Flesh-Rending Aspect

Codex of Power Fractured Peaks Necromancer Resource

Flesh-Rending Aspect is a powerful aspect available to Necromancers in Diablo 4. This aspect provides a unique way to gain essence in the game. Here are the details:

Flesh Rending Aspect

Description of Aspect:

The Flesh-Rending Aspect provides the Necromancer with the ability to gain 10 Essence every time their Decompose ability spawns a Corpse. This allows the Necromancer to quickly replenish their Essence pool, which is crucial for using powerful abilities.

Class Usable By:

Flesh-Rending Aspect is exclusively usable by the Necromancer class.

Type:

Flesh-Rending Aspect is a Resource aspect, as it helps the Necromancer regenerate their Essence.

Unlocked By:

To unlock Flesh-Rending Aspect, players need to complete the Nostrava Deepwood dungeon in Fractured Peaks.

Region:

Fractured Peaks is the region where the Flesh-Rending Aspect can be unlocked.

Dungeon:

Nostrava Deepwood is the dungeon that players need to complete to unlock the Flesh-Rending Aspect.

With Flesh-Rending Aspect, Necromancers can easily replenish their essence pool and keep using their powerful abilities. This aspect is a must-have for Necromancers who want to excel in Diablo 4’s challenging gameplay.

Necromancer Aspect List

NameTypeDescription
Accelerating AspectOffensiveCritical Strikes with Core Skills increase your Attack Speed by +15 - 25% for 5.0 seconds.
Aspect of DisobedienceDefensiveYou gain 0.25% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00%.
Aspect of Inner CalmOffensiveDeal 5 - 10 % increased damage for each second you stand still, up to 30.0%.
Aspect of MightDefensiveBasic Skills grant 20.0% Damage Reduction for 2 - 6 seconds.
Aspect of RetributionOffensiveDistant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal 20% increased damage to Stunned enemies.
Aspect of Shared MiseryUtilityLucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30% chance for that Crowd Control effect to spread to another unaffected enemy.
Aspect of the Crowded SageDefensiveYou Heal for # Life per second for each Close enemy, up to 50 Life per second.
Aspect of the Deflecting BarrierDefensiveWhile you have a Barrier active, there is a 7-13% chance to ignore incoming direct damage from Distant enemies. Barriers absorb damage from all sources up to a specified amount.
Aspect of the ExpectantOffensiveAttacking enemies with a Basic Skill increases the damage of your next Core Skill by 5.0%, up to 50%.
Aspect of the ProtectorDefensiveDamaging an Elite enemy grants you a Barrier absorbing up to num damage for 10 seconds. This effect can only happen once every 30 seconds. Barriers absorb damage from all sources up to a specified amount.
Aspect of the UmbralResourceRestore 1 of your Primary Resource when you Crowd Control an enemy.
AssimilationResourceYou have +8.0% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
Conceited AspectOffensiveDeal 15 to 25% increased damage while you have a Barrier active.
Edgemaster's AspectOffensiveSkills deal up to 10% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Eluding AspectUtilityBecoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 second Cooldown.
Exploiter's AspectUtilityYou have +20.0% increased Crowd Control Duration. While enemies are Unstoppable, you deal x{20/50}% increased damage to them.
Ghostwalker AspectMobilityWhile Unstoppable and for 2 seconds after, you gain 10% increased Movement Speed and can move freely through enemies.
Needleflare AspectOffensiveThorns damage dealt has a 20% chance to deal damage to all enemies around you.
Protecting AspectDefensiveWhen hit while not Healthy, a magical bubble is summoned around you for 3 seconds. While standing in the bubble players are Immune. Can only occur once every 90.0 seconds.
Rapid AspectOffensiveBasic Skills gain 15% Attack Speed.
Smiting AspectOffensiveYou have 10-20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 20-40% increased Crowd Control Duration.
Starlight AspectResourceGain 10 -20 of your Primary Resource for every 25.0% of your Life that you Heal.
Wind Striker AspectMobilityCritical Strikes grant 8.0% Movement Speed for 1 second, up to 6 seconds.
Aspect of Bursting BonesOffensiveWhen a segment of Bone Prison is destroyed or expired, it deals num damage in an area around itself.
