Dungeon Affixes

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If you’re a fan of Diablo 4, you know that the game is all about dungeon-crawling, looting, and battling hordes of monsters. One of the new features in Diablo 4 that makes the game even more challenging and exciting is dungeon affix modifiers. In this article, we’ll list all the various affix that can affect dungeons in Diablo 4 and explain how you can craft sigils to change them.dungeon affix list

What are Dungeon Affix Modifiers in Diablo 4?

Dungeon affix modifiers are modifiers that affect the difficulty of dungeons in Diablo 4. These modifiers can make dungeons more challenging, more rewarding, or both. Some modifiers may make monsters more aggressive, while others may increase their damage output. There are also modifiers that can affect the environment, such as increasing the frequency of traps or adding more hazards to the dungeon.

List of Dungeon Affix Modifiers in Diablo 4

Here is a list of all the dungeon affix modifiers that can be found in Diablo 4:

NameDescription
BerserkingMonsters become stronger the longer they stay in combat.
BlizzardRandom blizzard storms that move around.
Cold EnhancedMonster hits have 30% chance to chill targets.
DestabilizingEnemy hit has a chance to teleport you randomly.
Empowered Elites (Waller)More elites spawn in this dungeon, and elites always have the "Waller" affix.
Fire EnhancedMonster hits have 30% chance to burn targets.
Frozen PulseRandom blizzard storms that move around.
HasteMonsters move 30% faster.
Lightning EnhancedMonster hits call down thunder upon you and slow you heavily. You recover from the slow over time.
Major AvengerKilling a monster enrages monsters near it, making them dealing more damage.
Major Blood BlisterMonster death will sometimes spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.
Major DeathPulseWhen a monster gets killed, it releases a deadly lightning pulse after a short delay.
Major Drifting ShadeDrifting shades chase their targets. They explode for heavy damage upon reaching their target, creating nightmare fields that Daze victims.
Major Empowered Elites (Electric Lance)Elites always have the "Electric Lance" affix.
Major Empowered Elites (Frost)Elites always have the "Cold Enchanted" affix.
Major Empowered Elites (Nightfall)Elites always have the "Nightfall" affix.
Major Empowered Elites (Poison)Elites always have the "Poison Enchanted" affix.
Major Empowered Elites (Shadow)Elites always have the "Shadow Enchanted" affix.
Major Empowered Elites (Suppressor)Elites always have the "Suppressor" affix.
Major Empowered Elites (Teleporter)Elites always have the "Teleporter" affix.
Major Lightning StormLightning gathers above the player. Get into the protection dome to avoid severe outcomes.
Major Nightmare PortalWhile in combat, nightmare portals open randomly near players, pouring out dangerous monsters.
Major StormbanesWrathStormbane's Wrath chases players around, releasing deadly pulses when reaching a player.
Major VolcanicWhile in combat, enemies periodically cause gouts of flame to erupt beneath the feet of players.
Minor Monster AntiCC LegendaryMonster Crowd Controlled duration is reduced by 40%.
Minor Monster AntiCC MagicMonster Crowd Controlled duration is reduced by 20%.
Minor Monster AntiCC RareMonster Crowd Controlled duration is reduced by 30%.
Minor Monster AntiCrit LegendaryMonsters take 60% less Critical Strike damage.
Minor Monster AntiCrit MagicMonsters take 30% less Critical Strike damage.
Minor Monster AntiCrit RareMonsters take 45% less Critical Strike damage.
Minor Monster AntiOverpower LegendaryMonsters take 60% less Overpower damage.
Minor Monster AntiOverpower MagicMonsters take 30% less Overpower damage.
Minor Monster AntiOverpower RareMonsters take 40% less Overpower damage.
Minor Monster AntiVulnerable LegendaryMonsters have 60% reduced Vulnerable duration
Minor Monster AntiVulnerable MagicMonsters have 30% reduced Vulnerable duration.
Minor Monster AntiVulnerable RareMonsters have 45% reduced Vulnerable duration
