Biochem Powerleveling Guide 1 – 400

Guide to power level Biochem from 1 to 400! Biochem is the crew skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating […]

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Artifice Powerleveling Guide 1 – 400

Guide to power level Artifice from 1 to 400! Artifice is the crew skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user’s combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor. […]

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Armstech Powerleveling Guide 1 – 400

Guide to power level Armstech from 1 to 400! Armstech is the crew skill that works with hard metals, alloys and synthetic materials to craft blasters and blaster modification. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault […]

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Synthweaving Powerleveling Guide 1 – 400

Guide to power level Synthweaving from 1 to 400! Synthweaving is the crew skill of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly […]

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