{"id":2164,"date":"2025-10-24T11:14:34","date_gmt":"2025-10-24T11:14:34","guid":{"rendered":"https:\/\/gamingwithdaopa.ellatha.com\/eveonline\/?p=2164"},"modified":"2025-11-10T22:37:11","modified_gmt":"2025-11-10T22:37:11","slug":"alliance-tournament-21","status":"publish","type":"post","link":"https:\/\/gamingwithdaopa.ellatha.com\/eveonline\/alliance-tournament-21\/","title":{"rendered":"EVE Online Alliance Tournament 21"},"content":{"rendered":"\r\n<style>\r\n  \/* ====== Base page ====== *\/\r\n  :root {\r\n    --bg: #18181b;\r\n    --panel: #1f1f23;\r\n    --muted: #2a2a2e;\r\n    --text: #e6e6e6;\r\n    --accent: #F44336; \/* headline accent *\/\r\n    --accent-2: #4ecdc4; \/* small highlights *\/\r\n    --card-shadow: 0 6px 18px rgba(0,0,0,0.5);\r\n    --radius: 12px;\r\n  }\r\n  body {\r\n    font-family: inherit; \/* Use theme's font *\/\r\n    background-color: var(--bg);\r\n    color: var(--text);\r\n    margin: 0;\r\n    padding: 0;\r\n    overflow-x: hidden; \/* Prevent horizontal scroll *\/\r\n  }\r\n  .container {\r\n    max-width: 980px;\r\n    margin: 28px auto;\r\n    padding: 28px;\r\n    border-radius: var(--radius);\r\n    background: linear-gradient(180deg, rgba(255,255,255,0.02), rgba(0,0,0,0.06));\r\n    box-shadow: var(--card-shadow);\r\n    padding-top: 80px; 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}\r\n  \/* Prize chart *\/\r\n  #prizeChart { max-width: 700px; margin: 18px auto; display: block; background: transparent; border-radius: 8px; padding: 8px; }\r\n  .chart-container { position: relative; }\r\n  .chart-fallback { display: none; color: #bfc7cc; text-align: center; }\r\n  \/* Poll *\/\r\n  .poll-section { margin-top: 16px; background: var(--muted); padding: 12px; border-radius: 8px; text-align: center; }\r\n  \/* Back-to-top *\/\r\n  .back-to-top {\r\n    position: fixed;\r\n    right: 18px;\r\n    bottom: 18px;\r\n    background: rgba(0,0,0,0.6);\r\n    border-radius: 50%;\r\n    width: 48px;\r\n    height: 48px;\r\n    display: flex;\r\n    align-items: center;\r\n    justify-content: center;\r\n    color: var(--text);\r\n    border: 1px solid rgba(255,255,255,0.04);\r\n    cursor: pointer;\r\n    z-index: 9999;\r\n    opacity: 0;\r\n    transform: translateY(6px);\r\n    transition: opacity 0.28s, transform 0.28s;\r\n  }\r\n  .back-to-top.show {\r\n    opacity: 1;\r\n    transform: translateY(0);\r\n  }\r\n  .back-to-top:focus { outline: 3px solid rgba(78,205,196,0.12); }\r\n  \/* Focus-visible helpers for keyboard users *\/\r\n  :focus { outline: none; }\r\n  :focus-visible { outline: 3px solid rgba(78,205,196,0.14); border-radius: 8px; }\r\n  \/* Responsive *\/\r\n  @media (max-width: 640px) {\r\n    .container { padding: 18px; margin: 18px auto; padding-top: 60px; }\r\n  }\r\n<\/style>\r\n<div class=\"container\" id=\"post-root\">\r\n  <header class=\"post-title\" role=\"banner\">\r\n    <h2>Epic Clashes Await: Your Ultimate Guide to EVE Online Alliance Tournament 21<\/h2>\r\n    <p class=\"post-sub\">A deep practical primer for spectators and pilots: format, strategies, bans, prize ships, and how to join the action.<\/p>\r\n  <\/header>\r\n  <div class=\"meta-row\" role=\"navigation\" aria-label=\"Table of contents navigation\">\r\n    <div class=\"toc\" id=\"toc\">\r\n      <h3>Jump To<\/h3>\r\n      <ul id=\"toc-list\">\r\n        <li><a href=\"#intro-section\" data-target=\"intro-section\">I. Introduction<\/a><\/li>\r\n        <li><a href=\"#structure-section\" data-target=\"structure-section\">II. Structure &#038; Qualification<\/a><\/li>\r\n        <li><a href=\"#rules-section\" data-target=\"rules-section\">III. Match Rules<\/a><\/li>\r\n        <li><a href=\"#comps-section\" data-target=\"comps-section\">IV. Ship Comps<\/a><\/li>\r\n        <li><a href=\"#flagships-section\" data-target=\"flagships-section\">V. Flagships &#038; Prizes<\/a><\/li>\r\n        <li><a href=\"#viewing-section\" data-target=\"viewing-section\">VI. Viewing &#038; Getting Involved<\/a><\/li>\r\n      <\/ul>\r\n    <\/div>\r\n  <\/div>\r\n  <p class=\"intro\"><span class=\"kicker\">What Is AT21?