Minor Monster AttackBehind LegendaryMonsters near the player deal 200% more damage striking from behind.
Minor Monster AttackBehind MagicMonsters near the player deal 100% more damage striking from behind.
Minor Monster AttackBehind RareMonsters near the player deal 150% more damage striking from behind.
Minor Monster AttackFaster LegendaryMonsters attack 25% faster.
Minor Monster AttackFaster MagicMonsters attack 15% faster.
Minor Monster AttackFaster RareMonsters attack 20% faster.
Minor Monster Barrier LegendaryMonsters gain 30% Maximum Life as Barrier.
Minor Monster Barrier MagicMonsters gain 20% Maximum Life as Barrier.
Minor Monster Barrier RareMonsters gain 25% Maximum Life as Barrier.
Minor Monster BarrierKiller LegendaryMonsters deal 100% more damage to Barriers.
Minor Monster BarrierKiller MagicMonsters deal 50% more damage to Barriers.
Minor Monster BarrierKiller RareMonsters deal 75% more damage to Barriers.
Minor Monster ChanceSlow LegendaryMonster attacks from a distance have 50% chance to slow targets.
Minor Monster ChanceSlow MagicMonster attacks from a distance have 30% chance to slow targets.
Minor Monster ChanceSlow RareMonster attacks from a distance have 40% chance to slow targets.
Minor Monster DrainResource LegendaryMonster attacks from a distnace burn 16% of your Primary Resource.
Minor Monster DrainResource MagicMonster attacks from a distance burn 8% of your Primary Resource.
Minor Monster DrainResource RareMonster attacks from a distance burn 12% of your Primary Resource.
Minor Monster ExtraBleeding LegendaryMonsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.
Minor Monster ExtraBleeding MagicMonsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.
Minor Monster ExtraBleeding RareMonsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.
Minor Monster ExtraBurning LegendaryMonsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.
Minor Monster ExtraBurning MagicMonsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.
Minor Monster ExtraBurning RareMonsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.
Minor Monster ExtraCold LegendaryMonsters deal an additional 20% of their Physical damage dealt as Cold.
Minor Monster ExtraCold MagicMonsters deal an additional 10% of their Physical damage dealt as Cold.
Minor Monster ExtraCold RareMonsters deal an additional 15% of their Physical damage dealt as Cold.
Minor Monster ExtraCorruption LegendaryMonsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.
Minor Monster ExtraCorruption MagicMonsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.
Minor Monster ExtraCorruption RareMonsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.
Minor Monster ExtraFire LegendaryMonsters deal an additional 20% of their Physical damage dealt as Fire.
Minor Monster ExtraFire MagicMonsters deal an additional 10% of their Physical damage dealt as Fire.
Minor Monster ExtraFire RareMonsters deal an additional 15% of their Physical damage dealt as Fire.
Minor Monster ExtraLightning LegendaryMonsters deal an additional 20% of their Physical damage dealt as Lightning.
Minor Monster ExtraLightning MagicMonsters deal an additional 10% of their Physical damage dealt as Lightning.
Minor Monster ExtraLightning RareMonsters deal an additional 15% of their Physical damage dealt as Lightning.
Minor Monster ExtraPoison LegendaryMonsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.
Minor Monster ExtraPoison MagicMonsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.
Minor Monster ExtraPoison RareMonsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.
Minor Monster ExtraShadow LegendaryMonsters deal an additional 20% of their Physical damage dealt as Shadow.
Minor Monster ExtraShadow MagicMonsters deal an additional 10% of their Physical damage dealt as Shadow.
Minor Monster ExtraShadow RareMonsters deal an additional 15% of their Physical damage dealt as Shadow.
Minor Monster HPBonus LegendaryMonsters gain 30% extra life.
Minor Monster HPBonus MagicMonsters gain 20% extra life
