Scoundrel Skill Tree Calculator

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Skill Tree - Scoundrel
01
Kolto Cloud
Energy:30
Instant
Cooldown:15 secs
0/1Next Rank:Heals up to 4 allies within 10 meters of the target for (x) damage over 15.0 seconds.

Range: 30 m
Left click to add a point
02
Med ScreenPassive0/2Next Rank:Increases all healing received by 7.5% while Defense Screen is active.Left click to add a point
03
Accomplished SawbonesPassive0/3Next Rank:Increases the critical healing bonus of Underworld Medicine, Kolto Pack and Kolto Cloud by 10%.Left click to add a point
01
Psych MedsPassive0/1Next Rank:Triage now removes negative mental effects and heals the target for (x) - (y) points.Left click to add a point
02
Homegrown PharmacologyPassive0/2Next Rank:Increases the healing dealt by periodic effects by 5% and Emergency Medpac by 3%. Additionally reduces the energy cost of Kolto Cloud by 2.Left click to add a point
01
Emergency Medpac
Range:30 m
Instant
0/1Next Rank:Exploits Upper Hand to instantly heal the target for (x) - (y). Requires and consumes Upper hand.Left click to add a point
01
Emergent EmergenciesPassive0/1Next Rank:Increases the healing dealt by Emergency Medpac by 15% and increases the max stack limit of Upper Hand by 1. In addition, Emergency Medpac immediately regrants Upper Hand when used on targets below 30% max health.Left click to add a point
02
Patient StudiesPassive0/2Next Rank:Increases the speed at which Diagnostic Scan channels by 15%. In addition, Diagnostic Scan critical hits restore 1 energy.Left click to add a point
03
Medpac MasteryPassive0/3Next Rank:Each tick of Slow-release Medpac has a 10% chance to grant Upper Hand. This effect cannot occur more than once every 9 seconds. Each rank beyond the first reduces this rate limit by 1.5 seconds.Left click to add a point
02
ScramblePassive0/2Next Rank:Dodge increases movement speed by 10% while active.Left click to add a point
02
Prognosis: CriticalPassive0/2Next Rank:Increases the critical chance of Diagnostic Scan by 12%.Left click to add a point
01
Slow-Release Medpac
Energy:15
Instant
0/1Next Rank:Injects the target with slow-release medicine that heals for (x) over 18 seconds. Stacks up to 2 times.Left click to add a point
02
SedativesPassive0/2Next Rank:When Tranquilizer wears off, the target is struck by Sedatives, reducing all damage dealt by 25% for the next 10 seconds.Left click to add a point
02
Keep CoolPassive0/2Next Rank:Cool Hand now immediately restores 8 additional energy.Left click to add a point
03
Healing HandPassive0/3Next Rank:Increases all healing dealt by 1% at all times and an additional 2% while Upper Hand is active. Additionally increases the duration of Upper Hand by 2 seconds.Left click to add a point
02
Smuggled TechnologyPassive0/2Next Rank:Reduces the pushback suffered while activating healing abilities by 35%. and reduces the threat generated by heals by 5%.Left click to add a point
02
Scar TissuePassive0/2Next Rank:Reduces all damage taken by 2%Left click to add a point
02
Exploratory SurgeryPassive0/2Next Rank:Reduces activation time of Underworld Medicine by 0.3 seconds and gives Underworld Medicine a 50% chance to grant Upper Hand.Left click to add a point
02
Anatomy LessonsPassive0/2Next Rank:Reduces the energy cost of Vital Shot, Dirty Kick and Tendon Blast by 2Left click to add a point
03
Bedside MannerPassive0/3Next Rank:Increases total Cunning by 3%.Left click to add a point
0Sawbones (Healing)
01
Flechette Round
Energy:15
Instant
Cooldown:1.50 secs
0/1Next Rank:Loads a flechette round, causing your next Shoot First or Back Blast to deal an additional (x) internal damage over 6 seconds and increase armor penetration by 30% for 15 seconds. This ability does not respect the global cooldown and does not break stealth.Left click to add a point
03
UnderdogPassive0/3Next Rank:Increases the critical damage dealt by Back Blast, Tendon Blast, Shoot First and Flechette Round by 10%.Left click to add a point
02
K.O.Passive0/2Next Rank:Shoot First has a 50% chance to knock the target flat on its face for 1.5 seconds.Left click to add a point
01
Sawed OffPassive0/1Next Rank:Increases the damage dealt by Back Blast by 4%.Left click to add a point
02
Turn the TablesPassive0/2Next Rank:Increases the energy recovered by each tick of Pugnacity by 0.5. Additionally increases damage dealt by Sucker Punch and Flying Fists by 2%.Left click to add a point
02
Flee the ScenePassive0/2Next Rank:Reduces the cooldown of Disappearing Act by 30 seconds, and activating Disappearing Act increases movement speed by 25% for 6 seconds.Left click to add a point
02
Stopping PowerPassive0/2Next Rank:Tendon Blast has a 50% chance to immobilize the target for 2 seconds.Left click to add a point
22
Round TwoPassive2/2Flying Fists has a 100% chance to immediately regrant Upper Hand when hitting a bleeding targetRight click to remove a point
01
Fight or FlightPassive0/1Next Rank:Dodging or resisting an attack restores 1 energy. In addition, Disappearing Act no longer reduces healing dealt and received.Left click to add a point
11
FlankingPassive1/1Reduces the energy cost of Back Blast by 5.Right click to remove a point
11
Sucker Punch
Energy:10
Instant
1/1Exploits Upper Hand to sucker punch the target for (x) - (y) kinetic damage. Requires and consumes Upper Hand.