<\/span> The Alliance Tournament is EVE\u2019s most concentrated test of player-versus-player skill: ten pilots per side, carefully tuned ship lists, and precise preparation. AT21 continues the storied lineage of this event, blending a historic legacy with modern rules, high-stakes matches, and unique community rewards.<\/p>\r\n  <!-- ========= SECTION I ========= -->\r\n  <section id=\"intro-section\" class=\"section\" aria-labelledby=\"intro-label\">\r\n    <div class=\"section-header\">\r\n      <div class=\"section-title\">\r\n        <h2 id=\"intro-label\">I. Introduction &amp; Prestige<\/h2>\r\n        <div class=\"section-desc\">Origins, cultural weight, and why a win matters<\/div>\r\n      <\/div>\r\n      <button class=\"toggle-btn\" aria-expanded=\"false\" aria-controls=\"intro-content\" onclick=\"toggleSection(event)\" onkeydown=\"toggleSectionKey(event)\">\r\n        <span class=\"sr-only\">Toggle Introduction<\/span>\r\n        <i class=\"fa fa-chevron-down\" aria-hidden=\"true\"><\/i>\r\n      <\/button>\r\n    <\/div>\r\n    <div id=\"intro-content\" class=\"section-content\" role=\"region\" aria-hidden=\"true\">\r\n      <div class=\"section-body\">\r\n        <p><strong>The roots:<\/strong> The event started more than a decade ago, evolving from early faction championships to the formal Alliance Tournament format fans now recognize. Over successive editions it has grown into a structured spectacle engaging for spectators with formal rules and substantial community interest.<\/p>\r\n        <p><strong>Why it matters:<\/strong> Winning the Alliance Tournament is not a casual achievement: it\u2019s a career highlight for pilots and an enduring point of pride for alliances. Victors earn more than fleeting glory: they gain recognition across the community, lasting respect in EVE lore, and physical or in-game tokens that mark their triumph.<\/p>\r\n        <p><strong>What winners get:<\/strong> Top alliances secure a mix of bragging rights, a place in the tournament history, and coveted awards: from engraved trophies to prize ships and earlier-era gold medals. The cultural cache of an AT title often outlasts transient in-game wealth, forming a permanent legacy for participants.<\/p>\r\n      <\/div>\r\n    <\/div>\r\n  <\/section>\r\n  <!-- ========= SECTION II ========= -->\r\n  <section id=\"structure-section\" class=\"section\" aria-labelledby=\"structure-label\">\r\n    <div class=\"section-header\">\r\n      <div class=\"section-title\">\r\n        <h2 id=\"structure-label\">II. Tournament Structure &amp; Qualification<\/h2>\r\n        <div class=\"section-desc\">How teams sign up, practice, and earn a spot in the main event<\/div>\r\n      <\/div>\r\n      <button class=\"toggle-btn\" aria-expanded=\"false\" aria-controls=\"structure-content\" onclick=\"toggleSection(event)\" onkeydown=\"toggleSectionKey(event)\">\r\n        <i class=\"fa fa-chevron-down\" aria-hidden=\"true\"><\/i>\r\n      <\/button>\r\n    <\/div>\r\n    <div id=\"structure-content\" class=\"section-content\" role=\"region\" aria-hidden=\"true\">\r\n      <div class=\"section-body\">\r\n        <h3>Rosters, Mercenaries, and the grind<\/h3>\r\n        <p>Alliance executives register full teams and lock in rosters that can include up to <strong>40 pilots<\/strong>. Within that roster, alliances may field up to <strong>10 mercenaries<\/strong>: pilots who fly for a team without leaving their home alliance. This lets organizations draw specialized talent while preserving membership.