{"id":3614,"date":"2024-08-09T11:43:42","date_gmt":"2024-08-09T11:43:42","guid":{"rendered":"https:\/\/gamingwithdaopa.ellatha.com\/once-human\/?p=3614"},"modified":"2025-05-27T19:49:41","modified_gmt":"2025-05-27T19:49:41","slug":"deviations-map","status":"publish","type":"post","link":"https:\/\/gamingwithdaopa.ellatha.com\/once-human\/deviations-map\/","title":{"rendered":"Deviations Map"},"content":{"rendered":"<p>Welcome to the ultimate guide for Deviations in Once Human! We&#8217;ve crafted an interactive map to help you navigate and explore all the various Deviations in the game, along with a detailed chart outlining each one\u2019s functions and securement requirements.<\/p><strong>Explore Our Interactive Map<\/strong><br>Our interactive map is designed to provide you with an intuitive way to locate and understand the different Deviations scattered throughout the game world. Use the tool to find where each Deviation is located. Some Deviations will also include video links providing more detailed guidance on how to find them and explaining their effects.\r\n\r\n\r\n\r\n<div id=\"OnceHumanMap\" class=\"leaflet-map-container\" data-id=\"OnceHumanMap\" data-center_lat=\"0\" data-center_lng=\"0\" data-zoom=\"1\" data-height=\"600px\" data-width=\"100%\" data-scrollwheel=\"true\" data-zoomcontrol=\"true\" data-showscale=\"false\" data-fitbounds=\"false\" data-maxbounds=\"\" data-tileurl=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/{z}\/{x}\/{y}.png\" data-tilesize=\"256\" data-min_zoom=\"1\" data-max_zoom=\"6\" data-nowrap=\"false\" data-isgamemap=\"true\" data-showlegend=\"true\" data-showsearch=\"true\" data-legendtitle=\"Legend\" data-hiddengroups=\"Legend,Regions\" data-collapsedgroups=\"Legend,Regions\" data-background=\"\" data-attribution=\"\" data-bgcolor=\"#232323\">\r\n\r\n\r\n\r\n<div class=\"leaflet-geojson\" 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data-color=\"red\" data-weight=\"3\" data-opacity=\"1\" data-group=\"Regions\/Blackheart\"><div class=\"line-popup-content\">Blackheart<\/div><\/div>\r\n<div class=\"leaflet-line\" 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data-color=\"purple\" data-weight=\"3\" data-opacity=\"1\" data-group=\"Regions\/Lone Wolf Wastes\"><div class=\"line-popup-content\">Lone Wolf Wastes<\/div><\/div>\r\n<div class=\"leaflet-line\" 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data-color=\"blue\" data-weight=\"3\" data-opacity=\"1\" data-group=\"Regions\/Iron River\"><div class=\"line-popup-content\">Iron River<\/div><\/div>\r\n<div class=\"leaflet-line\" 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data-color=\"green\" data-weight=\"3\" data-opacity=\"1\" data-group=\"Regions\/Dayton Wetlands\"><div class=\"line-popup-content\">Dayton Wetlands<\/div><\/div>\r\n<div class=\"leaflet-line\" 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data-color=\"orange\" data-weight=\"3\" data-opacity=\"1\" data-group=\"Regions\/Broken Delta\"><div class=\"line-popup-content\">Broken Delta<\/div><\/div>\r\n<div class=\"leaflet-line\" 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data-color=\"pink\" data-weight=\"3\" data-opacity=\"1\" data-group=\"Regions\/Chalk Peak\"><div class=\"line-popup-content\">Chalk Peak<\/div><\/div>\r\n  \r\n<\/div>\r\n<div id=\"custom-marker-addon\" class=\"custom-marker-addon\" data-map-id=\"OnceHumanMap\" data-collapsed=\"true\">\n    <div class=\"custom-marker-addon-container\">\n        <div class=\"custom-marker-card\">\n            <div class=\"custom-marker-card-header\">\n                <i class=\"fa fa-chevron-down toggle-ui-icon\"><\/i>\n                <h2>Custom Map Markers<\/h2>\n                <p>Add, manage, and share your personal markers on this map<\/p>\n            <\/div>\n            <div class=\"custom-marker-content\">\n                <div class=\"custom-marker-alert\">\n                    <i class=\"fa fa-exclamation-triangle\"><\/i>\n                    <div>\n                        <h4>Data Privacy Notice<\/h4>\n                        <p>Markers are stored in your browser's local storage and are only visible to you unless shared. Do not include sensitive information.<\/p>\n                    <\/div>\n                <\/div>\n\n                <div class=\"custom-marker-tabs\">\n                    <div class=\"custom-marker-tabs-list\">\n                        <button class=\"custom-marker-tab active\" data-tab=\"add-marker\">\n                            <i class=\"fa fa-plus\"><\/i> Add Marker\n                        <\/button>\n                        <button class=\"custom-marker-tab\" data-tab=\"manage-markers\">\n                            <i class=\"fa fa-list\"><\/i> Manage Markers\n                            <span class=\"custom-marker-count\">0<\/span>\n                        <\/button>\n                    <\/div>\n                    \n                    <div class=\"custom-marker-tab-content\">\n                        <!-- ==================== ADD MARKER TAB ==================== -->\n                        <div class=\"custom-marker-tab-pane active\" data-pane=\"add-marker\">\n                            <div class=\"custom-marker-form\">\n                                <form id=\"add-marker-form\">\n                                    <!-- Position Card -->\n                                    <div class=\"map-position-card\">\n                                        <h4>Marker Position<\/h4>\n                                        <div class=\"position-inputs\">\n                                            <div class=\"form-group\">\n                                                <label for=\"marker-lat\">Latitude<\/label>\n                                                <input type=\"text\" id=\"marker-lat\" name=\"lat\" readonly>\n                                            <\/div>\n                                            <div class=\"form-group\">\n                                                <label for=\"marker-lng\">Longitude<\/label>\n                                                <input type=\"text\" id=\"marker-lng\" name=\"lng\" readonly>\n                                            <\/div>\n                                        <\/div>\n                                        <button type=\"button\" class=\"map-position-button\" id=\"toggle-place-marker\">\n                                            <i class=\"fa fa-map-marker\"><\/i> Drag or click on map to place marker\n                                        <\/button>\n                                    <\/div>\n\n                                    <div class=\"form-columns\">\n                                        <!