Path of Exile 2 Endgame Content Reveal Table of Contents

Videos

I. Opening Cinematic (0:00 – 5:00)

  • Introduces a military expedition investigating a mysterious relic.
  • Hints at the dangers of corruption and a powerful, imprisoned entity.
  • Ends with a call to action, setting the stage for the player’s journey.

II. Jonathan Rogers’ Introduction (5:00 – 7:40)

  • Welcomes viewers and announces Path of Exile 2’s Early Access launch on December 6th.
  • Emphasizes the extensive content available in Early Access, promising a substantial gameplay experience.
  • Transitions into the gameplay trailer, highlighting key features and exciting gameplay.

III. Early Access Content Overview (7:40 – 1:09:40)

A. Game Setting and Story (8:00 – 9:05)

  • Sets the stage 20 years after the original Path of Exile.
  • Introduces the threat of rising corruption orchestrated by the Count of Ogham.
  • Showcases diverse environments for players to explore, including forests, deserts, and jungle ruins.

B. Classes and Skills (9:30 – 22:36)

  1. Monk (10:15 – 11:32)
  • Features three martial arts schools: Lightning, Ice, and Wind, encouraging elemental combinations.
  • Introduces the Killing Palm skill for swift eliminations and power charge generation.
  • Showcases combo skills like Tempest Bell, allowing strategic placement and elemental enhancements.
  • Highlights staff empowerment abilities, such as Staggering Palm for stuns and wind projectile attacks.
  • Emphasizes fast-paced gameplay with dashes, projectiles, and devastating combo attacks.
  1. Warrior (11:32 – 14:18)
  • Focuses on heavy-hitting melee combat with high armor and powerful slams.
  • Emphasizes control during attacks, allowing retargeting and dodge rolls.
  • Showcases a variety of skills: slams, fire attacks, warcries, shield techniques, and totems.
  • Introduces shield mechanics: blocking, unblockable attacks, and shield charge.
  • Features Ancestral Warrior totems as meta skills, empowering existing slam abilities.
  • Highlights endgame potential with diverse slam combinations and fearsome leaping attacks.
  1. Ranger (14:18 – 15:09)
  • Emphasizes ranged combat with bows and a focus on mobility and combo tools.
  • Showcases elemental arrows: fire, ice, and poison, each with unique effects.
  • Highlights the new Charm system for defense against debuffs and damage types.
  • Introduces a revamped Flask system with dedicated life and mana slots, charged by killing enemies.
  • Showcases endgame potential with versatile arrow types, raining from the sky, bouncing, and swirling.
  1. Mercenary (15:09 – 17:25)
  • Specializes in firearms with diverse ammo types for strategic combat.
  • Emphasizes quick ammo switching for powerful combos and adaptability.
  • Showcases the versatility of different ammo types: Glacial Bolt, Fragmentation, Armor Piercing, High Velocity, and Gas Grenades.
  • Introduces the concept of traps, mines, and turrets for tactical gameplay.
  • Highlights endgame potential with explosive combos and strategic use of various ammo types.
  1. Witch (17:25 – 18:53)
  • Focuses on summoning and commanding permanent minions.
  • Introduces the Spirit mechanic for summoning and maintaining minion hordes.
  • Showcases minion management with the skill screen and varied spirit costs.
  • Introduces command skills, granting active abilities for controlling minions.
  • Highlights the use of corpses for summoning even larger armies.
  • Emphasizes a mix of minion control and chaos/bone spells for spreading disease, impaling, and cursing enemies.
  1. Sorceress (18:53 – 20:48)
  • A classic spellcaster wielding elemental magic from afar.
  • Focuses on weaving spells, utilizing mana and generating charges.
  • Emphasizes careful resource management and strategic spellcasting.
  • Showcases a variety of elemental spells with unique effects and damage types.
  • Highlights the potential for specialization within specific elemental schools.

C. Support Gems and Skill Customization (20:56 – 22:36)

  • Introduces Support Gems as a key element for modifying and enhancing skills.
  • Emphasizes flexibility, allowing players to tailor skills to their playstyle.
  • Demonstrates how Support Gems can alter skill mechanics, damage output, and utility.
  • Encourages experimentation and creativity in crafting unique builds.

D. Passive Skill Tree (22:37 – 26:45)

  • Highlights the vast and iconic passive skill tree, featuring over 1500 nodes.
  • Assures players of a simple core system despite its massive scale.
  • Explains class-specific starting locations and shared access to the entire tree.
  • Introduces key elements: Clusters, Notables, Attribute Highways, and Keystones.
  • Discusses the importance of thoughtful node allocation and build specialization.

E. Items and Crafting (27:00 – 30:35)

  • Introduces various item types and their significance in character progression.
  • Showcases crafting benches for salvaging, upgrading, and modifying gear.

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