<\/p>\r\n        <p>Preparation is intense. Teams practice on the test server for many sessions each week: refining timings, rehearsing warp-in sequences, and stress-testing formations. This regimen produces crews ready for matches and an emotional toll: the pressure of top-level PvP often creates nervous tension known as the \u201cPvP shakes.\u201d<\/p>\r\n        <h3>Theorycraft and point budgeting<\/h3>\r\n        <p>After the rules are revealed, squads move into theorycrafting: selecting ship fits and mapping point budgets. Every ship carries a point cost; teams must construct a composition within the tournament cap (commonly <strong>200 points<\/strong>). Success depends on choosing complementary ships, anticipating bans, and preparing contingency swaps.<\/p>\r\n        <h3>Seeding and feeder events<\/h3>\r\n        <p>Seeding protects last year&#8217;s elites: often the top four are granted direct placement in the bracket, while the remaining places are filled via random draw and a <strong>feeder tournament<\/strong>. The feeder sculpts a large field down to the required entrants using formats that reward repeated wins and punish quick losses. Small in-game prizes, like skins, are often awarded for feeder wins as incentives.<\/p>\r\n        <h3>Main bracket on Tranquility<\/h3>\r\n        <p>The main tournament runs on the live Tranquility server. Matches here carry real consequences: modules and ships destroyed in combat are lost for real and recorded on killboards. Unlike test environments where everyone has standardized skill levels, the live server reflects pilot-skilling differences which can change the calculus of certain strategies.<\/p>\r\n      <\/div>\r\n    <\/div>\r\n  <\/section>\r\n  <!-- ========= SECTION III ========= -->\r\n  <section id=\"rules-section\" class=\"section\" aria-labelledby=\"rules-label\">\r\n    <div class=\"section-header\">\r\n      <div class=\"section-title\">\r\n        <h2 id=\"rules-label\">III. Rules of Engagement: The Match<\/h2>\r\n        <div class=\"section-desc\">Arena mechanics, win conditions, bans, and overtime<\/div>\r\n      <\/div>\r\n      <button class=\"toggle-btn\" aria-expanded=\"false\" aria-controls=\"rules-content\" onclick=\"toggleSection(event)\" onkeydown=\"toggleSectionKey(event)\">\r\n        <i class=\"fa fa-chevron-down\" aria-hidden=\"true\"><\/i>\r\n      <\/button>\r\n    <\/div>\r\n    <div id=\"rules-content\" class=\"section-content\" role=\"region\" aria-hidden=\"true\">\r\n      <div class=\"section-body\">\r\n        <h3>Match basics<\/h3>\r\n        <p>Matches are tightly constrained 10 vs 10 fights with a fixed time limit, typically <strong>10 minutes<\/strong>. The aim is simple: destroy opponent ships to accumulate more match points than they do. Each ship\u2019s point value is awarded to the victor when it\u2019s destroyed. If a team fields fewer than the allotted points (for example 198\/200), that gap is awarded to the opponent as an opening advantage.<\/p>\r\n        <h3>The arena &#038; warp-ins<\/h3>\r\n        <p>Games take place in a developer-managed arena: a 125km enclosed space that resembles the Jove systems from EVE lore. Teams select among four beacon entry points and can warp in between 0\u201350km from the beacon, which leads to a variety of positioning plays. Exiting the arena boundary results in instant destruction, so spatial control is vital.