-- Left column -->\n                                        <div class=\"form-column\">\n                                            <div class=\"form-group\">\n                                                <label for=\"marker-title\">Marker Title<\/label>\n                                                <input type=\"text\" id=\"marker-title\" name=\"title\" placeholder=\"Example: My Favorite Quest\" required>\n                                            <\/div>\n                                           \n                                            <div class=\"form-group\">\n                                                <label for=\"marker-icon\">Marker Icon<\/label>\n                                                <div style=\"display:flex; gap:12px; align-items:center;\">\n                                                    <select id=\"marker-icon\" name=\"icon\" class=\"icon-select\" style=\"flex:1;\">\n                                                        <option value=\"\">Loading map icons & groups...<\/option>\n                                                    <\/select>\n                                                    <!-- Live Preview -->\n                                                    <div id=\"icon-preview\" style=\"width:48px;height:48px;border:2px solid #e2e8f0;border-radius:8px;display:flex;align-items:center;justify-content:center;background:#f8fafc;\">\n                                                        <span style=\"color:#94a3b8;font-size:18px;\">?<\/span>\n                                                    <\/div>\n                                                <\/div>\n                                            <\/div>\n                                        <\/div>\n\n                                        <!-- Right column -->\n                                        <div class=\"form-column\">\n                                            <div class=\"form-group\">\n                                                <label for=\"marker-category\">Category<\/label>\n                                                <select id=\"marker-category\" name=\"category\">\n                                                    <option value=\"\">Select Category...<\/option>\n                                                <\/select>\n                                            <\/div>\n                                           \n                                            <div class=\"form-group\">\n                                                <label for=\"marker-description\">Description (Optional)<\/label>\n                                                <textarea id=\"marker-description\" name=\"description\" rows=\"3\" placeholder=\"Add helpful notes...\"><\/textarea>\n                                            <\/div>\n                                        <\/div>\n                                    <\/div>\n\n                                    <div class=\"form-actions\">\n                                        <button type=\"button\" id=\"reset-form\" class=\"secondary-button\">Reset<\/button>\n                                        <button type=\"submit\" class=\"primary-button\">Add to Map<\/button>\n                                    <\/div>\n                                <\/form>\n                            <\/div>\n                        <\/div>\n                        \n                        <!-- ==================== MANAGE MARKERS TAB ==================== -->\n                        <div class=\"custom-marker-tab-pane\" data-pane=\"manage-markers\">\n                            <div class=\"markers-header\">\n                                <div>\n                                    <h3>Your Saved Markers<\/h3>\n                                    <p>Markers are stored locally or loaded from shared links<\/p>\n                                <\/div>\n                                <div class=\"markers-actions\">\n                                    <button id=\"undo-action\" class=\"secondary-button\" disabled><i class=\"fa fa-undo\"><\/i> Undo<\/button>\n                                    <button id=\"redo-action\" class=\"secondary-button\" disabled><i class=\"fa fa-repeat\"><\/i> Redo<\/button>\n                                    <button id=\"import-markers\" class=\"secondary-button\"><i class=\"fa fa-upload\"><\/i> Import<\/button>\n                                    <button id=\"export-markers\" class=\"secondary-button\"><i class=\"fa fa-download\"><\/i> Export<\/button>\n                                    <button id=\"share-markers\" class=\"secondary-button\"><i class=\"fa fa-share\"><\/i> Share<\/button>\n                                    <button id=\"delete-all-markers\" class=\"danger-button\" disabled><i class=\"fa fa-trash\"><\/i> Delete All<\/button>\n                                <\/div>\n                            <\/div>\n                           \n                            <div class=\"form-group\">\n                                <label for=\"category-filter\">Filter by Category<\/label>\n                                <select id=\"category-filter\">\n                                    <option value=\"all\">All Categories<\/option>\n                                <\/select>\n                            <\/div>\n                           \n                            <input type=\"file\" id=\"import-file\" accept=\".json\" style=\"display:none;\">\n                            <div id=\"markers-list\" class=\"markers-list\"><\/div>\n                        <\/div>\n                    <\/div>\n                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n\n    <!-- ==================== MARKER ITEM TEMPLATE ==================== -->\n    <template id=\"marker-item-template\">\n        <div class=\"marker-item\">\n            <div class=\"marker-item-content\">\n                <div class=\"marker-icon-container\">\n                    <div class=\"marker-icon\"><\/div>\n                <\/div>\n                <div class=\"marker-details\">\n                    <h4 class=\"marker-title\"><\/h4>\n                    <p class=\"marker-description\"><\/p>\n                    <div class=\"marker-meta\">\n                        <span class=\"marker-coordinates\"><i class=\"fa fa-map-marker\"><\/i> <span class=\"coords-text\"><\/span><\/span>\n                        <span class=\"marker-category\"><i class=\"fa fa-tag\"><\/i> <span class=\"category-text\"><\/span><\/span>\n                        <span class=\"marker-date\"><i class=\"fa fa-calendar\"><\/i> <span class=\"date-text\"><\/span><\/span>\n                    <\/div>\n                <\/div>\n<div class=\"marker-actions\" style=\"gap: 8px; display: flex; align-items: center;\">\n    \n    <!-- Edit Button - Dark & Visible -->\n    <button class=\"icon-button edit-marker\" title=\"Edit marker\" \n            style=\"color:#1e40af; font-size:1.35rem; padding:8px; background:#ef4444; border-radius:6px;\">\n        <i class=\"fa fa-edit\"><\/i>\n    <\/button>\n    \n    <!-- Big Red Delete Button -->\n    <button class=\"danger-button delete-marker\" title=\"Delete this marker\" \n            style=\"padding:8px 16px; font-size:1rem; background:#ef4444; color:white; border:none; border-radius:6px; cursor:pointer;\">\n        <i class=\"fa fa-trash\"><\/i> Delete\n    <\/button>\n    \n    <!