Listed here are all the currently known legendary armors pieces available in Outriders. If you plan on maxing out your characters build, you will need to get the legendary armor sets for your class. Some of the sets provide bonuses when you have three of the pieces equipped.
This page will be updated with new information as more is discovered while playing the game. Make sure to bookmark and share this page with your friends on social media and discord.
NAME | SLOT | CLASS | 3 PIECE BONUS | MOD 1 | MOD 2 |
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ARMOR OF THE REFORGED | Upper Armor | Pyromancer | Reforged: Increase Feed The Flames damage and Thermal Bomb damage by 50% | Tier III: Branded: Thermal Bomb: Enemies affected by the skill receive 40% more damage | Tier I Bullet Absorption: Feed The Flames: Replenishes 20% of ammo in your magazine for every enemy affected |
HANDS OF THE REFORGED | Gloves | Pyromancer | |||
BOOTS OF THE REFORGED | Footgear | Pyromancer | Reforged: Increase Feed The Flames damage and Thermal Bomb damage by 50% | Tier III: Power Assimilation: Boosts your anomaly power by 192 for each elite present on the battlefield. | Tier I: Nova: Feed The Flames: Increases the skill's range by 100%. |
COWL OF THE REFORGED | Headgear | Pyromancer | Reforged: Increase Feed The Flames damage and Thermal Bomb damage by 50% | Tier III: Double Fun: Thermal Bomb: The skill can affect two targets | Tier I:: Big Boom: Thermal Bomb: Increases the exposion radius by 20% |
WAISTCLOTH OF THE REFORGED | Lower Armor | Pyromancer | Reforged: Increase Feed The Flames damage and Thermal Bomb damage by 50% | Tier III: Flame Grasper: Feed The Flames: Enables absorption of two additional targets. | Tier I: Wildfire: Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion. |
CHRONOSUIT FOOTGEAR | Footgear | Trickster | Chronosuit Reverting Time replenishes ammo in your clip | Tier III: Shield of the Fallen Twisted Rounds: When the skill ends, add [x]% of your Maximum Health as Shields for each enemy killed by the skill. | Tier II: Diffuse Sprinting increases your Armor by [x] and Resistance by 50% |
CHRONOSUIT MASK | Headgear | Trickster | Chronosuit Reverting Time replenishes ammo in your clip | Tier III: Aggressive Teleportation Borrowed Time: Reverting Time creates an explosion around you that inflicts [x] damage to all enemies within 8 meters. | Tier I: Strong Twist Twisted Rounds: While the skill is active, increases weapon's firepower by an additional 15%. |
UPPER CHRONOSUIT | Chest Armor | Trickster | Chronosuit Reverting Time replenishes ammo in your clip | Tier III: Death Shell Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming weapon damage by 10% and Anomaly Damage by 10% for 10 seconds. Buff is removed at the end of the skill. Stacks up to 4 times. | Tier I: Additional Mag Twisted Rounds: The skill is effective for 2 magazines before triggering the cooldown |
LOWER CHRONOSUIT | Lower Armor | Trickster | Chronosuit Reverting Time replenishes ammo in your clip | Tier III: Ammo Bargain Twister Rounds: While the skill is active, killing shots replenish 20% of ammo in your magazine | Tier I: Armor Of Eons: Borrowed Time: Activating the skill increases your armor by 100% for 10 seconds |
CHRONOSUIT GLOVES | Gloves | Trickster | Chronosuit Reverting Time replenishes ammo in your clip | Tier III: Life Drain Twisted Rounds: While the skill is active, killing shots heal you by X% of your target's health. | Tier I: Short-Term Load Borrowed Time: Reduces the skill's cooldown by X%. |
DEATHPROOF CHEST ARMOR | Upper Armor | Devastator | Deathproof: Reduce the cooldown of Boulderdash by 90% | Tier III: Increase Duration: Reflect Bullets: Increases the skill's duration by 40% | Tier I: Primal Armor: Boulderdash: Double your armor when the skill ends for 10 seconds. |
DEATHPROOF FOOTGEAR | Footgear | Devastator | Deathproof: Reduce the cooldown of Boulderdash by 90% | Tier III: Life Of The Party: Incoming damage is reduced by 5% for each enemy in Close Range. Stacks up to 8 times. | Tier I: Primal Constitution: Boulderdash: Each enemy you damage increases your maximum health by x for 10 seconds. Stacks up to 5 times. |
