Biochem Powerleveling Guide 1 – 400

Crew Skill Guides

Guide to power level Biochem from 1 to 400!

Biochem is the crew skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation.

Recommended Gathering Skills: Bioanalysis

Biochem

 

Level Range Recipe Name Raw Material Amounts (Total)
1 to 20 Compact Medpac Green Goo 2 (40)
20 to 40 Battle Fortitude Stim Green Goo 4 (80)
40 to 60 Tech Surgeon Med Unit Green Goo 2 (40)
Dielectric Cell Fiber 2 (40)
60 to 80 Surgical Medpac Green Goo 2 (40)
Bacterial Strain 2 (40)
First Aid Kit 1 (20)
80 to 100 Field Tech Command Stim Dielectric Cell Fiber 2 (40)
Bacterial Strain 2 (40)
Hypo-syringe 1 (20)
100 to 120 Field Tech Fortitude Stim Microscopic Symbiote 2 (40)
Luminescent Cell Culture 4 (80)
Hypo-syringe 1 (20)
120 to 140 Bio-Enhanced Med Unit Genetic Anomaly 2 (40)
Luminescent Cell Culture 2 (40)
First Aid Kit 1 (20)
140 to 160 Specialized Medpack Genetic Anomaly 2 (40)
Microscopic Symbiote 2 (40)
First Aid Kit 1 (20)
160 to 180 Bio-Enhanced Command Stim Toxic Extract 2 (40)
Hallucinogenic Compound 4 (80)
Hypo-syringe 1 (20)
180 to 200 Bio-Enhanced Fortitude Stim Genetic Anomaly 4 (80)
Unknown Microorganism 2 (40)
Hypo-syringe 1 (20)
200 to 220 Physician Med Unit Blue Goo 2 (40)
Unknown Microorganism 2 (40)
First Aid Kit 1 (20)
220 to 240 Improved Medpac Cosmic Trace Particle 2 (40)
Medicinal Fluid 2 (40)
Unknown Microorganism 2 (40)
First Aid Kit 1 (20)
240 to 260 Optoelectronic Cardio System Cosmic Trace Particle 4 (80)
Inert Virus 2 (40)
Medicinal Fluid 2 (40)
Double-Pulse Implant Processor 1 (20)
260 to 280 Experimental Fortitude Stim Inert Virus 4 (80)
Bio-Energy Cell Sample 2 (40)
Hypo-syringe 1 (20)
280 to 300 Experimental Med Unit Cosmic Trace Particle 2 (40)
Inert Virus 2 (40)
Bio-Energy Cell Sample 2 (40)
First Aid Kit 1 (20)
300 to 320 Advanced Medpac Nerve-Damaging Chemical 2 (40)
Alien Bacteria 2 (40)
Nutrient Gel 2 (40)
First Aid Kit 1 (20)
320 to 340 Psychotropic Reaction Implant Nerve-Damaging Chemical 2 (40)
Advanced Power Implant Processor 1 (20)
Nutrient Gel 4 (80)
Parasitic Microorganism 2 (40)
340 to 360 Advanced Fortitude Stim Nerve-Damaging Chemical 4 (80)
Nutrient Gel 2 (40)
Hypo-syringe 1 (20)
Parasitic Microorganism 2 (40)
360 to 380 Life Support Med Unit Psychoactive Compound 2 (40)
Quick-Growth Agent 2 (40)
First Aid Kit 1 (20)
380 to 400 Ultimate Medpac Psychoactive Compound 2 (40)
Quick-Growth Agent 2 (40)
Red Goo 2 (40)
First Aid Kit 1 (20)

 

Total Material List Amount
Green Goo 200
Dielectric Cell Fiber 80
Bacterial Strain 80
First Aid Kit 180
Hypo-syringe 120
Microscopic Symbiote 80
Luminescent Cell Culture 120
Genetic Anomaly 160
Toxic Extract 40
Hallucinogenic Compound 80
Unknown Microorganism 120
Blue Goo 40
Cosmic Trace Particle 160
Medicinal Fluid 80
Inert Virus 160
Double-Pulse Implant Processor 20
Bio-Energy Cell Sample 80
Alien Bacteria 40
Nerve-Damaging Chemical 160
Nutrient Gel 160
Parasitic Microorganism 80
Quick Growth Agent 80
Psychoactive Compound 80
Red Goo 40
Advanced Power Implant Processor 20

Added 2/28/2012 NOTE: This Materials list is noted to be 50% more then needed.

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