Aspect of DecayOffensiveEach time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10.0 seconds by 20-40%, stacking up to 5.0 times.
Aspect of Empowering ReaperOffensiveCritical Strikes from Sever have a 10-20-% chance to spawn a pool of Blight under the target that deals 20-60-% bonus damage. This effect can only happen once every 3.0 seconds.
Aspect of Explosive MistUtilityBlood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.2-0.5 seconds.
Aspect of Exposed FleshResourceLucky Hit: Up to a 10.0% chance to generate 30-50 Essence when hitting a Vulnerable enemy with your Bone Skills.
Aspect of Frenzied DeadOffensiveEach time one of your Summoning Minions damages an enemy, they gain 10-14% Attack Speed for 3.0 seconds, up to 30-42%.
Aspect of Grasping VeinsOffensiveGain 10% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 30% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
Aspect of Hardened BonesDefensiveWhile you have 7.0 or more Minions, your Minions gain 15-20% increased Damage Reduction.
Aspect of Hungry BloodOffensiveWhen Blood Lance hits an enemy that is already lanced, it has a 10-20% chance to fire a Blood Lance at a Nearby enemy.
Aspect of Plunging DarknessOffensiveBone Prison spawns a pool of Blight that deals 50% bonus damage over 6 seconds.
Aspect of Potent BloodResourceWhile at full Life, Blood Orbs grant 10 Essence. Blood Orbs Heal you for 15% of your Maximum Life when picked up.
Aspect of Rathma's ChosenOffensiveWhenever your Blood Skills Overpower you gain 20-50% Attack Speed for 4.0 seconds
Aspect of ReanimationOffensiveYour Skeletons gain increased damage while alive, up to 20% after 10 seconds.
Aspect of SerrationOffensiveThe Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by +1.0% per Essence above 50.0, up to 30-40%.
Aspect of Shielding StormDefensiveEach time that Bone Storm damages an enemy, gain a Barrier equal to 2-5% of your Base Life for 10.0 seconds.
Aspect of Swelling CurseOffensiveBone Spirit deals increased damage based on distance traveled, up to 15%.
Aspect of the DamnedOffensiveYou deal 30% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden.
Aspect of the EmbalmerDefensiveConsuming a Corpse has a 20-30% chance to spawn a Blood Orb.
Aspect of the VoidUtilityBlight's defiled area, when spawned, Pulls in enemies around the affected area.
Aspect of TormentResourceCritical Strikes with Bone Skills increase your Essence Regeneration by 20% for 4 seconds.
Aspect of Ultimate ShadowOffensiveBone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:_x000D_
• Enemies damaged by Bone Storm take # Shadow damage over 2.0 seconds._x000D_
• Blood Wave desecrates the ground it travels over, dealing # Shadow damage over 4.0 seconds
Aspect of Untimely DeathOffensiveEach percent of your Maximum Life you Heal beyond 100.0% grants you +0.5% bonus Overpower damage on your next Overpowering attack, up to a 20-60% bonus.
Blighted AspectOffensiveYou deal 50% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
Blood Getter's AspectOffensiveYour maximum number of Skeletal Warriors is increased by 2.
Blood Seeker's AspectOffensiveBlood Lance deals x15% increased damage to its primary target per lanced target.
Blood-bathed AspectOffensiveBlood Surge's nova echoes again after a short delay, dealing 60-70% less damage.
Blood-soaked AspectOffensiveBlood Mist leaves a trail that lasts for 4.0 seconds and deals # Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
Cadaverous AspectOffensiveConsuming a Corpse increases the damage of your next Core Skill by 5-10%, up to 25-50%.
Coldbringer's AspectUtilityEvery 10.0 seconds, your Cold Skeletal Mages cast a blizzard that deals # Cold damage and continuously Chills enemies for 8% over 6.0 seconds.
Fastblood AspectResourceBlood Orbs reduce your Ultimate Cooldown by 0.5 seconds. Blood Orbs Heal you for 15% of your Maximum Life when picked up.
Flesh-Rending AspectResourceAfter Decompose spawns a Corpse, gain 10 Essence.
Hulking AspectResourceYour Golem has a 1-4% chance to reduce its active Cooldown by 2.0 seconds and a 0.5-2% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Osseous Gale AspectOffensiveBone Storm consumes up to 8 Corpses to increase its duration by up to 4-8 seconds.
Requiem AspectResourceYou gain 3.0 maximum Essence per active Minion.