DEATHPROOF GAUNTLETS | Gloves | Devastator | |||
DEATHPROOF LEG ARMOR | Lower Armor | Devastator | Deathproof: Reduce the cooldown of Boulderdash by 90% | Tier III: Not Impressed: Reduces the damage taken from elites by 20% | Tier I: Auto Reflect: Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage. |
DEATHPROOF MASK | Headgear | Devastator | Deathproof: Reduce the cooldown of Boulderdash by 90% | Tier III: Primal Weakness: Permanently reduces resistances of all damaged enemies by 50% | Tier III: Primal Chaingun: Boulderdash: Every enemy damaged by the skill increases your weapon damage by 20% for 5 seconds. Stacks up to 5 times. |
TRESPASSER'S ARMOR | Upper Armor | Trickster | Trespasser Player can't die while inside the Slow Trap. | Tier III: Damage Mitigation Slow Trap: Allies within the sphere receive 20% less damage | Tier I: Ultimate Big Range Slow Trap: Increases the sphere range by 2 meters. |
TRESPASSER'S BOOTS | Footgear | Trickster | Trespasser Player can't die while inside the Slow Trap. | Tier III: Stare Into The Barrel Boosts your Firepower by [x] for each enemy in Close Range. Stacks up to 5 times. | Tier I: Weakening Zone Slow Trap: Enemies within the sphere are afflicted with Weakness. |
TRESPASSER'S COWL | Headgear | Trickster | Trespasser Player can't die while inside the Slow Trap. | Tier III: Delivery On Time Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range | Tier I: Long Range Time Rift: Triples the skill's range. |
TRESPASSER'S BRITCHES | Lower Armor | Trickster | Trespasser Player can't die while inside the Slow Trap. | Tier III: And Other One Time Rift: Shots on enemies affected by the skill do not consume ammo. | Tier I: A Little Bit of Pain Time Rift: Using the skill deals X damage over Y seconds to affected targets. |
TRESPASSER'S TALONS | Gloves | Trickster | Trespasser Player can't die while inside the Slow Trap. | Tier III: Pain Transfer Time Rift: [x]% of Weapon damage and [y]% of Anomaly damage dealt to one affected enemy will be transferred to another affected enemy. | Tier I: Double Time Time Rift: Enemies are suspended in the air X times longer. |
UPPER ROBE OF THE LAVA LICH | Upper Armor | Pyromancer | Lava Lich Increase damage and decrease cooldown of Eruption. | Tier III: Not Impressed Reduces the damage taken from elites by 20% | Tier I: Giga-Blast Eruption: Increases the skill's radius by X%. |
LOWER ROBE OF THE LAVA LICH | Lower Armor | Pyromancer | Lava Lich Increase damage and decrease cooldown of Eruption. | Tier III: Improved Damage Eruption: Increases explosion damage by X. | Tier I: Size Matters F.A.S.E.R Beam: Increases the beam's radius by X% |
BOOTS OF THE LAVA LICH | Footgear | Pyromancer | Lava Lich Increase damage and decrease cooldown of Eruption. | Tier III: Even Odds Increases your Maximum Health by X% for each enemy within a Y meter radius around you. Stacks up to 5 times. | Tier I: Volcanic Armor F.A.S.E.R Beam: Reduces incoming Anomaly Damage by X% and Weapon Damage by Y% when the skill is active. |
CHARMS OF THE LAVA LICH | Gloves | Pyromancer | Lava Lich Increase damage and decrease cooldown of Eruption. | Tier I: Etna Eruption: The skill can be activated 1 more time before triggering the cooldown. | Tier I: Pure Power F.A.S.E.R. Beam: Increases the skill's damage by [x]. |
HELMET OF THE LAVA LICH | Headgear | Pyromancer | Lava Lich Increase damage and decrease cooldown of Eruption. | Tier III: Ashen Champion F.A.S.E.R Beam: Inflicts Ash on enemies instead of Burn. Each enemy hit boosts your Anomaly Power by X% for Y seconds. Stacks up to 5 times. | Tier I: Magma Coat Eruption: Increases the lava's damage over time by X. |
ARMOR OF THE ACARI | Upper Armor | Pyromancer | Acari Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds. | Tier III: Detonator Overkill: Decreases the skill's cooldown by 50% | Tier I: Tidal Wave Heatwave: The skill can be activated 1 more time before triggering the cooldown |
