In the mystical world of Diablo 4, where nature’s forces intertwine with ancient magic, the Aspect of Natural Balance bestows the Druid class with a profound understanding of elemental harmony. This offensive aspect empowers Druids to synchronize their Storm and Earth skills, forging a harmonious bond between the two elemental forces. By unlocking and imprinting the Aspect of Natural Balance onto their gear, Druids can harness the immense power of critical strikes and unleash devastating attacks upon their foes. In this article, we will explore the intricacies of the Aspect of Natural Balance, its effects, and the methods to unlock and wield its elemental might.
Aspect Description:
The Aspect of Natural Balance enables Druids to tap into the interconnectedness of Storm and Earth skills. This aspect grants powerful bonuses when casting either Storm or Earth skills, creating a synergistic relationship between the two elemental forces. When a Druid casts a Storm skill, their Earth skills gain an impressive 30% to 45% critical strike damage bonus for a duration of 4 seconds. Conversely, casting an Earth skill increases the critical strike chance of Storm skills by 8% to 12% for the same duration. This aspect emphasizes the importance of balance and the mastery of both Storm and Earth abilities to unleash devastating critical strikes upon enemies.
Class: Druid
The Aspect of Natural Balance is a unique ability exclusive to the Druid class in Diablo 4. Druids are attuned to the primal forces of nature, wielding both elemental magic and the ability to shapeshift into powerful animal forms. This aspect deepens their connection to the natural world, allowing them to harmonize with the forces of storm and earth, and channel their combined might to devastating effect.
Type: Offensive
As an offensive aspect, the Aspect of Natural Balance amplifies the Druid’s ability to deal damage. By synchronizing their Storm and Earth skills, Druids can unleash devastating critical strikes upon their enemies. This aspect encourages strategic play, where Druids must carefully balance their skill usage to maximize the potential of critical hits and deliver powerful blows to their foes.
Unlocking and Imprinting the Aspect:
To acquire the Aspect of Natural Balance, intrepid Druids must embark on challenging expeditions to farm loot drops in the treacherous realms of Diablo 4. The intricate loot system rewards dedicated adventurers with powerful items, some of which may bear the Aspect of Natural Balance. Once obtained, players can imprint this aspect onto their gear, unlocking its harmonious potential and incorporating it into their Druid’s arsenal.
Harmonizing Elemental Power
To fully harness the potential of the Aspect of Natural Balance, Druids can employ several strategies and tactics:
Conclusion:
The Aspect of Natural Balance empowers Druids in Diablo 4 to harness the harmonious relationship between Storm and Earth skills. By unlocking and imprinting this aspect onto their gear, players unlock the potential for devastating critical strikes. With a focus on skill selection, timely skill casting, critical strike-focused builds, and adaptability in combat, Druids wielding the Aspect of Natural Balance become masters of elemental harmony, delivering powerful blows that resonate with the forces of nature.
Druid Aspect List
Name | Type | Description |
---|---|---|
Accelerating Aspect | Offensive | Critical Strikes with Core Skills increase your Attack Speed by +15 - 25% for 5.0 seconds. |
Aspect of Disobedience | Defensive | You gain 0.25% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00%. |
Aspect of Inner Calm | Offensive | Deal 5 - 10 % increased damage for each second you stand still, up to 30.0%. |
Aspect of Might | Defensive | Basic Skills grant 20.0% Damage Reduction for 2 - 6 seconds. |
Aspect of Retribution | Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal 20% increased damage to Stunned enemies. |
Aspect of Shared Misery | Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30% chance for that Crowd Control effect to spread to another unaffected enemy. |
Aspect of the Crowded Sage | Defensive | You Heal for # Life per second for each Close enemy, up to 50 Life per second. |
Aspect of the Deflecting Barrier | Defensive | While you have a Barrier active, there is a 7-13% chance to ignore incoming direct damage from Distant enemies. Barriers absorb damage from all sources up to a specified amount. |
Aspect of the Expectant | Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill by 5.0%, up to 50%. |
Aspect of the Protector | Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to num damage for 10 seconds. This effect can only happen once every 30 seconds. Barriers absorb damage from all sources up to a specified amount. |
Aspect of the Umbral | Resource | Restore 1 of your Primary Resource when you Crowd Control an enemy. |
Assimilation | Resource | You have +8.0% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource. |
Conceited Aspect | Offensive | Deal 15 to 25% increased damage while you have a Barrier active. |
Edgemaster's Aspect | Offensive | Skills deal up to 10% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Eluding Aspect | Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 second Cooldown. |
Exploiter's Aspect | Utility | You have +20.0% increased Crowd Control Duration. While enemies are Unstoppable, you deal x{20/50}% increased damage to them. |
Ghostwalker Aspect | Mobility | While Unstoppable and for 2 seconds after, you gain 10% increased Movement Speed and can move freely through enemies. |
Needleflare Aspect | Offensive | Thorns damage dealt has a 20% chance to deal damage to all enemies around you. |
Protecting Aspect | Defensive | When hit while not Healthy, a magical bubble is summoned around you for 3 seconds. While standing in the bubble players are Immune. Can only occur once every 90.0 seconds. |
