Mastering D4: A Comprehensive Guide to Understanding All Stats

Database / Lists Guides

When it comes to Diablo 4, understanding the game’s various stats is crucial to build a powerful character and overcome the game’s challenges. Diablo 4 features several different types of stats, including core attributes like Strength, Dexterity, Intelligence, and Vitality, as well as secondary stats such as Attack, Defense, and Health.diablo 4 stats list Each of these stats plays a crucial role in determining a character’s effectiveness in combat, with Strength increasing damage dealt, Dexterity boosting accuracy and evasion, Intelligence increasing spell power, and Vitality improving overall health and survivability. Meanwhile, secondary stats like Attack determine how much damage a character can deal with each attack, Defense reduces incoming damage, and Health increases a character’s maximum health pool. Understanding the role of each stat and how they can be combined to create a well-rounded character build is essential to succeed in Diablo 4.

Primary Stats

  • Attack Power:
    An evaluation of the damage you deal.
    Based on your offensive stats scaled with your currently wielded weapon’s damage and speed.
  • Armor:
    The total armor granted by all of your equipped items.
    Reduces physical damage taken from enemies of equal level by num%.
    Non-physical damage taken is reduced according to your armor contribution.
  • Life:
    If you lose all your life, you die.
    The total of the base life for your level and any additional bonuses.

Core Stats

  • Level:
    The Level of your character, which is increased by accumulating Experience.
    With each level, you gain Base Life and Core Stats.
    Ech Level until Level 50 grants a Skill point. Afterwards, each quater of a Level grants a Paragon Point.
    Damage dealt between you and an enemy are adjusted according to the Level difference.
    Monsters at this Level have num% visible damage reduction.
  • Strength:
    Increases Skill Damage by num%
    Increases Armor by + num
  • Intelligence:
    Increases Resistance to All elements by +num%
  • Willpower:
    Increases Resource Generation by num%
    Improves Healing Received by +num%
    Increases Overpower Damage by +num%
  • Dexterity:
    Increases Critical Strike Chance by +num%
    Increases Dodge Chance by +num%

Offensive

  • Bludgeoning Weapon Damage:
    The base damage of your Two-Handed Bludgeoning weapon.
    Skills wielding this weapon scale their based damage using this value.
    Equal to the weapon’s base attack value.
  • Dual Wielded Weapon Damage:
    The base damage of your dual wielded One-Handed Weapons.
    Skills wielding this weapon scale their based damage using this value.
    Equal to the weapon’s base attack value.
  • Slashing Weapon Damage:
    The base damage of your Two-Handed Slashing Weapon.
    Skills wielding this weapon scale their based damage using this value.
    Equal to the weapon’s base attack value.
  • Weapon Speed: num Attacks Per Second
    This is the base Attack Speed inherent to your weapon before applying bonuses.
    When wielding One-Handed weapons, their weapon speeds are averaged.
  • Critical Strike Chance:
    When a Skill deals damage, it has a chance to Critically Strike.
    Critical Strikes deal num% bonus damage.
    Damage over time cannot Critically Strike.
  • Critical Strike Damage Bonus:
    Extra damage granted to Skills when they Critically Strike.
    Has a base value of num%.
    Capped at 100% against other players.
  • Overpower Chance:
    When you cast a Skill, it has a chance to Overpower all of the damage it deals.
    Overpower deals bonus damage based on the sum of your current Life and Fortify.
    The bonus damage dealth scales with the Skill that Overpowered.
    Damage over time, passive abilities, and Channeled Skills cannot Overpower.
    Your chance to Overpower cannot increase as a basic stat, but they can be guaranteed by specific effects.
  • Overpower Damage Bonus:
    Extra damage granted to Skills when they Overpower.
    Stacks with the bonus damage inherently granted to Overpowers based on your current Life and Fortify.
    The bonus damage dealth scales with the Skill that Overpowered.
    Has a base value of 50.0%
    Capped at 150% against other Players.
  • Vulnerable Damage Bonus:
    Extra damage granted against Vulnerable enemies.
    Has a base value of 20.0%.
    You have +num% of this stat from items and Paragon.
  • All Damage:
    Increases all of your damage dealt.
    You have +num% of this stat from items and Paragon.
  • Damage vs Crowd Controlled:
    Increases damage dealt to Crowd Controlled enemies.
    This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
    After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
    You have +num% of this stat from items and Paragon.
  • Damage vs Slowed Enemies:
    Increases damage dealt to Slowed enemies.
    After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Slow, for the Staggered duration.
    You have +num% of this stat from items and Paragon.
  • Damage vs Stunned Enemies:
    Increases damage dealt to Stunned enemies.
    After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Stun, for the Staggered duration.
    You have +num% of this stat from items and Paragon.
  • Damage vs Close:
    Increases damage dealt to enemies in melee range.
    You have +num% of this stat from items and Paragon.
  • Damage vs Burning:
    Increases damage dealt to enemies who are Burning.
  • Damage while Berserking:
    Increases your damage dealt while you are Berserking.
  • Damage with Physical:
    Increases your Physical damage dealt. This includes both direct Physical damage and Bleeding damage over time.
    You have +num% of this stat from items and Paragon.
  • Damage with Bleeding:
    Increases your Bleeding damage dealt. This includes Physical damage over time, but not direct Physical damage.
    You have +num% of this stat from items and Paragon.
  • Damage with Basic:
    Increases damage dealt by your Skills that have the Basic tag.
    You have +num% of this stat from items and Paragon.
  • Damage with Core:
    Increases damage dealt by your Skills that have the Core tag.
    You have +num% of this stat from items and Paragon.
  • Lucky Hit Execute:
    You have a base num% chance to instantly kill enemies who are below num% Life when you damage them.
    This probability scales with the Skill used and your Lucky Hit Chance Bonus.
    Cannot activate against Champions, Elites, Bosses, or Players.
  • Thorns:
    Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time.
    Damage dealt is affected by the Skill damage increase from your Strength.