HELMET OF THE ACARI | Headgear | Pyromancer | Acari Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds. | Tier III: Fire Tsunami Heatwave: Increase the width of the fire wall. | Tier I: Ember Shield Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times. |
BOOTS OF THE ACARI | Footgear | Pyromancer | Acari Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds. | Tier III: Master Consumer Overheat: The skill consumes either Fire or Ash status to deal damage. Consuming both at once increases the damage by X%. | Tier I: Hellfire Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional [x] damage. |
WAISTCLOTH OF THE ACARI | Lower Armor | Pyromancer | Acari Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds. | Tier III: Anomaly Echo Grants X Firepower and Y Anomaly Power bonus on skill activation for Z seconds. | Tier I: Irradiation Wave Heatwave: Inflicts Weakness on enemies affected by the skill. |
GAUNTLETS OF THE ACARI | Gloves | Pyromancer | Acari Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for 10 seconds. | Tier III: Strength From Fire Heatwave: Using the skill grants Y seconds X% Weapon Damage bonus for each affected enemy. | Tier I: Blacksmith Overheat: Each status condition consumed by the skill grants [x] Armor bonus for 8 seconds. |
BOOTS OF THE MORTAL EMBRACE | Footgear | ||||
GLOVES OF THE MORTAL EMBRACE | Gloves | ||||
WAISTCLOTH OF THE MORTAL EMBRACE | Lower Armor | ||||
ROBE OF THE MORTAL EMBRACE | Upper Armor | ||||
MASK OF THE MORTAL EMBRACE | Headgear | ||||
EARTHBORN RENEGADE'S BOOTS | Footgear | HELL'S RANGERS | |||
EARTHBORN RENEGADE'S GLOVES | Gloves | HELL'S RANGERS | |||
EARTHBORN RENEGADE'S JACKET | Upper Armor | HELL'S RANGERS | |||
EARTHBORN RENEGADE'S MASK | Headgear | HELL'S RANGERS | |||
EARTHBORN RENEGADE'S TROUSERS | Lower Armor | HELL'S RANGERS | |||
CROWN OF THE BOREALIS MONARCH | Headgear | Technomancer | Borealis Monarch: Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability. | Tier III: Twins Cryo Turret: Two turrets can be placed before triggering the cooldown. | Tier I: Painful Chill Cold Snap: Applies extra [x] damage to all enemies affected by the skill. |
ROBE OF THE BOREALIS MONARCH | Upper Armor | Technomancer | Borealis Monarch: Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability. | Tier III: Icicle Storm Cold Snap: Killing enemies Frozen by the skill makes them explode dealing X damage in Y meter radius. | Tier I: Frostbite Cold Snap: While Frozen by the skill, enemies have reduced Armor by X% for the duration of this status. |
WAISTCLOTH OF THE BOREALIS MONARCH | Lower Armor | Technomancer | Borealis Monarch: Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability. | Tier III: Cryodown Cryo Turret: Decrease the skill's cooldown by X%. | Tier I: Freezing Boost Boosts your damage against enemies afflicted with Freeze by X%% |
BOOTS OF THE BOREALIS MONARCH | Footgear | Technomancer | Borealis Monarch: Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability. | Tier III: Sharp Eye: Killing enemies while aiming down sights grants you x firepower for 20 seconds. Stacks up to 3 times. | Tier I: Cold Purification: Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receive negative status immunity for 5 seconds. |
GLOVES OF THE BOREALIS MONARCH | Gloves | Technomancer | Borealis Monarch: Increases Weapon damage on frozen enemies by 80% for 8 seconds after using the Cold Snap ability. | Tier III: Shatter Deal X% more damage against enemies afflicted by Freeze. | Tier I: Surprise Cryo Turret: The turret explodes before being destroyed, dealing x damage in 5 meter radius. |
GLOVES OF THE EDGE OF TIME | Gloves | ||||
GOGGLES OF THE EDGE OF TIME | Headgear | ||||
ARMOR OF THE EDGE OF TIME | Upper Armor | ||||
FOOTWEAR OF THE EDGE OF TIME | Footgear | ||||
PANTS OF THE EDGE OF TIME | Lower Armor | ||||