-- Find on Map Button - Dark & Visible -->\n    <button class=\"icon-button find-on-map\" title=\"Find on map\" \n            style=\"color:#1e40af; font-size:1.35rem; padding:8px; background:#ef4444; border-radius:6px;\">\n        <i class=\"fa fa-map-marker\"><\/i>\n    <\/button>\n    \n<\/div>\n            <\/div>\n            <div class=\"marker-item-footer\">\n                <label class=\"marker-visibility\">\n                    <input type=\"checkbox\" class=\"visibility-toggle\" checked>\n                    <span>Visible on map<\/span>\n                <\/label>\n            <\/div>\n        <\/div>\n    <\/template>\n\n    <!-- ==================== EDIT MODAL ==================== -->\n    <div id=\"edit-marker-modal\" class=\"modal\">\n        <div class=\"modal-content\">\n            <div class=\"modal-header\">\n                <h3>Edit Marker<\/h3>\n                <button class=\"close-modal\">\u00d7<\/button>\n            <\/div>\n            <div class=\"modal-body\">\n                <form id=\"edit-marker-form\">\n                    <input type=\"hidden\" id=\"edit-marker-id\">\n                    <div class=\"form-group\">\n                        <label for=\"edit-marker-title\">Marker Title<\/label>\n                        <input type=\"text\" id=\"edit-marker-title\" name=\"title\" required>\n                    <\/div>\n                    \n                    <div class=\"form-group\">\n                        <label for=\"edit-marker-icon\">Marker Icon<\/label>\n                        <div style=\"display:flex; gap:12px; align-items:center;\">\n                            <select id=\"edit-marker-icon\" name=\"icon\" class=\"icon-select\" style=\"flex:1;\">\n                                <option value=\"\">Loading...<\/option>\n                            <\/select>\n                            <div id=\"edit-icon-preview\" style=\"width:48px;height:48px;border:2px solid #e2e8f0;border-radius:8px;display:flex;align-items:center;justify-content:center;background:#f8fafc;\">\n                                <span style=\"color:#94a3b8;font-size:18px;\">?<\/span>\n                            <\/div>\n                        <\/div>\n                    <\/div>\n                    \n                    <div class=\"form-group\">\n                        <label for=\"edit-marker-category\">Category<\/label>\n                        <select id=\"edit-marker-category\" name=\"category\"><\/select>\n                    <\/div>\n                    \n                    <div class=\"form-group\">\n                        <label for=\"edit-marker-description\">Description<\/label>\n                        <textarea id=\"edit-marker-description\" name=\"description\" rows=\"3\"><\/textarea>\n                    <\/div>\n                    \n                    <div class=\"form-row\">\n                        <div class=\"form-group\">\n                            <label for=\"edit-marker-lat\">Latitude<\/label>\n                            <input type=\"text\" id=\"edit-marker-lat\" name=\"lat\">\n                        <\/div>\n                        <div class=\"form-group\">\n                            <label for=\"edit-marker-lng\">Longitude<\/label>\n                            <input type=\"text\" id=\"edit-marker-lng\" name=\"lng\">\n                        <\/div>\n                    <\/div>\n                <\/form>\n            <\/div>\n            <div class=\"modal-footer\">\n                <button class=\"secondary-button cancel-edit\">Cancel<\/button>\n                <button class=\"primary-button save-marker\">Save Changes<\/button>\n            <\/div>\n        <\/div>\n    <\/div>\n\n    <!-- ==================== DELETE MODALS (MOVED OUTSIDE TABS - THIS FIXES THE POPUP) ==================== -->\n    <div id=\"delete-marker-modal\" class=\"modal\">\n        <div class=\"modal-content\">\n            <div class=\"modal-header\">\n                <h3>Delete Marker<\/h3>\n                <button class=\"close-modal\">\u00d7<\/button>\n            <\/div>\n            <div class=\"modal-body\">\n                <div class=\"delete-warning\">\n                    <i class=\"fa fa-exclamation-triangle\"><\/i>\n                    <p>Are you sure you want to delete this marker? This action cannot be undone.<\/p>\n                <\/div>\n            <\/div>\n            <div class=\"modal-footer\">\n                <button class=\"secondary-button cancel-delete\">Cancel<\/button>\n                <button class=\"danger-button confirm-delete\">Delete<\/button>\n            <\/div>\n        <\/div>\n    <\/div>\n\n    <div id=\"delete-all-modal\" class=\"modal\">\n        <div class=\"modal-content\">\n            <div class=\"modal-header\">\n                <h3>Delete All Markers<\/h3>\n                <button class=\"close-modal\">\u00d7<\/button>\n            <\/div>\n            <div class=\"modal-body\">\n                <div class=\"delete-warning\">\n                    <i class=\"fa fa-exclamation-triangle\"><\/i>\n                    <p>Are you sure you want to delete all your markers? This action cannot be undone.<\/p>\n                <\/div>\n            <\/div>\n            <div class=\"modal-footer\">\n                <button class=\"secondary-button cancel-delete-all\">Cancel<\/button>\n                <button class=\"danger-button confirm-delete-all\">Delete All<\/button>\n            <\/div>\n        <\/div>\n    <\/div>\n<\/div>\r\n\r\n\r\n\r\n<p>For a comprehensive view of all markers and detailed locations in Once Human, visit our <a href=\"https:\/\/gamingwithdaopa.ellatha.com\/once-human\/map\/\">Full OH Interactive Map<\/a>.<br \/><br \/><strong>Comprehensive Chart of Deviations<\/strong><br \/>Alongside the map, we\u2019ve compiled a comprehensive chart that lists every Deviation available in Once Human. This chart includes detailed information on what each Deviation does and what you need to secure it. Whether you&#8217;re looking for specific Deviations or simply want to understand the requirements, our chart is here to assist. \n<table id=\"tablepress-12\" class=\"tablepress tablepress-id-12\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Name<\/th><th class=\"column-3\">Scenerio<\/th><th class=\"column-4\">Type<\/th><th class=\"column-5\">Skills<\/th><th class=\"column-6\">How to Obtain<\/th><th class=\"column-7\">Securement<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/artisans-touch.png\" width=\"80\" height=\"80\" alt=\"Artisan's Touch\"><\/td><td class=\"column-2\">Artisan's Touch<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">1. The Universal Toolkit enables the crafting of the Formula: All-Purpose Hand at the Supplies Workbench.<br>2. All-Purpose Hand: Instantly repairs the Gear with the lowest Durability. Single-use only.<\/td><td class=\"column-6\">Have a chance to obtain by defeating the Elite Enemy - The Scorcher or Sentinel in the Hearst Industries or the Greywater Industrial Zone.