Rotting AspectOffensiveDecompose can chain up to 2.0 additional targets. When Decompose spawns a Corpse, it has a 30-60% chance to spawn a Corpse under all afflicted targets.
Sacrificial AspectOffensiveYour Sacrifice bonuses are increased by 15-25%.
Splintering AspectOffensiveBone Spear's primary attack makes enemies hit beyond the first Vulnerable for 1.5 seconds. Bone Shards from Bone Spear deal 50% bonus damage to Vulnerable enemies and pierce them.
Tidal AspectOffensiveBlood Wave fires two additional waves, each dealing 50-60% less damage than the previous.
Torturous AspectUtilityEnemies afflicted by your Iron Maiden have a 15% chance to be Stunned for 1 second when they deal direct damage.
Unyielding Commander's AspectOffensiveWhile Army of the Dead is active, your Minions gain 70% Attack Speed and take 90% reduced damage.
Viscous AspectOffensiveYour maximum number of Skeletal Mages is increased by 2.
Aspect of Arrow StormsOffensiveLucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing num Physical damage over 3 seconds. You can have up to 5 active arrow storms.
Aspect of Branching VolleysOffensiveBarrage's arrows have a 15-25% chance to split into 2 arrows whenever they ricochet.
Aspect of Bursting VenomsOffensiveLucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10.0% chance to create a toxic pool that deals # Poisoning damage over 3.0 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
Aspect of CorruptionOffensiveYour Imbuements Skill effects have 20-40% increased potency against Vulnerable enemies. Vulnerable enemies take 20% increased damage.
Aspect of Cruel SustenanceDefensiveExplosions from the Victimize Key Passive Heal you for # Life for each enemy damaged, up to a maximum of # Life.
Aspect of Elusive MenaceDefensiveWhile you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 1-5% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus.
Aspect of Encircling BladesOffensiveFlurry damages enemies in a circle around you and deals 8-15% increased damage.
Aspect of Explosive VerveUtilityYour Grenades Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain 10-18% increased Movement Speed for 3 seconds.
Aspect of Imitated ImbuementOffensiveYour Shadow Clones also mimic the Imbuements applied to your Skills._x000D_
Casting an Imbuement Skill grants your active Shadow Clone 8-16% increased damage for 5.0 seconds.
Aspect of Lethal DuskDefensiveEvading through an enemy infected by Shadow Imbuement grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 4.0 seconds.
Aspect of Noxious IceUtilityChilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 10-25% additional Poison damage to Frozen enemies.
Aspect of Quickening FogUtilityYou automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by 0.25-0.35 seconds for each enemy Dazed this way, up to 0.75-1.05 seconds.
Aspect of Siphoned VictualsDefensiveLucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10-20% chance to drop a Healing Potion. Vulnerable enemies take 10-20% increased damage.
Aspect of Stolen VigorDefensiveEach stack of the Momentum Key Passive Heals you for # Life per second.
Aspect of SurpriseOffensiveWhen you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for 0.5 seconds.
Aspect of SynergyOffensiveUsing an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 10-30%.
Aspect of Uncanny TreacheryDefensiveDealing direct damage to Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-45% Control Impaired Duration Reduction for 4 seconds. Dazed enemies cannot attack or use Skills but are still able to move
Aspect of Unstable ImbuementsOffensiveWhen casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing num damage of the same type.
Aspect of Volatile ShadowsOffensiveWhen a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals num Shadow damage.
Bladedancer's AspectOffensiveTwisting Blades orbit for a short time after they return to you, dealing 10-15% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to 20% of the return damage.
Blast-Trapper's AspectOffensiveLucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a 30-50% chance to make them Vulnerable for 3 seconds. Vulnerable enemies take 20% increased damage.
Cheat's AspectDefensiveYou take 15-25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.
Energizing AspectResourceDamaging an Elite enemy with a Basic Skill generates 3-7 Energy.