GRIM INVENTOR'S BOOTS | Footgear | Technomancer | Grim Inventor: While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage. | Tier III: Bigger Sector Pain Launcher: Launched rockets cover X% more area. | Tier I: Rain of Pain Pain Launcher: Decreases the skill's cooldown by X%. |
GRIM INVENTOR'S GLOVES | Gloves | Technomancer | Grim Inventor: While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage. | Tier III: Not Impressed Reduces the damage taken from Elites by 20% | Tier I: Advanced Rockets Pain Launcher: Every rocket deals [x] more damage. |
GRIM INVENTOR'S COAT | Upper Armor | Technomancer | Grim Inventor: While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage. | Tier III: Cannonade Pain Launcher: Increases the number of rockets launched by 10. | Tier I: Fortify Tool Of Destruction: Active Minigun skill grants [x] bonus armor. |
GRIM INVENTOR'S LEG ARMOR | Lower Armor | Technomancer | Grim Inventor: While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage. | Tier III: Special Delivery Tool Of Destruction: Increase the rockets' explosion radius by X%. | Tier I: Portable Armory Tool Of Destruction: You can fire 1 additional rocket. |
GRIM INVENTOR'S MASK | Headgear | Technomancer | Grim Inventor: While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both Minigun and the RPG. This only happens once for each Tool of Destruction usage. | Tier III: Rocket Man Tool of Destruction: You can shoot 3 additional rockets. | Tier I: Upgraded Gun Tool Of Destruction: Active skill grants 20% Resistance Penetration Bonus |
MASK OF THE CANNONBALL | Headgear | Any | Cannonball Killing an enemy with Melee Skill replenishes ammunition in your current magazine. | Tier III: Purity Reduces the duration of negative statuses by X%. | Tier II: Bloodlust Killing shots increase your Firepower by x. Stacks up to 3 times and deteriorates every 10 seconds. |
VEST OF THE CANNONBALL | Upper Armor | Any | Cannonball Killing an enemy with Melee Skill replenishes ammunition in your current magazine. | Tier III: Not Impressed Reduces the damage taken from Elites by [x]% | Tier II: Buckshot Shells Shotgun Weapon Damage is increased by [x]% |
LEG ARMOR OF THE CANNONBALL | Lower Armor | Any | Cannonball Killing an enemy with Melee Skill replenishes ammunition in your current magazine. | Tier III: Circle of Power Boosts your Resistance by X% every time you use a skill. Stacks up to 3 times and deteriorates every 7 seconds. | Tier II: Move Groove Moving increases your Anomaly Power by [x] and Firepower by [y]. |
GAUNTLETS OF THE CANNONBALL | Gloves | Any | Cannonball Killing an enemy with Melee Skill replenishes ammunition in your current magazine. | Tier III: Captain Hunter Increases your damage against Elites by X%. | Tier II: Personal Space Grants you a X% bonus to Close Range Weapon Damage. |
FOOTGEAR OF THE CANNONBALL | Footgear | Any | Cannonball Killing an enemy with Melee Skill replenishes ammunition in your current magazine. | Tier III: Martial Arts Reduces the cooldown of your Melee skill by X%. | Tier II: Phantom Dash During combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies. |
MARSHAL'S ARMOR | Upper Armor | Devastator | Marshal Endless Mass pulls enemies and makes them share damage. | Tier III: High Intensity Endless Mass: Anomaly Damage against affected targets is increased by X% for Y seconds. | Tier I: Human Comet Gravity Leap: Increases the skill's damage by [x]. |
MARSHAL'S FOOTGEAR | Footgear | Devastator | Marshal Endless Mass pulls enemies and makes them share damage. | Tier III: Despair Gravity Leap: Enemies within the damage radius of Gravity Leap will receive X times more Anomaly damage for Y seconds. | Tier I: Bleed Them All Endless Mass: Inflicts Bleed on all the enemies pulled by the skill. |
MARSHAL'S GAUNTLETS | Gloves | Devastator | Marshal Endless Mass pulls enemies and makes them share damage. | Tier III: Double Jump Gravity Leap: Skill can be used twice before triggering the cooldown. | Tier I: Shattered Armor Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds |
MARSHAL'S WAISTCLOTH | Lower Armor | Devastator | Marshal Endless Mass pulls enemies and makes them share damage. | Tier III: Adrenaline Whenever your Health drops below 50% all your skill cooldowns are reduced by 50% | Tier I: Bone Crusher Endless Mass: Increases the skill's damage by X. |
MARSHAL'S HELMET | Headgear | Devastator | Marshal Endless Mass pulls enemies and makes them share damage. | Tier III: Wide Horizons Endless Mass: Increases the skill's radius by 25%. | Tier I: Life Absorption: Gravity Leap: Heal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt. |
PLAGUE SOWER'S COAT | Upper Armor | Technomancer | Plague Sower: Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times. | Tier III: To The Bone Blighted Rounds: When the skill is activated, increase Anomaly Power by X% for Y seconds. | Tier I: No Pain, No Gain Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies. |
PLAGUE SOWER'S BOOTS | Footgear | Technomancer | Plague Sower: Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times. | Tier III: Enriched Anthrax Blighted Turret: Increases the turret's damage by X. | Tier I: Better Parts Blighted Turret: Increases the turrets duration by 50% |
PLAGUE SOWER'S SKULL | Headgear | Technomancer | Plague Sower: Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times. | Tier III: Splash Boost Blighted Rounds: Increases the splash effect radius of successful shots by X%. | Tier II: Euthaniser Deal X% more damage against enemies afflicted by Toxic. |
PLAGUE SOWER'S TROUSERS | Lower Armor | Technomancer | Plague Sower: Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times. | Tier III: Med Burst Blighted Turret: The turret replenishes X% of the maximum Health to each ally within a Y meter radius around itself when destroyed. | Tier I: Spare Mag Blighted Rounds: The skill is effective for one additional magazine before trigging the cooldown. |
PLAGUE SOWER'S HANDS | Gloves | Technomancer | Plague Sower: Upon applying Toxic status, gain 5% damage reduction for 5 seconds. Stacks up to 5 times. | Tier III: Euthaniser Deal X% more damage against enemies afflicted by Toxic. | Tier I: Trick Up The Sleeve Blighted Rounds: While the skill is active, killing shots grant you 30% extra bullets in your mag. |
PREDATOR'S BOOTS | Footgear | ||||
PREDATOR'S GLOVES | Gloves | ||||
PREDATOR'S MANTLE | Upper Armor | ||||
PREDATOR'S MASK | Headgear | ||||
PREDATOR'S WAISTCLOTH | Lower Armor | ||||
RITUALIST'S CAPE | Upper Armor | ||||
RITUALIST'S FOOTWEAR | Footgear | ||||
RITUALIST'S GAZE | Headgear | ||||
RITUALIST'S LEG ARMOR | Lower Armor | ||||
RITUALIST'S TOUCH | Gloves | ||||
SEISMIC COMMANDER'S ARMOR | Upper Armor | Devastator | Increase damage towards enemies with Bleed. | Tier III: Palisade: Impale: The skill can strike 2 additional targets | Tier I: Earth's Legacy: Earthquake: increases the skill's range by 60% |
SEISMIC COMMANDER'S HELMET | Headgear | Devastator | Increase damage towards enemies with Bleed. | Tier III: Ultimate Impaler: Impale: The skill can be activated 2 more times before triggering the cooldown | Tier I: Blood Shock: Earthquake: Inflicts Bleed on enemies affected by the skill. |
SEISMIC COMMANDER'S FOOTGEAR | Footgear | Increase damage towards enemies with Bleed. | |||
SEISMIC COMMANDER'S GLOVES | Gloves | Increase damage towards enemies with Bleed. | |||
SEISMIC COMMANDER'S LEG ARMOR | Lower Armor | Increase damage towards enemies with Bleed. | |||
STATUE'S FEET | Footgear | Devastator | Statue Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates. | Tier III: Made of Marble Golem: When the skill is active, incoming bullets have [y]% chance to ricochet back at the enemy dealing [x] damage. | Tier I: Bleeding Impulse Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6 meter radius. Frequency of 2 seconds. |
STATUE'S HANDS | Gloves | Devastator | Statue Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates. | Tier III: Not Impressed Reduces the damage taken from Elites by 20% | Tier I: Human Fortress Tremor: Receive [x] Health Regeneration and [y] Armor while the skill is active. |
