{"id":4230,"date":"2024-10-08T17:27:21","date_gmt":"2024-10-08T17:27:21","guid":{"rendered":"https:\/\/gamingwithdaopa.ellatha.com\/once-human\/?p=4230"},"modified":"2024-10-09T13:25:24","modified_gmt":"2024-10-09T13:25:24","slug":"prismverse-clash-podcast-episode","status":"publish","type":"post","link":"https:\/\/gamingwithdaopa.ellatha.com\/once-human\/prismverse-clash-podcast-episode\/","title":{"rendered":"Prismverse Clash &#8211; Podcast Episode"},"content":{"rendered":"<p>Welcome to this episode of our <strong>Once Human Podcast<\/strong>, where we delve into the exciting new updates for <strong>Once Human<\/strong>. In this episode, we cover the key features and mechanics of the <strong>Version 1.2 update<\/strong>, focusing on the newly introduced PvP scenario, <strong>Prisma vs Clash<\/strong>. Join us as we discuss the <strong>Mayfly<\/strong> and <strong>Rosetta<\/strong> factions, gameplay strategies, faction backstories, and a detailed breakdown of <strong>rewards<\/strong> and upcoming <strong>game features<\/strong>.<\/p>\n<h4><strong>Listen Now:<\/strong><\/h4>\n<p>Below is our embedded podcast player where you can listen to this episode. Make sure to follow us for more updates and insights on <strong>Once Human<\/strong>!<\/p>\n<div class=entry-content>\n<div itemscope itemtype=http:\/\/schema.org\/Podcast>\n<h2 itemprop=name>Once Human Podcast Episode &#8211; Prismverse Clash<\/h2>\n<div itemscope itemtype=http:\/\/schema.org\/AudioObject><meta content=\"Prismverse Clash - Podcast Episode\"itemprop=name><meta content=\"Join us for an exciting update on Once Human, covering the new PvP scenario, Prisma vs Clash, and key features from Version 1.2.\"itemprop=description><meta content=2024-10-08T09:00:00Z itemprop=uploadDate><meta content=PT15M23S itemprop=duration><link href=https:\/\/gamingwithdaopa.ellatha.com\/once-human\/prismverse-clash-podcast-episode\/ itemprop=url><audio controls><source src=\/media\/podcast\/prismverse-clash-podcast.mp3 type=audio\/mpeg>Your browser does not support the audio element.<\/audio><\/div>\n<\/div>\n<\/div>\n<p><em>\u201cThis podcast episode features AI-generated content to enhance the discussion and provide unique insights.\u201d<\/em><\/p>\n<details>\n<summary>Click to view the transcribed data<\/summary>\n<pre style=\"white-space: pre-wrap; overflow: hidden; word-wrap: break-word;\">\r\n1\r\n00:00:09,896 --> 00:01:07,517\r\nhey there you itching to hear about \r\nthe latest once human news we're doing\r\na deep dive into their version 1.2 Dev \r\nstream today and trust me\r\nit's packed with juicy details they've\r\nclearly been listening to the community\r\nbecause this update tackles a bunch of\r\nplayer requests head on absolutely it seems\r\nlike they're focusing on refining the core\r\nexperience before adding too much new stuff\r\nwhich is a good sign for the game's future\r\none by one remember all those questions\r\nabout character customization confirmed\r\nthough no date yet\r\n\r\n2\r\n00:01:08,641 --> 00:01:10,601\r\nThey're working on it yeah and that lag\r\n\r\n3\r\n00:01:11,053 --> 00:02:10,657\r\nBig optimization patch coming late October\r\nwow it's smart of them to address those\r\nquality of life issues up front a smoother\r\nmore responsive game benefits everyone\r\nregardless of playstyle for sure and\r\nspeaking play Styles let's talk about those\r\nBase building Fanatics version 1.2 is\r\nbringing a ton of new furniture blueprints\r\nso get ready to let those creative Juices\r\nFlow although they were clear about the\r\nfacility limit staying put for now it's not\r\njust about artistic Vision it's about server\r\nload okay they actually explain the\r\ntechnical limitations which I appreciate\r\ntransparent is always a good look yeah but\r\nhey at least those small parapets who needs\r\na mega base when you can have a stylish one\r\nright and speaking of things that need a bit\r\nof tweaking reporting systems\r\n\r\n4\r\n00:02:11,219 --> 00:03:10,620\r\nCracks cheaters beware the Wasteland just\r\ngot a whole lot more honest and they're\r\ndirectly addressing