<\/td><td class=\"column-7\">High Temperature: Heat the area by placing a Furnace nearby.<br>Electricity: Supply with 10W power.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/atomic-lighter.png\" width=\"80\" height=\"80\" alt=\"Atomic Lighter\"><\/td><td class=\"column-2\">Atomic Lighter<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces Split-Core Cotton, a material for crafting [Fusion Lighters], a Tactical Item. A Fusion Lighter causes a violent explosion upon impact.<\/td><td class=\"column-6\">There is a chance to obtain one by clearing the Securement Silo - PSI.<\/td><td class=\"column-7\">Red Light: Expose to red light.<br>Music: Place a Radio nearby and play music.<br>Electricity: Supply with 10W power.<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/atomic-snail.png\" width=\"80\" height=\"80\" alt=\"Atomic Snail\"><\/td><td class=\"column-2\">Atomic Snail<\/td><td class=\"column-3\">PVE<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produce special materials for crafting Whim Elixir.<\/td><td class=\"column-6\">Obtained in PVE scenarios, by participating in the Prime War and opening Stardust's Advent Loot Crates, with a chance to acquire.<\/td><td class=\"column-7\">Crops: Plant crops nearby.<br>Flowers: Plant flowers nearby.<br>Electricity: Supply with 5W power.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/butterfly-emissary.png\" width=\"80\" height=\"80\" alt=\"Butterfly Emissary\"><\/td><td class=\"column-2\">Butterfly Emissary<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Designated Target:<br>You can aim and designate a target for the Butterfly's Emissary. Then it will prioritize attacking the designated target. If there is no target in the aimed direction, it will attack nearby enemies instead.<br>Auto Attack:<br>Butterfly's Emissary automatically attacks the enemy target, marking the enemy's Weakspot upon hitting and causing the enemy to take an extra 20% Weakspot DMG.<\/td><td class=\"column-6\">1. Complete the Tutorial Task - The Eve of Evolution.<br>2. There is a chance to obtain one by clearing the hidden stage of the Securement Silo - ALPHA.<br>3. There is a chance to obtain one in the Gaia Research Center Ruins.<\/td><td class=\"column-7\">Green Light: Expose to green light.<br>Flowers: Plant flowers nearby.<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/buzzy-bee.png\" width=\"80\" height=\"80\" alt=\"Buzzy Bee\"><\/td><td class=\"column-2\">Buzzy Bee<\/td><td class=\"column-3\">PVE<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Boosts the mutation probability of the plants you grow. The probability increases with its Skill Rating.<\/td><td class=\"column-6\">Find on farmland in the wilderness on PVE Scenario. (e.g., in Citrus County and Sutherland Vineyard, Dayton Wetlands; Winding Ridge Farmland, Iron River).<\/td><td class=\"column-7\">Music: Place a Radio nearby and play music.<br>Flowers: Plant flowers nearby.<br>Crops: Plant crops nearby.<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/by-the-wind.png\" width=\"80\" height=\"80\" alt=\"By-the-Wind\"><\/td><td class=\"column-2\">By-The-Wind<\/td><td class=\"column-3\">PVE<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Gravity Lift:<br>Upon command, creates a Gravity Lift that allows you to ascend to a set height and move in the air, lasting for 12 seconds. It follows you when the skill ends.<\/td><td class=\"column-6\">Participate in the Prime War in PvE Scenarios.<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Red Light: Expose to red light.<br>Flowers: Plant flowers nearby.<br>Electricity: Supply with 5W power.<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/chefosaurus-rex.png\" width=\"80\" height=\"80\" alt=\"Chefosaurus Rex\"><\/td><td class=\"column-2\">Chefosaurus Rex<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Culinary Genius:<br>Boosts the effects of food being crafted at the Stove. The boost is related to its Skill Rating.<\/td><td class=\"column-6\">There is a chance to obtain one by clearing the hidden stage of the Securement Silo - PHI.<\/td><td class=\"column-7\">Red Light: Expose to red light.<br>Toy: Place a toy nearby.<br>High Temperature: Heat the area by placing a Furnace nearby.<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/disco-ball.png\" width=\"80\" height=\"80\" alt=\"Disco Ball\"><\/td><td class=\"column-2\">Disco Ball<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces a special material for crafting the Whim Elixir [Utter Delight], which extends the duration of other Whims when used.<\/td><td class=\"column-6\">Find near World Exploration: Hales' Moving House.<\/td><td class=\"column-7\">Green Light: Expose to green light.<br>Blue Light: Expose to blue light.<br>Red Light: Expose to red light.<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/dr-teddy.png\" width=\"80\" height=\"80\" alt=\"Dr Teddy\"><\/td><td class=\"column-2\">Dr. Teddy<\/td><td class=\"column-3\">PVP<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Ranged Healing:<br>When throwing it at an ally, it restores 100% of their Max HP. If the target is downed, it directly revives them.<br>Timed Healing:<br>While summoning, it automatically revives nearby downed ally units and periodically heals them (include yourself) who have taken damage, each time restoring 20% of Max HP.<\/td><td class=\"column-6\">There is a chance to obtain one by clearing the hidden area of Securement Silo - THETA in the Red Sands. PVP Scenario Only<\/td><td class=\"column-7\">Green Light: Expose to green light.<br>Toy: Place a toy nearby.<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/dreamcatcher.png\" width=\"80\" height=\"80\" alt=\"Dreamcatcher\"><\/td><td class=\"column-2\">Dreamcatcher<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">It produces special materials for crafting the Whim Elixir: [The Weaver]. Using it grants you the ability to leave behind cobweb traps that slow down enemies when rolling.<\/td><td class=\"column-6\">There is a chance to obtain one by defeating the Arachsiam at the Mirage Monolith in the Iron River.<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Music: Place a Radio nearby and play music.<br>Flowers: Plant flowers nearby.<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/electric-eel.png\" width=\"80\" height=\"80\" alt=\"Electric Eel\"><\/td><td class=\"column-2\">Electric Eel<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Increases the power output limit of generators.<\/td><td class=\"column-6\">There is a chance to obtain one by fishing.<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Music: Place a Radio nearby and play music.<br>High Temperature: Heat the area by placing a Furnace nearby.<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/enchanting-void.png\" width=\"80\" height=\"80\" alt=\"Enchanting Void\"><\/td><td class=\"column-2\">Enchanting Void<\/td><td class=\"column-3\">PVE<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Throw the Deviation to activate its skill. It will attack hostile targets, increasing melee damage the targets received by 100%, and lasts for 20 seconds.