, dealing [X] damage in a [Y] meter radius. | Tier II: Minefield Killing shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. | 40 | 600 | 1.5s | 125% | 86% | 91% | 35m |
THE LANDLUBBER | Bolt Action Rifle | Tier III: Legendary Minefield Critical shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. Cooldown of 3 seconds. | Tier I: Fireworks Shots create an explosion that deals [X] damage to enemies within a [Y] meter radius. Cooldown of 3 seconds. | 10 | 115 | 2s | 250% | 88% | 73% | 125m |
THE MIGRAINE | Submachine Gun | Tier III: Ultimate Bleeding Bullets: Shots inflict Bleed on enemies. | Tier II: Bomb’s Ahead: Killing shots turn enemies into an Anomaly bomb, dealing 101 damage. Cooldown of 3 seconds. | 50 | 857 | 1.3s | 150% | 55% | 89% | 15m |
THE REAPER | Light Machinegun | Tier III: Ultimate Weakening Bullets Shots inflict Weakness on enemies. | Tier II: Death Chains Shots entangle an enemy with chains, dealing [X] damage over [Y] seconds. Cooldown of 2 seconds. | 150 | 663 | 3.8s | 110% | 63% | 93% | 42m |
THE WICKER | Submachine Gun | Tier III: Ultimate Ashen Bullets Shots inflict Ash on enemies. | Tier I: Ricochet Shots ricochet to another enemy within a [X] meter radius of the initial target. | 50 | 857 | 1.3s | 150% | 55% | 89% | 15m |
THUNDERBIRD | Assault Rifle | Tier III: Ultimate Storm Whip: Shots bring down lightning on enemy dealing x damage. | Tier II: Striga: 30% of critical damage is returned to you as health. | 40 | 600 | 1.5s | 125% | 86% | 91% | 35m |
TIME RIPPER | Assault Rifle | Tier III: Ultimate Stiffening Shots inflict Slow on enemies. | Tier II: Gravedigger's Frenzy Critical shots increase your Critical Damage by [X]% for [Y] seconds. | 40 | 600 | 1.5s | 125% | 86% | 91% | 35m |
TORMENT & AGONY | Pistols | Tier III: Judgement Enforcer Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks removed when you change your weapon. | Tier I: Clip Combustion Reloading weapon creates a shockwave dealing 25 damage to enemies within a 5 meter radius. | 40 | 750 | 13s | 129% | 69% | 91% | 25m |
TWISTED MERCY | Marksman Rifle | Tier III: Ultimate Vulnerability Bullets Shots inflict Vulnerable on enemies. | Tier II: Brain-Eater Critical shots do not consume ammo. | 8 | 149 | 2s | 250% | 76% | 59% | 180m |
VOODOO MATCHMAKER | Assault Rifle | Tier III: Ultimate Damage Link Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. | Tier I: Vulnerability Bullets Shots inflict Vulnerable on enemies. Cooldown of 8 seconds. | 40 | 600 | 1.5s | 125% | 86% | 91% | 35m |