those annoying base\r\nblocking strategies too they're really\r\ntrying to ensure a Level Playing Field which\r\nis crucial especially with this new PVP\r\nscenario they announced oh yeah the main\r\ncourse Prisma versus Clash this isn't your\r\ntypical Capture the Flag faction War we're\r\ntalking a 19-day Sprint for control of these\r\nthings called prism deviations more intense\r\nPVP experience which might appeal to players\r\nwho found the traditional faction Wars a bit\r\ntoo slow absolutely and to fuel that\r\nintensity they're cranking up the XP and\r\nresource game in prisoner versus Clash\r\nstrategy with faster progression alliances\r\nand betrayals might shift even more rapidly\r\noh for sure exactly Mark your\r\n\r\n5\r\n00:03:11,238 --> 00:03:37,601\r\nFor October 17th because that's when the way\r\nof winter descends upon us and based on the\r\nname alone it sounds like things are about\r\nto get seriously chilly in a good way what's\r\ngot me hooked are those little bread crumbs\r\nthey dropped new exploration areas new\r\nmechanics even something called a settlement\r\nSilo it feels like a substantial expansion\r\nto the core PVE experience once human is\r\ngoing full hardcore survival mode\r\n\r\n6\r\n00:03:37,910 --> 00:04:37,462\r\nBut before we get lost in the Frozen waste\r\nlet's talk about some smaller but equally\r\nexciting quality of life changes from 10 to\r\n14 days finally enough time to find a new\r\nWasteland crew that doesn't mind your\r\neccentricities and speaking of finding the\r\nperfect companions get ready to build your\r\ndream Wasteland petting zoo because the\r\nlong-awaited breeding function is finally\r\ncoming in version 1.2 it's been a highly\r\nrequested feature and from the sounds of it\r\nthey're implementing it with a good amount\r\nof depth taming level plays a role adulthood\r\nfactors in and there's even a special\r\nyoungling Hut no more randomly clicking a\r\nbutton and hoping for the best yeah it seems\r\nlike they're trying to make breeding a\r\nmeaningful part of the gameplay not just\r\nattacked on feature exactly and get this\r\nthey're adding an apparent system for\r\nanimals too the Critter you catch might have\r\nunique patterns or colors and those traits\r\ncan be passed down through breeding\r\n\r\n7\r\n00:04:37,809 --> 00:04:51,647\r\nOkay that's awesome imagine finding a super\r\nrare mutated creature with Incredible stats\r\nand an even more incredible look and\r\nspeaking of new creatures we're getting\r\nCapybaras and leopards they did confirm that\r\nall\r\n\r\n8\r\n00:04:50,346 --> 00:05:37,600\r\nConfirm that all three will be fully\r\nintegrated into the breeding system I can't\r\nwait to see what kind of amazing and maybe\r\nterrifying combinations players come up with\r\na pack of flamingo writing Raiders\r\ndescending on your base oh yeah but now\r\nlet's switch gears and talk about something\r\nthat might not seem as flashy as mutated\r\nflamingos but is just as impactful what's\r\nhuman is breaking down language barriers\r\nthey are adding three new languages to the\r\ngame right now for players from all over the\r\nworld plus no more relying on those clunky\r\ntranslator programs in the middle of a raid\r\n\r\n9\r\n00:05:38,234 --> 00:05:46,062\r\nAnd speaking of gearing it for a raid weapon\r\nenthusiasts you are not going to want to\r\nmiss this The fabled massamuna katana.\r\n\r\n10\r\n00:05:46,270 --> 00:06:39,754\r\nIs coming to Once human and the level of\r\ndetail they showed in that inspection\r\nanimation it's clear they put a lot of love\r\ninto making this weapon feel special they\r\nweren't kidding when they said fabled this\r\nthing looks absolutely legendary and it's\r\nnot just a pretty face right from what they\r\nhinted at it seems like it's stats and\r\nspecial abilities are going to be pretty\r\nimpressive too players are going to be\r\nbattling it out for this Katana but before\r\nyou start panicking about loot boxes or\r\ninsane drop rates good news you can snag it\r\nthrough the wish machine interesting\r\nstrategically speaking this