<\/td><td class=\"column-6\">There is a chance to obtain one by clearing the hidden stage of the Securement Silo - THETA in PvE Scenarios.<\/td><td class=\"column-7\">Red Light: Expose to red light.<br>Flowers: Plant flowers nearby.<br>Low Temperature: Cool the area by placing a Fridge nearby.<br>Electricity: Supply with 5W power.<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/extradimensional-cat.png\" width=\"80\" height=\"80\" alt=\"Extradimensional Cat\"><\/td><td class=\"column-2\">Extradimensional Cat<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">When the player rests in a bed, grants them Cat Snooze, accelerating their HP recovery.<\/td><td class=\"column-6\">Extradimensional Cats spawn at neutral Strongholds (Deadsville, Meyer's Market, Greywater Camp, Tall Grass, and Blackfell).<\/td><td class=\"column-7\">Toy: Place a toy nearby.<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/festering-gel.png\" width=\"80\" height=\"80\" alt=\"Festering Gel\"><\/td><td class=\"column-2\">Festering Gel<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Flawless Fortification:<br>Throw the Deviation to activate the skill. It knocks back enemies near the hit location and transforms into a fortification.<br>Build Fortification:<br>This Deviation transforms into a fortification at your location that can block ranged attacks. Allies around the fortification recover 10% HP and Sanity per second.<\/td><td class=\"column-6\">It has a chance to drop after you defeat Ravenous Hunter in the Monolith of Greed.<\/td><td class=\"column-7\">Red Light: Expose to red light.<br>Electricity: Supply with 2W power.<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/fetch-a-lot-bunny.png\" width=\"80\" height=\"80\" alt=\"Fetch-a-lot Bunny\"><\/td><td class=\"column-2\">Fetch-A-Lot Bunny<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Automatically gathers shrubs when activated.<\/td><td class=\"column-6\">There is a chance to obtain one by chopping down Dracaena or Bald Cypress Trees in the wilderness.<\/td><td class=\"column-7\">Crops,Toy,Flowers<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/flame-essence.png\" width=\"80\" height=\"80\" alt=\"Flame Essence\"><\/td><td class=\"column-2\">Flame Essence<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Increases the production efficiency of the Furnace and Electric Furnace.<\/td><td class=\"column-6\">Can be found on Pipes by Sutherland Chemical Plant and at some other buildings locations like in Hearst Industries.<\/td><td class=\"column-7\">Red Light: Expose to red light.<br>Toy: Place a toy nearby.<br>Electricity: Supply with 10W power.<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/frog-the-leaper.png\" width=\"80\" height=\"80\" alt=\"Frog the Leaper\"><\/td><td class=\"column-2\">Frog the Leaper<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces special materials for crafting the Whim Elixir, [Spring Legs]. Use it to enhance your jumping ability.<\/td><td class=\"column-6\">Find near the Riddle Spots - Lotus Leaf, Car Stacks (e.g., to south of East Blackfell Junction in the Iron River, to southwest of Sutherland Chemical Plant in Broken Delta, etc.).<\/td><td class=\"column-7\">Toy: Place a toy nearby.<br>Electricity: Supply with 2W power.<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/gazocchio.png\" width=\"80\" height=\"80\" alt=\"Gazocchio\"><\/td><td class=\"column-2\">Gazocchio<\/td><td class=\"column-3\">Wot<\/td><td class=\"column-4\">Territorial\/Crafting Deviation<\/td><td class=\"column-5\">Works within the territory to guard it, capable of producing a special tactical item to dispel shadows.<\/td><td class=\"column-6\"><\/td><td class=\"column-7\"><\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/gingerbread-house.png\" width=\"80\" height=\"80\" alt=\"Gingerbread House\"><\/td><td class=\"column-2\">Gingerbread House<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Produces Cracker Crumbs, a material for crafting [Morph Crumbs]. Morph Crumbs allow you to transform into common objects when consumed.<\/td><td class=\"column-6\">Find near World Exploration: Hales' Moving House.<br>Can also be found in some morphic hunt loot drops<\/td><td class=\"column-7\">Red Light: Expose to red light.<br>High Temperature: Heat the area by placing a Furnace nearby.<br>Crops: Plant crops nearby.<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/growshroom.png\" width=\"80\" height=\"80\" alt=\"Growshroom\"><\/td><td class=\"column-2\">Growshroom<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Automatically plants seeds and accelerates the growth of crops. The higher its Skill Rating, the faster the growth.<\/td><td class=\"column-6\">There is a chance to obtain it gathering Mushrooms.<\/td><td class=\"column-7\">Green Light: Expose to green light.<br>High Temperature: Heat the area by placing a Furnace nearby.<br>Electricity: Supply with 10W power.<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/grumpy-bulb.png\" width=\"80\" height=\"80\" alt=\"Grumpy Bulb\"><\/td><td class=\"column-2\">Grumpy Bulb<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Garlicify:<br>Upon being thrown, deals AoE Status DMG at the location of impact and disrupts enemies' hostility, causing them to attack each other.<br>Constant Provocation:<br>Continuously attracts the hostility of enemies in its vicinity.<\/td><td class=\"column-6\">There is a chance to obtain one by harvesting Onions you grow.<\/td><td class=\"column-7\">Crops: Plant crops nearby.<br>Flowers: Plant flowers nearby.<br>High Temperature: Heat the area by placing a Furnace nearby.<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/h37.png\" width=\"80\" height=\"80\" alt=\"H37\"><\/td><td class=\"column-2\">H37<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Explores Settlements and collects resources from Loot Crates. H37 with a higher Skill Rating gets better loots.<\/td><td class=\"column-6\">There is a chance to obtain one by clearing theater room in Securement Silo - Alpha.<\/td><td class=\"column-7\">Music: Place a Radio nearby and play music.<br>Toy: Place a toy nearby.<br>Electricity: Supply with 10W power.<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/harveseed.png\" width=\"80\" height=\"80\" alt=\"Harveseed\"><\/td><td class=\"column-2\">Harveseed<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces special materials for crafting the Whim Elixir, [Living Armor]. Activates when your HP is below 20%, restoring 100% HP in 5 seconds. And the Living Armor won't take effect in the next 10 minutes.<\/td><td class=\"column-6\">There is a chance to obtain one by defeating the Treant at the Gaia Cliff Monolith in Broken Delta.<\/td><td class=\"column-7\">Crops: Plant crops nearby.<br>Flowers: Plant flowers nearby.<br>High Temperature: Heat the area by placing a Furnace nearby.