<\/p>\r\n        <svg class=\"arena-svg\" viewBox=\"0 0 300 300\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" role=\"img\" aria-label=\"Diagram of tournament arena\">\r\n          <circle cx=\"150\" cy=\"150\" r=\"125\" fill=\"none\" stroke=\"#666\" stroke-width=\"2\"\/>\r\n          <text x=\"150\" y=\"140\" text-anchor=\"middle\" fill=\"#dfe6ea\">125 km boundary<\/text>\r\n          <circle cx=\"150\" cy=\"150\" r=\"5\" fill=\"#ff6b6b\"\/>\r\n          <text x=\"160\" y=\"160\" fill=\"#dfe6ea\">Central MJD<\/text>\r\n          <circle cx=\"237\" cy=\"150\" r=\"3\" fill=\"#4ecdc4\"\/>\r\n          <circle cx=\"150\" cy=\"63\" r=\"3\" fill=\"#4ecdc4\"\/>\r\n          <circle cx=\"63\" cy=\"150\" r=\"3\" fill=\"#4ecdc4\"\/>\r\n          <circle cx=\"150\" cy=\"237\" r=\"3\" fill=\"#4ecdc4\"\/>\r\n        <\/svg>\r\n        <p><strong>Micro-Jump Drive beacons:<\/strong> The arena includes a central MJD and several peripheral beacons. Pilots use these to reposition: \u201cbouncing\u201d between beacons is a common survival tactic that often decides tight fights.<\/p>\r\n        <h3>Overtime and tie rules<\/h3>\r\n        <p>If a match is tied after regulation, it shifts into a dramatic overtime with reverse time dilation: everything speeds up. By the end the game can reach very high TiDi multipliers, sharply increasing the pace and risk of mistakes. If the score remains tied beyond overtime, a pre-designated tie-breaking rule (attack bar or, in edge cases, a coin-flip) determines the winner.<\/p>\r\n        <h3>Bans and the metagame<\/h3>\r\n        <p>Bans are a core strategic element. Teams alternate removing hulls from the pool of permissible ships, and those bans apply to both sides. The process is as much psychological as tactical: some alliances bluff to bait counters, others hide their true comp until the last moment.<\/p>\r\n        <h3>Conquest bans in finals<\/h3>\r\n        <p>In final series (best-of formats) the winner\u2019s entire winning composition can be <em>Conquest Banned<\/em> for the next game, forcing innovators to evolve and keep series interesting. Conquest bans introduce lasting strategy into multiple game matchups and reset for final deciding games under set rules.<\/p>\r\n      <\/div>\r\n    <\/div>\r\n  <\/section>\r\n  <!-- ========= SECTION IV ========= -->\r\n  <section id=\"comps-section\" class=\"section\" aria-labelledby=\"comps-label\">\r\n    <div class=\"section-header\">\r\n      <div class=\"section-title\">\r\n        <h2 id=\"comps-label\">IV. Ship Compositions &amp; Archetypes<\/h2>\r\n        <div class=\"section-desc\">Common fleets, their goals, and how teams mix archetypes<\/div>\r\n      <\/div>\r\n      <button class=\"toggle-btn\" aria-expanded=\"false\" aria-controls=\"comps-content\" onclick=\"toggleSection(event)\" onkeydown=\"toggleSectionKey(event)\">\r\n        <i class=\"fa fa-chevron-down\" aria-hidden=\"true\"><\/i>\r\n      <\/button>\r\n    <\/div>\r\n    <div id=\"comps-content\" class=\"section-content\" role=\"region\" aria-hidden=\"true\">\r\n      <div class=\"section-body\">\r\n        <p>Top teams rarely rely on a single formula. Instead, they fuse archetypes into tailored &#8220;Frankenstein&#8221; comps that maximize their strengths while preserving counterplay options. Below are the most common archetypes you\u2019ll see in AT21.<\/p>\r\n        <div class=\"archetype-grid\" role=\"list\">\r\n          <div class=\"archetype\" role=\"listitem\" tabindex=\"0\">\r\n            <h4>Rush Fleet<\/h4>\r\n            <p>Fast, brutal, and built to close distance quickly. These lists lean on speedboats and agile cruisers to land heavy damage at close range before opponents can stabilize.<\/p>\r\n          <\/div>\r\n          <div class=\"archetype\" role=\"listitem\" tabindex=\"0\">\r\n            <h4>Control \/ E-war<\/h4>\r\n            <p>Focus on crippling enemy options using webs, neuts, and ECM. These comps control the duel and allow slower, tankier ships to win attrition battles.