Minor Monster HPBonus RareMonsters gain 25% extra life.
Minor Monster HPRegen Legendary
Minor Monster HPRegen MagicNon-boss monsters regen 1.5% Maximum Life per second.
Minor Monster HPRegen Rare
Minor Monster LessAOEMonsters take 30% less AOE damage.
Minor Monster LessBleeding LegendaryMonsters take 60% less Bleeding damage.
Minor Monster LessBleeding MagicMonsters take 30% less Bleeding damage.
Minor Monster LessBleeding RareMonsters take 45% less Bleeding damage.
Minor Monster LessBurning LegendaryMonsters take 60% less Burning damage.
Minor Monster LessBurning MagicMonsters take 30% less Burning damage.
Minor Monster LessBurning RareMonsters take 45% less Burning damage.
Minor Monster LessCold LegendaryMonsters take 40% less Cold damage.
Minor Monster LessCold MagicMonsters take 20% less Cold damage.
Minor Monster LessCold RareMonsters take 30% less Cold damage.
Minor Monster LessCorruption LegendaryMonsters take 60% less Corruption damage.
Minor Monster LessCorruption MagicMonsters take 30% less Corruption damage.
Minor Monster LessCorruption RareMonsters take 45% less Corruption damage.
Minor Monster LessFire LegendaryMonsters take 40% less Fire damage.
Minor Monster LessFire MagicMonsters take 20% less Fire damage.
Minor Monster LessFire RareMonsters take 30% less Fire damage.
Minor Monster LessLightning LegendaryMonsters take 40% less Lightning damage.
Minor Monster LessLightning MagicMonsters take 20% less Lightning damage.
Minor Monster LessLightning RareMonsters take 30% less Lightning damage.
Minor Monster LessMelee LegendaryMonsters take 40% less damage from close targets.
Minor Monster LessMelee MagicMonsters take 20% less damage from close targets.
Minor Monster LessMelee RareMonsters take 30% less damage from close targets.
Minor Monster LessPhysical LegendaryMonsters take 30% less Physical damage.
Minor Monster LessPhysical MagicMonsters take 15% less Physical damage.
Minor Monster LessPhysical RareMonsters take 22% less Physical damage.
Minor Monster LessPoison LegendaryMonsters take 60% less Poison damage.
Minor Monster LessPoison MagicMonsters take 30% less Poison damage.
Minor Monster LessPoison RareMonsters take 45% less Poison damage.
Minor Monster LessRanged LegendaryMonsters take 60% less damage from distant targets.
Minor Monster LessRanged MagicMonsters take 30% less damage from distant targets.
Minor Monster LessRanged RareMonsters take 45% less damage from distant targets.
Minor Monster LessShadow LegendaryMonsters take 40% less Shadow damage.
Minor Monster LessShadow MagicMonsters take 20% less Shadow damage.
Minor Monster LessShadow RareMonsters take 30% less Shadow damage.
Minor Monster LifeSteal LegendaryNon-boss monsters gain 15% Life Steal.
Minor Monster LifeSteal MagicNon-boss monsters gain 10% Life Steal.
Minor Monster LifeSteal RareNon-boss monsters gain 12% Life Steal.
Minor Monster ReduceDodge LegendaryMonster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.
Minor Monster ReduceDodge MagicMonster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.
Minor Monster ReduceDodge RareMonster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.
Minor Monster ReduceHealing LegendaryMonster attacks from a distance have 30% chance to disable healing potion for 2 seconds.
Minor Monster ReduceHealing MagicMonster attacks from a distance have 20% chance to disable healing potion for 2 seconds.
Minor Monster ReduceHealing RareMonster attacks from a distance have 25% chance to disable healing potion for 2 seconds.
Minor Monster ReduceResistance LegendaryMonster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.
Minor Monster ReduceResistance MagicMonster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.
Minor Monster ReduceResistance RareMonster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.
Minor Monster ReflectNonPhysical LegendaryMonsters reflect 8% Non-Physical damage.
Minor Monster ReflectNonPhysical MagicMonsters reflect 4% Non-Physical damage.