<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/hug-in-a-bowl.png\" width=\"80\" height=\"80\" alt=\"Hug-in-a-Bowl\"><\/td><td class=\"column-2\">Hug-In-A-Bowl<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces Delicious Soup, a material for crafting [Homestyle Noodles], a bizarre dish. Homestyle Noodles fully restore your Sanity when consumed.<\/td><td class=\"column-6\">It has a chance to appear in the wilderness (e.g., to the west of Hearst Industries in Broken Delta).<\/td><td class=\"column-7\">Crops, Flower<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/hydronaut-fish.png\" width=\"80\" height=\"80\" alt=\"Hydronaut Fish\"><\/td><td class=\"column-2\">Hydronaut Fish<\/td><td class=\"column-3\">Wot<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Can work in the territory to gather Sea Water, or operate a water purification facility to get fish occasionally.<\/td><td class=\"column-6\"><\/td><td class=\"column-7\"><\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/ice-pot.png\" width=\"80\" height=\"80\" alt=\"Ice Pot\"><\/td><td class=\"column-2\">Ice Pot<\/td><td class=\"column-3\">Wot<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces special materials that can be used to craft Tactical Items. Use to make large ice cubes.<\/td><td class=\"column-6\"><\/td><td class=\"column-7\"><\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/invincible-sun.png\" width=\"80\" height=\"80\" alt=\"Invincible Sun\"><\/td><td class=\"column-2\">Invincible Sun<\/td><td class=\"column-3\">Wot<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Can participate in combat to periodically release blazing energy rays, which attack all nearby enemies, inflicking continuous Burn DMG.<\/td><td class=\"column-6\"><\/td><td class=\"column-7\"><\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/lethal-rabbit.png\" width=\"80\" height=\"80\" alt=\"Lethal Rabbit\"><\/td><td class=\"column-2\">Lethal Rabbit<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Hunts animals and obtain resources from them.<\/td><td class=\"column-6\">Lethal Rabbits have a chance to spawn when Rabbits are killed in the wilderness. Make sure to harvest the corpse!<br>PVP Scenario - Maybe farmable in Sigma Sideroom<\/td><td class=\"column-7\">Lethal Rabbits have a chance to spawn when Rabbits are killed in the wilderness. Make sure to harvest the corpse!<br>PVP Scenario - Maybe farmable in Sigma Sideroom<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/logging-beaver.png\" width=\"80\" height=\"80\" alt=\"Logging Beaver\"><\/td><td class=\"column-2\">Logging Beaver<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Log Trees: It falls trees when activated. The higher its Deviant Level, the more efficient the Logging.<\/td><td class=\"column-6\">Can be found near rivers, such as the southeast of Deadsville and the southwest of Meyer's Market. Also on docks where fishing events happen.<\/td><td class=\"column-7\">Music: Turn on the Radio.<br>High Temperature: Heat the area by placing a Furnace nearby.<br>Electricity: Supply with 3W power.<br>Crops: Plant crops nearby.<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/lonewolfs-whisper.png\" width=\"80\" height=\"80\" alt=\"Lonewolf's Whisper\"><\/td><td class=\"column-2\">Lonewolf's Whisper<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Designated Target: Designate a target to attack with Lonewolf's Whisper.<br>Auto Attack: Autonomously attacks enemy targets and attracts the aggro from nearby enemies. When a target dies. it spawns a clone.  Increase weapon DMG received by the attacked by target by 21.6%<\/td><td class=\"column-6\">Kill Shadow Hound Boss in Monolith of Thirst to obtain this deviant.<\/td><td class=\"column-7\">Red Light: Expose to red light.<br>Low Temperature: Cool the area by placing a Fridge nearby.<br>Electricity: Supply with 5W power.<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/masonic-pyramid.png\" width=\"80\" height=\"80\" alt=\"Masonic Pyramid\"><\/td><td class=\"column-2\">Masonic Pyramid<\/td><td class=\"column-3\">PVP<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Predator:<br>The first hit in Stealth status is guaranteed to Crit.<br>Parapsychology:<br>You will be notified when an enemy outside your field of view is aiming at you.<\/td><td class=\"column-6\">Participate in Stronghold Conquest in PVP Scenarios.<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Music: Place a Radio nearby and play music.<br>High Temperature: Heat the area by placing a Furnace nearby.<br>Electricity: Supply with 10W power.<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/mini-feaster.png\" width=\"80\" height=\"80\" alt=\"Mini Feaster\"><\/td><td class=\"column-2\">Mini Feaster<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Auto Attack:<br>Follows the player, periodically summoning tentacles around an enemy to whip and damage them. When triggering Bounce on an enemy, tentacles are assured to spawn around the enemy and increase your Weapon DMG.<br>Designated Target:<br>Allows you to direct the Mini Feaster's attack, prioritizing enemies in the aimed direction. If there are no enemies in the aimed direction, it targets a nearby enemy.<\/td><td class=\"column-6\">There is a chance to obtain one by achieving the exploration goals of Mist Zones.<\/td><td class=\"column-7\">Red Light,Music,Toy<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/mini-wonder.png\" width=\"80\" height=\"80\" alt=\"Mini Wonder\"><\/td><td class=\"column-2\">Mini Wonder<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Bullet Absorption: Absorbs bullets within a certain radius around itself, automatically reloading your current weapon magazine.<br>Designated Target: Allows for the designation of a buff target, limited to allies only.<\/td><td class=\"column-6\">1. Talk to Lowe in Blackfell Town within the Red Sands and complete the Rift Traveler task.<br>2. There is a chance to obtain one when crafting a Vortex Generator at the Synthesis Bench.<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Red Light: Expose to red light.<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/mr-wish.png\" width=\"80\" height=\"80\" alt=\"Mr Wish\"><\/td><td class=\"column-2\">Mr. Wish<\/td><td class=\"column-3\">PVP<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Target Paint:<br>Mr. Wish rapidly fires in the aimed direction and inflicts the Bull's Eye on hit targets. After the skill ends, it starts Auto Attack.<br>Auto Attack:<br>Mr. Wish automatically fires at surrounding enemies.<\/td><td class=\"column-6\">There is a chance to obtain one by clearing the hidden area of Securement Silo - SIGMA in Broken Delta. PVP Scenario Only<\/td><td class=\"column-7\">Red Light, Music, Toy, Flower, Electricity 10W<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/nutcracker.png\" width=\"80\" height=\"80\" alt=\"Nutcracker\"><\/td><td class=\"column-2\">Nutcracker<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Territory Guard:<br>Patrols within your Territory, attacking suspicious targets. Its Attack increases with its Skill Rating.