Rapid Aspect | Offensive | Basic Skills gain 15% Attack Speed. |
Smiting Aspect | Offensive | You have 10-20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 20-40% increased Crowd Control Duration. |
Starlight Aspect | Resource | Gain 10 -20 of your Primary Resource for every 25.0% of your Life that you Heal. |
Wind Striker Aspect | Mobility | Critical Strikes grant 8.0% Movement Speed for 1 second, up to 6 seconds. |
Aspect of Cyclonic Force | Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. |
Aspect of Mending Stone | Defensive | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes 8 of your active Earthen Bulwark's barrier. Barriers absorb damage from all sources up to a specified amount. |
Aspect of Metamorphic Stone | Offensive | Boulder is now a Core Skill and costs 60.0 Spirit to cast dealing 80-100% of normal damage. |
Aspect of Natural Balance | Offensive | Casting a Storm Skill grants your Earth Skills 30-45% Critical Strike Damage for 4.0 seconds._x000D_ _x000D_ Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by 8-12% for 4.0 seconds. |
Aspect of Nature's Savagery | Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. |
Aspect of Quicksand | Utility | Damage from Earth Skills Slow enemies hit by 25% for 5 seconds. |
Aspect of Retaliation | Offensive | Your Core Skills deal up to 20% increased damage based on your amount of Fortify. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Aspect of The Aftershock | Offensive | Landslide's earth pillars each strike a second time and deal an additional 6-12% bonus damage per hit. |
Aspect of the Alpha | Offensive | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal 75-100% additional damage and can spread Rabies. |
Aspect of the Blurred Beast | Offensive | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 60-90% of the Poisoning damage to them. |
Aspect of the Calm Breeze | Resource | Lucky Hit: Wind Shear has up to a 5% chance to fully restore your Spirit. |
Aspect of the Changeling's Debt | Resource | Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120% of the Poisoning damage and consume the Poisoning. |
Aspect of the Dark Howl | Utility | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for 2-4 seconds. |
Aspect of the Rampaging Werebeast | Offensive | The duration of Grizzly Rage is increased by 1 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration. |
Aspect of the Stampede | Offensive | Gain 1 additional Companion. In addition, your Companion Skills deal 10-20% bonus damage. |
Aspect of the Tempest | Offensive | Hurricane damage is increased by 7.0% each second while active. |
Aspect of the Trampled Earth | Offensive | Trample now summons 6.0 Landslide pillars of earth during its duration that deal 70-80% normal damage. Trample is now also a Nature Magic and Earth Skill. |
Aspect of the Unsatiated | Resource | After killing an enemy with Shred, your next Werewolf Skill generates 20% more Spirit and deals 20% increased damage. |
Aspect of the Ursine Horror | Offensive | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal num damage over 2 seconds. |
Aspect of the Wildrage | Offensive | Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
Balanced Aspect | Resource | Increase your Maximum Spirit by 30-50 and Spirit Generation by x20% while Grizzly Rage is active. |
Ballistic Aspect | Utility | When you have Fortify your Earth Skills gain +2 Ranks. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Crashstone Aspect | Offensive | Earth Skills deal 40% more Critical Strike damage to Crowd Controlled enemies. |
Dire Wolf's Aspect | Offensive | Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain +15-25% Movement Speed instead of Damage Reduction and a 30-50% Spirit cost reduction bonus. In addition, kills Heal you for 10.0% of your Maximum Life. |
Earthguard Aspect | Defensive | Gain 15-25-% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100.0%. |
Lightning Dancer's Aspect | Offensive | Lightning Storm Critical Strikes spawn 3.0 Dancing Bolts that seek enemies in the area dealing # Lightning damage. |
Mangled Aspect | Resource | When you are struck as a Werebear you have a 20% chance to gain 1 Spirit. |
Mighty Storm's Aspect | Offensive | The Earthen Might Key Passive also applies to your Storm Skills. |
Nighthowler's Aspect | Offensive | Blood Howl increases Critical Strike Chance by 5.0%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. |
Overcharged Aspect | Offensive | Lucky Hit: Up to a 10% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse num additional damage to surrounding enemies. |
Runeworker's Conduit Aspect | Offensive | Critical Strikes with Storm Skills that you cast charge the air around you for 1-2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for # Lightning damage. This duration can be extended by additional Critical Strikes. |
Seismic-shift Aspect | Offensive | Earth Spike launches spikes in a line and has a 1.5-2.5 second Cooldown. |
Shepherd's Aspect | Offensive | Core Skills deal an additional 6.0% damage for each active Companion. |
Shockwave Aspect | Offensive | Pulverize creates a shockwave that travels forward, dealing 90-130% of its damage to targets in the path. |
Skinwalker's Aspect | Defensive | When you use a Shapeshifting Skill that changes your form, gain num life. If you are at full Life, gain the same amount as Fortify. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Stormchaser's Aspect | Offensive | Tornado will seek up to 1-3 targets. |
Stormclaw's Aspect | Offensive | Critical Strikes with Shred deal 20% the damage dealt as Lightning damage to the target and surrounding enemies. |
Stormshifter's Aspect | Utility | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. |
Symbiotic Aspect | Offensive | When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 4-8 seconds. |
Vigorous Aspect | Defensive | Gain 10.0% Damage Reduction while Shapeshifted into a Werewolf. |