<\/p>\r\n          <\/div>\r\n          <div class=\"archetype\" role=\"listitem\" tabindex=\"0\">\r\n            <h4>Drone-centric<\/h4>\r\n            <p>Project steady damage from range with drones carried by carriers and drone-friendly hulls. They trade vulnerable drones for reliable sustained DPS.<\/p>\r\n          <\/div>\r\n          <div class=\"archetype\" role=\"listitem\" tabindex=\"0\">\r\n            <h4>King Hunter<\/h4>\r\n            <p>Designed to identify and immediately remove a single high-value target (usually logistics or tackle), collapsing opponent resilience quickly.<\/p>\r\n          <\/div>\r\n          <div class=\"archetype\" role=\"listitem\" tabindex=\"0\">\r\n            <h4>Fly Assassin<\/h4>\r\n            <p>Heavy single-target damage built to penetrate battleship-class tanks. These comps threaten the biggest hulls and force opponents to adapt their spacing and logistics.<\/p>\r\n          <\/div>\r\n        <\/div>\r\n        <p>Teams will often carry multiple backup fits to react quickly to opponent bans. Mastery of both core archetypes and hybrid variations is what separates champions from pretenders.<\/p>\r\n      <\/div>\r\n    <\/div>\r\n  <\/section>\r\n  <!-- ========= SECTION V ========= -->\r\n  <section id=\"flagships-section\" class=\"section\" aria-labelledby=\"flagships-label\">\r\n    <div class=\"section-header\">\r\n      <div class=\"section-title\">\r\n        <h2 id=\"flagships-label\">V. Flagships, Sponsors &amp; Prize Ships<\/h2>\r\n        <div class=\"section-desc\">High-value flagships, sponsor perks, and tournament rewards<\/div>\r\n      <\/div>\r\n      <button class=\"toggle-btn\" aria-expanded=\"false\" aria-controls=\"flagships-content\" onclick=\"toggleSection(event)\" onkeydown=\"toggleSectionKey(event)\">\r\n        <i class=\"fa fa-chevron-down\" aria-hidden=\"true\"><\/i>\r\n      <\/button>\r\n    <\/div>\r\n    <div id=\"flagships-content\" class=\"section-content\" role=\"region\" aria-hidden=\"true\">\r\n      <div class=\"section-body\">\r\n        <h3>Flagships explained<\/h3>\r\n        <p>A team can nominate one ship as a <strong>flagship<\/strong> in the finals. Flagships are special: they can carry modules normally restricted by tech caps, including officer, faction, or deadspace gear, making them both powerful and highly valuable. A destroyed flagship cannot be replaced by another flagship; that rare wreck often contains modules worth hundreds of billions of ISK.<\/p>\r\n        <h3>Sponsors and influence<\/h3>\r\n        <p>AT21 receives faction sponsorship that sometimes changes which ships are favored. Sponsor perks can show up as discounts or altered prize profiles for certain hull groups, subtly steering meta choices.<\/p>\r\n        <h3>Prize ships and distribution<\/h3>\r\n        <p>Prize ships are exclusive tournament rewards: bespoke, tweaked hulls handed to successful teams. In recent tournaments the top 16 finalists receive prize ships, a democratization that expanded access to these powerful items. The designs intentionally reward AT success and typically have unique traits that make them stand out in regular gameplay.<\/p>\r\n        <div class=\"chart-container\">\r\n          <canvas id=\"prizeChart\" role=\"img\" aria-label=\"Prize distribution chart\"><\/canvas>\r\n          <div class=\"chart-fallback\" style=\"display: none; color: #bfc7cc; text-align: center;\">\r\n            <p>Prize Distribution: 1st Place: 40 Skua Frigates, 40 Anhinga Cruisers; 2nd Place: 20 Skua Frigates, 20 Anhinga Cruisers; 3rd Place: 20 Skua Frigates, 10 Anhinga Cruisers.<\/p>\r\n          <\/div>\r\n        <\/div>\r\n        <p style=\"color: #bfc7cc; margin-top: 8px;\">Prize ships are distributed down the bracket; earning multiple wins in the main event guarantees a team prize items.<\/p>\r\n      <\/div>\r\n    <\/div>\r\n  <\/section>\r\n  <!