<\/td><td class=\"column-6\">There is a chance to obtain one by defeating the Forsaken Giant in the Red Sands.<\/td><td class=\"column-7\">Green Light: Expose to green light.<br>Toy: Place a toy nearby.<br>Electricity: Supply with 5W power.<\/td>\n<\/tr>\n<tr class=\"row-37\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/orb-lightning.png\" width=\"80\" height=\"80\" alt=\"Orb Lightning\"><\/td><td class=\"column-2\">Orb Lightning<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Lightning Bottle, Craft on Supplies Workbench<br>Increases the performances of nearby Turrets upon use.<\/td><td class=\"column-6\">Can be found at Alternate Reality Research Institute, White Cliff, 73 Source Extraction Point and Alpha Institute.<\/td><td class=\"column-7\">Electricity: Supply with 10W power.<\/td>\n<\/tr>\n<tr class=\"row-38\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/paper-doll.png\" width=\"80\" height=\"80\" alt=\"Paper Doll\"><\/td><td class=\"column-2\">Paper Doll<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">A Paper Figure will restore the durability of the Stardust Resonant Filter and structures when they are damaged. The higher its Skill Rating, the faster it repairs them. Additionally, it may find unexpected gains during Territory Purification.<\/td><td class=\"column-6\">Paper Figures can be found in residential areas with Deviants.<\/td><td class=\"column-7\">Red Light<br>Toy<br>Flowers<\/td>\n<\/tr>\n<tr class=\"row-39\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/party-monkey.png\" width=\"80\" height=\"80\" alt=\"Party Monkey\"><\/td><td class=\"column-2\">Party Monkey<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces special materials and can repair its own replicas. It will attract the threat of nearby monsters.<\/td><td class=\"column-6\">Can be obtain by doing Production Facility events with permit access cards ( ie Eastern Junction Rainway )<\/td><td class=\"column-7\">Music, High Temperature<\/td>\n<\/tr>\n<tr class=\"row-40\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/polar-jelly.png\" width=\"80\" height=\"80\" alt=\"Polar Jelly\"><\/td><td class=\"column-2\">Polar Jelly<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Frostlash:<br>You can throw it to a designated location. Upon hitting, it causes one instance of Frost DMG and stays at the location.<br>Auto Attack:<br>Polar Jelly automatically attacks enemies around, dealing Frost DMG and reducing their Movement Speed by 50%.<\/td><td class=\"column-6\">There is a chance to obtain one by clearing the Securement Silo - EX-1.<br><br \/>\nThere is a chance to obtain in Cargo Shuttle Event completion. <\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Low Temperature: Cool the area by placing a Fridge nearby.<br>Electricity: Supply with 3W power.<\/td>\n<\/tr>\n<tr class=\"row-41\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/pup-buddy.png\" width=\"80\" height=\"80\" alt=\"Pup Buddy\"><\/td><td class=\"column-2\">Pup Buddy<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces a special material for crafting Featherweight, a Whim Elixir. Use the Elixir to increase your Max Load.<\/td><td class=\"column-6\">Look for the balloon holding a Zombie, these have a chance to spawn the pup buddy near Blackfield Oil fields, Evergreen.<\/td><td class=\"column-7\">Green Light: Expose to green light.<br>Music: Place a Radio nearby and play music.<br>Toy: Place a toy nearby.<\/td>\n<\/tr>\n<tr class=\"row-42\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/pyro-dino.png\" width=\"80\" height=\"80\" alt=\"Pyro Dino\"><\/td><td class=\"column-2\">Pyro Dino<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">AoE Attack:<br>Upon command, it automatically attacks enemies at a reduced rate, dealing AoE Blaze DMG, and it has a chance to inflict Burn on enemies, until its Deviation Energy is depleted or it is given a new command.<br>Single-Target Attack:<br>Automatically fires at surrounding enemies.<\/td><td class=\"column-6\">There is a chance to obtain one by clearing the hidden stage of the Securement Silo - PHI.<\/td><td class=\"column-7\">Green Light: Expose to green light.<br>Toy: Place a toy nearby.<br>High Temperature: Heat the area by placing a Furnace nearby.<\/td>\n<\/tr>\n<tr class=\"row-43\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/rain-man.png\" width=\"80\" height=\"80\" alt=\"Rain Man\"><\/td><td class=\"column-2\">Rain Man<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Psychic Rain Curtain: Enhances the Vitality of crops. The higher its Skill Rating, the greater the increase in Vitality. It also provides an appropriate amount of irrigation water for crops.<\/td><td class=\"column-6\">There is a chance to obtain it by killing Rainfall Reapers at strongholds, such as Harborside and Sutherland Chemical Plant.<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Low Temperature: Cool the area by placing a Fridge nearby.<\/td>\n<\/tr>\n<tr class=\"row-44\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/rebecca.png\" width=\"80\" height=\"80\" alt=\"Rebecca\"><\/td><td class=\"column-2\">Rebecca<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Summoning Mitsuko to your Territory and play piano, increasing the Deviant Power recovery speed of Deviations.<\/td><td class=\"column-6\">There is a chance to obtain one by defeating the LEA Research Lab in the Red Sands.<\/td><td class=\"column-7\">Green Light: Expose to green light.<br>Toy: Place a toy nearby.<br>Flowers: Plant flowers nearby.<\/td>\n<\/tr>\n<tr class=\"row-45\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/shattered-maiden.png\" width=\"80\" height=\"80\" alt=\"Shattered Maiden\"><\/td><td class=\"column-2\">Shattered Maiden<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Can participate in combat, fearing and freezing enemies.<\/td><td class=\"column-6\">Can be obtain by doing Production Facility events with permit access cards ( ie Eastern Junction Rainway )<br>Also side mission called Farmside Fright, can get you one on completion.<\/td><td class=\"column-7\">Blue Light, Red Light, Flowers<\/td>\n<\/tr>\n<tr class=\"row-46\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/snapshot.png\" width=\"80\" height=\"80\" alt=\"Snapshot\"><\/td><td class=\"column-2\">Snapshot<\/td><td class=\"column-3\">Wot<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Can participate in combat to constantly photograph nearby enemies, increasing the Weapon DMG they receive.<\/td><td class=\"column-6\"><\/td><td class=\"column-7\"><\/td>\n<\/tr>\n<tr class=\"row-47\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/snow-globe.png\" width=\"80\" height=\"80\" alt=\"Snow Globe\"><\/td><td class=\"column-2\">Snow Globe<\/td><td class=\"column-3\">PVE<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces a special material for crafting Snowballs. A target hit by a Snowball will be slowed. If hit repeatedly with Snowballs, the target will become frozen. Be cautious not to hit your teammates.