Defensive

  • Maximum Life:
    If you lose all your Life, you die.
    You have num Base Life at Level num and num bonus Life from other sources.
  • Potion Charges:
    The total number of Potion Charges you can have available at a time.
    Includes the base num Potion Charges you start with and num additional Charges from Zone Progress and items.
  • All Healing:
    Increases healing recieved from all sources.
  • Life On Kill:
    You will recover num Life for every enemy you kill.
  • Life Regeneration:
    You recover num Life per second.
    Taking damage disables this for num seconds.
  • Armor:
    Reduces incoming Physical damage taken. This applies to both direct Physical damage and Bleeding damage over time.
    Non-Physical damage taken is partially reduced according to your Armor Contribution.
    You have num Armor from your primary equipment stats, num Armor from your Strength, and num bonus Armor from other sources.
  • Armor Contribution:
    The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.
    The remaining damage reduction is determined by your appropriate Elemental resistances.
    Differs in PVP.
  • Dodge Chance:
    When you would received direct damage, you have a chance to Dodge it.
    Dodge attacks deal no damage.
    As this stat increases, additional bonuses become less effective.
  • Fortify Bonus:
    Increases the amount of Fortify generated from your Fortify effects.
  • Barrier Bonus:
    Increaes the amount of Barrier generated from your Barrier effects.
  • Fire Resistance:
    Reduces incoming Fire damage by num%. This applies to both direct Fire damage and Burning damage over time.
    Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.
    As this stat increases, additional bonuses become less effective.
  • Cold Resistance:
    Reduces incoming Cold damage by num%.
    Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.
    As this stat increases, additional bonuses become less effective.
  • Lightning Resistance:
    Reduces incoming Lightning damage by num%.
    Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.
    As this stat increases, additional bonuses become less effective.
  • Poison Resistance:
    Reduces incoming Poison damage by num%. This applies to both direct Poison damage and Poisoning damage over time.
    Makes up 50% of your initial damage reductions from Poison, with the remainder contributed by Armor.
    As this stat increase, additional bonuses become less effective.
  • Shadow Resistance:
    Reduces incoming Shadow damage by num%. This applies to both direct Shadow damage and Shadow damage over time.
    Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.
    As this stat increase, additional bonuses become less effective.
  • Damage Reduction from Close:
    Reduces incoming damage taken from enemies in melee range.
    As this stat increase, additional bonuses become less effective.

Utility

  • Maximum Fury:
    Used to cast various Skills.
  • Fury Regeneration:
    You regenerate num Fury per second.
    Fury decays rapidly while out of combat.
  • Maximum Mana:
    Used to cast various Skills
  • Mana Regeneration:
    You regenerate num Mana per second.
  • Movement Speed:
    You run at num% of base Movement Speed.
    You may have a maximum of num% Movement Speed as a basic stat.
    Temporary buffs may exceed this limit.
  • Cooldown Reduction:
    Reduces the Cooldowns of all active Skills.
  • Lucky Hit Chance Bonus:
    Increases the chance of triggering Lucky Hits with your Skills.

PVP

  • Damage Reduction:
    Inherent damage reduction granted against other Players in PVP.
    Stacks with all other sources of Damage Reduction.
  • Armor Contribution:
    The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PVP.
    The remaining damage reductions is determined by your appropriate Elemental resistance.

See more: Full Modifiers List

In conclusion, mastering diablo 4 statistics can be a daunting task, but with the right approach, it can be an invaluable tool for data analysis and decision-making. Understanding the fundamentals of each statistical concept and knowing when and how to apply them in different scenarios is crucial for success. With the help of this comprehensive guide, readers can gain a deeper understanding of diablo 4 statistics and develop the skills necessary to become proficient in using these techniques. By mastering diablo 4 statistics, individuals and organizations can improve their data analysis capabilities and make more informed decisions.

1 thought on “Mastering D4: A Comprehensive Guide to Understanding All Stats

  1. Want to be a Diablo 4 pro? You’ve got to know your stats! Check out this comprehensive list of core and secondary stats, and start building your ultimate character today!

Leave a Reply

Your email address will not be published. Required fields are marked *