Biochem Powerleveling Guide 1 – 400

Guide to power level Biochem from 1 to 400! Biochem is the crew skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating […]

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Artifice Powerleveling Guide 1 – 400

Guide to power level Artifice from 1 to 400! Artifice is the crew skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user’s combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor. […]

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Armstech Powerleveling Guide 1 – 400

Guide to power level Armstech from 1 to 400! Armstech is the crew skill that works with hard metals, alloys and synthetic materials to craft blasters and blaster modification. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault […]

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Armormech Powerleveling Guide 1 – 400

Guide to power level Armormech from 1 to 400! Armormech is the crew skill that works with hard metals, alloys and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormech’s can reverse engineer their crafted armor and possibly discover […]

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