Minor Monster ReflectNonPhysical RareMonsters reflect 6% Non-Physical damage.
Minor Monster ReflectPhysical LegendaryMonsters reflect 5% Physical damage.
Minor Monster ReflectPhysical MagicMonsters reflect 3% Physical damage.
Minor Monster ReflectPhysical RareMonsters reflect 4% Physical damage.
Minor Monster SunderArmor LegendaryMonster attacks from a distance reduce your armor by 7% for 6 seconds, stacking up to 35%.
Minor Monster SunderArmor MagicMonster attacks from a distance reduce your armor by 5% for 6 seconds, stacking up to 25%.
Minor Monster SunderArmor RareMonster attacks from a distance reduce your armor by 6% for 6 seconds, stacking up to 30%.
Minor Monster Unstoppable LegendaryMonsters become Unstoppable when life drops below 30%.
Minor Monster Unstoppable MagicMonsters become Unstoppable when life drops below 15%.
Minor Monster Unstoppable RareMonsters become Unstoppable when life drops below 22%.
BurnMonster attacks from a distance burn 5% of your Primary Resource.
Physical EnhancedMonster hits tear your muscles. Movement will bleed you out.
Poison EnhancedMonster hits have 30% chance to poison targets.
Positive AttackMoveSpeedOnKill LegendaryKilling a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.
Positive AttackMoveSpeedOnKill MagicKilling a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.
Positive AttackMoveSpeedOnKill RareKilling a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.
Positive CCReduction LegendaryThe duration of CC's against you are reduced by 9%.
Positive CCReduction MagicThe duration of CC's against you are reduced by 3%.
Positive CCReduction RareThe duration of CC's against you are reduced by 6%.
Positive CooldownReductionOnKill LegendaryKilling a monster reduces your cooldowns by .1 seconds.
Positive CooldownReductionOnKill MagicKilling a monster reduces your cooldowns by .06 seconds.
Positive CooldownReductionOnKill RareKilling a monster reduces your cooldowns by .08 seconds.
Positive DamageReductionForMissingHealth LegendaryGain 6% damage reduction for every 10% Health you are missing.
Positive DamageReductionForMissingHealth MagicGain 4% damage reduction for every 10% Health you are missing.
Positive DamageReductionForMissingHealth RareGain 5% damage reduction for every 10% Health you are missing.
Positive EvadeLeavesPoisonUsing Evade leaves a pool of Poison behind that damages enemies.
Positive EvadePushesEnemiesUsing Evade pushes enemies back.
Positive FireDamage LegendaryYou deal 15% more Fire damage.
Positive FireDamage MagicYou deal 5% more Fire damage.
Positive FireDamage RareYou deal 10% more Fire damage.
Positive FireResistance LegendaryYou take 12% less Fire damage.
Positive FireResistance MagicYou take 4% less Fire damage.
Positive FireResistance RareYou take 8% less Fire damage.
Positive FrostDamage LegendaryYou deal 15% more Frost damage.
Positive FrostDamage MagicYou deal 5% more Frost damage.
Positive FrostDamage RareYou deal 10% more Frost damage.
Positive FrostResistance LegendaryYou take 12% less Frost damage.
Positive FrostResistance MagicYou take 4% less Frost damage.
Positive FrostResistance RareYou take 8% less Frost damage.
Positive GoldFind LegendaryYou find 30% more gold.
Positive GoldFind MagicYou find 10% more gold.
Positive GoldFind RareYou find 20% more gold.
Positive IncreasedCritChance LegendaryYour Critical Strike chance is increased by 9%.
Positive IncreasedCritChance MagicYour Critical Strike chance is increased by 3%.
Positive IncreasedCritChance RareYour Critical Strike chance is increased by 6%.
Positive IncreasedHealing LegendaryYour Healing Received is increased by 15%.
Positive IncreasedHealing MagicYour Healing Received is increased by 5%.
Positive IncreasedHealing RareYour Healing Received is increased by 10%.
Positive LightningDamage LegendaryYou deal 15% more Lightning damage.
Positive LightningDamage MagicYou deal 5% more Lightning damage.
Positive LightningDamage RareYou deal 10% more Lightning damage.
Positive LightningResistance LegendaryYou take 12% less Lightning damage.