-- ========= SECTION VI ========= -->\r\n  <section id=\"viewing-section\" class=\"section\" aria-labelledby=\"viewing-label\">\r\n    <div class=\"section-header\">\r\n      <div class=\"section-title\">\r\n        <h2 id=\"viewing-label\">VI. Viewing, Talent &amp; Getting Involved<\/h2>\r\n        <div class=\"section-desc\">How to watch, who explains the matches, and how to break into the scene<\/div>\r\n      <\/div>\r\n      <button class=\"toggle-btn\" aria-expanded=\"false\" aria-controls=\"viewing-content\" onclick=\"toggleSection(event)\" onkeydown=\"toggleSectionKey(event)\">\r\n        <i class=\"fa fa-chevron-down\" aria-hidden=\"true\"><\/i>\r\n      <\/button>\r\n    <\/div>\r\n    <div id=\"viewing-content\" class=\"section-content\" role=\"region\" aria-hidden=\"true\">\r\n      <div class=\"section-body\">\r\n        <h3>Broadcasts and production<\/h3>\r\n        <p>Matches are broadcast live on platforms like Twitch and YouTube. Production teams include hosts for show flow, analysts who break down fleet choices, and observers who pilot the in-game cameras to show the most relevant action. A well-run broadcast adds context and excitement, particularly for viewers unfamiliar with EVE\u2019s more technical mechanics.<\/p>\r\n        <h3>The Fancy UI and overlays<\/h3>\r\n        <p>Viewers benefit from a \u201cFancy UI\u201d during broadcasts that shows each pilot\u2019s hull and current hull\/armor\/shield values, team metrics such as Attack\/Defense\/Control bars, and interactive overlays that reveal ship and pilot histories when hovered. These tools let analysts and viewers dissect engagements in real time.<\/p>\r\n        <h3>How to get involved<\/h3>\r\n        <ul>\r\n          <li><strong>Join an alliance:<\/strong> The fastest route is to join an alliance fielding an AT team or to watch Discord recruitment posts for tryouts.<\/li>\r\n          <li><strong>Practice in community tournaments:<\/strong> Events like Anger Games or feeder competitions are great learning grounds.<\/li>\r\n          <li><strong>Predict and compete:<\/strong> The EVE Challenge platform often runs prediction contests for viewers where prizes can be won by correctly forecasting match outcomes.<\/li>\r\n        <\/ul>\r\n        <div class=\"poll-section\" aria-hidden=\"false\">\r\n              <div class=\"quiz-section\" style=\"margin:30px auto; padding:20px; border:2px solid #3399ff; border-radius:12px; background:#0d0d0d; color:#fff; text-align:center; max-width:500px;\">\r\n        <h3><i class=\"fa fa-question-circle\" aria-hidden=\"true\"><\/i> Quick Poll: Your Take<\/h3>\r\n        <p>Are you tuning in for Alliance Tournament 21 this weekend?<\/p>\r\n\r\n        <button class=\"poll-btn\" data-vote=\"yes\" style=\"background:#00ff88; border:none; padding:10px 20px; margin:5px; border-radius:8px; cursor:pointer; color:#000;\">\r\n            Yes <i class=\"fa fa-thumbs-up\"><\/i>\r\n        <\/button>\r\n        <button class=\"poll-btn\" data-vote=\"no\" style=\"background:#ff4444; border:none; padding:10px 20px; margin:5px; border-radius:8px; cursor:pointer; color:#fff;\">\r\n            No <i class=\"fa fa-thumbs-down\"><\/i>\r\n        <\/button>\r\n\r\n        <p class=\"poll-result\" style=\"font-weight:bold; margin-top:10px;\"><\/p>\r\n    <\/div>\r\n\r\n    <script>\r\n    (function(){\r\n        var container = document.querySelector('.quiz-section[data-poll-id=\"at21_excitement\"]') || document.querySelector('.quiz-section');\r\n        if(!container) return;\r\n\r\n        var buttons = container.querySelectorAll('.poll-btn');\r\n        var resultEl = container.querySelector('.poll-result');\r\n        var ajaxUrl = \"https:\/\/gamingwithdaopa.ellatha.com\/eveonline\/wp-admin\/admin-ajax.php\";\r\n\r\n        