STATUE'S HEAD | Headgear | Devastator | Statue Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates. | Tier III: Grand Blast Tremor: Increases the radius of each explosion by X%. | Tier I: Perseverance Golem: Increases the skill's duration by 50% |
STATUE'S LEGS | Lower Armor | Devastator | Statue Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates. | Tier III: Golem Squad Golem: Increases the skill's duration by X% and casts a Y% shorter version of Golem on your allies. | Tier I: Stolen Life Tremor: Increases the percentage healed per affected enemy by 6% |
STATUE'S TORSO | Upper Armor | Devastator | Statue Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates. | Tier III: Power of The Stones Tremor: When the skill is active, allies are given a X% Weapon Damage bonus for Y seconds. | Tier I: Crush Sequence Tremor: Receive 2 additional explosions. |
TORRENTIAL DOWNPOUR'S ARMOR | Upper Armor | Technomancer | Torrential Downpour Scrapnel creates additional cluster bombs after explosion. | Tier III: Trap Cluster Scrapnel: Doubles the number of mines that can be thrown before triggering the cooldown. | Tier I: Cleansing Wind Fixing Wave: Using this skill removes negative status conditions from allies and grants 5 seconds immunity from them. |
TORRENTIAL DOWNPOUR'S FOOTGEAR | Footgear | Technomancer | Torrential Downpour Scrapnel creates additional cluster bombs after explosion. | Tier III: Quatermaster Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds. | Tier I: Supplies Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
TORRENTIAL DOWNPOUR'S GLOVES | Gloves | Technomancer | Torrential Downpour Scrapnel creates additional cluster bombs after explosion. | Tier III: Anomaly Echo Grants X Firepower and Y Anomaly Power bonus on skill activation for Z seconds. | Tier I: Fine-Tuned Scrapnel: Increases the detection and explosion radius by 33% |
TORRENTIAL DOWNPOUR'S GOGGLES | Headgear | Technomancer | Torrential Downpour Scrapnel creates additional cluster bombs after explosion. | Tier III: Breath In Fixing Wave: Reduces the skill’s cooldown by 20% | Tier I: More Traps Scrapnel: 1 Additional mine can be thrown before triggering the cooldown. |
TORRENTIAL DOWNPOUR'S LEG ARMOR | Lower Armor | Technomancer | Torrential Downpour Scrapnel creates additional cluster bombs after explosion. | Tier III: Head of the Ward: Reviving an ally also fully restores their health | Tier I: More Damage Scrapnel: Increases the skill's damage by [x]. |
TORTURER'S FOOTGEAR | Footgear | Pyromancer | Torturer Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet. | Tier III: Anomaly Echo Grants X Firepower and Y Anomaly Power bonus on skill activation for Z seconds. | Tier I: Empowerment Ash Blast: Skill deals additional X damage. |
TORTURER'S GLOVES | Gloves | Pyromancer | Torturer Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet. | Tier III: Introvert Increases the range at which enemies are considered to be in Close Range by X meters. | Tier I: Extinguisher Ash Blast: Apply X damage to an enemy afflicted with Burn and consume the status. |
TORTURER'S MASK | Headgear | Pyromancer | Torturer Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet. | Tier III: Death Sentence Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by X% and Y% for Z seconds. | Tier I: Armor Melting Volcanic Rounds: Decreases the target's Armor by 20% for 10 seconds |
TORTURER'S VEST | Upper Armor | Pyromancer | Torturer Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet. | Tier III: Susceptibility Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by X%. | Tier I: Radiation Flames Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness. |
TORTURER'S WAISTCLOTH | Lower Armor | Pyromancer | Torturer Triples the size of Volcanic Rounds' damaging aura that surrounds each bullet. | Tier III: Ashes and Leeches Ash Blast: Using the skill increases your Weapon Leech bonus by X% for Y seconds. | Tier I: Extra Mag Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