Range: 4 m
Right click to remove a point
22
Flying FistsPassive2/2Sucker Punch has a 50% chance to trigger Flying Fists, dealing (x) addditional kinetic damage. This effect cannot occur more than once every 10 seconds. Standard and weak targets are additionally stunned by Flying Fists.Right click to remove a point
11
Surprise ComebackPassive1/1Pugnacity now additionally grants Surprise Comeback, restoring 2% of total health every 3 seconds.Right click to remove a point
13
SneakyPassive1/3Increases movement speed by 5% and effective stealth level by 1.Next Rank:Increases movement speed by 10% and effective stealth level by 2.Left click to add a point
22
ScrappyPassive2/2Increases the damage dealt by Blaster Whip, Quick Shot and Back Blast by 4%.Right click to remove a point
22
Brawler's GritPassive2/2Increases total Endurance by 4%.Right click to remove a point
02
Shifty-eyedPassive0/2Next Rank:Increases stealth detection level by 1 and defense by 1%.Left click to add a point
22
Element of SurprisePassive2/2Increases the critical hit chance of Back Blast and Shoot First by 16%.Right click to remove a point
33
BrowbeaterPassive3/3Increases the damage dealt by Vital Shot by 18% and Flechette Round by 9%Right click to remove a point
03
Survivor's ScarsPassive0/3Next Rank:Increases all healing done by 1% and all healing received by 3%.Left click to add a point
17Scrapper (Damage)
01
Hemorrhaging Blast
Energy:10
Instant
Cooldown:15 secs
0/1Next Rank:Deals (x) - (y) weapon damage and causes the target to take 30% additional damage from the Smuggler's next 10 bleed effects. Lasts 15.0 seconds. Fires both blasters if dual wielding.

Range: 10 m
Left click to add a point
03
Cold BloodedPassive0/3Next Rank:Increases the damage dealt by bleeding effects by 5% on targets below 30% of max health.Left click to add a point
02
Nice TryPassive0/2Next Rank:Reduces the damage taken by periodic effects by 7.5%. In addition, when Vital Shot or Shrap Bomb end, they have a 50% chance to be replaced by a weaker version of that same effect that deals 15% of the original effect's damage over 9 seconds.Left click to add a point
01
Wounding Shots
Energy:25
Channeled3 sec
Cooldown:9 secs
0/1Next Rank:Fires a wave of bolts at the target each second, dealing (x) - (y) weapon damage. For each of your bleed effects present on the target during each wave, the target hemorrhages for an additional (x) internal damage. Fires both blasters if dual wielding.

Range: 10 m
Left click to add a point
02
Re-Open WoundsPassive0/2Next Rank:Increases the critical chance of Wounding Shots and Speed Shot by 4%.Left click to add a point
02
Dirty TricksterPassive0/2Next Rank:Surrender has a 50% chance to remove all movement impairing effects when activated.Left click to add a point
22
Fighting SpiritPassive2/2Reduces the cooldown of Cool Head by 30 seconds. In addition, critical hits with bleed effects restore 2 energy.Right click to remove a point
22
Feelin' WoozyPassive2/2Shrap Bomb has a 100% chance to reduce the movement speed of all targets by 30% for 6 seconds.Right click to remove a point
22
Hold Your GroundPassive2/2Reduces the cooldown of Escape by 30 seconds, Defense Screen by 15 seconds and Pulse Detonator by 5 seconds.Right click to remove a point
33
Black Market EquipmentPassive3/3Increases the critical hit chance of all periodic effects by 12%.Right click to remove a point
11
Shrap Bomb
Energy:20
Instant
Cooldown:12 secs
1/1Hurls a shrap bomb that explodes with razor-sharp shrapnel on impact, causing up to 3 targets with 5 meters to bleed for (x) internal damage over 21 seconds.

Range: 30 m
Right click to remove a point
22
BombasticPassive2/2Increases the damage dealt by Thermal Grenade and Shrap Bomb by 8%.Right click to remove a point
02
Cheap ShotsPassive0/2Next Rank:Increases the damage dealt by Quick Shot, Speed Shot and Wounding Shots by 3%.Left click to add a point
22
Dirty EscapePassive2/2Reduces the cooldown of Dirty Kick by 15 seconds, and increases movement speed by 30% for 4.0 seconds after activating Dirty Kick.Right click to remove a point
22
Flash PowderPassive2/2Reduces all targets accuracy by 20% for 8 seconds after Flash Grenade ends.Right click to remove a point
22
Mortal WoundPassive2/2Vital Shot has a 25% chance to tick twice when it inflicts damage.Right click to remove a point
11
Open WoundPassive1/1Increases the duration of Vital Shot by 3 seconds.Right click to remove a point
02
Black Market ModsPassive0/2Next Rank:Increases alacrity by 2%Left click to add a point
33
No Holds BarredPassive3/3Increases ranged and tech critical chances by 6%Right click to remove a point
22
Holdout DefensePassive2/2Increases the damage dealt by Blaster Whip by 8%.Right click to remove a point
24Dirty Fighting (Damage)
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User Submitted / Approved Builds
Scoundrel - In addition to his trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a med pack everything he needs to get in, knock the enemy for a loop and get out alive.
- Class Role: Heal, Damage
- Weapon: Blaster Pistol, Scattergun
- Armor: Medium
- Resource: Energy


Recommended Crew Skills:

Crafting: (one of the following)
Armormech - Good for making Armor pieces for Non-force users.
Armstech - Good for making Blasters, Cannons, Rifles, Blaster mods, melee weapons.

Gathering:
Scavenging - Assists with gathering scavenged metals, compounds and other special items required for Armormech, Armstech.

Missions: (one of the following)
Underworld Trading - Goes with Armormech, gets you underworld metals and luxury frabrics.
Armstech - Goes with Armstech, gets you researched compounds and misc schematics.

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