function disableButtons(){\r\n            buttons.forEach(function(b){\r\n                b.disabled = true;\r\n                b.style.opacity = '0.6';\r\n                b.style.cursor = 'not-allowed';\r\n            });\r\n        }\r\n\r\n        buttons.forEach(function(btn){\r\n            btn.addEventListener('click', function(){\r\n                disableButtons();\r\n                var vote = btn.getAttribute('data-vote');\r\n                var form = new FormData();\r\n                form.append('action','minimal_save_poll_vote');\r\n                form.append('poll_id','at21_excitement');\r\n                form.append('vote',vote);\r\n\r\n                fetch(ajaxUrl,{method:'POST',body:form})\r\n                .then(r=>r.json())\r\n                .then(json=>{\r\n                    if(json && json.success && json.data){\r\n                        resultEl.textContent='Yes: '+(json.data.yes||0)+' | No: '+(json.data.no||0);\r\n                    } else {\r\n                        resultEl.textContent='Thanks for voting';\r\n                    }\r\n                }).catch(()=>{ resultEl.textContent='Network error'; });\r\n            });\r\n        });\r\n    })();\r\n    <\/script>\r\n    \r\n        <\/div>\r\n      <\/div>\r\n    <\/div>\r\n  <\/section>\r\n  <!-- Footer CTA -->\r\n  <div style=\"margin-top: 18px; text-align: center;\">\r\n    <button class=\"primary\" onclick=\"window.scrollTo({top: 0, behavior: 'smooth'})\" aria-label=\"Back to top\">Back to top<\/button>\r\n  <\/div>\r\n<\/div>\r\n<!-- Back to top floating button -->\r\n<button id=\"backTop\" class=\"back-to-top\" aria-label=\"Scroll back to top\" title=\"Back to top\">\r\n  <i class=\"fa fa-chevron-up\" aria-hidden=\"true\"><\/i>\r\n<\/button>\r\n<script src=\"https:\/\/gamingwithdaopa.ellatha.com\/media\/evefrontier\/chart.js\"><\/script>\r\n<script>\r\n  \/**********************\r\n   * Accessibility helpers\r\n   **********************\/\r\n  let scrollTimeout = null;\r\n  function debounceScroll(fn, delay) {\r\n    return function (...args) {\r\n      clearTimeout(scrollTimeout);\r\n      scrollTimeout = setTimeout(() => fn.apply(this, args), delay);\r\n    };\r\n  }\r\n  function toggleSection(e) {\r\n    const btn = e.currentTarget;\r\n    const targetId = btn.getAttribute('aria-controls');\r\n    const panel = document.getElementById(targetId);\r\n    const section = panel.closest('.section');\r\n    const expanded = btn.getAttribute('aria-expanded') === 'true';\r\n    if (expanded) {\r\n      closePanel(panel, btn);\r\n    } else {\r\n      openPanel(panel, btn);\r\n      const offset = 80;\r\n      const sectionPosition = section.getBoundingClientRect().top + window.scrollY - 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Jump To I. Introduction II. Structure &#038; Qualification III. Match Rules IV. Ship Comps V. Flagships &#038; Prizes VI. Viewing &#038; Getting Involved What [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2174,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[40],"tags":[],"class_list":["post-2164","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-events"],"yoast_head":"<title>EVE Online EVE Online Alliance Tournament 21<\/title>\r\n<meta name=\"description\" content=\"Epic Clashes Await: Your Ultimate Guide to EVE Online Alliance Tournament 21 A deep practical primer for spectators and pilots: format, strategies, bans,\" \/>\r\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\r\n<link rel=\"canonical\" href=\"https:\/\/gamingwithdaopa.ellatha.com\/eveonline\/alliance-tournament-21\/\" \/>\r\n<meta property=\"og:locale\" content=\"en_US\" \/>\r\n<meta property=\"og:type\" content=\"article\" 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