Enshrouding AspectDefensiveGain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.0% increased Damage Reduction.
Escape Artist's AspectDefensiveUpon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2-7 attacks within 10.0 seconds. This effect can only occur once every 100.0 seconds.
Frostbitten AspectUtilityChilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2.0 seconds. You deal 10-25% increased Critical Strike Damage against Frozen enemies.
Icy Alchemist's AspectOffensiveLucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75.0% chance to release an explosion that deals # Cold damage to the target and surrounding enemies, Chilling them for 15.0%.
Infiltrator's AspectOffensivePoison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 5-8 seconds per trap placed.
Mangler's AspectUtilityLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25-45% chance to Daze them for 2.0 seconds.
Opportunist's AspectOffensiveWhen you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal # total Physical damage and Stun enemies for 0.50 seconds. Stealthed characters cannot be directly targeted by enemies. Using an attack o
Ravager's AspectUtilityShadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 1-6% for 2.0 seconds, up to 5-30%.
Ravenous AspectResourceKilling a Vulnerable enemy grants you 50-70% increased Energy Regeneration for 4 seconds.
Repeating AspectOffensiveRapid Fire has a 15-30% chance to ricochet to another target.
Shadowslicer AspectOffensiveWhen you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing 25-35% of the Base damage.
Snap Frozen AspectDefensiveEach Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs #% damage for 5.0 seconds, absorbing up to a maximum of #% damage.
Toxic Alchemist's AspectOffensiveLucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies # Poisoning damage over 5.0 seconds to the target and surrounding enemies.
Trickshot AspectOffensiveWhenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 30% of Penetrating Shot's Base Damage and do not split.
Trickster's AspectOffensiveCaltrops also throw a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for 0.5 seconds.
Umbrous AspectDefensiveLucky Hit: Critical Strikes with Marksman Skills have up to a 30-50% chance to grant a free Dark Shroud shadow.
Vengeful AspectOffensiveLucky Hit: Making an enemy Vulnerable has up to a 30-50% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
Aspect of Abundant EnergyOffensiveCrackling Energy has a 20-30% chance to chain to an additional enemy.
Aspect of Ancient FlameOffensiveWhile both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40-50%.
Aspect of ArmageddonOffensiveA hail of Meteorites falls during Inferno, dealing # Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Aspect of Binding EmbersUtilityFlame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for 2-3 seconds.
Aspect of Biting ColdOffensiveWhen you Freeze an enemy there is a 25-35% chance they become Vulnerable for 3 seconds. Vulnerable enemies take 20% increased damage. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them.
Aspect of ConcentrationResourceYour Mana Regeneration is increased by 10-20% if you have not taken damage in the last 3.0 seconds.
Aspect of ConflagrationOffensiveWhile Channeling Incinerate, your Burning damage is increased by 20-30%.
Aspect of ControlOffensiveYou deal 30-40% more damage to Immobilized, Stunned, or Frozen enemies. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them.
Aspect of EfficiencyResourceCasting a Basic Skill reduces the Mana cost of your next Core Skill by 10-20%.
Aspect of Engulfing FlamesUtilityWhile enemies are affected by more Damage Over Time than their total Life, you deal 30-40% increased Burning damage to them.
Aspect of FortuneUtilityYour Lucky Hit Chance is increased by 10-20% while you have a Barrier active.
Aspect of Frozen MemoriesOffensiveThe Avalanche Key Passive now applies to 1.0 additional casts.
Aspect of Frozen OrbitOffensiveFrozen Orb stays in place after reaching its destination and explodes 2.0 additional times for 20-30% of its damage.
Aspect of Overwhelming CurrentsResourceUnstable Currents has a 10-20% chance to cast an additional Shock Skill.
Aspect of Piercing ColdOffensiveIce Shards pierce 3-4 times, dealing 20-25% less damage per subsequent enemy hit.