time about the\r\nmobile version entering testing perhaps\r\nthey've already confirmed to cross platform\r\nplay between PC and mobile so imagine\r\ngrinding resources on your phone during your\r\ncommute and then logging on to your PC later\r\nthat night to cash those resources in for a\r\nshot at the Fable of mass and Moon\r\n\r\n11\r\n00:06:40,666 --> 00:06:47,441\r\nNow that's some Next Level strategizing they\r\ncould even have platform specific events\r\nthat tie into rewards on the other version\r\n\r\n12\r\n00:06:48,270 --> 00:07:10,716\r\nBut hold on a sec let's back up a bit and\r\ntalk about this mobile version for those who\r\nmight have missed it Android users can\r\nalready download the APK and iOS users can\r\njoin the fun through test flight it's still\r\nin testing so expect a few bugs here and\r\nthere it's awesome that they're being so\r\nopen with the testing process though yeah it\r\nshows they're committed to getting it right\r\nand value player feedback but now for the\r\nbig question\r\n\r\n13\r\n00:07:11,142 --> 00:07:50,459\r\nCan you jump back and forth between the new\r\nPVP scenario and the upcoming PVE content in\r\nthe way of winter unfortunately no they\r\nexplain that they want to maintain balance\r\nwithin both experiences allowing players to\r\nfreely switch between the two could lead to\r\nsome wacky faction population swings which\r\nwouldn't be fun for anyone that makes sense\r\nit's a tough decision but I think it's the\r\nright one for the long-term health of the\r\ngame plus it adds a layer of strategy to the\r\nwhole thing do you dive head first into the\r\nintense time limited world of Prisma versus\r\nClash or do you prepare for the unknown\r\nchallenges of the way of winter tough\r\nchoices for a wasteland Survivor\r\n\r\n14\r\n00:07:50,818 --> 00:08:15,070\r\nBut hey those want to sit out the PVP frenzy\r\ncan always spend those extra days sprucing\r\nup their Eternal Lands right speaking of\r\nwhich yeah they're getting some love too\r\nyeah we've got a new entrance interface for\r\nstarters which is great oh nice to create\r\nelaborate welcome areas and the ability to\r\nlike other players Creations it's a small\r\nchange but it adds a whole new level of\r\nsocial interaction and Community recognition\r\nfor\r\n\r\n15\r\n00:08:15,425 --> 00:09:15,058\r\nThose talented Builders right it's like\r\ngiving those hidden Wasteland gems the\r\nspotlight they deserve but speaking of\r\nletting your creativity shine let's talk\r\nabout their creative scenario Workshop now\r\nthis is what I call listening to the\r\ncommunity right they're challenging players\r\nto design their dream Once human scenarios\r\nwith some seriously awesome prizes and get\r\nthis the winning scenarios might actually\r\nmake it into the game it's a brilliant move\r\nnot only does it tap into the player base's\r\ncreativity for a wasteland Adventure come to\r\nlife talk about a legacy but for those of us\r\nwho are more about nurturing life than\r\nconquering it let's Circle back to that\r\nbreeding function for a secure the\r\ndevelopers explain that taming level\r\nadulthood and even a special Young Living\r\nHut all\r\n\r\n16\r\n00:09:15,435 --> 00:09:31,422\r\nWent to the process there's a strategy to it\r\nyeah it's cool it's not just a random number\r\ngenerator spitting out baby animals it'll be\r\ninteresting to see how players approach it\r\nright well they focus on breeding for\r\nspecific stats for Unique appearances or\r\nmaybe even for rare combinations of both it\r\nadds a whole new\r\n\r\n17\r\n00:09:30,526 --> 00:09:35,290\r\nAdds a whole new layer to collecting and\r\ncustomizing your Wasteland companions\r\n\r\n18\r\n00:09:36,424 --> 00:10:09,793\r\nAnd speaking of those companions remember\r\nthose three new additions flamingos and\r\nleopards all tameable and all part of this\r\nnew breeding system players with armies of\r\nloyal capybara's charging into battle\r\nalthough a flock of battle ready flamingos\r\nmight be even more terrifying don't forget\r\nabout those leopards oh yeah stealthy\r\npowerful