I. Opening Cinematic (0:00 – 5:00)
- Introduces a military expedition investigating a mysterious relic.
- Hints at the dangers of corruption and a powerful, imprisoned entity.
- Ends with a call to action, setting the stage for the player’s journey.
II. Jonathan Rogers’ Introduction (5:00 – 7:40)
- Welcomes viewers and announces Path of Exile 2’s Early Access launch on December 6th.
- Emphasizes the extensive content available in Early Access, promising a substantial gameplay experience.
- Transitions into the gameplay trailer, highlighting key features and exciting gameplay.
III. Early Access Content Overview (7:40 – 1:09:40)
A. Game Setting and Story (8:00 – 9:05)
- Sets the stage 20 years after the original Path of Exile.
- Introduces the threat of rising corruption orchestrated by the Count of Ogham.
- Showcases diverse environments for players to explore, including forests, deserts, and jungle ruins.
B. Classes and Skills (9:30 – 22:36)
- Monk (10:15 – 11:32)
- Features three martial arts schools: Lightning, Ice, and Wind, encouraging elemental combinations.
- Introduces the Killing Palm skill for swift eliminations and power charge generation.
- Showcases combo skills like Tempest Bell, allowing strategic placement and elemental enhancements.
- Highlights staff empowerment abilities, such as Staggering Palm for stuns and wind projectile attacks.
- Emphasizes fast-paced gameplay with dashes, projectiles, and devastating combo attacks.
- Warrior (11:32 – 14:18)
- Focuses on heavy-hitting melee combat with high armor and powerful slams.
- Emphasizes control during attacks, allowing retargeting and dodge rolls.
- Showcases a variety of skills: slams, fire attacks, warcries, shield techniques, and totems.
- Introduces shield mechanics: blocking, unblockable attacks, and shield charge.
- Features Ancestral Warrior totems as meta skills, empowering existing slam abilities.
- Highlights endgame potential with diverse slam combinations and fearsome leaping attacks.
- Ranger (14:18 – 15:09)
- Emphasizes ranged combat with bows and a focus on mobility and combo tools.
- Showcases elemental arrows: fire, ice, and poison, each with unique effects.
- Highlights the new Charm system for defense against debuffs and damage types.
- Introduces a revamped Flask system with dedicated life and mana slots, charged by killing enemies.
- Showcases endgame potential with versatile arrow types, raining from the sky, bouncing, and swirling.
- Mercenary (15:09 – 17:25)
- Specializes in firearms with diverse ammo types for strategic combat.
- Emphasizes quick ammo switching for powerful combos and adaptability.
- Showcases the versatility of different ammo types: Glacial Bolt, Fragmentation, Armor Piercing, High Velocity, and Gas Grenades.
- Introduces the concept of traps, mines, and turrets for tactical gameplay.
- Highlights endgame potential with explosive combos and strategic use of various ammo types.
- Witch (17:25 – 18:53)
- Focuses on summoning and commanding permanent minions.
- Introduces the Spirit mechanic for summoning and maintaining minion hordes.
- Showcases minion management with the skill screen and varied spirit costs.
- Introduces command skills, granting active abilities for controlling minions.
- Highlights the use of corpses for summoning even larger armies.
- Emphasizes a mix of minion control and chaos/bone spells for spreading disease, impaling, and cursing enemies.
- Sorceress (18:53 – 20:48)
- A classic spellcaster wielding elemental magic from afar.
- Focuses on weaving spells, utilizing mana and generating charges.
- Emphasizes careful resource management and strategic spellcasting.
- Showcases a variety of elemental spells with unique effects and damage types.
- Highlights the potential for specialization within specific elemental schools.
C. Support Gems and Skill Customization (20:56 – 22:36)
- Introduces Support Gems as a key element for modifying and enhancing skills.
- Emphasizes flexibility, allowing players to tailor skills to their playstyle.
- Demonstrates how Support Gems can alter skill mechanics, damage output, and utility.
- Encourages experimentation and creativity in crafting unique builds.
D. Passive Skill Tree (22:37 – 26:45)
- Highlights the vast and iconic passive skill tree, featuring over 1500 nodes.
- Assures players of a simple core system despite its massive scale.
- Explains class-specific starting locations and shared access to the entire tree.
- Introduces key elements: Clusters, Notables, Attribute Highways, and Keystones.
- Discusses the importance of thoughtful node allocation and build specialization.
E. Items and Crafting (27:00 – 30:35)
- Introduces various item types and their significance in character progression.
- Showcases crafting benches for salvaging, upgrading, and modifying gear.