<\/td><td class=\"column-6\">Explore the Securement Silo - PSI in the Red Sands, PVE Scenerio.<\/td><td class=\"column-7\">Blue Light, Low Temperature<\/td>\n<\/tr>\n<tr class=\"row-48\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/snowsprite.png\" width=\"80\" height=\"80\" alt=\"Snowsprite\"><\/td><td class=\"column-2\">Snowsprite<\/td><td class=\"column-3\">Wot<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Can participate in combat to summon fragile frost crystals that explode upon being shattered, damaging enemies with a frost explosion and increasing the Frost DMG they receive.<\/td><td class=\"column-6\"><\/td><td class=\"column-7\"><\/td>\n<\/tr>\n<tr class=\"row-49\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/space-turner.png\" width=\"80\" height=\"80\" alt=\"Space Turner\"><\/td><td class=\"column-2\">Space Turner<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces Spatial Keystones, which can be used for crafting a Tactical Item, [Space Twister]. Use a Space Twister to teleport your teammate to your location.<\/td><td class=\"column-6\">Find near the Riddle Spots - Strange Door (e.g., to the southeast of Throughville, the Dayton Wetlands).<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Toy: Place a toy nearby.<\/td>\n<\/tr>\n<tr class=\"row-50\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/strange-door.png\" width=\"80\" height=\"80\" alt=\"Strange Door\"><\/td><td class=\"column-2\">Strange Door<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces a special material for crafting Portals, enabling teleportation between them.<\/td><td class=\"column-6\">Strange Doors have a chance to spawn at Riddle Spots - Stranger Door in the wilderness.<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Red Light: Expose to red light.<br>Flowers: Plant flowers nearby.<\/td>\n<\/tr>\n<tr class=\"row-51\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/tar-pudding.png\" width=\"80\" height=\"80\" alt=\"Tar Pudding\"><\/td><td class=\"column-2\">Tar Pudding<\/td><td class=\"column-3\">Wot<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">Works within the territory, able to extract crude oil or work in refining facilities.<\/td><td class=\"column-6\"><\/td><td class=\"column-7\"><\/td>\n<\/tr>\n<tr class=\"row-52\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/the-digby-boy.png\" width=\"80\" height=\"80\" alt=\"The Digby Boy\"><\/td><td class=\"column-2\">The Digby Boy<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Territorial Deviation<\/td><td class=\"column-5\">When Deviant Power exceeds 30, it activates and starts mining ore.<\/td><td class=\"column-6\">There is a chance to obtain one while mining rare ore (such as Silver Ore).<\/td><td class=\"column-7\">Music: Turn on the Radio.<br>Toy: Place a toy nearby.<br>High Temperature: Heat the area by placing a Furnace nearby.<br>Electricity: Supply with 5W power.<\/td>\n<\/tr>\n<tr class=\"row-53\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/upper-world-spawn.png\" width=\"80\" height=\"80\" alt=\"Upper World Spawn\"><\/td><td class=\"column-2\">Upper World Spawn<\/td><td class=\"column-3\">PVP<\/td><td class=\"column-4\">Crafting Deviation<\/td><td class=\"column-5\">Produces special materials that can be used to craft tactical items. Using the item will grant the user a short period of immunity to all damage while losing the ability to move.<\/td><td class=\"column-6\">There is a chance to obtain this when completing Silo - PSI, PVP Scenario Only<\/td><td class=\"column-7\">Red Light<br>Toy<br>Low Temp<br>Electricity 10W<\/td>\n<\/tr>\n<tr class=\"row-54\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/voodoo-doll.png\" width=\"80\" height=\"80\" alt=\"Voodoo Doll\"><\/td><td class=\"column-2\">Voodoo Doll <\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Designate a target, if target a ally, deviation will share a portion of DMG taken, if an enemy they will share a portion of the DMG taken by the player.<\/td><td class=\"column-6\">1. Complete Carnival of Doom quest to obtain one.<br>2.  Can be found in various places such as Coastside Plaza and Sunbury Middle School<\/td><td class=\"column-7\">Blue Light: Expose to blue light.<br>Red Light: Expose to red light.<br>Music<br>Toy<\/td>\n<\/tr>\n<tr class=\"row-55\">\n\t<td class=\"column-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/oncehumanmap\/deviation\/zeno-purifier.png\" width=\"80\" height=\"80\" alt=\"Zeno-purifier\"><\/td><td class=\"column-2\">Zeno-Purifier<\/td><td class=\"column-3\">Both<\/td><td class=\"column-4\">Combat Deviation<\/td><td class=\"column-5\">Designated Target:<br>Prioritizes to attack targets in the aiming direction; if no targets are in the aiming direction, it chooses nearby hostile targets.<br>Auto Attack:<br>Moves autonomously and teleports next to the target to launch a melee attack. It also grants you the same teleportation ability for melee attacks.<\/td><td class=\"column-6\">1. Chance to obtain one by opening Weapon Crates at Strongholds in the wilderness.<br>2. It can also be obtained by completing the Season Goal that requires you to kill 200 enemies with a Melee Weapon.<\/td><td class=\"column-7\">Red Light: Expose to red light.<br>Music: Turn on the Radio.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-12 from cache --> If you just want the deviations chart with no map, visit our <a href=\"https:\/\/gamingwithdaopa.ellatha.com\/once-human\/list-of-all-deviants\/\">Deviations List<\/a>.<br \/><br \/><strong>Key Features of Our Interactive Map and Chart<\/strong><\/p>\r\n<ul>\r\n<li><strong>Detailed Location Markers:<\/strong> Find each Deviation\u2019s exact location with ease.<\/li>\r\n<li><strong>Functionality Overview:<\/strong> Get an overview of what each Deviation does and how it impacts gameplay.<\/li>\r\n<li><strong>Securement Requirements:<\/strong> Learn about the requirements needed to secure each Deviation, helping you plan your in-game strategy effectively.<\/li>\r\n<\/ul>\r\n<p>We hope these tools enhance your experience and help you uncover all the secrets Once Human has to offer. Dive in, explore, and master the world of Deviations!<\/p>","protected":false},"excerpt":{"rendered":"<p>Welcome to the ultimate guide for Deviations in Once Human! We&#8217;ve crafted an interactive map to help you navigate and explore all the various Deviations in the game, along with a detailed chart outlining each one\u2019s functions and securement requirements. Explore Our Interactive MapOur interactive map is designed to provide you with an intuitive way [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3645,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-3614","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-maps"],"yoast_head":"<title>Once Human Deviant Locations Map<\/title>\r\n<meta name=\"description\" content=\"Explore the Once Human Deviants Map to uncover detailed locations of various Deviations in the game. 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