and now potentially breathable for\r\neven more impressive stats they could shake\r\nup the PVP scene in a big ways\r\n\r\n19\r\n00:10:10,364 --> 00:10:18,178\r\nTalk about a nasty surprise but shifting\r\ngear is a bit here let's talk about\r\nsomething that's just as important as new\r\ncreatures in scenarios\r\n\r\n20\r\n00:10:18,614 --> 00:10:50,983\r\nInclusivity they're adding Russian Spanish\r\nand Portuguese language support right you\r\ngot it breaking down those language barriers\r\nis huge for expanding the ones human\r\ncommunity and making the game accessible to\r\neven more players around the world it makes\r\ncollaborating with players from different\r\nregions a lot smoother too right no more\r\nrelying on Awkward translations or frantic\r\nGoogle searches mid raids let's talk about\r\nthat fabled massimini Katana again for a sec\r\nbut the developers dropped a few more hints\r\nabout its background\r\n\r\n21\r\n00:10:51,656 --> 00:11:51,224\r\nThey said it was inspired by Legends of\r\nancient Samurai forged with techniques lost\r\nto time and apparently it possesses a unique\r\nability that will shift the tides of battle\r\ncryptic I'm already envisioning some epic\r\nslow motion battle moments with that Katana\r\nit seems a really leaning into the lore and\r\nthe history behind this weapon which is a\r\nnice touch it's not just a random powerful\r\nitem it's got a story to tell right and I\r\nbet players are going to be dissecting every\r\ndetail of that story in those special\r\nabilities once they get their hands on it\r\nbut speaking of getting your hands on things\r\nlet's talk about the twitch streamer faction\r\nWar they announced now that sounds like it's\r\ngoing to be fun to watch I know right\r\nthey're pitting popular once human streamers\r\nagainst each other in a battle for Wasteland\r\ndomination yeah all time to coincide with\r\nthe Prisma versus Clash launch it's a\r\nbrilliant way to generate hype for the\r\nupdate and bring the community together I'm\r\nalready picturing the trash talk the Epic\r\nplays and\r\n\r\n22\r\n00:11:51,697 --> 00:11:54,834\r\nInevitable moments of betrayal\r\n\r\n23\r\n00:11:56,040 --> 00:12:54,777\r\nThe developers mentioned a twitch bounty\r\nboard where viewers can earn rewards for\r\ncompleting in-game tasks while watching\r\ntheir favorite streamers oh yeah that's a\r\nsmart move it encourages viewers to actively\r\nparticipate and rewards them for their\r\nsupport and those exclusive twitch drops\r\nthey teased that's just icing on the cake\r\nthey've really gone all out with this event\r\nit's not just about promoting the update\r\nit's about creating a shared experience for\r\neveryone and speaking of experiences the\r\nshop is getting some new additions in\r\nversion 1.2 mention something about\r\nexpanding customization options maybe some\r\nnew glider skins or something equally epic\r\nor how about some new base decorations\r\n\r\n24\r\n00:12:55,362 --> 00:13:15,576\r\nArea where the way of winter theme right\r\nimagine rocking a frosty new outfit while\r\nyou're battling for control of those prism\r\ndeviations having a special winter themed\r\nBanner you can display in your Eternal land\r\nto show off your survival skills it's all\r\nabout those little details that enhance the\r\nimmersion and make the world feel alive\r\nabsolutely\r\n\r\n25\r\n00:13:16,020 --> 00:13:50,202\r\nBut before we get too carried away with our\r\nwish lists yeah they did say that version\r\n1.2 will be the last major content update\r\nfor a while yes they want to focus on\r\nstability bug fixes and really polishing the\r\ncore game experience based on player\r\nfeedback from this update which honestly is\r\na relief right sometimes it feels like we're\r\nconstantly being bombarded with new content\r\nand it's hard to keep up exactly it's good\r\nto take a breather let the dust settle and\r\nappreciate all the amazing things this game\r\nalready has to offer totally yeah but still\r\nwe can't help but wonder what's next for\r\nonce human\r\n\r\n26\r\n00:13:51,218 --> 00:13:54,360\r\nThey