Aspect of Shattered StarsOffensiveMeteorites fall around Meteor, dealing # Fire damage on impact. Your Meteorites additionally Burn enemies they hit for #% damage over 6.0 seconds.
Aspect of Singed ExtremitiesUtilityAfter Immobilize wears off, enemies are Slowed by 25-35% for 4 seconds.
Aspect of Splintering EnergyOffensiveLightning Spear has a 11-20% chance to spawn an additional Lightning Spear when you cast it.
Aspect of Static ClingOffensiveYour casts of Charged Bolts have a 15-25% chance to be attracted to enemies and and last 300% longer.
Aspect of the Bounding ConduitMobilityGain 20-25% Movement Speed for 3 seconds after Teleporting.
Aspect of the Frozen TundraOffensiveWhile Deep Freeze is active, exploding Ice Spikes form in the area, dealing # Cold damage. Your Ice Spikes have a 50% increased explosion radius.
Aspect of the Frozen WakeOffensiveWhile Ice Armor is active, you leave behind exploding Ice Spikes that deal #% damage. Your Ice Spikes Chill enemies for 10%.
Aspect of the Unbroken TetherOffensiveChain Lightning has a 25-35% chance to chain 2.0 additional times.
Aspect of the UnwaveringDefensiveTaking direct damage has a 2-6% chance to reset the Cooldown of one of your Defensive Skills.
Aspect of Three CursesOffensiveMeteor deals 35-50% increased Critical Strike Damage against Healthy targets. Healthy characters have more than 80% of their Life.
Charged AspectMobilityCollecting Crackling Energy increases your Movement Speed by 10-15% for 4 seconds. Crackling Energy periodically damages surrounding enemies when picked up.
Elementalist's AspectOffensiveCore or Mastery Skills cast at or above 100 Mana gain a 20-40% increased Critical Strike Chance.
Encased AspectDefensiveWhile Deep Freeze is active, you restore 10-20% of your Maximum Life and Mana per second.
Everliving AspectDefensiveYou take 20-25% less damage from Crowd Controlled or Vulnerable enemies.
Flamewalker's AspectMobilityComing in contact with your Firewall grants you 15-25% Movement Speed for 4 seconds.
Frostblitz AspectDefensiveFrost Nova gains an additional Charge but the Cooldown per Charge is increased by 30-40%.
Glacial AspectOffensiveWhen you cast Blizzard it will periodically spawn exploding Ice Spikes that deal #% damage. Your Ice Spikes deal 25% increased damage to Frozen enemies.
Gravitational AspectResourceBall Lightning orbits around you, but its damage is decreased by 10-20%.
Incendiary AspectResourceLucky Hit: Burning Damage has up to a 5-10% chance to restore 10 Mana.
Mage-Lord's AspectOffensiveThe Vyr's Mastery Key Passive's Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%.
Prodigy's AspectResourceUsing a Cooldown restores 15-25 Mana.
Recharging AspectResourceEach time Chain Lightning bounces off you, gain 4-6 Mana.
Serpentine AspectOffensiveYou may have 1.0 additional Hydra active, but Hydra's duration is reduced by 20-30%.
Shattered AspectOffensiveExplosions from the Shatter Key Passive deal 30-40% increased damage if enemies die while Frozen.
Snowguard's AspectDefensiveWhile within your own Blizzard, you take 10-15% less damage.
Snowveiled AspectDefensiveCasting Ice Armor makes you Unstoppable for 2-3 seconds. Unstoppable characters have all Control Impairing Effects removed and prevented.
Stable AspectOffensiveWhile Unstable Currents is not active, your Shock Skills have a 5-10% chance to trigger a free cast from it.
Storm Swell AspectOffensiveYou deal 11-20% increased damage to Vulnerable enemies while you have a Barrier. Vulnerable enemies take 20% increased damage. Barriers absorb damage from all sources up to a specified amount.

2 thoughts on “Flesh-Rending Aspect

  1. The Flesh-Rending Aspect sounds like a powerful addition to the Necromancer’s toolkit in Diablo 4. Being able to replenish Essence by spawning corpses through the Decompose ability could be very useful for players who want to use their powerful abilities more frequently. It’s also interesting to see how aspects like this can provide unique ways of gaining resources in the game, and it’s great to see that there are different paths to unlocking them. I can imagine Necromancer players being excited to complete the Nostrava Deepwood dungeon in Fractured Peaks to unlock this powerful aspect.

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