Positive LightningResistance MagicYou take 4% less Lightning damage.
Positive LightningResistance RareYou take 8% less Lightning damage.
Positive MagicFindYou find more items from enemies.
Positive PeriodicLightningYou occasionally call down lightning strikes that damage nearby enemies.
Positive PhysicalDamage LegendaryYou deal 15% more Physical damage.
Positive PhysicalDamage MagicYou deal 5% more Physical damage.
Positive PhysicalDamage RareYou deal 10% more Physical damage.
Positive PhysicalResistance LegendaryYou take 12% less Physical damage.
Positive PhysicalResistance MagicYou take 4% less Physical damage.
Positive PhysicalResistance RareYou take 8% less Physical damage.
Positive PoisonDamage LegendaryYou deal 15% more Poison damage.
Positive PoisonDamage MagicYou deal 5% more Poison damage.
Positive PoisonDamage RareYou deal 10% more Poison damage.
Positive PoisonResistance LegendaryYou take 12% less Poison damage.
Positive PoisonResistance MagicYou take 4% less Poison damage.
Positive PoisonResistance RareYou take 8% less Poison damage.
Positive ShadowDamage LegendaryYou deal 15% more Shadow damage.
Positive ShadowDamage MagicYou deal 5% more Shadow damage.
Positive ShadowDamage RareYou deal 10% more Shadow damage.
Positive ShadowResistance LegendaryYou take 12% less Shadow damage.
Positive ShadowResistance MagicYou take 4% less Shadow damage.
Positive ShadowResistance RareYou take 8% less Shadow damage.
Positive StunCausesBurningBeing hit by Crowd Control effects creates an explosion around you.
Positive Thorns LegendaryYour Thorns are increased by 491.
Positive Thorns MagicYour Thorns are increased by 112.
Positive Thorns RareYour Thorns are increased by 249.
Proximity ShieldRandom monsters gain proximity shield, preventing any damages from outside the shield.
PvP Dungeon MonstersBalance
PvP Dungeon MonstersDropNoLoot
RampartInsert dungeon affix description here.
Resource DrainYou no longer passively generate or lose resource. Your resource drains while moving, and gains while standing still.
Trial AbyssalGrowthsDestroy 10 Abyssal Growths before they hatch to earn a special reward.
Trial DemonicIdolKeep the Demonic Idol intact to earn a special reward.
Trial EventMasteryComplete the Mastery of 2 Dungeon Events to earn a special reward.
Trial NoWipeComplete the Dungeon Objective without the Party wiping to earn a special reward.
Trial ProtectNPCKeep the Cursed Wanderer alive until the Objective is Complete to earn a special reward.
Trial TimedRunComplete the Dungeon Objective in 10 minutes to earn a special reward.
Trial UniqueSentriesFind and slay 5 Unique Sentries before they escape to earn a special reward.
Wild RegenerationMonsters aggressively regenerate health while moving.

How to Craft Sigils in Diablo 4

Sigils are craftable items that can be used to change the dungeon affix modifiers in Diablo 4. The higher quality the sigil, the more significant the change in dungeon affix difficulty tiers. There are three tiers of dungeon affix difficulty: magic, rare, and legendary.

To craft a sigil, you need to visit an occultist vendor and provide them with the required materials. The materials needed to craft a sigil are sigil powers and a certain amount of gold fee. The amount of gold fee required depends on the quality of the sigil you want to craft.

Once you have the required materials, you can interact with the occultist vendor and select the sigil you want to craft. Then you can use the sigil modify a dungeon.

Conclusion

Dungeon affix modifiers and sigils are an exciting new feature in Diablo 4 that will make dungeons more challenging and rewarding. With the help of sigils, players can change the difficulty of these modifiers to suit their playstyle. Whether you’re looking for a more challenging experience or a more relaxed one, dungeon affix modifiers and sigils will allow you to customize your gameplay in Diablo 4. Keep exploring dungeons, looting treasures, and battling monsters with new affix.

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