UGAKE OTARAH'S ARM WRAPS | Gloves | Trickster | Ugake Otarah Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife. | Tier III: Ready For Anything X% of Critical Damage dealt to Elites is returned to you as Health. | Tier I: Backstabber Hunt The Prey: Using the skill deals [x] damage to the enemy you teleported behind |
UGAKE OTARAH'S BOOTS | Footgear | Trickster | Ugake Otarah Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife. | Tier III: Not Impressed Reduces the damage taken from Elites by 20% | Tier I: Sharpening Venator's Knife: Increases the skills damage by [x]. |
UGAKE OTARAH'S COWL | Headgear | Trickster | Ugake Otarah Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife. | Tier III: Instant Reload Hunt The Prey: Teleporting instantly replenishes magazine in your current weapon. | Tier I: Eager Edges Venator's Knife: Adds two more bounces during the ricochet path. |
UGAKE OTARAH'S TALISMAN | Upper Armor | Trickster | Ugake Otarah Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife. | Tier III: Sniper Blades Venator's Knife: Increases the skill's range by X%. | Tier I: Dance of Death Hunt The Prey: Decreases Hunt The Prey's cooldown by [x]%. |
UGAKE OTARAH'S WAISTCLOTH | Lower Armor | Trickster | Ugake Otarah Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator's Knife. | Tier III: Boomerang Blades Venator's Knife: After the initial ricochet, the knife will repeat its path and damage enemies a second time. | Tier I: Timeblast Hunt The Prey: Apply Slow in X meter radius around the enemy you teleport behind. |
ANOMALY'S VISAGE | Headgear | Any | Tier III: Arms and Anomaly Critical shots increase your Anomaly Power by X for Y seconds. | Tier III: Anomaly Echo Grants X Firepower and Y Anomaly Power bonus on skill activation for Z seconds. |
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OL' RELIABLE | Headgear | Any | Tier I: Kingslayer: Killing an elite enemy grants a powerful Firepower boost. | Tier II: Circle of Power: Receives a 10% Resistance Bonus every time you use an ability. Stacks up to 3 times. | |
WAISTCLOTH OF THE BLOOD RITUAL | Lower Armor | ||||
WAISTCLOTH OF THE MASS AWAKENING | Lower Armor | ||||
CAMO LEG GEAR | Lower Armor | ||||
CRANIUM OF A LOST CREATURE | Headgear | Any | Tier III: Power Assimilation Boosts your Anomaly Power by [x] for each Elite present on the battlefield | Tier II: Stand Tall Receive x Anomaly Power and y Firepower when out of cover for more than 5 seconds. |
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ELDER DUELLER'S ARMOR | Upper Armor | ||||
EXPLOSIVE TEMPER | Headgear | ||||
FIGHTERS' MASK | Headgear | Any | Tier III: Life of The Party Incoming damage is reduced by [x]% for each enemy in Close Range. Stacks up to 8 times. | Tier II: Untamed Power Using skills deals [x] damage to enemies within a 5 meter radius around you, the damage is equal to [y]% of your Anomaly Power. |
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FOREST EXPEDITION'S ARMOR | Upper Armor | ||||
HEIRLOOM COMBAT BOOTS | Footgear | ||||
IVORY AND BONE | Headgear | Any | Tier III: King Slayer Critical hits on an Elite increase your Firepower by [x] for [y] seconds. | Tier II: Personal Space Grants you a 15% bonus to Close Range Weapon Damage. |
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LUCKY USHANKA | Headgear | Any | Tier III: Death's Door Doubles your Armor whenever your Health drops below 35% | Tier II: Emergency Stance Attain Golem protective effect for [x] seconds whenever your Health drops below 30%. Cooldown of [y] seconds. |
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NYBERG'S GLOVES | Gloves | ||||
RONIN'S AMIGASA | Headgear | ||||
SERGIO'S BERET | Headgear | Any | Tier III: Sharp Eye Killing enemies while aiming down sights grants you [X] Firepower for [Y] seconds. Stacks up to 3 times | Tier II: Bloodlust Killing shots increase your Firepower by [X]. Stacks up to 3 times and deteriorates every 10 seconds. |
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STORM-TORN OVERCOAT | Upper Armor | ||||
TANNER'S HAT | Headgear |