hinted at exciting plans for the future\r\n\r\n27\r\n00:13:54,454 --> 00:14:11,664\r\nBut they were pretty vague about it well\r\nthat vagueness is what keeps us coming back\r\nfor more isn't it speculation is part of the\r\nfun you're not wrong but for now let's focus\r\non what we do know right version 1.2 is\r\nshaping up to be a massive update with\r\nsomething for everyone yeah we've got\r\nquality of life\r\n\r\n28\r\n00:14:10,235 --> 00:14:34,385\r\nWe got quality of life improvements new\r\ncontent for both PVE and PVP enthusiasts\r\nexciting community events and the promise of\r\na more stable and Polished gaming experience\r\nit's like they're laying the groundwork for\r\nsomething even bigger and I can't wait to\r\nsee what that looks like me neither but for\r\nnow I'd say players have a lot to look\r\nforward to with version 1.2 what are you\r\nmost excited about honestly\r\n\r\n29\r\n00:14:34,871 --> 00:15:34,594\r\nIt's a toss-up between diving into brisma\r\nversus Clash with that fabled massamuni\r\nKatana and breeding a whole Army of adorable\r\nmutated Capybaras tough choices I think I'm\r\nmost interested to see how those new\r\nlanguage options and the mobile version\r\nimpact the community in the long run will we\r\nsee a surge in international alliances\r\ncross-platform collaboration it's like\r\nopening up the Wasteland to a whole new\r\nworld of possibilities exactly and with the\r\ndevelopers emphasizing their commitment to\r\ncommunity feedback right it feels like we're\r\nall part of shaping the future of once human\r\ntogether and that's what makes it so\r\nexciting so as we gear up for version 1.2\r\nhere's a final thought for you to ponder\r\nwith all these new features and this push\r\nfor inclusivity defines the post-apocalyptic\r\nsurvival genre focusing on refining\r\n\r\n30\r\n00:15:35,094 --> 00:15:37,337\r\nCore experience for its dedicated fan base\r\n\r\n31\r\n00:15:37,820 --> 00:15:44,498\r\nOne thing is certain the Wasteland is about\r\nto get a whole lot more interesting\r\n\r\n32\r\n00:15:44,742 --> 00:15:46,763\r\nUntil next time happy surviving\r\n<\/pre>\n<\/details>\n<p><\/p>\n<h4><strong>Podcast Summary:<\/strong><\/h4>\n<p>This episode is based on the transcript of a live stream featuring <strong>Once Human<\/strong> developers and community managers. The discussion revolves around the <strong>Prisma vs Clash<\/strong> PvP mode, where players can choose between two factions: <strong>Mayfly<\/strong> and <strong>Rosetta<\/strong>. The developers provide insights into:<\/p>\n<ul>\n<li><strong>Faction Backstories:<\/strong> The origin and lore behind the Mayfly and Rosetta factions.<\/li>\n<li><strong>Gameplay Mechanics:<\/strong> A breakdown of the Prisma vs Clash scenario, including <strong>prism deviations<\/strong>, the <strong>securement process<\/strong>, and strategic tips for mastering each phase.<\/li>\n<li><strong>Rewards System:<\/strong> Learn how players can earn unique rewards based on their performance in this PvP scenario.<\/li>\n<li><strong>Upcoming Features:<\/strong> Answers to player questions regarding <strong>character customization<\/strong>, <strong>server transfers<\/strong>, and optimization improvements in the latest patch.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Welcome to this episode of our Once Human Podcast, where we delve into the exciting new updates for Once Human. In this episode, we cover the key features and mechanics of the Version 1.2 update, focusing on the newly introduced PvP scenario, Prisma vs Clash. Join us as we discuss the Mayfly and Rosetta factions, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4232,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-4230","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"yoast_head":"<!-- Meta Tags -->\r\n<title>Prismverse Clash - Podcast Episode - Once Human Game<\/title>\r\n<meta name=\"description\" content=\"Welcome to this episode of our Once Human Podcast, where we delve into the exciting new updates for Once Human. 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