Mage
Character
Stance: One Handed
- Click any slot to open the item picker and equip gear for that slot.
- Switch between Equipment, Artifacts, and Grimoires using the tabs above.
- Click the × on a filled slot to clear it. Card and gem sub-slots have their own clear buttons.
- After equipping gear, use the button beside the item icon to change refine level: left-click +1, right-click −1 (+10 max). The orange chip shows the current refine.
- Refine affects equipment stats, artifact set bonuses, and socketed gems. Summaries below update as you equip items.
- In the item picker, set items show a button on the right — click it to auto-equip the rest of that set into the other slots.
- In the equipment picker, the Lvl checkbox (off by default) only shows items you can wear at your current Base Level from the Attributes & Level slider.
- Auto Pick Gear suggests equipment and card sockets from your focus tags — preview before applying. It does not change skills, attributes, artifacts, or grimoires.
- Unique cards can only be socketed once per build. The manual card picker and Auto Pick both enforce this.
- Auto Pick “Farmable at my level” allows monsters up to Base Level +10 and includes crafted gear when all junk materials drop from farmable monsters.
Equip gear to see stats and card bonuses.
Equip artifacts to see set progress and bonuses.
Equip grimoires to see passive bonuses.
Skills
Attributes & Level
Where to Farm Build’s Gear
Monster drop sources for every piece of equipment, card, artifact set, and gem in this build.
Equip gear to see farming locations.
Full Build Stats
Estimated values. Totals combine gear (+refine), cards, artifacts, gems, grimoires, skill tree passives, and allocated attributes. Random weapon/armor refine substats use the first roll option. Always verify final stats in-game.
Auto Pick Gear
Pick focus priorities and playstyle tags, then generate equipment and card sockets. Skills, attributes, artifacts, and grimoires are not changed.
Focus Priorities
Select what stats or effects matter most. Leave empty to use class defaults.
Playstyle Tags
Optional rules that steer set completion and survivability vs damage.
