Type: Combat
DED rating: 5/10
Security: Highsec, Lowsec
Known Regions: Heimatar, Metropolis, Molden Heath
Pirate type: Angel Cartel
Upon warp-in there are:
Group 1 (auto aggro)
NPCs:
Gistii Hunter / Impaler x4 (F)
Gistum Centurion / Phalanx x2 (C)
Tower Sentry Angel II x1 (S)
Captain Rogue x1 (BS) (may rarely contain Domination modules, No overseer personal effects)
Group 2
NPCs:
Gistii Hunter / Impaler x17 (F)
Gistum Centurion / Phalanx x5 (C)
Gitatis Legionaire / Primus x2 (BC)
Gist Warlord x2 (BS)
Gist Saint x1 (BS) (Target Painter)
Tower Sentry Angel II x1 (S)
Kill all enemies to get to part 2 via gate.
Part 2
Group 1 (auto aggro)
NPCs:
Gistum Centurion/Phalanx x2 (C)
Group 2
NPCs:
Gistii Hunter / Impaler x6 (F)
Gistior Defacer / Shatterer x4 (D)
Gistum Centurion / Liquidator / Phalanx x3 (C)
Gitatis Legionaire / Primus x10 (BC)
Gist Warlord x3 (BS)
Gist Malakim x3 (BS)
Gist Nephilim x2 (BS)(Target Painter)
Group 3
NPCs:
Angel Sentry Gun x8 (S)
Structures:
Gardan’s Fantasy Complex x1 (contains Gardan’s Private Key, used to unlock Acceleration Gate)
Gate unlocks with Gardan’s Private key leading you to part 3.
Part 3
NPCs:
Angel Stasis Tower x3 (S)(Webs)
Angel Sentry Gun x9 (S)
Angel Light Missile Battery x2 (S)
Angel Heavy Missile Battery x1 (S)
Angel Cruise Missile Battery x1 (S)
Gistii Hijacker / Hunter / Impaler x11 (F)
Gistior Defacer / Shatterer x1 (D)
Gistum Centurion / Phalanx x10 (C)
Gist Warlord x1 (BS)
Elite Warden / Gist Cherubim / Throne x2 (BS)
Bobo the Bruised / Angel Warlord x1 (BS)
Gist Nephilim x1 (BS) (Target Painter)
Dingo / Angel Saint x1 (BS)(Target Painter)
Structures:
Angel Retirement Home x1 (about 100k shield hp) (contains 18th Tier Overseer’s Personal Effects and may contain Gistum B-Type Modules and/or a Cynabal BPC)
DaOpa’s Notes:
Angel’s pirates do mostly explosive damage followed by kinetic, they are weak against explosive damage.